Domain Central is an Australian Domain name registrar, web host, and managed services provider.
Established in 2003, Domain Central entered the market as an Australian registrar of domain names and a web host.
Domain Central ranked second in the Internet category, and sixth place overall in the Australian 2007 Deloitte Technology Fast 50 awards, achieving 1,055% revenue growth over the last three years . The company also ranked sixth in the Internet category, and 41st place overall in the Asia Pacific 2007 Deloitte Technology Fast 500 awards.
The Deloitte Technology Fast 50 ranks the 50 fastest growing technology companies, public or private, based on percentage revenue growth over three years (2005-2007) and includes all related industry sectors: communications; software; semiconductors, components and electronics; life sciences; Internet; and computer peripherals.
One of the most successful strategies that helped the company achieve success has been the introduction of true 24/7 customer support via live chat. This highlights an interesting behaviour with consumers on the Internet; that despite searching for the cheapest price available for the commodity they are seeking, an Internet consumer will demand good support and expect high availability of the support services.
Customer Reviews
Years of reviews on innumerable internet sites demonstrate a very efficient and economical sales system followed by a terrible operations and support system.
HostJury [http://hostjury.com/reviews/domain+central]
ComputerAid
Host Spy [http://www.hostspy.com.au/provider/14/domain-central/#detailTabs_feedback]
mhw.geek.nz
Media references
1. Adam Strong, "Domain Registrar DomainCentral wins Australian 2007 Deloitte Technology Fast 50", DomainNameNews , 28 November 2007.
2. Domains Magazine , "Domain Central Slashes TLD Prices", 21 April, 2006
3. Kristyn Maslog-Levis ".au domain prices drop as war begins", ZDNet Australia , 10 March 2005.
Company press releases
Melbourne, November 27, 2007 -- Domain Central wins Australian 2007 Deloitte Technology Fast 50 award, achieving 1,055% per cent revenue growth over the last three years.
http://www.prweb.com/releases/DomainCentralWins/DeloitteTechFast50/prweb571630.htm
Melbourne, December 8, 2005 -- Domain Central Drops the Price for Top Level Domains by Almost 50 Percent
http://www.prweb.com/releases/2005/12/prweb319562.htm
Melbourne, October 26, 2005 -- DomainCentral.com.au, an auDA accredited registrar has crashed through the AUD $40 barrier and is selling com.au and net.au domains at just $38/2-years.
http://www.prweb.com/releases/2005/10/prweb301797.htm
Melbourne, March 9, 2005 -- Australian Domain Price War: The Gloves are off and Domain Prices Have Crashed in 2005
http://www.prweb.com/releases/2005/03/prweb216057.htm
Established in 2003, Domain Central entered the market as an Australian registrar of domain names and a web host.
Domain Central ranked second in the Internet category, and sixth place overall in the Australian 2007 Deloitte Technology Fast 50 awards, achieving 1,055% revenue growth over the last three years . The company also ranked sixth in the Internet category, and 41st place overall in the Asia Pacific 2007 Deloitte Technology Fast 500 awards.
The Deloitte Technology Fast 50 ranks the 50 fastest growing technology companies, public or private, based on percentage revenue growth over three years (2005-2007) and includes all related industry sectors: communications; software; semiconductors, components and electronics; life sciences; Internet; and computer peripherals.
One of the most successful strategies that helped the company achieve success has been the introduction of true 24/7 customer support via live chat. This highlights an interesting behaviour with consumers on the Internet; that despite searching for the cheapest price available for the commodity they are seeking, an Internet consumer will demand good support and expect high availability of the support services.
Customer Reviews
Years of reviews on innumerable internet sites demonstrate a very efficient and economical sales system followed by a terrible operations and support system.
HostJury [http://hostjury.com/reviews/domain+central]
ComputerAid
Host Spy [http://www.hostspy.com.au/provider/14/domain-central/#detailTabs_feedback]
mhw.geek.nz
Media references
1. Adam Strong, "Domain Registrar DomainCentral wins Australian 2007 Deloitte Technology Fast 50", DomainNameNews , 28 November 2007.
