Rooma Mehra (born 24 January 1967) is an Indian poet, painter and sculptor, as well as a columnist for the Indian Express.
Mehra is a self-taught artist with a social conscience, who has had 11 solo shows of her paintings, reliefs and sculptures. Her artworks are found in private and permanent collections including the National Gallery of Modern Art New Delhi],, Lalit Kala Akademi New Delhi, Arte Antica Gallery, Canada, and individual collections in Switzerland, the U.S.A., Denmark, Austria, the U.K., Spain, the U.A.E. and Japan.
She expresses humanitarianism in all her works of art as well as her writing.
A compilation of her travel articles published in Indian national newspapers, was translated by Mehra into the German language and published digitally, entitled Das ausländische Stück des Grases in 2008.
Selected publications
She has written three books of poetry:
*Sunshadow (1982), [http://books.google.com/books?idGtEsPwAACAAJ&dq%22Sunshadow%22+rooma+mehra&hlen&eijYLFTevdE9CxrAfoxZnZBA&saX&oibook_result&ctresult&resnum1&ved=0CDQQ6AEwAA Writers Workshop, 1981]
*Reaching Out (1985), Sagar Printers and Publishers, New Delhi
*For You (1986) [http://books.google.com/books?idQA1V7sICaIwC&pgPA741&dq=%22Sunshadow%22+rooma+mehra&hlen&eiRoDFTf2NO4O3rAfuscXCBA&saX&oibook_result&ctresult&resnum3&ved=0CDsQ6AEwAg#vonepage&q%22Sunshadow%22%20rooma%20mehra&f=false Who's Who of Indian Writers: 1999 by Sahitya Akademi]
Mehra is a self-taught artist with a social conscience, who has had 11 solo shows of her paintings, reliefs and sculptures. Her artworks are found in private and permanent collections including the National Gallery of Modern Art New Delhi],, Lalit Kala Akademi New Delhi, Arte Antica Gallery, Canada, and individual collections in Switzerland, the U.S.A., Denmark, Austria, the U.K., Spain, the U.A.E. and Japan.
She expresses humanitarianism in all her works of art as well as her writing.
A compilation of her travel articles published in Indian national newspapers, was translated by Mehra into the German language and published digitally, entitled Das ausländische Stück des Grases in 2008.
Selected publications
She has written three books of poetry:
*Sunshadow (1982), [http://books.google.com/books?idGtEsPwAACAAJ&dq%22Sunshadow%22+rooma+mehra&hlen&eijYLFTevdE9CxrAfoxZnZBA&saX&oibook_result&ctresult&resnum1&ved=0CDQQ6AEwAA Writers Workshop, 1981]
*Reaching Out (1985), Sagar Printers and Publishers, New Delhi
*For You (1986) [http://books.google.com/books?idQA1V7sICaIwC&pgPA741&dq=%22Sunshadow%22+rooma+mehra&hlen&eiRoDFTf2NO4O3rAfuscXCBA&saX&oibook_result&ctresult&resnum3&ved=0CDsQ6AEwAg#vonepage&q%22Sunshadow%22%20rooma%20mehra&f=false Who's Who of Indian Writers: 1999 by Sahitya Akademi]
Before Abraham Was: The Unity of Genesis 1-11 (1985) is a book written by University of California at Berkeley faculty members Isaac M. Kikawada and Arthur Quinn. The book presents historical and rhetorical analysis that affirms a single author of the first eleven chapters of Genesis, challenging the documentary hypothesis view of multiple sources and authors.
It compares these first chapters of Genesis with the Akkadian Atrahasis epic (although unacknowledged, a similar comparison can be found in Kenneth Kitchen's The Bible in its World) and analyzes these chapters usage of chiasmus. The book acknowledges the work of Umberto Cassuto.
Reviews
* Reviewed by Leon J. Podles. Touchstone. Summer, 1991. Vol 4. No. 3.
* Reviewed by Lloyd R. Bailey. Theology Today Oct. 1985. v.42-3.
* Reviewed by R.P. Nettelhorst. Quartz Hill Journal of Theology.
It compares these first chapters of Genesis with the Akkadian Atrahasis epic (although unacknowledged, a similar comparison can be found in Kenneth Kitchen's The Bible in its World) and analyzes these chapters usage of chiasmus. The book acknowledges the work of Umberto Cassuto.
