Agape World Fellowship (AWF) is a church and Christian online virtual reality community and founded in 2003. Its stated purpose is to share the Christian message, through a place online where all people, no matter what their belief can come and enjoy a safe "G" rated virtual environment. AWF was especially designed for shut ins, those who may have limited mobility or little to no contact with others. Shut ins are often stuck in their homes and have no set community or place to chat, fellowship, worship or enjoy events in the real world can come to AWF and do all those things at their leisure. This is AWF's original mission and still is.
The policy of AWF is inclusive, encompassing a wide range of Christian denominations, nationalities, and open-minded non-Christians as well. AWF asks that everyone who comes be accepting of the others who are there for Christian support.
AWF offers a wholesome 3D G-Rated environment for the community to share live sermons; text chat, voice chat; build in a virtual environment; 3d games; building together; praise music & televised Christian entertainment; Bible studies; and/or even the engagement of role-playing stories of the bible through the high-tech 3d environment where it resides.
A Christian services are provided every week on Sunday, Tuesday and some Fridays.
Bible Studies are provided every week on Tuesday,Thursday and Saturday along with the Christian Service.
Fellowship through games is scheduled for every 3rd Saturday of every month.
There is no cost to join as AWF relies on donations only.
Governance
AWF is registered as a religious nonprofit in New York and governed by a Board of elected and appointed leaders. Executive authority has been vested in a Senior Pastor (currently Robert Shoemaker) who serves as spiritual shepherd for the organization.
Most Board meetings are held in the church's virtual world, but emergency meetings are held via telephone conferences. An annual meeting is held in January, where certain leaders are elected and planning for the next year occurs. Pursuant to New York law, all church members are allowed to vote at the annual meetings. Regular Board meetings are held on the first Saturday of each month, and are open to the public.
The AWF organization relies on its core membership in overseeing, leading and developing programs to benefit all who attend as noted by its Statement of Leadership. To be considered for a position a member must be registered with AWF as a Citizen for at least three months and be a Christian in good standing with the AWF community.
AWF is autonomous and is governed by its Board and though nonbelievers can enjoy the advantages of Citizenship they cannot be members of the Board and they cannot hold any AWF position of authority, and only Christians and are eligible to vote or take on a position. Positions in AWF are both elected and appointed. Fellowship members can attend the yearly meeting and vote for the candidate of their choice.
There is a difference between an AWF Citizen and an AWF Fellowship Member. Anyone, Believer or nonbeliever can be a Citizen of AWF but only Believers can be a member of the fellowship. In order to be clear of the difference, a fellowship is a church, its body is made up completely of Believers/Christians whose chief purpose is to worship God and to spread His Message.
The Founding Pastor of AWF, Reverend Robert F. Shoemaker is credentialed, ordained and comply s with the high standards set forth in the terms and conditions, ministry ethics and statement of beliefs of United Christian Faith Ministries, (UCFM) which acts as an Elder or covering.
Activities
Members of AWF regularly meet in its online 3D virtual reality environment to communicate through text chat, voice chat, or builds; share special events like games, live radio & tv news & music; read alone or together the prayer & praise boards through walk-path gardens or buildings or from the castle court yard's posters; build; worship together in the 3d virtual churches; and, encourage and strengthen one another's faith.
AWF is a free Christian ministry which welcomes all open-minded people of any age looking for a wholesome chat area. No degrading of others or intentional mischief is permitted which is how AWF is able to keep the area safe for all who attend through the enforcement of the G-rated standards (using a 3 warnings policy enforceable by Senior Board Members upon anyone misusing the environment).
AWF is there for everyone including Christian from every denomination and non-Christians who desire counsel or just someone to talk with. AWF is a place to spend time in fellowship or virtual fun and was created with the intention and goal of providing a location on the internet where support and care can be shared without condemnation and where people can go to find refreshing chat.
AWF quotes 2nd Timothy 3:16-17 in the New American Standard Bible translation of the Bible:
"All Scripture is inspired by God and profitable for teaching, for reproof, for correction, for training in righteousness; so that the man of God may be adequate, equipped for every good work.
AWF holds to Biblical infallibility and acknowledges that its members may differ in their perception and interpretation of Christian doctrine but can fellowship together and worship God in one accord.
AWF not only has its own virtual reality universe but at present is also in several universes, (amongst others, Active Worlds, AW-Europe and Spiral Matrix) and is looking to expand into others virtual and non-virtual chats online.
AWF has also joined up with City Wide Sites) and their forum XiiGates.
Visitors to "City Wide Sites" can find Bible Resources, Games, New & Updated Topics, Technical Information and More.
XiiGates Forum will also be the location where AWF members, and others from around the world who visit the site, can share Prayers and Praises.
