are fictional pig or bulldog-like monsters in of video games. They often reside in forests, where the player battles them as Link, the games' main character and protagonist. Moblins commonly carry spears, but some carry swords and clubs as well. Moblins can usually be found wandering the overworld of each game in which they appear.
For the piggish brutes, food and Rupees are all that matters. As long as there is pay, nothing is too low for the selfish swines; if there is a reward, Moblins won't hesitate to act. Ganon, the games' main antagonist, has been known to frequently utilize their greedy natures by hiring Moblin mercenaries to seek out and destroy Link.
There are few individual Moblins-the only Moblins that are part of their game's storyline are the Moblin King ('), (Oracle of Ages and Seasons), Moe (The Wind Waker), and the Monster Lady (The Minish Cap).
Etymology
In Japan, where The Legend of Zelda games are developed, Moblins are known as モリブリン, written in romaji as "Moriburin". The word "Moblin" is likely a portmanteau of the words "mori" meaning "forest", and "goblin". In the English releases of The Legend of Zelda and The Adventure of Link, this name was first translated into "Molblin", sparking debates over the true origins of the name of the species. Nintendo of America translated it to "Moblin" in A Link to the Past, and the name has been consistent in all games since. Other similar changed translations have been "Gannon" to "Ganon" and "Zola" to "Zora".
Appearances
Games
The Legend of Zelda
Moblins first appeared in The Legend of Zelda as spear-throwing bulldog monsters. Their spears can be blocked by Link's Shield, and they had two key varieties, orange and blue; blue are stronger than orange, as they require more hits to kill. They are most commonly found in forest areas. A few orange Moblins hiding in secret hideouts across Hyrule give the player Rupees and deliver the famous quote, "ITS A SECRET TO EVERYBODY".
Notably, there is a Goron in The Legend of Zelda: Twilight Princess that states "It's a secret to everybody." when spoken to after the Hyrule Castle has been encased in a barrier. Though he says it in a different context, it is likely a tribute to the original Moblin.
The Adventure of Link
In The Adventure of Link, Moblins come in many new forms. The top-down view of the original Zelda made them seem short and squat, while the side-scrolling view makes them look tall and quite thin. The Moblins in this game are after Link's blood, which would have been used to resurrect Ganon, who was previously vanquished by the "original" Link. Usually, they will come at Link with defenses up, throwing Spears, while others continue regenerating and coming at Link from both sides of the screen, stealing EXP from Link whenever their spear points touch him. Link can block their spears with his shield. The different varieties of Moblins in The Adventure of Link include red Moblins, blue Moblins, and orange Moblins. Orange Moblins simply throw their Spears at Link. Red Moblins cannot throw their spear, but they can stab high or low with it. Blue Moblins can throw their spears and stab low with them.
A Link to the Past
In A Link to the Past, Moblins can only be found in the Dark World, taking the place of the variously-colored soldiers in the Light World. While the Pig Soldiers appear to be Moblins, they are never referred to as such. The ones who are Moblins are the spear-throwing ones, whose spears can be blocked by Link's shield. The ending added to the remake of this game implies that Moblins and Pig Soldiers are actually Ganon's only true soldiers, and that the other enemies are not on his side, but influenced by Agahnim's guise as the king of Hyrule. In its Satellaview direct sequel, , there are no Moblins, on account of the fact that the Dark World is not present.
Link's Awakening
' marks the first time a Moblin ever used a sword. Moblins only appear in the Mysterious Forest and the Moblin Hideout, as Sword Moblins (always with shields as well). The Moblins with swords do not wander around aimlessly throwing spears like most of their race, but instead home in on intruders (Link in this case) like the guards in A Link to the Past. Some Moblins in this game, however, do maintain the tactic of wandering and firing arrows. The Moblin King, who kidnapped Madam Meow-Meow's Bow-Wow (a Chain Chomp from the Mario games) resides in the Moblin Hideout, and serves as a boss in this game. Since Link's Awakening has nothing to do with Ganon directly, it is unknown whether these Moblins are under his control (but not likely, as Koholint Island is a foreign land, as well as merely a dream of the Wind Fish).
Link's Awakening seems to also mark the transition in appearance of Moblins. In older games they resemble bulldogs, but in later installments of the series, they resemble pigs instead. Interestingly, in addition to bulldog-like Moblins, there are enemies that move and attack exactly like them (both with swords and shields, and bows) that are pig-like (called Butablin in the Japanese version, buta meaning pig). These enemies are found mostly in the area of Tal Tal Heights, near the Wind Fish's Egg.
Ocarina of Time
In Ocarina of Time, Moblins only appear in the Sacred Forest Meadow when Link is an adult. All but one of them will charge at Link with a spear when they spot him; the last one guards the corridor leading to the entrance of the Forest Temple, and when Link approaches it, it will hit the ground releasing shock-waves from its club that will harm Link if they make contact. Both the regular Moblins and the guardian are much larger than any previous Moblins. Although these Moblins are also pig-like in form, they have a somewhat bulldog-like face and a bull-like scream when they charge. Those found in the maze area can be defeated using a large variety of weapons, although the large Moblin wielding a club is best countered with arrows because of its range, or with the Hookshot, Longshot, or sword from behind. Unlike other enemies in this game, Navi is unable to lock on to or provide information about the Moblins here.
In the Master Quest version of Ocarina of Time, a Club Moblin that causes shock-waves like the one guarding the Forest Temple entrance can be found in the Spirit Temple.
Oracle of Ages and Oracle of Seasons
In , Moblins are one of the most common enemies. They act exactly as they did in Link's Awakening. They come in red and blue varieties, and Oracle of Seasons features a one-of-a-kind gold Moblin; the blue ones are usually more difficult to find and to defeat.
The Great Moblin
The Great Moblin terrorizes the populace in Holodrum and Labrynna - however he is never in two places at once; he is always in the land of the game played first, and then when Link drives him out of that land he goes into the other land, where the player can further humiliate him if they follow him by playing a linked game using a password from the first. He will also recognize Link in that second land, whereas in the non-linked game he has never seen him before.
