Voya Nui is a fictional island in Lego Bionicle storyline; and the first main setting of the Legends story arc. It is south of the island of Mata Nui; and had come into being when it violently broke off from the mainland a thousand years ago, during the Great Cataclysm. "Voya Nui" means "Great Journey" in the Matoran language (a reference to its abrupt trip from the mainland to its current location), though the island has also been called "The Island of Doom" and "The Daggers of Death" for its harsh landscape.
History
Over a hundred thousand years ago, the ruler Karzahni was sent broken Matoran for repair, but he didn't do a very good job. Wanting the "repaired" Matoran somewhere out of his sight, he sent them to a faraway volcano that came to be known as Mount Valmai.
Soon afterward, the Great Beings forged the Ignika Mask of Life and hid it away underneath Mount Valmai, crafting its chamber and a staircase leading down to it. They soon sent an agent called "Umbra" to protect it.
Possibly around the same time, the Order of Mata Nui sent two more guardians, Axonn and Brutaka, to live in the region and keep an eye on the mask. They also took on the responsibility of secretly watching over the Matoran as well.
Around eighty thousand years ago, a civil war called the Great Disruption was raging in the city of Metru Nui. As this was damaging to the health of the Great Spirit Mata Nui, a team of Toa led by Toa Jovan entered the region around Mount Valmai and made their way to the Mask of Life; facing and defeating all the obstacles and guardians in their path. They used the mask to restore Mata Nui's life energies, but not all of the Toa survived its use. Jovan later became a Turaga and became a leader to the Matoran of the region.
One thousand years ago, the Great Cataclysm struck due to Mata Nui falling asleep. It caused Mount Valmai and the surrounding region to break from the mainland and be launched up to the planet's surface, where it came to rest floating on the water. Many died that day, including Turaga Jovan; and the region was from then on known as the island of Voya Nui.
Daily life for the Matoran was a struggle for survival; constantly fighting droughts, Rahi attacks, harsh terrain and the occasional natural disaster. At some point one of the coastline settlements sank into the sea, and the remaining Matoran still throw food and gifts into the sea in memory of those lost, unaware that those living in the sunken settlement are still alive (see "Mahri Nui" below).
In the present day, a group of Dark Hunters began investigating rumors of the death of Makuta, and when they found his armor they mysteriously gained knowledge of the island and the Mask of Life. Abandoning the Hunters completely, they began calling themselves "Piraka" and started scheming to claim the mask for themselves. A few weeks later, informed the Toa Nuva that Mata Nui was not only asleep, but dying; and that they would need the mask to heal him.
The first of these to arrive on Voya Nui was Vezon, a mad Piraka who betrayed his team and tried to reach the mask first. The rest of the Piraka followed soon after, thinking Vezon to be dead. They pretended to be Toa in order to gain the trust of the Matoran, but they could not hide their sadistic and cruel natures and some of the Matoran became suspicious. The Piraka soon dropped the act, using a virus called antidermis to enslave almost all of the Matoran and ordering them to drain the lava from Mount Valmai. Only six escaped, as they weren't in the settlement when the Piraka attacked; these six began to actively rebel against the Piraka's tyranny.
By this time Brutaka, who had long been losing faith in Mata Nui, chose to abandon the Order and ally himself with the Piraka in order to get the Mask of Life for his own benefit. Axonn stayed by his vow to protect the Ignika, and began fighting the Piraka whenever he encountered them.
The Toa Nuva soon arrived and quickly found themselves in battle with the Piraka. Though they were defeated, they were able to escape with their lives and meet the Matoran rebels. But a second battle ended even worse; as the Toa were defeated and taken captive by Brutaka.
That same night, the Red Star caused a thunderstorm over the island, and six lightning bolts struck Toa canisters carrying Matoran who wished to aid the Toa Nuva. As a result, the Matoran emerged as Toa Inika, who quickly met and teamed up with the rebel Matoran.
In the first fight between the Inika and the Piraka, Hakann ignited an underground gas pocket, causing a massive explosion that blew away part of the island's forest and exposed the staircase leading to the Ignika's resting place. While both teams braved the guardians the mask created, Axonn defeated Brutaka and the Matoran rebels freed their friends and the Toa Nuva; they also learned of the survival of those in the sunken region. Ultimately, it was the Inika who were able to claim the Mask of Life - briefly; it flew away from them and dove into the ocean.
Currently, the Piraka have gone into hiding, waiting for the right time to strike. Axonn has stepped forward as the Matoran's protector, no longer hiding his presence from them. And the Toa Inika are preparing to enter the underwater world of Mahri Nui.
The stone cord anchoring Voya Nui in place has recently been severed, causing Voya Nui to sink and begin traveling back to its original location. The Matoran and Axonn are riding safely inside the landmass.
Regions
While Voya Nui does not seem to have regions as distinctly separated as Mata Nui's or Metru Nui's, there do seem to be different "rings" based on the six major elements. From outermost to innermost:
Water: Voya Nui Bay - This is the area of water that Voya Nui surrounds (the island is a crescent shape). The area is filled with dangerous waters and extremely strong currents. Some land sank into the bay a few hundred years ago, including another Matoran village, and it was recently discovered that the Matoran there are still alive. For more details on this region, see "Mahri Nui" below.
Ice: Ice Ring - Voya Nui's outermost coastline is lined with a treacherous ring of sharp, extremely hard ice, making any sea landings especially dangerous.
Air: Green Belt - This is a thin stretch of forest that is strangely thriving with energy. Avak and Thok incorrectly suspected that the Mask of Life was hidden here, providing the region with life; but the green belt does hide the entrance to a stairway that leads to the Chamber of Life that holds the mask. There is also a protodermis lake that provides drinkable "water", and judging by the Voya Nui Online Game, the Matoran village is also in this region. In the center of the village, a buried white stone covers a secret passage to Mahri Nui.
Stone: Voya Nui Desert - Beyond the green belt, much of Voya Nui is rocky wasteland. The Matoran have a fortress here that they retreat to when village defenses aren't enough, and the Piraka have had their stronghold built in another part of this region.
Earth: Nui Caves - Voya Nui has a network of underground tunnels, but these were mostly unexplored by both Piraka and Toa Inika. However, both groups have traveled through the underground passage leading to the Mask of Life, reaching from the green belt to Mount Valmai.