In the (AWF) Agape World Fellowship 3D Chat Worlds a visitor can also find 3D areas with shared Prayers & Praises posted. Visitors to these beautiful areas can go view them either alone or with others in a group, making the time set aside to read the prayer requests & shared praises an even stronger and more meaningful experience and a perfect time for reflection too and for sharing ones ability of prayer with & for those in need.
Building areas can be quite fun too to spend time, either alone, or with others as well, as you can help each other find objects and decide where certain things might look best in what you are building. It is great for meeting people of all ages while having something to do together rather than simply standing around to chat. The excitement really can build there. Visiting other areas that were made throughout the years is fun to. You can find ideas and objects for your own build or find builds someone else has made like churches or reflection areas to spend private time. There is a building instructor and school area for people who wish to learn these skills. You can also communicate through the 3d objects by making either mail to place into mailboxes around the towns built, or sending a messenger object like a camel or dog or spaceship to send a message to a friend as well. Some people with (robot) "bot" privileges can even go further then that with their high tech building abilities.
The policy of AWF is inclusive, encompassing a wide range of Christian denominations, nationalities, and open-minded non-Christians as well. AWF asks that everyone who comes be accepting of the others who are there for Christian support.
AWF offers a wholesome 3D G-Rated environment for the community to share live sermons; text chat, voice chat; build in a virtual environment; 3d games; building together; praise music & televised Christian entertainment; Bible studies; and/or even the engagement of role-playing stories of the bible through the high-tech 3d environment where it resides.
A Christian services are provided every week on Sunday, Tuesday and some Fridays.
Bible Studies are provided every week on Tuesday,Thursday and Saturday along with the Christian Service.
Fellowship through games is scheduled for every 3rd Saturday of every month.
There is no cost to join as AWF relies on donations only.
Governance
AWF is registered as a religious nonprofit in New York and governed by a Board of elected and appointed leaders. Executive authority has been vested in a Senior Pastor (currently Robert Shoemaker) who serves as spiritual shepherd for the organization.
Most Board meetings are held in the church's virtual world, but emergency meetings are held via telephone conferences. An annual meeting is held in January, where certain leaders are elected and planning for the next year occurs. Pursuant to New York law, all church members are allowed to vote at the annual meetings. Regular Board meetings are held on the first Saturday of each month, and are open to the public.
The AWF organization relies on its core membership in overseeing, leading and developing programs to benefit all who attend as noted by its Statement of Leadership. To be considered for a position a member must be registered with AWF as a Citizen for at least three months and be a Christian in good standing with the AWF community.
AWF is autonomous and is governed by its Board and though nonbelievers can enjoy the advantages of Citizenship they cannot be members of the Board and they cannot hold any AWF position of authority, and only Christians and are eligible to vote or take on a position. Positions in AWF are both elected and appointed. Fellowship members can attend the yearly meeting and vote for the candidate of their choice.
There is a difference between an AWF Citizen and an AWF Fellowship Member. Anyone, Believer or nonbeliever can be a Citizen of AWF but only Believers can be a member of the fellowship. In order to be clear of the difference, a fellowship is a church, its body is made up completely of Believers/Christians whose chief purpose is to worship God and to spread His Message.
The Founding Pastor of AWF, Reverend Robert F. Shoemaker is credentialed, ordained and comply s with the high standards set forth in the terms and conditions, ministry ethics and statement of beliefs of United Christian Faith Ministries, (UCFM) which acts as an Elder or covering.
Activities
Members of AWF regularly meet in its online 3D virtual reality environment to communicate through text chat, voice chat, or builds; share special events like games, live radio & tv news & music; read alone or together the prayer & praise boards through walk-path gardens or buildings or from the castle court yard's posters; build; worship together in the 3d virtual churches; and, encourage and strengthen one another's faith.
AWF is a free Christian ministry which welcomes all open-minded people of any age looking for a wholesome chat area. No degrading of others or intentional mischief is permitted which is how AWF is able to keep the area safe for all who attend through the enforcement of the G-rated standards (using a 3 warnings policy enforceable by Senior Board Members upon anyone misusing the environment).
AWF is there for everyone including Christian from every denomination and non-Christians who desire counsel or just someone to talk with. AWF is a place to spend time in fellowship or virtual fun and was created with the intention and goal of providing a location on the internet where support and care can be shared without condemnation and where people can go to find refreshing chat.
AWF quotes 2nd Timothy 3:16-17 in the New American Standard Bible translation of the Bible:
"All Scripture is inspired by God and profitable for teaching, for reproof, for correction, for training in righteousness; so that the man of God may be adequate, equipped for every good work.
AWF holds to Biblical infallibility and acknowledges that its members may differ in their perception and interpretation of Christian doctrine but can fellowship together and worship God in one accord.