In Labrynna he builds his Moblin Keep (with warning signs all around it) and rules over the mountain and its inhabitants, preventing the Gorons from growing their famous Bomb Flowers - he makes the more traditional sort of bombs (by hand), so it is to be assumed that he wants to drive them out of business.
In Holodrum he builds another Moblin Keep, but this one is very different and has cannons all around the walls. He stands on the wall, waiting to take out anyone who comes near. However, his cannons fire bombs rather than cannonballs, so he is more an annoyance to Link rather than a real threat.
The Great Moblin and his henchmen are greedy, and always out to make a profit. In Holodrum (depending on the story strand) the player will find his minions surrounding Dimitri. They intend to sell him ("Bwee! I found somethin' weird! If we catch it and sell it, we'll be rich!!! And the Great Moblin will be very pleased!!!"). If Link wants to rescue Dimitri from this fate he has to pay them a total of 80 Rupees in exchange for him.
If the player is in Holodrum while playing a linked game, the Great Moblin kidnaps Princess Zelda, once again hoping to make a profit ("Such fine clothes... You must be a high-class girl! Rupees, jewels, everything! Give me your valuables!"). After a brief skirmish, though, he retreats back to the Moblin Keep.
After Link destroys the Holodrum Moblin Keep, he will not leave the land (like he does when his Keep in Labrynna is destroyed) but will instead move into an abandoned house in the south-eastern corner of Sunken City. There he and his minions make bombs, apparently to sell to get the funds to rebuild the Keep. If Link drops a bomb or an Ember Seed on this pile and then runs out the door, the house explodes, and the Great Moblin and his henchmen narrowly escape the smoldering ruins. They soon return again to rebuild the house (which is a much shabbier version of the building) and continue making bombs once more. Link can blow up this second house too, and they will flee yet again. The next time they rebuild, however, the moment Link ignites their pile of bombs the Great Moblin says, "Bwee-hee! So it was you! You'll pay!!! An eye for an eye!". They throw Link into the house and run away, and it explodes with Link still inside, killing him (and giving the player the save/continue menu as with any death).
Moblin Ring
In both Ages and Seasons, Link can acquire a magical Ring that transforms him into a Moblin. He cannot use any attacks in this form, but he is ignored by any Moblins (with the exception of the Great Moblin), and also cannot be eaten by Like Likes. The ring can only be found in Maple's possession, or inside of a Gasha Nut.
The Wind Waker
In The Wind Waker, Moblins are large, gray-brown or blue pig monsters who carry glaives. They do not appear as often here as in previous Zelda installments, on account of them being much more powerful than most types of Moblins. If they catch Link inside the Forsaken Fortress while he is unable to defend himself, they will set him alight with their lanterns and throw him back into his cell. They can use their glaives to thrust at Link, which they usually do 2-3 times before unleashing a very wide swipe. They are one of the first enemies that are introduced in this game. Link can disarm a Moblin and use the glaives they wield as a weapon, albeit a rather cumbersome one. Link can also use the Grappling Hook to steal a Moblin's Skull Necklace-a valuable treasure that can be given to a certain character in the game to earn rewards.
The Wind Waker Moblins are fairly comical. When their Skull Necklaces are stolen, they cry out in surprise with a shocked expression on their face. Also, when they are cut from behind (stabbing attacks are most effective for this), they start hopping around in pain, holding their rear end. Sometimes, they also panic and run away from bombs thrown at them, and will not start fighting until the bombs explode. If a Moblin is lured to run over a high ledge, it will hang suspended in the air Looney Tunes style until it looks down and flails wildly before falling to its death.
The Wind Waker saw the introduction of the first Moblin with a specific name: "Moe". Apparently, he worked at the Forsaken Fortress and developed a relationship with Maggie, the daughter of the rags-to-riches villager on Windfall Island (Moe is supposedly the source of the man's new-found wealth, as Maggie's father sold the Skull Necklaces that Moe gave to Maggie for a high price). The father forbids the relationship, but Link can help her by delivering a letter to Moe. As it turns out, Moe has mail for Maggie as well (which Maggie interprets to be romantic, when in fact Moe writes that he likes her so much that he would like to eat her for dinner). For helping Maggie and Moe, Link receives a Piece of Heart. Although Moe is crucial to this side quest, the player never sees him. But, this shows that Moblins can read and write, probably in the same language as post-Great Flood Hyruleans, and that perhaps Moblins are capable of love.
Furthermore, the first form of the final sub-boss of Ganon's Castle, Puppet Ganon, seems to be based on the Moblin, though it may be based on Ganondorf's pig-like form, which the Moblin may in turn be based on.
Bokoblins
Relatives of Moblins are the smarter, but less powerful Bokoblins, little pig-imp creatures with a speared tail, who are often found in dungeons and all over the Great Sea, often on rafts and lookout towers and in submarines. They come in blue, green and pink colors, and often carry telescopes, machetes, or Boko Sticks. Some also wield small wooden shields that bear the post office marker of the Forsaken Fortress. Their attack style is straight-on, weaving left and right until an opportune moment to strike, and they often perform jump attacks. They are also capable of operating machinery, such as the giant search lights at the Forsaken Fortress. Skills such as the ability to operate machinery and use various tools may render the Bokoblin much more intelligent than their relatives, the Moblins. They also carry Joy Pendants as spoils which is the first item that is stolen when a Grappling Hook is used on one or when they are killed. The Joy Pendants can be surrendered to the schoolteacher on Windfall Island, which will yield Link great rewards.
Miniblins
Even smaller than Bokoblins, Miniblins are a type of pygmy side species. They repeatedly spawn and attack in masses until the player leaves the area. They appear mostly in caves, but also appear in certain sections of the Great Sea. They also appear to be less intelligent than Moblins, in that they can be easily distracted if Link throws some bait in their direction, to the point where they fight each other for it.
Miniblins also appear in Phantom Hourglass.
The Minish Cap
Moblins in The Minish Cap are virtually identical in appearance and actions to their The Wind Waker counterparts, except they never carry torches. They are equipped with either bows or spears. The bowmen will shoot Link on sight, while the spearmen charge at him in a straight line (they have no slashing attack). They come in "flesh" and gray varieties, and often drop large amounts of Rupees when slain.