Fire: Mount Valmai - In the center of Voya Nui's landmass is Mount Valmai, an active volcano. Directly beneath it is the Chamber of Life, where the Mask of Life is kept. Before discovering the secret passage, the Piraka tried to get the mask by having the Matoran drain the lava from the volcano.
Mahri Nui
Centuries ago, a large fragment of Voya Nui's land, including the small city of Mahri Nui, sank into the sea. Something in the water quickly began mutating the Matoran, but thankfully the village's impact freed many small air bubbles that they quickly fashioned into protective fields, saving them not only from further mutation, but from drowning in the sea. They soon found that a native kind of Rahi called Hydruka could easily harvest air from a certain kind of seaweed, so they tamed the beasts to do so. Forgetting most of their life on the surface, save for a few fragments, the Matoran began to make a living in their new surroundings. They formed a Council to help everyone work together; Matoran took turns at leadership, and meetings were held monthly to make plans for the future. Every month, Mahri Nui would get fallen gifts from above, but it was really the Voya Nui Matoran throwing objects into the water in remembrance of their brothers, not realizing that the inhabitants of Mahri Nui still lived.
Unfortunately, the land sank dangerously close to the Pit, where the Order of Mata Nui condemns the world's most vile beings. Some of those beings, a group of warlords called the Barraki, are now terrorizing the Matoran. Ehlek, especially, wants retribution for the Barraki fortress that Mahri Nui crushed when it sank. However, the Matoran knew little of their attackers, as they never saw more of them than a passing claw or tentacle; they only knew that people kept mysteriously disappearing. At one point there was a "safe hour", the time when Rahi don't roam the sea. Some tried to flee for the surface but died because of the pressure. Eventually, tired of isolation, a Le-Matoran named Defilak proposed to go out into the black waters to find out what was going on.
Shortly afterward, the Ignika Mask of Life arrived from Voya Nui and things began to change. The Barraki made their presence known to the Matoran; particularly Pridak, who captured Defilak's scouting expedition. The group manages to get back. The Ignika enlarged a venom eel to defend itself, and the giant beast threatened Mahri Nui until Defilak shattered its lightstones, hiding the city in shadows. The Barraki then claimed the Mask of Life, causing it to glow so brightly that all of Mahri Nui was blinded by its light.
After the light dissipates, Mahri Nui comes in contact with the Toa Inika, who were changed by the mask to survive in the Pit. At first they thought the Toa were of the Pit but Defilak chose to trust them. While Matoro stayed at the city, the others went to free the Fields of Air. However, they were captured by the Barraki, thinking they were prisoners like them. Though the fields were cleared, Mahri Nui, believing the Toa were in league with the Barraki, opened fire on Matoro, forcing him to flee where he was captured by Hydraxon. When the other Toa escaped and returned to the city, they convinced the Matoran they are here to protect them. Matoro then returned with a new robotic ally known as Maxilos (in reality the Makuta of Metru Nui in disguise). The Matoran then honoured them by calling them the Toa Mahri.
In order to search for the mask, the Toa decided to cause a civil war between the Barraki by making their armies fight each other. As a result, the "safe hour" was no more and a few Matoran and Hydruka got caught in between. The Matoran then noticed that an army of mantas were being lead by the Barraki Mantax and Toa Mahri Hahli. Meanwhile, an ancient Toa named Lesovikk arrived in the Pit to investigate rumors of an army of Zyglak being gathered by the tyrant Karzahni, who had followed the Toa Inika to Voya Nui and then to Mahri Nui. Lesovikk ended up facing Karzahni in a brief battle, but Karzahni left in search of other prey after attacking a Matoran friend of Lesovikk's.
Karzahni would them come across Makuta and Matoro, who had been into the ruins of the Pit and found the body of Toa Tuyet, which Makuta intended to use to recreate the Nui Stone using the Staff of Artakha. Hearing the name of Artakha, Karzahni attacked the two first physically and then with his army of Manas, only to be defeated. Employing his Kanohi Olisi, he struck Makuta but in return had his mind shattered and was flung away, fleeing wounded to a nearby cave. He was then pursued by Lesovikk and the Toa's new Matoran companions, who planned to destroy him, and trapped Lesovikk in a vision of an alternate timeline to neutralize him as a threat.
Icarax, another member of the Brotherhood of Makuta fresh from a battle with the Toa Nuva, delivered the Staff of Artakha to Makuta before departing. Makuta's attempt to recreate the Nui Stone was thwarted by Brutaka, who stole back the Staff and delivered it to Botar, who transported it away. He and Maktua faced each other in battle, with Matoro fleeign to rejoin the other Toa Mahri, but broke it off as Makuta left to secure the Kanohi Ignika and promising to finish it later.
Hahli was not defecting, but rather trying to keep the Kanohi Ignika away from Hydraxon. The Mahri Nui Matoran were sent into the Voya Nui underground caverns to safety with their former friends, and the Cord was shattered between the two island cities, while the Matoran were kept safe. Mahri Nui was destroyed as the island drifted downward and then to its former location.
Locations
Mahri Nui is located on top of a slab of land called Mahri Rock. The following places are landmarks on Mahri Rock and the surrounding Pit:
*Fields of Air - Just outside of the city are fields of the airweed that collect the vital air bubbles needed for the Matoran to survive. Carapar attempted to ransom the Mask of Life from the Matoran by having his Keras crab armies occupy these fields, but the giant venom eel drove them away and ate several hundred of them.
*Stone cord - A long stretch of rock leading up towards the surface that was formed when Mount Valmai's lava went down into the waters. It connects Mahri Nui to Voya Nui, and contains a secret passage between the two.
*Pillars of Salt - An area at the northern edge of Mahri Nui, formed from the accumulation of the salt in the waters slowly building up over the years. Serves as Pridak's favorite hunting grounds.
*Razor Whale's Teeth - An underwater rock formation in the exact center of Barraki territory. Nocturn likes to hang out there when not serving under Ehlek.
*Octo Cave - The cave where Kalmah breeds the Sea Squid used as ammunition by the Barraki.
History
Over a hundred thousand years ago, the ruler Karzahni was sent broken Matoran for repair, but he didn't do a very good job. Wanting the "repaired" Matoran somewhere out of his sight, he sent them to a faraway volcano that came to be known as Mount Valmai.
Soon afterward, the Great Beings forged the Ignika Mask of Life and hid it away underneath Mount Valmai, crafting its chamber and a staircase leading down to it. They soon sent an agent called "Umbra" to protect it.