2. Domains Magazine , "Domain Central Slashes TLD Prices", 21 April, 2006
3. Kristyn Maslog-Levis ".au domain prices drop as war begins", ZDNet Australia , 10 March 2005.
Company press releases
Melbourne, November 27, 2007 -- Domain Central wins Australian 2007 Deloitte Technology Fast 50 award, achieving 1,055% per cent revenue growth over the last three years.
http://www.prweb.com/releases/DomainCentralWins/DeloitteTechFast50/prweb571630.htm
Melbourne, December 8, 2005 -- Domain Central Drops the Price for Top Level Domains by Almost 50 Percent
http://www.prweb.com/releases/2005/12/prweb319562.htm
Melbourne, October 26, 2005 -- DomainCentral.com.au, an auDA accredited registrar has crashed through the AUD $40 barrier and is selling com.au and net.au domains at just $38/2-years.
http://www.prweb.com/releases/2005/10/prweb301797.htm
Melbourne, March 9, 2005 -- Australian Domain Price War: The Gloves are off and Domain Prices Have Crashed in 2005
http://www.prweb.com/releases/2005/03/prweb216057.htm
Peter M. Adamson (born 1954 in Salford, England) is an English composer, singer, songwriter and music teacher.
Education
Peter M. Adamson was educated at , Salford and St.Peter's Grammar School for Boys, Prestwich, before gaining a B.Ed degree in Music Education.
Career
Adamson's teaching career began in 1978 and he has taught at St. Joseph's Heywood (1978-79), Breeze Hill Oldham (1979-1982), Holy Cross Chorley(1982-1989), St Edmund Arrowsmith Wigan (1989-1995), Hollingworth High, Milnrow (1995-1999), and St.James' R.C High School, Cheadle Hulme (1999-2000).
In a 2000 appearance on Key 103 radio he was awarded the title "Manchester's Coolest Teacher", to mark his retirement from the secondary sector. In 2001 he moved to special needs education, and in 2003 founded the Inscape Summer Music Festival which is a showcase for special needs schools in the Greater Manchester region. The Inscape Summer Music Festival moved to The Lowry Theatre, Salford in 2008.
As a composer Adamson got his first radio broadcast in 1975 with a comic Beach Boys spoof "I wish I could surf in Salford City", recorded with P.J. Lloyd on guitars. The song was put into the Salford Sound Archive in 2009 and re-broadcast on Salford City Radio in 2009.
In 1982 Adamson joined Chris Bolton to form the Chorley Buskers, and later Highly Strung with Leo Bolton, Jonah Bolton and Christian Adamson which played its last concert in February 2008. Many of Adamson's original compositions and arrangements were performed at regional music festivals by the various schools and won many trophies for first place at: Wigan, Burnley, Morecambe, Lythm St Annes, Manchester, Crewe, Blackburn, Oldham, Rochdale Skipton, Harrogate, Ottley and Newcastle Under Lyme. Midi file versions of the arrangements were published in Acorn User magazine where he was titled 'The Nations Favourite Music Teacher'. His composition "We've all Got Something To Give" became the Inscape Festival song and was subsequently published by Songs For Teaching. In addition to compositions Adamson has appeared on the BBC's Weakest Link (show 709) and Who Wants To Be A Referee? (Granada TV). He has also appeared on Chorley FM and Salford City Radio performing traditional and contemporary folksongs. In 2008 Adamson collaborated with Sarah LeMieux to record The Anglo American and World Recession Blues which was a complete over the Internet recording. Adamson has also composed songs to promote autism awareness and other songs of protest and humour, some of which have been made available online. He was interviewed in October 2008 on Disability News and Views radio show with Monica Wharton which featured 3 of his songs about autism.
Much of his work now involves concerts for charities such as special needs and nursing homes, folk clubs and theatres. He is also known as "Claim To Fame Man" and "The Singing Referee".
Education
Peter M. Adamson was educated at , Salford and St.Peter's Grammar School for Boys, Prestwich, before gaining a B.Ed degree in Music Education.
Career
Adamson's teaching career began in 1978 and he has taught at St. Joseph's Heywood (1978-79), Breeze Hill Oldham (1979-1982), Holy Cross Chorley(1982-1989), St Edmund Arrowsmith Wigan (1989-1995), Hollingworth High, Milnrow (1995-1999), and St.James' R.C High School, Cheadle Hulme (1999-2000).
In a 2000 appearance on Key 103 radio he was awarded the title "Manchester's Coolest Teacher", to mark his retirement from the secondary sector. In 2001 he moved to special needs education, and in 2003 founded the Inscape Summer Music Festival which is a showcase for special needs schools in the Greater Manchester region. The Inscape Summer Music Festival moved to The Lowry Theatre, Salford in 2008.