The first Moblins appear when Link leaves the Sanctuary. Link is confronted by Vaati, who then locks him in a pen with two Moblins.
Interestingly, there is a woman who appears in another person's house at some point in the game, the lights are turned off, but if Link lights the torches, she will turn into a Moblin, but will not attack him. This is likely a reference to the first Zelda game, in which non-violent Moblins can be found.
It should also be noted that one book in the library is titled: Married to the Moblin. While this could be a reference to Maggie and Moe's relationship in The Wind Waker, it is more likely a play on the title of the 1988 film "Married to the Mob".
Twilight Princess
Although Moblins appeared in the 2004 trailer of Twilight Princess, they do not show up in the final release. Instead, Bokoblins return from The Wind Waker, along with a new Moblin relative called Bulblins, which are humanoid orc-like creatures with bull-like horns. [http://gallery.zeldalegends.net/displayimage.php?album211&pos1] Bulblins are armed with maces or bows, and can ride in pairs on boars known as "Bullbos". The Bulblins are led by King Bulblin.
Bokoblins in Twilight Princess can be found in various areas. Their endurance and difficulty is dependent on their colors; blue or red (wielding wooden and steel swords respectively), the latter being the more powerful enemy. Unlike their The Wind Waker versions, these Bokoblins have whitish hair, and look much more human having lost their pig-snouts and tails.
Other media
Moblins in the cartoon series
The Moblins in the DiC cartoon series had red eyes (like those in the original Zelda game) and a bulldog-like appearance. Their trademark stupidity led them to constantly foul up their master Ganon's plans. However they could still think for themselves, and at one point decided Ganon was so hopeless (Link always thwarted his schemes) that they were better off without him; they overthrew him and formed "The Brotherhood of Underworld Monsters" with the other liberated monsters that were previously under Ganon's rule (such as the Stalfos, Mobys and Wolfos), but in the end they weren't much more effective without their leader.
Moblins in the comics
As in the animated series, the comic book Moblins are not intelligent, but they do have individual personalities and are able to speak. Moblins in The Wind Waker are known to speak and understand Hylian.
For the piggish brutes, food and Rupees are all that matters. As long as there is pay, nothing is too low for the selfish swines; if there is a reward, Moblins won't hesitate to act. Ganon, the games' main antagonist, has been known to frequently utilize their greedy natures by hiring Moblin mercenaries to seek out and destroy Link.
There are few individual Moblins-the only Moblins that are part of their game's storyline are the Moblin King ('), (Oracle of Ages and Seasons), Moe (The Wind Waker), and the Monster Lady (The Minish Cap).
Etymology
In Japan, where The Legend of Zelda games are developed, Moblins are known as モリブリン, written in romaji as "Moriburin". The word "Moblin" is likely a portmanteau of the words "mori" meaning "forest", and "goblin". In the English releases of The Legend of Zelda and The Adventure of Link, this name was first translated into "Molblin", sparking debates over the true origins of the name of the species. Nintendo of America translated it to "Moblin" in A Link to the Past, and the name has been consistent in all games since. Other similar changed translations have been "Gannon" to "Ganon" and "Zola" to "Zora".
Appearances
Games
The Legend of Zelda
Moblins first appeared in The Legend of Zelda as spear-throwing bulldog monsters. Their spears can be blocked by Link's Shield, and they had two key varieties, orange and blue; blue are stronger than orange, as they require more hits to kill. They are most commonly found in forest areas. A few orange Moblins hiding in secret hideouts across Hyrule give the player Rupees and deliver the famous quote, "ITS A SECRET TO EVERYBODY".
Notably, there is a Goron in The Legend of Zelda: Twilight Princess that states "It's a secret to everybody." when spoken to after the Hyrule Castle has been encased in a barrier. Though he says it in a different context, it is likely a tribute to the original Moblin.
The Adventure of Link
In The Adventure of Link, Moblins come in many new forms. The top-down view of the original Zelda made them seem short and squat, while the side-scrolling view makes them look tall and quite thin. The Moblins in this game are after Link's blood, which would have been used to resurrect Ganon, who was previously vanquished by the "original" Link. Usually, they will come at Link with defenses up, throwing Spears, while others continue regenerating and coming at Link from both sides of the screen, stealing EXP from Link whenever their spear points touch him. Link can block their spears with his shield. The different varieties of Moblins in The Adventure of Link include red Moblins, blue Moblins, and orange Moblins. Orange Moblins simply throw their Spears at Link. Red Moblins cannot throw their spear, but they can stab high or low with it. Blue Moblins can throw their spears and stab low with them.
A Link to the Past
In A Link to the Past, Moblins can only be found in the Dark World, taking the place of the variously-colored soldiers in the Light World. While the Pig Soldiers appear to be Moblins, they are never referred to as such. The ones who are Moblins are the spear-throwing ones, whose spears can be blocked by Link's shield. The ending added to the remake of this game implies that Moblins and Pig Soldiers are actually Ganon's only true soldiers, and that the other enemies are not on his side, but influenced by Agahnim's guise as the king of Hyrule. In its Satellaview direct sequel, , there are no Moblins, on account of the fact that the Dark World is not present.
Link's Awakening
' marks the first time a Moblin ever used a sword. Moblins only appear in the Mysterious Forest and the Moblin Hideout, as Sword Moblins (always with shields as well). The Moblins with swords do not wander around aimlessly throwing spears like most of their race, but instead home in on intruders (Link in this case) like the guards in A Link to the Past. Some Moblins in this game, however, do maintain the tactic of wandering and firing arrows. The Moblin King, who kidnapped Madam Meow-Meow's Bow-Wow (a Chain Chomp from the Mario games) resides in the Moblin Hideout, and serves as a boss in this game. Since Link's Awakening has nothing to do with Ganon directly, it is unknown whether these Moblins are under his control (but not likely, as Koholint Island is a foreign land, as well as merely a dream of the Wind Fish).
Link's Awakening seems to also mark the transition in appearance of Moblins. In older games they resemble bulldogs, but in later installments of the series, they resemble pigs instead. Interestingly, in addition to bulldog-like Moblins, there are enemies that move and attack exactly like them (both with swords and shields, and bows) that are pig-like (called Butablin in the Japanese version, buta meaning pig). These enemies are found mostly in the area of Tal Tal Heights, near the Wind Fish's Egg.