Possibly around the same time, the Order of Mata Nui sent two more guardians, Axonn and Brutaka, to live in the region and keep an eye on the mask. They also took on the responsibility of secretly watching over the Matoran as well.
Around eighty thousand years ago, a civil war called the Great Disruption was raging in the city of Metru Nui. As this was damaging to the health of the Great Spirit Mata Nui, a team of Toa led by Toa Jovan entered the region around Mount Valmai and made their way to the Mask of Life; facing and defeating all the obstacles and guardians in their path. They used the mask to restore Mata Nui's life energies, but not all of the Toa survived its use. Jovan later became a Turaga and became a leader to the Matoran of the region.
One thousand years ago, the Great Cataclysm struck due to Mata Nui falling asleep. It caused Mount Valmai and the surrounding region to break from the mainland and be launched up to the planet's surface, where it came to rest floating on the water. Many died that day, including Turaga Jovan; and the region was from then on known as the island of Voya Nui.
Daily life for the Matoran was a struggle for survival; constantly fighting droughts, Rahi attacks, harsh terrain and the occasional natural disaster. At some point one of the coastline settlements sank into the sea, and the remaining Matoran still throw food and gifts into the sea in memory of those lost, unaware that those living in the sunken settlement are still alive (see "Mahri Nui" below).
In the present day, a group of Dark Hunters began investigating rumors of the death of Makuta, and when they found his armor they mysteriously gained knowledge of the island and the Mask of Life. Abandoning the Hunters completely, they began calling themselves "Piraka" and started scheming to claim the mask for themselves. A few weeks later, informed the Toa Nuva that Mata Nui was not only asleep, but dying; and that they would need the mask to heal him.
The first of these to arrive on Voya Nui was Vezon, a mad Piraka who betrayed his team and tried to reach the mask first. The rest of the Piraka followed soon after, thinking Vezon to be dead. They pretended to be Toa in order to gain the trust of the Matoran, but they could not hide their sadistic and cruel natures and some of the Matoran became suspicious. The Piraka soon dropped the act, using a virus called antidermis to enslave almost all of the Matoran and ordering them to drain the lava from Mount Valmai. Only six escaped, as they weren't in the settlement when the Piraka attacked; these six began to actively rebel against the Piraka's tyranny.
By this time Brutaka, who had long been losing faith in Mata Nui, chose to abandon the Order and ally himself with the Piraka in order to get the Mask of Life for his own benefit. Axonn stayed by his vow to protect the Ignika, and began fighting the Piraka whenever he encountered them.
The Toa Nuva soon arrived and quickly found themselves in battle with the Piraka. Though they were defeated, they were able to escape with their lives and meet the Matoran rebels. But a second battle ended even worse; as the Toa were defeated and taken captive by Brutaka.
That same night, the Red Star caused a thunderstorm over the island, and six lightning bolts struck Toa canisters carrying Matoran who wished to aid the Toa Nuva. As a result, the Matoran emerged as Toa Inika, who quickly met and teamed up with the rebel Matoran.
In the first fight between the Inika and the Piraka, Hakann ignited an underground gas pocket, causing a massive explosion that blew away part of the island's forest and exposed the staircase leading to the Ignika's resting place. While both teams braved the guardians the mask created, Axonn defeated Brutaka and the Matoran rebels freed their friends and the Toa Nuva; they also learned of the survival of those in the sunken region. Ultimately, it was the Inika who were able to claim the Mask of Life - briefly; it flew away from them and dove into the ocean.
Currently, the Piraka have gone into hiding, waiting for the right time to strike. Axonn has stepped forward as the Matoran's protector, no longer hiding his presence from them. And the Toa Inika are preparing to enter the underwater world of Mahri Nui.
The stone cord anchoring Voya Nui in place has recently been severed, causing Voya Nui to sink and begin traveling back to its original location. The Matoran and Axonn are riding safely inside the landmass.
Regions
While Voya Nui does not seem to have regions as distinctly separated as Mata Nui's or Metru Nui's, there do seem to be different "rings" based on the six major elements. From outermost to innermost:
Water: Voya Nui Bay - This is the area of water that Voya Nui surrounds (the island is a crescent shape). The area is filled with dangerous waters and extremely strong currents. Some land sank into the bay a few hundred years ago, including another Matoran village, and it was recently discovered that the Matoran there are still alive. For more details on this region, see "Mahri Nui" below.
Ice: Ice Ring - Voya Nui's outermost coastline is lined with a treacherous ring of sharp, extremely hard ice, making any sea landings especially dangerous.
Air: Green Belt - This is a thin stretch of forest that is strangely thriving with energy. Avak and Thok incorrectly suspected that the Mask of Life was hidden here, providing the region with life; but the green belt does hide the entrance to a stairway that leads to the Chamber of Life that holds the mask. There is also a protodermis lake that provides drinkable "water", and judging by the Voya Nui Online Game, the Matoran village is also in this region. In the center of the village, a buried white stone covers a secret passage to Mahri Nui.
Stone: Voya Nui Desert - Beyond the green belt, much of Voya Nui is rocky wasteland. The Matoran have a fortress here that they retreat to when village defenses aren't enough, and the Piraka have had their stronghold built in another part of this region.
Earth: Nui Caves - Voya Nui has a network of underground tunnels, but these were mostly unexplored by both Piraka and Toa Inika. However, both groups have traveled through the underground passage leading to the Mask of Life, reaching from the green belt to Mount Valmai.
Fire: Mount Valmai - In the center of Voya Nui's landmass is Mount Valmai, an active volcano. Directly beneath it is the Chamber of Life, where the Mask of Life is kept. Before discovering the secret passage, the Piraka tried to get the mask by having the Matoran drain the lava from the volcano.
Mahri Nui
Centuries ago, a large fragment of Voya Nui's land, including the small city of Mahri Nui, sank into the sea. Something in the water quickly began mutating the Matoran, but thankfully the village's impact freed many small air bubbles that they quickly fashioned into protective fields, saving them not only from further mutation, but from drowning in the sea. They soon found that a native kind of Rahi called Hydruka could easily harvest air from a certain kind of seaweed, so they tamed the beasts to do so. Forgetting most of their life on the surface, save for a few fragments, the Matoran began to make a living in their new surroundings. They formed a Council to help everyone work together; Matoran took turns at leadership, and meetings were held monthly to make plans for the future. Every month, Mahri Nui would get fallen gifts from above, but it was really the Voya Nui Matoran throwing objects into the water in remembrance of their brothers, not realizing that the inhabitants of Mahri Nui still lived.