AWF not only has its own virtual reality universe but at present is also in several universes, (amongst others, Active Worlds, AW-Europe and Spiral Matrix) and is looking to expand into others virtual and non-virtual chats online.
AWF has also joined up with City Wide Sites) and their forum XiiGates.
Visitors to "City Wide Sites" can find Bible Resources, Games, New & Updated Topics, Technical Information and More.
XiiGates Forum will also be the location where AWF members, and others from around the world who visit the site, can share Prayers and Praises.
In the (AWF) Agape World Fellowship 3D Chat Worlds a visitor can also find 3D areas with shared Prayers & Praises posted. Visitors to these beautiful areas can go view them either alone or with others in a group, making the time set aside to read the prayer requests & shared praises an even stronger and more meaningful experience and a perfect time for reflection too and for sharing ones ability of prayer with & for those in need.
Building areas can be quite fun too to spend time, either alone, or with others as well, as you can help each other find objects and decide where certain things might look best in what you are building. It is great for meeting people of all ages while having something to do together rather than simply standing around to chat. The excitement really can build there. Visiting other areas that were made throughout the years is fun to. You can find ideas and objects for your own build or find builds someone else has made like churches or reflection areas to spend private time. There is a building instructor and school area for people who wish to learn these skills. You can also communicate through the 3d objects by making either mail to place into mailboxes around the towns built, or sending a messenger object like a camel or dog or spaceship to send a message to a friend as well. Some people with (robot) "bot" privileges can even go further then that with their high tech building abilities.
Christian fantasy metal is a sub-genre of metal containing themes of epicly divine battles and fanatical confrontations with allusions to completely irrelevant celestial figures. One such example might portray Jesus riding through the night, mounted upon his mighty dinasaur steed, consuming all life that the almighty pair might encounter. This genre originated in Sabetha, Kansas around the year 2010, but the exact time period is not identifyable due to the "underground" scene it exists in. A few well-known christian fantasy metal bands are: Delirium, Hallowed Be Thy Mane, The Lord's Golden Locks, Jesus Christ Super Hero, and Angels vs. Unicorns.
Golden Age video games could always be beaten with the knowledge of some tactics or strategies. With some of the simpler games, a player could maximize scoring with the use of a single strategy.
Space shooters
Space Invaders, Galaga, and Galaxian have relatively the same tactics, although some variation exists. The basic method was speed: destroy as many invaders/enemies before they really pose a threat. In Galaga/Galaxian, as the enemies approach from the top of the screen, the player would destroy the targets before they reached their position and began firing. In Space Invaders, the player could destroy columns as fast as possible in order to slow the rate of decent. The player could also use the shields to his/her advantage: many players advise firing through the shield in order to remain protected.
Asteroids
In Asteroids, An oversight in the small saucer's programming gave rise to a popular strategy known as “lurking.” Because the saucer could only shoot directly at the player's position on the screen, the player could "hide" at the opposite end of the screen and shoot across the screen boundary, while remaining relatively safe. This led to experienced players being able to play indefinitely on a single credit. On some early versions of the game, it was also possible to hide the ship in the score area indefinitely without being hit by asteroids.
Defender
Defender has been described as "quite possibly, the hardest significant game there is. " This may be true because the game had two central objectives: Save the humans, and destroy the aliens. To add to the fact of two objectives, the hyperspace button was often unreachable while playing, so the assistance of a friend was often required. Even so, a tactic similar to the lurking strategy in Asteroids involves a place on Defenders planet's surface colloquially called the "International Date Line." This allowed players to begin destroying the blocks from the top level, adding an extra level of advancement.
Pac-Man
Pac-Man was easily discovered to be predictable, and could even be followed by a single repeating pattern. Even so, there is the most important strategy, the power-up dot. By eating this dot, the player could eat the only adversaries in the game, returning them to their starting positions.
Tetris
Tetris, the ultimate mind game, had many tricks up its sleeve. The point of the game was to clear lines, and the more the player cleared at once, the more points that were awarded. In this way, a “tetris,” or a four-line clear, was especially valuable. As the game increased in speed, the players had to find ways to work faster. Being a puzzle game, there was no pattern or technique to follow, and tended to be very difficult.
Popular arcade games
BattleZone
Although no bugs have been exploited in Battlezone, the main tactic used in the game is to stay behind the solid polygons, and fire only after leaving cover. The player could then stay safe, while still destroying the enemy. The only other strategy of significance is the UFO. Players knew the UFO was worth 5,000 points, and an extra life was awarded at 15,000, then every 100,000 points, so the UFO was a quick way to score extra lives.