Ocarina of Time
In Ocarina of Time, Moblins only appear in the Sacred Forest Meadow when Link is an adult. All but one of them will charge at Link with a spear when they spot him; the last one guards the corridor leading to the entrance of the Forest Temple, and when Link approaches it, it will hit the ground releasing shock-waves from its club that will harm Link if they make contact. Both the regular Moblins and the guardian are much larger than any previous Moblins. Although these Moblins are also pig-like in form, they have a somewhat bulldog-like face and a bull-like scream when they charge. Those found in the maze area can be defeated using a large variety of weapons, although the large Moblin wielding a club is best countered with arrows because of its range, or with the Hookshot, Longshot, or sword from behind. Unlike other enemies in this game, Navi is unable to lock on to or provide information about the Moblins here.
In the Master Quest version of Ocarina of Time, a Club Moblin that causes shock-waves like the one guarding the Forest Temple entrance can be found in the Spirit Temple.
Oracle of Ages and Oracle of Seasons
In , Moblins are one of the most common enemies. They act exactly as they did in Link's Awakening. They come in red and blue varieties, and Oracle of Seasons features a one-of-a-kind gold Moblin; the blue ones are usually more difficult to find and to defeat.
The Great Moblin
The Great Moblin terrorizes the populace in Holodrum and Labrynna - however he is never in two places at once; he is always in the land of the game played first, and then when Link drives him out of that land he goes into the other land, where the player can further humiliate him if they follow him by playing a linked game using a password from the first. He will also recognize Link in that second land, whereas in the non-linked game he has never seen him before.
In Labrynna he builds his Moblin Keep (with warning signs all around it) and rules over the mountain and its inhabitants, preventing the Gorons from growing their famous Bomb Flowers - he makes the more traditional sort of bombs (by hand), so it is to be assumed that he wants to drive them out of business.
In Holodrum he builds another Moblin Keep, but this one is very different and has cannons all around the walls. He stands on the wall, waiting to take out anyone who comes near. However, his cannons fire bombs rather than cannonballs, so he is more an annoyance to Link rather than a real threat.
The Great Moblin and his henchmen are greedy, and always out to make a profit. In Holodrum (depending on the story strand) the player will find his minions surrounding Dimitri. They intend to sell him ("Bwee! I found somethin' weird! If we catch it and sell it, we'll be rich!!! And the Great Moblin will be very pleased!!!"). If Link wants to rescue Dimitri from this fate he has to pay them a total of 80 Rupees in exchange for him.
If the player is in Holodrum while playing a linked game, the Great Moblin kidnaps Princess Zelda, once again hoping to make a profit ("Such fine clothes... You must be a high-class girl! Rupees, jewels, everything! Give me your valuables!"). After a brief skirmish, though, he retreats back to the Moblin Keep.
After Link destroys the Holodrum Moblin Keep, he will not leave the land (like he does when his Keep in Labrynna is destroyed) but will instead move into an abandoned house in the south-eastern corner of Sunken City. There he and his minions make bombs, apparently to sell to get the funds to rebuild the Keep. If Link drops a bomb or an Ember Seed on this pile and then runs out the door, the house explodes, and the Great Moblin and his henchmen narrowly escape the smoldering ruins. They soon return again to rebuild the house (which is a much shabbier version of the building) and continue making bombs once more. Link can blow up this second house too, and they will flee yet again. The next time they rebuild, however, the moment Link ignites their pile of bombs the Great Moblin says, "Bwee-hee! So it was you! You'll pay!!! An eye for an eye!". They throw Link into the house and run away, and it explodes with Link still inside, killing him (and giving the player the save/continue menu as with any death).
Moblin Ring
In both Ages and Seasons, Link can acquire a magical Ring that transforms him into a Moblin. He cannot use any attacks in this form, but he is ignored by any Moblins (with the exception of the Great Moblin), and also cannot be eaten by Like Likes. The ring can only be found in Maple's possession, or inside of a Gasha Nut.
The Wind Waker
In The Wind Waker, Moblins are large, gray-brown or blue pig monsters who carry glaives. They do not appear as often here as in previous Zelda installments, on account of them being much more powerful than most types of Moblins. If they catch Link inside the Forsaken Fortress while he is unable to defend himself, they will set him alight with their lanterns and throw him back into his cell. They can use their glaives to thrust at Link, which they usually do 2-3 times before unleashing a very wide swipe. They are one of the first enemies that are introduced in this game. Link can disarm a Moblin and use the glaives they wield as a weapon, albeit a rather cumbersome one. Link can also use the Grappling Hook to steal a Moblin's Skull Necklace-a valuable treasure that can be given to a certain character in the game to earn rewards.
The Wind Waker Moblins are fairly comical. When their Skull Necklaces are stolen, they cry out in surprise with a shocked expression on their face. Also, when they are cut from behind (stabbing attacks are most effective for this), they start hopping around in pain, holding their rear end. Sometimes, they also panic and run away from bombs thrown at them, and will not start fighting until the bombs explode. If a Moblin is lured to run over a high ledge, it will hang suspended in the air Looney Tunes style until it looks down and flails wildly before falling to its death.
The Wind Waker saw the introduction of the first Moblin with a specific name: "Moe". Apparently, he worked at the Forsaken Fortress and developed a relationship with Maggie, the daughter of the rags-to-riches villager on Windfall Island (Moe is supposedly the source of the man's new-found wealth, as Maggie's father sold the Skull Necklaces that Moe gave to Maggie for a high price). The father forbids the relationship, but Link can help her by delivering a letter to Moe. As it turns out, Moe has mail for Maggie as well (which Maggie interprets to be romantic, when in fact Moe writes that he likes her so much that he would like to eat her for dinner). For helping Maggie and Moe, Link receives a Piece of Heart. Although Moe is crucial to this side quest, the player never sees him. But, this shows that Moblins can read and write, probably in the same language as post-Great Flood Hyruleans, and that perhaps Moblins are capable of love.