Unfortunately, the land sank dangerously close to the Pit, where the Order of Mata Nui condemns the world's most vile beings. Some of those beings, a group of warlords called the Barraki, are now terrorizing the Matoran. Ehlek, especially, wants retribution for the Barraki fortress that Mahri Nui crushed when it sank. However, the Matoran knew little of their attackers, as they never saw more of them than a passing claw or tentacle; they only knew that people kept mysteriously disappearing. At one point there was a "safe hour", the time when Rahi don't roam the sea. Some tried to flee for the surface but died because of the pressure. Eventually, tired of isolation, a Le-Matoran named Defilak proposed to go out into the black waters to find out what was going on.
Shortly afterward, the Ignika Mask of Life arrived from Voya Nui and things began to change. The Barraki made their presence known to the Matoran; particularly Pridak, who captured Defilak's scouting expedition. The group manages to get back. The Ignika enlarged a venom eel to defend itself, and the giant beast threatened Mahri Nui until Defilak shattered its lightstones, hiding the city in shadows. The Barraki then claimed the Mask of Life, causing it to glow so brightly that all of Mahri Nui was blinded by its light.
After the light dissipates, Mahri Nui comes in contact with the Toa Inika, who were changed by the mask to survive in the Pit. At first they thought the Toa were of the Pit but Defilak chose to trust them. While Matoro stayed at the city, the others went to free the Fields of Air. However, they were captured by the Barraki, thinking they were prisoners like them. Though the fields were cleared, Mahri Nui, believing the Toa were in league with the Barraki, opened fire on Matoro, forcing him to flee where he was captured by Hydraxon. When the other Toa escaped and returned to the city, they convinced the Matoran they are here to protect them. Matoro then returned with a new robotic ally known as Maxilos (in reality the Makuta of Metru Nui in disguise). The Matoran then honoured them by calling them the Toa Mahri.
In order to search for the mask, the Toa decided to cause a civil war between the Barraki by making their armies fight each other. As a result, the "safe hour" was no more and a few Matoran and Hydruka got caught in between. The Matoran then noticed that an army of mantas were being lead by the Barraki Mantax and Toa Mahri Hahli. Meanwhile, an ancient Toa named Lesovikk arrived in the Pit to investigate rumors of an army of Zyglak being gathered by the tyrant Karzahni, who had followed the Toa Inika to Voya Nui and then to Mahri Nui. Lesovikk ended up facing Karzahni in a brief battle, but Karzahni left in search of other prey after attacking a Matoran friend of Lesovikk's.
Karzahni would them come across Makuta and Matoro, who had been into the ruins of the Pit and found the body of Toa Tuyet, which Makuta intended to use to recreate the Nui Stone using the Staff of Artakha. Hearing the name of Artakha, Karzahni attacked the two first physically and then with his army of Manas, only to be defeated. Employing his Kanohi Olisi, he struck Makuta but in return had his mind shattered and was flung away, fleeing wounded to a nearby cave. He was then pursued by Lesovikk and the Toa's new Matoran companions, who planned to destroy him, and trapped Lesovikk in a vision of an alternate timeline to neutralize him as a threat.
Icarax, another member of the Brotherhood of Makuta fresh from a battle with the Toa Nuva, delivered the Staff of Artakha to Makuta before departing. Makuta's attempt to recreate the Nui Stone was thwarted by Brutaka, who stole back the Staff and delivered it to Botar, who transported it away. He and Maktua faced each other in battle, with Matoro fleeign to rejoin the other Toa Mahri, but broke it off as Makuta left to secure the Kanohi Ignika and promising to finish it later.
Hahli was not defecting, but rather trying to keep the Kanohi Ignika away from Hydraxon. The Mahri Nui Matoran were sent into the Voya Nui underground caverns to safety with their former friends, and the Cord was shattered between the two island cities, while the Matoran were kept safe. Mahri Nui was destroyed as the island drifted downward and then to its former location.
Locations
Mahri Nui is located on top of a slab of land called Mahri Rock. The following places are landmarks on Mahri Rock and the surrounding Pit:
*Fields of Air - Just outside of the city are fields of the airweed that collect the vital air bubbles needed for the Matoran to survive. Carapar attempted to ransom the Mask of Life from the Matoran by having his Keras crab armies occupy these fields, but the giant venom eel drove them away and ate several hundred of them.
*Stone cord - A long stretch of rock leading up towards the surface that was formed when Mount Valmai's lava went down into the waters. It connects Mahri Nui to Voya Nui, and contains a secret passage between the two.
*Pillars of Salt - An area at the northern edge of Mahri Nui, formed from the accumulation of the salt in the waters slowly building up over the years. Serves as Pridak's favorite hunting grounds.
*Razor Whale's Teeth - An underwater rock formation in the exact center of Barraki territory. Nocturn likes to hang out there when not serving under Ehlek.
*Octo Cave - The cave where Kalmah breeds the Sea Squid used as ammunition by the Barraki.
Rammstein is currently writing songs for their new studio album. The working title is "Punk" and the album is going to be released sometime in 2008. Some rumours says that background singing will be lot bigger on this album, with part sung eternally by Richard. The orchestra will be bigger and Till will be singing much more than he usually does. Even some screaming/growling is rumoured to appear on the album and that is maybe one of the reasons why it's going to be their heaviest album yet.
Confirmed songs
*"Vergiss uns Nicht" (feat. Bushido)
Confirmed songs
*"Vergiss uns Nicht" (feat. Bushido)
SVASE, the Silicon Valley Association of Startup Entrepreneurs, is a membership based non-profit organization, for technology and life science entrepreneurs.
SVASE was founded in 1995 by a group of entrepreneurs including Ed Ipser, Ed Van Deman, and Mark Addison, to provide insights into the business aspects of entrepreneurship, which they had identified as usually being more of an influence on the success of a startup, that the underlying technology.
Membership in SVASE grew significantly during the dot-com boom of the late 90’s, when anyone with an idea wanted to learn how to draw up a business plan on a napkin, so they could raise million of dollars in venture funding, and go public within 18 months, by running this past venture capitalists over breakfast at Buck’s Restaurant in Woodside, CA. This all came to a grinding halt in early 2001, but SVASE continues to provide support for cash strapped entrepreneurs, with programs providing insights from the concept through to product launch and the B round of funding.