Donkey Kong
The major hit for Nintendo, Donkey Kong, has led to strategies adopted in later side-scrollers by the company. To survive, players had to quickly learn the methods of jumping. For beginners, it was noticed that jumping alone was the fastest way to achieve the higher levels, but more advanced players argued that the hammer was useful because of the bonus points involved. Barrels, springs, and fireballs were created and moved in set increments, and many players could follow the rhythm and move flawlessly through the earlier levels. Even further, the game could be completed with knowledge of each level, and each level has its own structure and method to solve it.
Space shooters
Space Invaders, Galaga, and Galaxian have relatively the same tactics, although some variation exists. The basic method was speed: destroy as many invaders/enemies before they really pose a threat. In Galaga/Galaxian, as the enemies approach from the top of the screen, the player would destroy the targets before they reached their position and began firing. In Space Invaders, the player could destroy columns as fast as possible in order to slow the rate of decent. The player could also use the shields to his/her advantage: many players advise firing through the shield in order to remain protected.
Asteroids
In Asteroids, An oversight in the small saucer's programming gave rise to a popular strategy known as “lurking.” Because the saucer could only shoot directly at the player's position on the screen, the player could "hide" at the opposite end of the screen and shoot across the screen boundary, while remaining relatively safe. This led to experienced players being able to play indefinitely on a single credit. On some early versions of the game, it was also possible to hide the ship in the score area indefinitely without being hit by asteroids.
Defender
Defender has been described as "quite possibly, the hardest significant game there is. " This may be true because the game had two central objectives: Save the humans, and destroy the aliens. To add to the fact of two objectives, the hyperspace button was often unreachable while playing, so the assistance of a friend was often required. Even so, a tactic similar to the lurking strategy in Asteroids involves a place on Defenders planet's surface colloquially called the "International Date Line." This allowed players to begin destroying the blocks from the top level, adding an extra level of advancement.
Pac-Man
Pac-Man was easily discovered to be predictable, and could even be followed by a single repeating pattern. Even so, there is the most important strategy, the power-up dot. By eating this dot, the player could eat the only adversaries in the game, returning them to their starting positions.
Tetris
Tetris, the ultimate mind game, had many tricks up its sleeve. The point of the game was to clear lines, and the more the player cleared at once, the more points that were awarded. In this way, a “tetris,” or a four-line clear, was especially valuable. As the game increased in speed, the players had to find ways to work faster. Being a puzzle game, there was no pattern or technique to follow, and tended to be very difficult.
Popular arcade games
BattleZone
Although no bugs have been exploited in Battlezone, the main tactic used in the game is to stay behind the solid polygons, and fire only after leaving cover. The player could then stay safe, while still destroying the enemy. The only other strategy of significance is the UFO. Players knew the UFO was worth 5,000 points, and an extra life was awarded at 15,000, then every 100,000 points, so the UFO was a quick way to score extra lives.
Donkey Kong
The major hit for Nintendo, Donkey Kong, has led to strategies adopted in later side-scrollers by the company. To survive, players had to quickly learn the methods of jumping. For beginners, it was noticed that jumping alone was the fastest way to achieve the higher levels, but more advanced players argued that the hammer was useful because of the bonus points involved. Barrels, springs, and fireballs were created and moved in set increments, and many players could follow the rhythm and move flawlessly through the earlier levels. Even further, the game could be completed with knowledge of each level, and each level has its own structure and method to solve it.
Gary McIlroy (born 6 April 1967) is a British radio presenter on Good Music 107.5 FM in Christchurch, New Zealand.
Originally from the UK and presenting since 1985 on a number of London stations through the 90's, Gary has only recently returned to the radio scene.
Past stations include some of the pionering alternative dance music stations such as Madina, WLIB and the famous LWR.
Now back on the air at Good Music FM, he presents the breakfast show every weekday morning between 6am and 10am. The show is currently sponsored by The La Lamia Foundation. As well as weekday mornings, Gary also presents a party style Saturday show from 5 - 8 pm and 'The Quiet Storm' playing two hours of romantic tunes on Sundays from 7 - 9 pm.
Programs can be heard on the internet globally via the stations website and live performances can be seen around Christchurch City Centre at various venues hosting the 'Good Music Fm Best Party In Town'.
Originally from the UK and presenting since 1985 on a number of London stations through the 90's, Gary has only recently returned to the radio scene.
Past stations include some of the pionering alternative dance music stations such as Madina, WLIB and the famous LWR.
Now back on the air at Good Music FM, he presents the breakfast show every weekday morning between 6am and 10am. The show is currently sponsored by The La Lamia Foundation. As well as weekday mornings, Gary also presents a party style Saturday show from 5 - 8 pm and 'The Quiet Storm' playing two hours of romantic tunes on Sundays from 7 - 9 pm.
Programs can be heard on the internet globally via the stations website and live performances can be seen around Christchurch City Centre at various venues hosting the 'Good Music Fm Best Party In Town'.