Furthermore, the first form of the final sub-boss of Ganon's Castle, Puppet Ganon, seems to be based on the Moblin, though it may be based on Ganondorf's pig-like form, which the Moblin may in turn be based on.
Bokoblins
Relatives of Moblins are the smarter, but less powerful Bokoblins, little pig-imp creatures with a speared tail, who are often found in dungeons and all over the Great Sea, often on rafts and lookout towers and in submarines. They come in blue, green and pink colors, and often carry telescopes, machetes, or Boko Sticks. Some also wield small wooden shields that bear the post office marker of the Forsaken Fortress. Their attack style is straight-on, weaving left and right until an opportune moment to strike, and they often perform jump attacks. They are also capable of operating machinery, such as the giant search lights at the Forsaken Fortress. Skills such as the ability to operate machinery and use various tools may render the Bokoblin much more intelligent than their relatives, the Moblins. They also carry Joy Pendants as spoils which is the first item that is stolen when a Grappling Hook is used on one or when they are killed. The Joy Pendants can be surrendered to the schoolteacher on Windfall Island, which will yield Link great rewards.
Miniblins
Even smaller than Bokoblins, Miniblins are a type of pygmy side species. They repeatedly spawn and attack in masses until the player leaves the area. They appear mostly in caves, but also appear in certain sections of the Great Sea. They also appear to be less intelligent than Moblins, in that they can be easily distracted if Link throws some bait in their direction, to the point where they fight each other for it.
Miniblins also appear in Phantom Hourglass.
The Minish Cap
Moblins in The Minish Cap are virtually identical in appearance and actions to their The Wind Waker counterparts, except they never carry torches. They are equipped with either bows or spears. The bowmen will shoot Link on sight, while the spearmen charge at him in a straight line (they have no slashing attack). They come in "flesh" and gray varieties, and often drop large amounts of Rupees when slain.
The first Moblins appear when Link leaves the Sanctuary. Link is confronted by Vaati, who then locks him in a pen with two Moblins.
Interestingly, there is a woman who appears in another person's house at some point in the game, the lights are turned off, but if Link lights the torches, she will turn into a Moblin, but will not attack him. This is likely a reference to the first Zelda game, in which non-violent Moblins can be found.
It should also be noted that one book in the library is titled: Married to the Moblin. While this could be a reference to Maggie and Moe's relationship in The Wind Waker, it is more likely a play on the title of the 1988 film "Married to the Mob".
Twilight Princess
Although Moblins appeared in the 2004 trailer of Twilight Princess, they do not show up in the final release. Instead, Bokoblins return from The Wind Waker, along with a new Moblin relative called Bulblins, which are humanoid orc-like creatures with bull-like horns. [http://gallery.zeldalegends.net/displayimage.php?album211&pos1] Bulblins are armed with maces or bows, and can ride in pairs on boars known as "Bullbos". The Bulblins are led by King Bulblin.
Bokoblins in Twilight Princess can be found in various areas. Their endurance and difficulty is dependent on their colors; blue or red (wielding wooden and steel swords respectively), the latter being the more powerful enemy. Unlike their The Wind Waker versions, these Bokoblins have whitish hair, and look much more human having lost their pig-snouts and tails.
Other media
Moblins in the cartoon series
The Moblins in the DiC cartoon series had red eyes (like those in the original Zelda game) and a bulldog-like appearance. Their trademark stupidity led them to constantly foul up their master Ganon's plans. However they could still think for themselves, and at one point decided Ganon was so hopeless (Link always thwarted his schemes) that they were better off without him; they overthrew him and formed "The Brotherhood of Underworld Monsters" with the other liberated monsters that were previously under Ganon's rule (such as the Stalfos, Mobys and Wolfos), but in the end they weren't much more effective without their leader.
Moblins in the comics
As in the animated series, the comic book Moblins are not intelligent, but they do have individual personalities and are able to speak. Moblins in The Wind Waker are known to speak and understand Hylian.
This is a list of fictional gadgets featured in the television series Futurama.
Dark matter
In Futurama, dark matter is a super-dense material used as starship fuel. It usually appears as a black golf-ball sized orb.
It is first mentioned in "Love's Labours Lost in Space". Professor Farnsworth states that "each pound weighs over 10,000 pounds"; in the episode "The Why of Fry", Fry claims a small amount of dark matter "weighs as much as a thousand Suns". The substance is shown as being heavy enough for small amounts to be immovable by non-mechanical beings.
The only source of dark matter mentioned in the series is Nibbler and the Nibblonians, who excrete the matter as a form of waste. It is revealed that dark matter used to fill the planet Vergon 6 until the entire supply was mined out to be used as fuel. Upon observing that Nibbler excretes dark matter, Leela infers that it was Nibbler's race (and hence the Nibblonians) who deposited dark matter on Vergon 6 many millennia ago. This is reinforced in "The Why of Fry", when Nibbler states that he was stationed on Vergon 6 circa 1999.
Although dark matter is no longer mined from Vergon 6, it still is used as fuel. In several episodes, the Planet Express ship burns solid dark matter in a fashion similar to steam locomotives, using furnaces in the engine room.
An alternative form of dark matter is presented in the Episode "Birdbot of Ice-Catraz", in which the crew is sent to tow a tanker containing "rich, Colombian dark matter oil". The oil turns out to be a potent aphrodisiac.
Dark matter engine afterburners
An invention by Professor Farnsworth which is used on the Planet Express Ship. He claims they give 200% fuel efficiency
to the dark matter engines. Cubert comments that this is "especially impossible" (having dismissed several of Farnsworth's other inventions as impossible beforehand). Later in the same episode, Cubert discovers the engines do not move the ship, but rather move the universe around the ship.
Deathclock
First seen in the episode "A Big Piece of Garbage", the Deathclock was invented by Professor Farnsworth for the Academy of Science Symposium. One inserts his finger into a slot at the top of the box and a display shows how long that person has left to live. The Professor claims that the device can be off by a few seconds due to free will. Fry is the only one who actually uses it in the episode, and although the time he has left is not shown, it does surprise the rest of the cast and causes Bender to call "dibs" on Fry's CD player. This device is a parody to the once popular but still numerous "deathclocks" found on the internet, claiming to calculate the day of one's passing through a randomized algorithm.