Successful entrepreneurs and VCs regularly speak at and attended SVASE events, including Jonathan Abrams (Friendster, Socializr), Guy Kawasaki (Apple, Garage Technology Ventures, Truemors), Eric Benhamou (Palm, Cypress Semiconductors), James Hong (Hot or Not), Seth Sternberg (Meebo), Ray Lane (Oracle, Sequoia Ventures), Jeff Fairman (Juvaris Bio Therapeutics), and many, many more.
SVASE is supported by contributions from over 60 sponsors, including many well known companies in fields ranging from computer operating systems and applications, semiconductors, internet services, venture capital, and legal and financial advice.
History
Originally organized by Edward A. Ipser, Jr., PhD (www.ipser.com) as the Bay Area Association of Entrepreneurial Software Engineers, the first meeting was held at Chevy’s Fresh Mex restaurant in 1995 attended by 12 local entrepreneurs. Ed Ipser was soon joined by Sandra Allison (then Sandra Huie) and together they recruited Ginny Nile, Edward Van Deman (www.finnav.com), Mark Addison (www.rocketscience.com), Bob Jacobson, and Paul O’Rourke to form the original executive team and board of the organization. The organization was quickly renamed the Silicon Valley Association of Software Entrepreneurs (SVASE) and early meetings featured Silicon Valley luminaries such as venture capitalist Ann Winblad of Hummer Winblad Ventures (www.humwin.com) and Peter Ziebelman of Palo Alto Venture Partners (www.pavp.com). The first corporate sponsor was Microsoft Corporation (www.microsoft.com).
One of the most active early advisors to SVASE was Joe Becker, a highly respected Silicon Valley executive and angel investor and a past member of Joint Venture Silicon Valley. He recognized the potential of the organization and served as Chairman of the Board of Directors until 2002.
In 1997 the Board sought to obtain the support of recognized leaders in the entrepreneurial community and formed an Advisory Board. Members of the first Advisory Board included: Joe Becker, Dolphin Ventures (www.dolphinventures.com); Tom Byers, Professor, Stanford University; (www.stanford.edu); Mark Gorenberg, Hummer Winblad Venture Partners (www.humwin.com); Sandy Herz, SD Forum (www.sdforum.org) then called the Center for Software Development; Frederick M. Hoar, Miller Shandwick Technologies West and Co-Founder of the Band of Angels; Michael J. McCabe, CPA, McCabe & Totah (www.mccabetotah.com); and Nicholas P. Petredis, Attorney at Law.
Membership in SVASE grew significantly during the dot-com boom of the late 90’s, when anyone with an idea wanted to learn how to draw up a business plan on a napkin, so they could raise millions of dollars in venture funding, and go public within 18 months, by meeting with venture capitalists over breakfast at Buck’s Restaurant in Woodside, CA. This all came to a grinding halt in early 2001, but SVASE continues to provide support for cash strapped entrepreneurs, with programs providing insights from the concept through to product launch and the B round of funding. In 1998 Ed Ipser turned over the presidency to Dave McClure (www.500hats.com) who was in turn was succeeded by Nick Hall in 2000.
In May of 1999 the Board held a strategic planning retreat at the Asilomar Conference Center in Pacific Grove. Dr. Linda Ford (www.fordbusinessconsulting.com), served as a facilitator at this event. One of many issues discussed was the type of entrepreneur the organization would address. Many members made the argument that while software had been driving force of entrepreneurship in the past, it was quickly becoming only a part of where new entrepreneurs were looking for new ideas. It as important to look beyond software. Soon thereafter, the organization was renamed Silicon Valley Association of Start-Up Entrepreneurs.
Early corporate sponsors were: Microsoft Developers Program (http://msdn.microsoft.com/svdevcenter/); Woodside Fund (http://www.woodsidefund.com); HiTech Law (http://www.hitech-law.com/); Onset Ventures (http://www.onset.com); and Silicon Valley Bank (http://www.svb.com/).
In 2001 the Board of Directors included Mark Addison of Rocket Science (www.rocketscience.com), Joe Becker (Chairman) of Dolphin Ventures (www.dolphinventures.com); John Gale of Taligo, LLC (www.taligo.com), and others. This Board hired Laura Roden (www.vcprive.com) as Executive Director and President of the organization. As the first full-time professional manager for SVASE, Laura brought a tremendous amount of energy and enthusiasm of the mission of the organization. She pursued a strategy summarized by the tagline: Expand Your Circle of Influence and was responsible for amazing growth in the number of members and visibility of SVASE. The organization could easily claim to be the fastest growing organization focused on entrepreneurs and probably the fastest growing professional organization in Silicon Valley.
In 2005 was named President and changed the direction of the organization as summarized by a new tagline: Empowering Entrepreneurs to Realize Their Visions. With his extensive experience as an entrepreneur and director of an incubator, Chris brought a renewed commitment to assist individuals who are starting new high tech companies. The quality of the programs and the reputation of the organization have continued to grow.
SVASE Management
The Silicon Valley Association of Startup Entrepreneurs (SVASE) is managed almost entirely by a large group of dedicated volunteers organized by program under volunteer managers. We always welcome new volunteers to help us serve our community's goals
Staff
President & CEO, Chris Gill
Marketing & Finance Manager, Laura Weigant
Event Manager & Membership Coordinator , Liz Caldwell
Executive Management Team
Affiliates, Laura Weigant
BIGs (Business Interface Groups), Dan Sharoni
East Bay Serie, Dana Shultz, Kevin Matsushita, Christina Ellwood
First Impressions, Chad Salinas
Forum, Jim Connor, Mark Addison, Ram Sriram
International, Esther Nguyen
Main Event, Laura Weigant, Liz Caldwell
Marketing & PR, Laura Weigant
Membership, Chris Gill
Online Marketing, OuterJoin Inc.