As a composer Adamson got his first radio broadcast in 1975 with a comic Beach Boys spoof "I wish I could surf in Salford City", recorded with P.J. Lloyd on guitars. The song was put into the Salford Sound Archive in 2009 and re-broadcast on Salford City Radio in 2009.
In 1982 Adamson joined Chris Bolton to form the Chorley Buskers, and later Highly Strung with Leo Bolton, Jonah Bolton and Christian Adamson which played its last concert in February 2008. Many of Adamson's original compositions and arrangements were performed at regional music festivals by the various schools and won many trophies for first place at: Wigan, Burnley, Morecambe, Lythm St Annes, Manchester, Crewe, Blackburn, Oldham, Rochdale Skipton, Harrogate, Ottley and Newcastle Under Lyme. Midi file versions of the arrangements were published in Acorn User magazine where he was titled 'The Nations Favourite Music Teacher'. His composition "We've all Got Something To Give" became the Inscape Festival song and was subsequently published by Songs For Teaching. In addition to compositions Adamson has appeared on the BBC's Weakest Link (show 709) and Who Wants To Be A Referee? (Granada TV). He has also appeared on Chorley FM and Salford City Radio performing traditional and contemporary folksongs. In 2008 Adamson collaborated with Sarah LeMieux to record The Anglo American and World Recession Blues which was a complete over the Internet recording. Adamson has also composed songs to promote autism awareness and other songs of protest and humour, some of which have been made available online. He was interviewed in October 2008 on Disability News and Views radio show with Monica Wharton which featured 3 of his songs about autism.
Much of his work now involves concerts for charities such as special needs and nursing homes, folk clubs and theatres. He is also known as "Claim To Fame Man" and "The Singing Referee".
Maria Ligia Filotti (born Maria Ligia Vasiliu) is a Romanian-American art critic and art historian. After emigrating to the United States in 1982, she worked at the Department of State, training American diplomats preparing for assignments in Romanian speaking countries.
Biography
Maria Ligia Vasiliu was born in , Romania on September 23, 1934. Her father, Gheorghe Vasiliu was a colonel in the Romanian Army. She studied at the graduating in 1952.
Resistance to the communist regime
Her father being arrested by the communist authorities, Ligia Vasiliu was prevented from continuing higher education. In 1954 she married Andrei Filotti, a Romanian water resources engineer.
In 1955 she was able to gain admission the Faculty of Law of the University of Bucharest. The following year, with a group of colleagues among which Eugenia Florescu, Dan Mugur Ruseschi, Radu Surdulescu, Florin Caba, Mircea Tatos, Aurel Moldovan, Rodica Ojoc, Magda Dumitrescu, Rodica Baroi, , Ligia Teodorescu, Mihai Cezar Busuioc, , Rodica Bujoreanu, Vladimir Trifu, she organized a student movement of solidarity with the Hungarian Revolution of 1956 and of protest against the abuses of the communist regime. Though the movement could not achieve its objectives, the participants were object of repression by the authorities. As a consequence of her involvement, Ligia Filotti was expelled from university and prohibited from attending the courses of any other university. See Bucharest student movement of 1956
Activity as art critic
In 1964 she was authorized to continue her university education and was admitted at the "Nicolae Grigorescu Fine Arts Institute" (now Bucharest National University of Arts, graduating with honors in 1969 with a thesis on Romanian sculptor Friedrich Storck.
After graduating from University, she worked as museologist at the National Museum of Art of Romania. Ligia Filotti then became a curator of the Zambaccian Museum and of the Frederick and Cecilia Storck Museum of Bucharest
In 1971, Ligia Filotti transferred to the "Information and Documentation Center of the Council of Education" (CIDOCES), thereafter merged with the "Central State Library" (now National Library of Romania), where she was chief editor of the Fine Arts Information and Documentary Bulletin published by the center. In this capacity she published numerous articles on art related events from all over the world. Her main interest was however the contemporary art in Western Europe and the United States and she was instrumental in promoting the knowledge about the new trends, which were totally opposed to the official socialist realism. She was also involved in the editing of a slide show of 's paintings.
Radio Free Europe
In 1982 Ligia Filotti emigrated to the United States.
From 1983 to 1988 Ligia Filotti worked for the Washington D.C. Office of Radio Free Europe. Her broadcasts covered art exhibitions and other artistic events in the USA and informed the listeners beyond the Iron Curtain about cultural activities in the United States.