F-Ray
An F-Ray is a device still in experimentation which Professor Farnsworth invented. Resembling a simple flashlight, the F-Ray actually emits a powerful neutrino beam with capabilities similar to an X-ray, but with the exception that the F-ray is not limited by an inability to see through metal. Used under flimsy pretenses, the Professor used the F-ray as a diagnostic tool for robots and other metal machinery.
As the beam emitted is a "tad bit dangerous", it is recommended that safety glasses be worn while it is being used, although Farnsworth wears a full radiation hazard suit. He forewarns both the patient, Bender, and onlooking crew that they "may feel a slight stinging sensation" because of its use. It has been shown to be an extremely efficient spermicide, as evidenced by Fry doubling up and crying "Ow! My sperm!" when hit by the beam once, but feeling nothing when hit a second time.
In "Fry & The Slurm Factory", the Professor hands the F-ray to Fry and Bender and tells them to lock it up while he takes his radiation suit to the decontaminators. They both then use the F-ray to look inside several thousand cans of Slurm in hopes of winning a contest and getting to party with Slurms Mackenzie.
Fing-Longer
Another invention by Farnsworth, the Fing-Longer serves as a tool for operating machines over a "fair-sized distance." The invention itself merely comprises a glove with an extended index finger that allows the user to press buttons and so forth. The Fing-Longer was first seen in "Anthology of Interest I", and was used to turn on the What-If machine. Later, it is discovered that the Fing-Longer was in fact not invented by Professor Farnsworth, and he had merely asked the What-If machine to show him what life would be like if he had. The Professor or another unseen character may have invented the fing-longer within the canon Futurama universe however, as the Professor uses it in "The Birdbot of Ice-Catraz.
The name 'Fing Longer' is an obvious anagram of 'Long Finger'."
Holophonor
The holophonor is a fictional musical instrument which is extremely difficult to master (Leela comments that only a few people in the entire universe can play it, and "they're not very good at it.") The holophonor creates holographic images shaped by the complexity of the music and the thoughts of the musician. In the DVD commentary of "Parasites Lost" and "The Devil's Hands are Idle Playthings" it is stated that the instrument is directly based on the "Visi-Sonor" from Isaac Asimov's Foundation and Empire, a similarly difficult instrument which produces both music and dazzling images.
Fry, during a time when his body was infested by "parasitic" worms who were greatly improving his physical and mental abilities, found himself able to create intricate and complex musical/holographic pieces, enabling him to win Leela's affection. When Fry realized that Leela liked him more for who he had become rather than who he really was, however, he made the worms leave his body; afterwards his skill dropped considerably ("Parasites Lost").
Fry attempted to regain his skill, reading the instruction guide My First Holophonor and taking lessons. Unable to become proficient, he agreed to exchange hands with the Robot Devil. With these mechanical and highly nimble fingers, Fry achieved mastery of the holophonor and fame as a performer. This mastery, as well as his initial pact with the Robot Devil, is the basis for the events of the series finale "The Devil's Hands are Idle Playthings". His performance produces typical images of dancing and landscapes that would be expected for a performance, except with giant snails (a reference to the song "The Grumpy Snail" from My First Holophonor) appearing and joining in as subtle humor.
Leela's wristband
Leela wears a computerized wristband, which she refers to as "this thing I wear on my wrist" or variations thereof. Its purpose is unclear, perhaps even to her, although it could be related to her old cryonics job, as seen in "Space Pilot 3000", when she uses it as a communicator to talk to the cop Smitty. She wears it even when sleeping, although she occasionally leaves it off when formally dressed. The arm she wears her wristband on occasionally changes during the series.
The wristband also serves as a gaming device ("If anyone gets bored, I've got Tetris on this thing!"—"Luck of the Fryrish"), a cutting laser ("Luck of the Fryrish" deleted scene), an "emergency face laser" ("Spanish Fry"), a tracking device or "LoJackamator" ("How Hermes Requisitioned His Groove Back"), and a food tester ("this thing I wear on my wrist says they're not poisonous"—"The Problem with Popplers"). In "," during a robot rebellion, it leaps off her wrist and cries "Try washing your wrist sometime."
Amy Wong, Cubert Farnsworth, and other background characters can be seen wearing wristbands similar to Leela's at times, but do not seem to use them as often.
Her wristband conceals a bracelet given to her by her parents when they abandoned her.
The Probulator
The Probulator is used by the staff at Applied Cryogenics. Each time a person is thawed out from his or her chamber, they are taken to the Probulator. There they strip down and are essentially probed (apparently a very painful process). Among other things, the Probulator is used to determine whether one has any living relatives, possibly by DNA extraction. According to Bender, the Probulator "sure knows how to please a man."
A comment on the DVD commentary mentions Fox sent a note to the writers that read "standard caution on the Probulator"; since apparently the Fox Network had created guidelines for the use of probes, from previous shows.
Relative Detector
Seen briefly in "Space Pilot 3000", two people put their fingers into the machine and the machine turns on a light if the two people are related. Professor Farnsworth used this to prove to himself that Fry was his great, great, etc. uncle.
Robo Puppy
Robo Puppy is the name of a robot dog bought by Bender in the episode titled "Jurassic Bark". Bender buys this dog in response to Fry's puppy, Seymour. Robo Puppy resembles AIBO, and precedes each of its actions with a detailed description; for example:
* "Robo Puppy preparing to lick cheek." "Robo Puppy commencing cheek licking." "Licking in progress." "Licking complete."
* "Commencing two hour yipping session. Yip, yip, yip, yip, ..."
* "ROBO PUPPY MISTREATMENT ALERT! ROBO PUPPY MISTREATMENT ALERT!"
Robot wash
In the episode titled "My Three Suns", Bender puts himself through the Robot wash, which is like a car wash. He is then immediately rained on.