Startup-U, Anne Donker, Lowry Fenton
VC Breakfast Club, Jai Kumar
Volunteers at Events, Mike Harris
Board of Directors
Steve Bengston, PricewaterhouseCoopers (www.pwc.com)
Jim Chapman, Chairman, Nixon Peabody
Stephane DuPont, National Venture Capital Association (www.nvca.org)
Chris Gill, SVASE
Jeff Grabow, Ernst & Young (www.ey.com)
Michele Klein, Applied Materials (www.amat.com)
Ed Lambert, Bridge Bank (www.bridgebank.com)
Laura Pickering, Network Appliance, Inc. (www.netapp.com)
Philip Wickham, Copan Venture Capital
Directors Emeritus
Mark Addison, Rocket Science(www.rocketscience.com)
Joe Becker. Dolphin Ventures (www.dolphinventures.com)
Ken Brenner, Bridge Bank (www.bridgebank.com)
Richard J. Elkus, Jr., KLA-Tencor
Rick Fezell, Ernst & Young LLP (www.ey.com)
John Gale, Taligo LLC (www.taligo.com)
Kelly Hudson, Rich’s Business Guides
Mark Jensen, Deloitt & Touche
Bill Keating, Executive Consultant
Alfred Kenrick, Silicon Valley Bank (www.siliconvalleybank.com)
Casey McGlynn, Wilson Sonsini Goodrich & Rosati
John Metz, Credit Suisse First Boston
Sally Pera, Peraconnect
Anand Ramanathan, WebEx Communications
Laura Roden, VC Prive (www.vcprive.com)
Denise Ryan, Blumarble
Steve Stephenson, Sand Hill Angels
Ben Templin, Wilson Sonsini Goodrich & Rosati
Francisco Terrizzano, Bank of Walnut Creek
Rosemary Remacle, Sevin Rosen Funds
Ed Van Deman, Financial Navigator (www.finnav.com)
Sun Jen Yung, DB Alex Brown
Advisory Board
Jonathan Abrams, Socializr
Joe Davison, Technalysis
Murali Devarakonda, Ridestation
Larisa Genin, PuppyFinder.com
Nat Goldhaber, Claremont Creek Ventures
Charles Hsu, Pappas Ventures
Guy Kawasaki, Garage Technology Ventures
Robert LoPresto, Ruscher Loscavio LoPresto
Sachin Maheshwari, Opus Capital
Larry Marcus, Walden VC
Susan Mason, Onset Ventures
John Occhipinti, Woodside Fund
Bill Reichert, Garage Technology Ventures
Andrew Roberts, Ephox
Heidi Roizen, Mobius Ventures
Carol Sands, The Angels Forum LLC
John Steuart, Claremont Creek Ventures
Pankaj Sukla, Trex Global
Blair Swedeen, Partenza
Sriram Viswanathan, Intel Capital
Ron Weissman, Apax Partners
Membership
As of November, 2007 SVASE numbers over 10,000 Associate Members, over 4,000 Corporate Members, and almost 800 Individual Members (798 to be exact).
SVASE was founded in 1995 by a group of entrepreneurs including Ed Ipser, Ed Van Deman, and Mark Addison, to provide insights into the business aspects of entrepreneurship, which they had identified as usually being more of an influence on the success of a startup, that the underlying technology.
Membership in SVASE grew significantly during the dot-com boom of the late 90’s, when anyone with an idea wanted to learn how to draw up a business plan on a napkin, so they could raise million of dollars in venture funding, and go public within 18 months, by running this past venture capitalists over breakfast at Buck’s Restaurant in Woodside, CA. This all came to a grinding halt in early 2001, but SVASE continues to provide support for cash strapped entrepreneurs, with programs providing insights from the concept through to product launch and the B round of funding.
Successful entrepreneurs and VCs regularly speak at and attended SVASE events, including Jonathan Abrams (Friendster, Socializr), Guy Kawasaki (Apple, Garage Technology Ventures, Truemors), Eric Benhamou (Palm, Cypress Semiconductors), James Hong (Hot or Not), Seth Sternberg (Meebo), Ray Lane (Oracle, Sequoia Ventures), Jeff Fairman (Juvaris Bio Therapeutics), and many, many more.
SVASE is supported by contributions from over 60 sponsors, including many well known companies in fields ranging from computer operating systems and applications, semiconductors, internet services, venture capital, and legal and financial advice.
History
Originally organized by Edward A. Ipser, Jr., PhD (www.ipser.com) as the Bay Area Association of Entrepreneurial Software Engineers, the first meeting was held at Chevy’s Fresh Mex restaurant in 1995 attended by 12 local entrepreneurs. Ed Ipser was soon joined by Sandra Allison (then Sandra Huie) and together they recruited Ginny Nile, Edward Van Deman (www.finnav.com), Mark Addison (www.rocketscience.com), Bob Jacobson, and Paul O’Rourke to form the original executive team and board of the organization. The organization was quickly renamed the Silicon Valley Association of Software Entrepreneurs (SVASE) and early meetings featured Silicon Valley luminaries such as venture capitalist Ann Winblad of Hummer Winblad Ventures (www.humwin.com) and Peter Ziebelman of Palo Alto Venture Partners (www.pavp.com). The first corporate sponsor was Microsoft Corporation (www.microsoft.com).
One of the most active early advisors to SVASE was Joe Becker, a highly respected Silicon Valley executive and angel investor and a past member of Joint Venture Silicon Valley. He recognized the potential of the organization and served as Chairman of the Board of Directors until 2002.
In 1997 the Board sought to obtain the support of recognized leaders in the entrepreneurial community and formed an Advisory Board. Members of the first Advisory Board included: Joe Becker, Dolphin Ventures (www.dolphinventures.com); Tom Byers, Professor, Stanford University; (www.stanford.edu); Mark Gorenberg, Hummer Winblad Venture Partners (www.humwin.com); Sandy Herz, SD Forum (www.sdforum.org) then called the Center for Software Development; Frederick M. Hoar, Miller Shandwick Technologies West and Co-Founder of the Band of Angels; Michael J. McCabe, CPA, McCabe & Totah (www.mccabetotah.com); and Nicholas P. Petredis, Attorney at Law.
Membership in SVASE grew significantly during the dot-com boom of the late 90’s, when anyone with an idea wanted to learn how to draw up a business plan on a napkin, so they could raise millions of dollars in venture funding, and go public within 18 months, by meeting with venture capitalists over breakfast at Buck’s Restaurant in Woodside, CA. This all came to a grinding halt in early 2001, but SVASE continues to provide support for cash strapped entrepreneurs, with programs providing insights from the concept through to product launch and the B round of funding. In 1998 Ed Ipser turned over the presidency to Dave McClure (www.500hats.com) who was in turn was succeeded by Nick Hall in 2000.