National Foreign Affairs Training Center
In 1985 Ligia Filotti was appointed at the National Foreign Affairs Training Center of the Department of State to teaching Romanian language and culture to American diplomats preparing for assignments in Romania or Moldova. She held her position until her retirement in 2001, continuing to work for the center even after her retirement.
Besides teaching, Ligia Filotti also worked on several Romanian language training manuals.
Biography
Maria Ligia Vasiliu was born in , Romania on September 23, 1934. Her father, Gheorghe Vasiliu was a colonel in the Romanian Army. She studied at the graduating in 1952.
Resistance to the communist regime
Her father being arrested by the communist authorities, Ligia Vasiliu was prevented from continuing higher education. In 1954 she married Andrei Filotti, a Romanian water resources engineer.
In 1955 she was able to gain admission the Faculty of Law of the University of Bucharest. The following year, with a group of colleagues among which Eugenia Florescu, Dan Mugur Ruseschi, Radu Surdulescu, Florin Caba, Mircea Tatos, Aurel Moldovan, Rodica Ojoc, Magda Dumitrescu, Rodica Baroi, , Ligia Teodorescu, Mihai Cezar Busuioc, , Rodica Bujoreanu, Vladimir Trifu, she organized a student movement of solidarity with the Hungarian Revolution of 1956 and of protest against the abuses of the communist regime. Though the movement could not achieve its objectives, the participants were object of repression by the authorities. As a consequence of her involvement, Ligia Filotti was expelled from university and prohibited from attending the courses of any other university. See Bucharest student movement of 1956
Activity as art critic
In 1964 she was authorized to continue her university education and was admitted at the "Nicolae Grigorescu Fine Arts Institute" (now Bucharest National University of Arts, graduating with honors in 1969 with a thesis on Romanian sculptor Friedrich Storck.
After graduating from University, she worked as museologist at the National Museum of Art of Romania. Ligia Filotti then became a curator of the Zambaccian Museum and of the Frederick and Cecilia Storck Museum of Bucharest
In 1971, Ligia Filotti transferred to the "Information and Documentation Center of the Council of Education" (CIDOCES), thereafter merged with the "Central State Library" (now National Library of Romania), where she was chief editor of the Fine Arts Information and Documentary Bulletin published by the center. In this capacity she published numerous articles on art related events from all over the world. Her main interest was however the contemporary art in Western Europe and the United States and she was instrumental in promoting the knowledge about the new trends, which were totally opposed to the official socialist realism. She was also involved in the editing of a slide show of 's paintings.
Radio Free Europe
In 1982 Ligia Filotti emigrated to the United States.
From 1983 to 1988 Ligia Filotti worked for the Washington D.C. Office of Radio Free Europe. Her broadcasts covered art exhibitions and other artistic events in the USA and informed the listeners beyond the Iron Curtain about cultural activities in the United States.
National Foreign Affairs Training Center
In 1985 Ligia Filotti was appointed at the National Foreign Affairs Training Center of the Department of State to teaching Romanian language and culture to American diplomats preparing for assignments in Romania or Moldova. She held her position until her retirement in 2001, continuing to work for the center even after her retirement.
Besides teaching, Ligia Filotti also worked on several Romanian language training manuals.
Computer games artist
A computer games artist is a specialist in real-time graphics and the optimisation of polygon geometry, textures, lighting and particle FX.
This is different from the traditional digital 3D artist where they under most circumstances aim to create pre-rendered media.
The tools a digital artist needs are a mouse and a graphics tablet.
The ability to understand computer games art takes a lot of knowledge and understanding of how the medium works. And even when you have mastered the current knowledge and skills there are always new and evolving skill sets.
A computer games artist is a new phenomenon and distinguishes the separation from a traditional 3D artist. A true real-time games artist always has to make absolute maximum artistic impact with the current restrictions of the platform. And to make that artistic impact takes serious dedication and effort.
Generative art mods
These exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks. Examples include Julian Oliver's [http://selectparks.net/~julian/ioq3apaint ioq3apaint], a generative painting system that uses the actions of software agents in combat to drive the painting process, Alison Mealy's
UnrealArt which takes the movements of game entities and uses them to control a drawing process in an external program and RetroYou's R/C Racer a modification of the graphic elements of a racing game which results in rich fields of colour and shape.