Smelloscope
In the episode "A Big Piece of Garbage", Professor Farnsworth invents the Smelloscope after Mars University Professor Ogden Wernstrom identifies that Professor Farnsworth had already presented his invention, the deathclock, the year before. It is later revealed that the smelloscope had also been designed and invented the previous year and the professor had merely forgotten about it. Fry sees the smelloscope and immediately starts pointing it around, smelling extra-terrestrial aromas (despite the fact smells can't travel in space in real life), until Farnsworth says that Fry has discovered an object with "a stench so foul, it ranks right off the funkometer". The smelloscope is later used in "Godfellas", "Time Keeps on Slippin'", and "A Clone of My Own".
Stop'n'Drop suicide booth
The Stop'n'Drop suicide booth is a large machine that performs suicides for its customers. It has two death choices: "quick and painless", and "slow and horrible". It is placed on street corners and costs 25 cents. The booths get rid of the dead bodies of their customers by vaporizing them. Fry mistakes a booth for a phone booth in the pilot episode "Space Pilot 3000", and he and Bender accidentally pay for a "slow and horrible" death, which uses a knife, a drill, a saw, a (as a taser), etc. to kill a person. The "slow and horrible" weapons can be evaded by moving to the far left or far right of the booth. The booth's slogan is "Thank you for using Stop'n'Drop, America's favorite suicide booth since 2008."
What-If Machine
Another of Farnsworth's inventions, the What-If machine, is made partly of gold, and operates on many elaborate operating techniques. It answers its users' hypothetical "what if" questions, by showing a possible scenario, "plausible to one-tenth of a plausibility unit", on the screen. It is activated by asking the "what-if" question it is to answer, and then pressing a button, burning incense, pulling a pull-string, or pulling a slot machine lever.
The What-If Machine is the central focus in the episodes "Anthology of Interest I" and "Anthology of Interest II". The first A.O.I., with the exception of the final scene, is not canon, because the whole thing was just a "what if" scenario. This would explain the Professor's explanation of the machine to his employees.
Other Devices
* Advanced Robotics (Bender, Flexo, Calculon, etc.)
* Artificial intelligence - The Planet Express Ship along with the various robotic characters of the show have artificial intelligence. The artificial intelligence of the Planet Express Ship is a major plot point in the episode "Love and Rocket".
* Intelligence enhancement via an Electronium Hat in the episode "Mars University." Works by harnessing the power of sunspots to create mind enhancing gamma radiation, as explaned by the Professor. The effects of the radiation are only temporary. The Professor's test monkey Guenther is the current possessor of the hat, due to the events of the episode, is only working at 50% capacity.
* Unnamed wheelchair-like device, enclosed in a black cabinet with a foot pedal that emits a morse code beep when pressed. Used once by one of the Professor's former delivery employees, who was hardly alive in A Clone of My Own to talk about the Professor, and by Fry, Leela, and Bender in Where No Fan Has Gone Before when testifying regarding their illegal travel to Omega 3.
* Interstellar Space Travel, which uses dark matter engines, and possibly other fuels.
* Anti-gravity, used mostly in hovercars.
* Virtual reality ("The Series Has Landed")
* Gaydar
* Gay Weather Balloon
* Unamed hat with a crank that spun a propeller on the top of the hat allowing the user to fly, seen in A Big Piece of Garbage
* Cloning ("A Clone of My Own")
* Memory ray to restore lost memory.
* X-Ray specs
* Cryonics ("Space Pilot 3000" and "The Cryonic Woman")
* The process of keeping human heads alive in jars (credited in the show to 21st century inventor and infomercial star Ron Popeil)
* Directed-energy weapons (Guns, clubs, and various death rays)
* Anti-pressure suppositories which the crew uses in the episode "The Deep South"
* Gravity Pump, a device that makes artificial gravity and anti-gravity possible.
* Various doomsday devices, most of which are created by Professor Farnsworth
* Cool-O-Meter, a device which measures how cool a person is. The readout is in Mega-Fonzies ("Bender Should Not Be Allowed On TV")
* Genetic engineering
* Universal Translator, a device which can translate anything but will only translate into unintelligible gibberish. The gibberish is actually modern French, which, in the Futurama universe, is a dead language.
* Killamajig, a club containing various pain-inflicting devices.
* Smell-O-Vision
* Holograms- (Actually volumetric displays) within the Professor's lifetime holograms have advanced from black-and-white, silent productions, to fully-interactive, audio-video, and sometimes painful simulations
* Clap-activated Candles
* Self-Microwaving Bavarian cream-filled Hotdog
* Bicycle Gun
* The Party Board
* The Unbreakable Diamond Tether
* The Career Chip
* The Angry Dome
Dark matter
In Futurama, dark matter is a super-dense material used as starship fuel. It usually appears as a black golf-ball sized orb.
It is first mentioned in "Love's Labours Lost in Space". Professor Farnsworth states that "each pound weighs over 10,000 pounds"; in the episode "The Why of Fry", Fry claims a small amount of dark matter "weighs as much as a thousand Suns". The substance is shown as being heavy enough for small amounts to be immovable by non-mechanical beings.
The only source of dark matter mentioned in the series is Nibbler and the Nibblonians, who excrete the matter as a form of waste. It is revealed that dark matter used to fill the planet Vergon 6 until the entire supply was mined out to be used as fuel. Upon observing that Nibbler excretes dark matter, Leela infers that it was Nibbler's race (and hence the Nibblonians) who deposited dark matter on Vergon 6 many millennia ago. This is reinforced in "The Why of Fry", when Nibbler states that he was stationed on Vergon 6 circa 1999.
Although dark matter is no longer mined from Vergon 6, it still is used as fuel. In several episodes, the Planet Express ship burns solid dark matter in a fashion similar to steam locomotives, using furnaces in the engine room.
An alternative form of dark matter is presented in the Episode "Birdbot of Ice-Catraz", in which the crew is sent to tow a tanker containing "rich, Colombian dark matter oil". The oil turns out to be a potent aphrodisiac.
Dark matter engine afterburners
An invention by Professor Farnsworth which is used on the Planet Express Ship. He claims they give 200% fuel efficiency
to the dark matter engines. Cubert comments that this is "especially impossible" (having dismissed several of Farnsworth's other inventions as impossible beforehand). Later in the same episode, Cubert discovers the engines do not move the ship, but rather move the universe around the ship.