In May of 1999 the Board held a strategic planning retreat at the Asilomar Conference Center in Pacific Grove. Dr. Linda Ford (www.fordbusinessconsulting.com), served as a facilitator at this event. One of many issues discussed was the type of entrepreneur the organization would address. Many members made the argument that while software had been driving force of entrepreneurship in the past, it was quickly becoming only a part of where new entrepreneurs were looking for new ideas. It as important to look beyond software. Soon thereafter, the organization was renamed Silicon Valley Association of Start-Up Entrepreneurs.
Early corporate sponsors were: Microsoft Developers Program (http://msdn.microsoft.com/svdevcenter/); Woodside Fund (http://www.woodsidefund.com); HiTech Law (http://www.hitech-law.com/); Onset Ventures (http://www.onset.com); and Silicon Valley Bank (http://www.svb.com/).
In 2001 the Board of Directors included Mark Addison of Rocket Science (www.rocketscience.com), Joe Becker (Chairman) of Dolphin Ventures (www.dolphinventures.com); John Gale of Taligo, LLC (www.taligo.com), and others. This Board hired Laura Roden (www.vcprive.com) as Executive Director and President of the organization. As the first full-time professional manager for SVASE, Laura brought a tremendous amount of energy and enthusiasm of the mission of the organization. She pursued a strategy summarized by the tagline: Expand Your Circle of Influence and was responsible for amazing growth in the number of members and visibility of SVASE. The organization could easily claim to be the fastest growing organization focused on entrepreneurs and probably the fastest growing professional organization in Silicon Valley.
In 2005 was named President and changed the direction of the organization as summarized by a new tagline: Empowering Entrepreneurs to Realize Their Visions. With his extensive experience as an entrepreneur and director of an incubator, Chris brought a renewed commitment to assist individuals who are starting new high tech companies. The quality of the programs and the reputation of the organization have continued to grow.
SVASE Management
The Silicon Valley Association of Startup Entrepreneurs (SVASE) is managed almost entirely by a large group of dedicated volunteers organized by program under volunteer managers. We always welcome new volunteers to help us serve our community's goals
Staff
President & CEO, Chris Gill
Marketing & Finance Manager, Laura Weigant
Event Manager & Membership Coordinator , Liz Caldwell
Executive Management Team
Affiliates, Laura Weigant
BIGs (Business Interface Groups), Dan Sharoni
East Bay Serie, Dana Shultz, Kevin Matsushita, Christina Ellwood
First Impressions, Chad Salinas
Forum, Jim Connor, Mark Addison, Ram Sriram
International, Esther Nguyen
Main Event, Laura Weigant, Liz Caldwell
Marketing & PR, Laura Weigant
Membership, Chris Gill
Online Marketing, OuterJoin Inc.
Startup-U, Anne Donker, Lowry Fenton
VC Breakfast Club, Jai Kumar
Volunteers at Events, Mike Harris
Board of Directors
Steve Bengston, PricewaterhouseCoopers (www.pwc.com)
Jim Chapman, Chairman, Nixon Peabody
Stephane DuPont, National Venture Capital Association (www.nvca.org)
Chris Gill, SVASE
Jeff Grabow, Ernst & Young (www.ey.com)
Michele Klein, Applied Materials (www.amat.com)
Ed Lambert, Bridge Bank (www.bridgebank.com)
Laura Pickering, Network Appliance, Inc. (www.netapp.com)
Philip Wickham, Copan Venture Capital
Directors Emeritus
Mark Addison, Rocket Science(www.rocketscience.com)
Joe Becker. Dolphin Ventures (www.dolphinventures.com)
Ken Brenner, Bridge Bank (www.bridgebank.com)
Richard J. Elkus, Jr., KLA-Tencor
Rick Fezell, Ernst & Young LLP (www.ey.com)
John Gale, Taligo LLC (www.taligo.com)
Kelly Hudson, Rich’s Business Guides
Mark Jensen, Deloitt & Touche
Bill Keating, Executive Consultant
Alfred Kenrick, Silicon Valley Bank (www.siliconvalleybank.com)
Casey McGlynn, Wilson Sonsini Goodrich & Rosati
John Metz, Credit Suisse First Boston
Sally Pera, Peraconnect
Anand Ramanathan, WebEx Communications
Laura Roden, VC Prive (www.vcprive.com)
Denise Ryan, Blumarble
Steve Stephenson, Sand Hill Angels
Ben Templin, Wilson Sonsini Goodrich & Rosati
Francisco Terrizzano, Bank of Walnut Creek
Rosemary Remacle, Sevin Rosen Funds
Ed Van Deman, Financial Navigator (www.finnav.com)
Sun Jen Yung, DB Alex Brown
Advisory Board
Jonathan Abrams, Socializr
Joe Davison, Technalysis
Murali Devarakonda, Ridestation
Larisa Genin, PuppyFinder.com
Nat Goldhaber, Claremont Creek Ventures
Charles Hsu, Pappas Ventures
Guy Kawasaki, Garage Technology Ventures
Robert LoPresto, Ruscher Loscavio LoPresto
Sachin Maheshwari, Opus Capital
Larry Marcus, Walden VC
Susan Mason, Onset Ventures
John Occhipinti, Woodside Fund
Bill Reichert, Garage Technology Ventures
Andrew Roberts, Ephox
Heidi Roizen, Mobius Ventures
Carol Sands, The Angels Forum LLC
John Steuart, Claremont Creek Ventures
Pankaj Sukla, Trex Global
Blair Swedeen, Partenza
Sriram Viswanathan, Intel Capital
Ron Weissman, Apax Partners
Membership
As of November, 2007 SVASE numbers over 10,000 Associate Members, over 4,000 Corporate Members, and almost 800 Individual Members (798 to be exact).
is a browser based, on-line fantasy MMORPG (Massively Multi-player Online Role-Playing Game). Upon entering the game, you show up on the world of Faeo. This is a world where there are two dominant races: Magmars and Humans. Their enmity goes back long ago, and there have been constant wars throughout the many years, despite the constant thrashings of the Magmars.
Many races of creatures and peoples including elves, dwarves and halflings have perished in the wars between them leaving the Humans and Magmars as the remaining races who will have to learn to live together if there is to be peace.
Playing the game
You can also download the Game Client which has extra features such as background music and buttons made to help the game run better.
It has been found that some browsers run the game better than others, but using the Game Client will run it well either way.
The browser will open up a location screen and a chat window below it, with HUD on the top of the screen with buttons for things such as character stats, items and maps.