Reviews
* Reviewed by Leon J. Podles. Touchstone. Summer, 1991. Vol 4. No. 3.
* Reviewed by Lloyd R. Bailey. Theology Today Oct. 1985. v.42-3.
* Reviewed by R.P. Nettelhorst. Quartz Hill Journal of Theology.
Randall D. Isaac is a solid-state physics research scientist, and retired IBM executive. He is currently serving as the executive director of the evangelical Christian American Scientific Affiliation.
Isaac worked for IBM as President of Systems Technology and Science at IBM's TJ Watson Research Center in Yorktown Heights. In 1998 he was a finalist of Discovers Computer Hardware & Electronics Technology Award for heading an IBM team that made innovative use of microscopic copper wires in electronic chips, which innovation Isaac later told the New York Times would allow a "significantly increase the speed of commercial microprocessors."
Isaac views his scientific discoveries as leading to an increased belief in a creator. In 2005 he became the executive director of the American Scientific Affiliation.
Isaac worked for IBM as President of Systems Technology and Science at IBM's TJ Watson Research Center in Yorktown Heights. In 1998 he was a finalist of Discovers Computer Hardware & Electronics Technology Award for heading an IBM team that made innovative use of microscopic copper wires in electronic chips, which innovation Isaac later told the New York Times would allow a "significantly increase the speed of commercial microprocessors."
Isaac views his scientific discoveries as leading to an increased belief in a creator. In 2005 he became the executive director of the American Scientific Affiliation.
Ballistic Bonbon
Ballistic Bonbon is a Ballistic Shooter Physics Puzzle Game. It has been released on April 1st 2011 by the indie game development studio named Xink Games.
The game's main focus is to solve physics puzzles by performing actions such as shooting and avoiding obstacles of different types and shapes, enabling game mechanisms and getting trough different types of challenges.
Gameplay
The core gameplay revolves around puzzle solving. The game curently offers 25 levels that contain fixed puzzles, static and moving obstacles of different types.
To make the process more fun, there are several types of cannon available which can be changed freely to improve the accuracy of the shots.
Each cannon type has it's own special effects that should be used wisely to overcome all the challenges that arise along the way.
The main goal
The main goal is to hit all the targets within a given time. Depending on the levels, you either have to avoid some obstacles, to perform some actions, to solve some physics puzzles or to trigger some game mechanics
Controls
In order to learn the controls and what objects do in the game, each level is built in a way to only bring a few novelties at a time, and a contextual help for each level is available at any time in-game.
Targets
The player has to shoot at the targets apearing on the screen by using different cannons and projectiles, all having their own behavior and capabilities.
Some actions can only be accomplished using a certain ball type and some ball types can only be shot using a specific cannon.
Development Process
"to be added in the next 24 hours" Sorry to the admin who reviews this.
Engine
The engine that has been used in the development process for Ballistic Bonbon is named "DX Studio" and it is being developer by Worldweaver Inc.
Ballistic Bonbon is a Ballistic Shooter Physics Puzzle Game. It has been released on April 1st 2011 by the indie game development studio named Xink Games.
The game's main focus is to solve physics puzzles by performing actions such as shooting and avoiding obstacles of different types and shapes, enabling game mechanisms and getting trough different types of challenges.
Gameplay
The core gameplay revolves around puzzle solving. The game curently offers 25 levels that contain fixed puzzles, static and moving obstacles of different types.
To make the process more fun, there are several types of cannon available which can be changed freely to improve the accuracy of the shots.
Each cannon type has it's own special effects that should be used wisely to overcome all the challenges that arise along the way.
The main goal
The main goal is to hit all the targets within a given time. Depending on the levels, you either have to avoid some obstacles, to perform some actions, to solve some physics puzzles or to trigger some game mechanics
Controls
In order to learn the controls and what objects do in the game, each level is built in a way to only bring a few novelties at a time, and a contextual help for each level is available at any time in-game.
Targets
The player has to shoot at the targets apearing on the screen by using different cannons and projectiles, all having their own behavior and capabilities.
Some actions can only be accomplished using a certain ball type and some ball types can only be shot using a specific cannon.
Development Process
"to be added in the next 24 hours" Sorry to the admin who reviews this.
Engine
The engine that has been used in the development process for Ballistic Bonbon is named "DX Studio" and it is being developer by Worldweaver Inc.