The Websites
http://www.gameartisans.org/forums/index.php
http://forums.3dtotal.com/
http://www.gameartisans.org/dominancewar/
http://uhanimation.co.uk/
The Different Roles
There are many titles which now come under the games artist umbrella
Concept Artist
Texture Artist
Environment Artist
Asset Artist
Character Artist
Animator
Rigger
Graphic User Interface Artist “GUI”
As games teams become bigger there are new and emerging titles coming out all the time
Games Bible Artist
Junior Artist
Regular Artist
Senior Artist
Lead Artist
Art Manager
Art Director
The Skills
The most important skill for a games artist is to be a good traditional artist. It also helps to know lots of software from 2D, to 3D applications with a desire to tell stories and narrative and design. Enjoying Game play and having a critical and precise eye.
Above all candidates must have lots of enthusiasm and motivation for what is an exciting creative area with good job prospects.
The games industry is now the biggest entertainment industry in the world surpassing Film, DVD and music sales.
Computer and Video Games
In modern computer and video games, game artists create 2D art used as concept art, textures or 3D models and animations.
Under the direction of an art director and game designer, they often design the look of the character through concept art and render them to be integrated into the game. They are also responsible for designing scenery, props, and any other visual effects in the game, like FMVs.
The abilities of early home computers were so limited that having specialized personnel for art was unnecessary. Up until about the early 1990s, almost all art for video games were created by the game programmers. That art was simply created in code by specifying pixel colors and coordinates.
In recent times, dedicated video game artists make up a large part of many game development teams. Today, the ability of personal computers, software (such as 3D modelers) and video game consoles is so great that the number of game artists can far outstrip the number of any other group of the game development team, such as programmers and testers.
A computer games artist is a specialist in real-time graphics and the optimisation of polygon geometry, textures, lighting and particle FX.
This is different from the traditional digital 3D artist where they under most circumstances aim to create pre-rendered media.
The tools a digital artist needs are a mouse and a graphics tablet.
The ability to understand computer games art takes a lot of knowledge and understanding of how the medium works. And even when you have mastered the current knowledge and skills there are always new and evolving skill sets.
A computer games artist is a new phenomenon and distinguishes the separation from a traditional 3D artist. A true real-time games artist always has to make absolute maximum artistic impact with the current restrictions of the platform. And to make that artistic impact takes serious dedication and effort.
Generative art mods
These exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks. Examples include Julian Oliver's [http://selectparks.net/~julian/ioq3apaint ioq3apaint], a generative painting system that uses the actions of software agents in combat to drive the painting process, Alison Mealy's
UnrealArt which takes the movements of game entities and uses them to control a drawing process in an external program and RetroYou's R/C Racer a modification of the graphic elements of a racing game which results in rich fields of colour and shape.
The Websites
http://www.gameartisans.org/forums/index.php
http://forums.3dtotal.com/
http://www.gameartisans.org/dominancewar/
http://uhanimation.co.uk/
The Different Roles
There are many titles which now come under the games artist umbrella
Concept Artist
Texture Artist
Environment Artist
Asset Artist
Character Artist
Animator
Rigger
Graphic User Interface Artist “GUI”
As games teams become bigger there are new and emerging titles coming out all the time
Games Bible Artist
Junior Artist
Regular Artist
Senior Artist
Lead Artist
Art Manager
Art Director
The Skills
The most important skill for a games artist is to be a good traditional artist. It also helps to know lots of software from 2D, to 3D applications with a desire to tell stories and narrative and design. Enjoying Game play and having a critical and precise eye.
Above all candidates must have lots of enthusiasm and motivation for what is an exciting creative area with good job prospects.
The games industry is now the biggest entertainment industry in the world surpassing Film, DVD and music sales.
Computer and Video Games
In modern computer and video games, game artists create 2D art used as concept art, textures or 3D models and animations.
Under the direction of an art director and game designer, they often design the look of the character through concept art and render them to be integrated into the game. They are also responsible for designing scenery, props, and any other visual effects in the game, like FMVs.
The abilities of early home computers were so limited that having specialized personnel for art was unnecessary. Up until about the early 1990s, almost all art for video games were created by the game programmers. That art was simply created in code by specifying pixel colors and coordinates.
In recent times, dedicated video game artists make up a large part of many game development teams. Today, the ability of personal computers, software (such as 3D modelers) and video game consoles is so great that the number of game artists can far outstrip the number of any other group of the game development team, such as programmers and testers.