Being friendly and helpful to each other is promoted within the game to keep a friendly atmosphere
so that all people can enjoy the game. Those who do not follow the chat rules are warned and then stopped from chatting. Players can do this themselves but there are Moderators who have more abilities to deal with the 'offender's. People who ignore the warnings are reported to the administrators and are investigated and then blocked from the game altogether.
Combat and PvP
Combat is represented through turn based 'hack n' slash' fights that occur on-screen, including PvP (player-versus-player) combat, with customisable PC's (player characters).
There are hundreds of strange and beautiful locations to explore and battle through, with many weird and monstrous creatures to encounter, and a handy map to help guide you through your quests.
You can even join a clan with your friends and participate in group battles to bring down bigger foes or to challenge other players in PvP combat.
Professions
By choosing one of the professions, such as Jeweller and Sorcerer, you can expand your experience of the game, taking on quests and meeting the folk of your selected race. Every choice reflects your characters position in the game. Each path you choose will lead you on quests of treasure and rewards. And you can only be level 3 and up to get one.
Chat
Players can also converse through the chat window and gain tips and help from the online administrators and broadcast news.
Weekly Battles
Every week the dragons of each race lead raids into enemy territory and lead even larger battles at the Battlefields where players can collect Valour points' and use them to achieve Ranks. The score of the battles on the Battlefields are added to the main page where a scale of Victories is shown.
Players can help one another with special items, help to heal each other with scrolls and even call upon beasts to help out when the fight gets tough. Players will also meet the Dragons in combat, but they won't be fighting them singlehandedly for very long, for the Dragons will eat them up! But, with a combined effort from other players, they can be brought down eventually. Raids into enemy territory can also be led to rob banks, and the spoils of combat shared out amongst the winning side.
Forums
There are many forums for different areas in the game and include a new one where people who's native language is not English can contact others for help in the game. Players should contribute and read the forums to know more about the game or to ask questions and take part in polls and register their interest to join the Legion.
Contacts
Players can add friends to a contact list and help each other when needed. They can also add 'enemies' to add a bit of fun and rivalry.
Clans
After reaching the required level, players can create Clans that their friends can join. You have to use the in-game money to register your clan and supply a cool picture for your own clan symbol. It has to be small, 13x13 pixels, so something distinctive and bold would be best.
Moderators and the Legion
Players can register join the Legion to become an authorised helper in the game, called a Legionnaire. Those in the Legion are there to help other players and moderate the chat window. They start off on a probationary period as Mentors and are paid for doing a shift where they help players and report any errors they find in the game. Reports that are helpful to them are rewarded too and any player can make these reports. Their pay is then increased after two weeks and they have the choice of either remaining as a Mentor or joining the clan of the Guards. If you join the Guards you would have to leave your clan, since this is a special group of players who 'police' the game, checking for people who could be hacking the game, looking after the chat window and putting players in the dungeon for in-game 'crimes'.
News
Players can see what's new and access the forum for more help from the main page or from the Forum button within the HUD (Head Up Display).
Many races of creatures and peoples including elves, dwarves and halflings have perished in the wars between them leaving the Humans and Magmars as the remaining races who will have to learn to live together if there is to be peace.
Playing the game
You can also download the Game Client which has extra features such as background music and buttons made to help the game run better.
It has been found that some browsers run the game better than others, but using the Game Client will run it well either way.
The browser will open up a location screen and a chat window below it, with HUD on the top of the screen with buttons for things such as character stats, items and maps.
Being friendly and helpful to each other is promoted within the game to keep a friendly atmosphere
so that all people can enjoy the game. Those who do not follow the chat rules are warned and then stopped from chatting. Players can do this themselves but there are Moderators who have more abilities to deal with the 'offender's. People who ignore the warnings are reported to the administrators and are investigated and then blocked from the game altogether.
Combat and PvP
Combat is represented through turn based 'hack n' slash' fights that occur on-screen, including PvP (player-versus-player) combat, with customisable PC's (player characters).
There are hundreds of strange and beautiful locations to explore and battle through, with many weird and monstrous creatures to encounter, and a handy map to help guide you through your quests.
You can even join a clan with your friends and participate in group battles to bring down bigger foes or to challenge other players in PvP combat.
Professions
By choosing one of the professions, such as Jeweller and Sorcerer, you can expand your experience of the game, taking on quests and meeting the folk of your selected race. Every choice reflects your characters position in the game. Each path you choose will lead you on quests of treasure and rewards. And you can only be level 3 and up to get one.
Chat
Players can also converse through the chat window and gain tips and help from the online administrators and broadcast news.
Weekly Battles
Every week the dragons of each race lead raids into enemy territory and lead even larger battles at the Battlefields where players can collect Valour points' and use them to achieve Ranks. The score of the battles on the Battlefields are added to the main page where a scale of Victories is shown.
Players can help one another with special items, help to heal each other with scrolls and even call upon beasts to help out when the fight gets tough. Players will also meet the Dragons in combat, but they won't be fighting them singlehandedly for very long, for the Dragons will eat them up! But, with a combined effort from other players, they can be brought down eventually. Raids into enemy territory can also be led to rob banks, and the spoils of combat shared out amongst the winning side.
Forums
There are many forums for different areas in the game and include a new one where people who's native language is not English can contact others for help in the game. Players should contribute and read the forums to know more about the game or to ask questions and take part in polls and register their interest to join the Legion.
Contacts
Players can add friends to a contact list and help each other when needed. They can also add 'enemies' to add a bit of fun and rivalry.
Clans
After reaching the required level, players can create Clans that their friends can join. You have to use the in-game money to register your clan and supply a cool picture for your own clan symbol. It has to be small, 13x13 pixels, so something distinctive and bold would be best.
Moderators and the Legion
Players can register join the Legion to become an authorised helper in the game, called a Legionnaire. Those in the Legion are there to help other players and moderate the chat window. They start off on a probationary period as Mentors and are paid for doing a shift where they help players and report any errors they find in the game. Reports that are helpful to them are rewarded too and any player can make these reports. Their pay is then increased after two weeks and they have the choice of either remaining as a Mentor or joining the clan of the Guards. If you join the Guards you would have to leave your clan, since this is a special group of players who 'police' the game, checking for people who could be hacking the game, looking after the chat window and putting players in the dungeon for in-game 'crimes'.
News
Players can see what's new and access the forum for more help from the main page or from the Forum button within the HUD (Head Up Display).