Deathclock
First seen in the episode "A Big Piece of Garbage", the Deathclock was invented by Professor Farnsworth for the Academy of Science Symposium. One inserts his finger into a slot at the top of the box and a display shows how long that person has left to live. The Professor claims that the device can be off by a few seconds due to free will. Fry is the only one who actually uses it in the episode, and although the time he has left is not shown, it does surprise the rest of the cast and causes Bender to call "dibs" on Fry's CD player. This device is a parody to the once popular but still numerous "deathclocks" found on the internet, claiming to calculate the day of one's passing through a randomized algorithm.
F-Ray
An F-Ray is a device still in experimentation which Professor Farnsworth invented. Resembling a simple flashlight, the F-Ray actually emits a powerful neutrino beam with capabilities similar to an X-ray, but with the exception that the F-ray is not limited by an inability to see through metal. Used under flimsy pretenses, the Professor used the F-ray as a diagnostic tool for robots and other metal machinery.
As the beam emitted is a "tad bit dangerous", it is recommended that safety glasses be worn while it is being used, although Farnsworth wears a full radiation hazard suit. He forewarns both the patient, Bender, and onlooking crew that they "may feel a slight stinging sensation" because of its use. It has been shown to be an extremely efficient spermicide, as evidenced by Fry doubling up and crying "Ow! My sperm!" when hit by the beam once, but feeling nothing when hit a second time.
In "Fry & The Slurm Factory", the Professor hands the F-ray to Fry and Bender and tells them to lock it up while he takes his radiation suit to the decontaminators. They both then use the F-ray to look inside several thousand cans of Slurm in hopes of winning a contest and getting to party with Slurms Mackenzie.
Fing-Longer
Another invention by Farnsworth, the Fing-Longer serves as a tool for operating machines over a "fair-sized distance." The invention itself merely comprises a glove with an extended index finger that allows the user to press buttons and so forth. The Fing-Longer was first seen in "Anthology of Interest I", and was used to turn on the What-If machine. Later, it is discovered that the Fing-Longer was in fact not invented by Professor Farnsworth, and he had merely asked the What-If machine to show him what life would be like if he had. The Professor or another unseen character may have invented the fing-longer within the canon Futurama universe however, as the Professor uses it in "The Birdbot of Ice-Catraz.
The name 'Fing Longer' is an obvious anagram of 'Long Finger'."
Holophonor
The holophonor is a fictional musical instrument which is extremely difficult to master (Leela comments that only a few people in the entire universe can play it, and "they're not very good at it.") The holophonor creates holographic images shaped by the complexity of the music and the thoughts of the musician. In the DVD commentary of "Parasites Lost" and "The Devil's Hands are Idle Playthings" it is stated that the instrument is directly based on the "Visi-Sonor" from Isaac Asimov's Foundation and Empire, a similarly difficult instrument which produces both music and dazzling images.
Fry, during a time when his body was infested by "parasitic" worms who were greatly improving his physical and mental abilities, found himself able to create intricate and complex musical/holographic pieces, enabling him to win Leela's affection. When Fry realized that Leela liked him more for who he had become rather than who he really was, however, he made the worms leave his body; afterwards his skill dropped considerably ("Parasites Lost").
Fry attempted to regain his skill, reading the instruction guide My First Holophonor and taking lessons. Unable to become proficient, he agreed to exchange hands with the Robot Devil. With these mechanical and highly nimble fingers, Fry achieved mastery of the holophonor and fame as a performer. This mastery, as well as his initial pact with the Robot Devil, is the basis for the events of the series finale "The Devil's Hands are Idle Playthings". His performance produces typical images of dancing and landscapes that would be expected for a performance, except with giant snails (a reference to the song "The Grumpy Snail" from My First Holophonor) appearing and joining in as subtle humor.
Leela's wristband
Leela wears a computerized wristband, which she refers to as "this thing I wear on my wrist" or variations thereof. Its purpose is unclear, perhaps even to her, although it could be related to her old cryonics job, as seen in "Space Pilot 3000", when she uses it as a communicator to talk to the cop Smitty. She wears it even when sleeping, although she occasionally leaves it off when formally dressed. The arm she wears her wristband on occasionally changes during the series.
The wristband also serves as a gaming device ("If anyone gets bored, I've got Tetris on this thing!"—"Luck of the Fryrish"), a cutting laser ("Luck of the Fryrish" deleted scene), an "emergency face laser" ("Spanish Fry"), a tracking device or "LoJackamator" ("How Hermes Requisitioned His Groove Back"), and a food tester ("this thing I wear on my wrist says they're not poisonous"—"The Problem with Popplers"). In "," during a robot rebellion, it leaps off her wrist and cries "Try washing your wrist sometime."
Amy Wong, Cubert Farnsworth, and other background characters can be seen wearing wristbands similar to Leela's at times, but do not seem to use them as often.
Her wristband conceals a bracelet given to her by her parents when they abandoned her.
The Probulator
The Probulator is used by the staff at Applied Cryogenics. Each time a person is thawed out from his or her chamber, they are taken to the Probulator. There they strip down and are essentially probed (apparently a very painful process). Among other things, the Probulator is used to determine whether one has any living relatives, possibly by DNA extraction. According to Bender, the Probulator "sure knows how to please a man."
A comment on the DVD commentary mentions Fox sent a note to the writers that read "standard caution on the Probulator"; since apparently the Fox Network had created guidelines for the use of probes, from previous shows.
Relative Detector
Seen briefly in "Space Pilot 3000", two people put their fingers into the machine and the machine turns on a light if the two people are related. Professor Farnsworth used this to prove to himself that Fry was his great, great, etc. uncle.
Robo Puppy
Robo Puppy is the name of a robot dog bought by Bender in the episode titled "Jurassic Bark". Bender buys this dog in response to Fry's puppy, Seymour. Robo Puppy resembles AIBO, and precedes each of its actions with a detailed description; for example:
* "Robo Puppy preparing to lick cheek." "Robo Puppy commencing cheek licking." "Licking in progress." "Licking complete."
* "Commencing two hour yipping session. Yip, yip, yip, yip, ..."
* "ROBO PUPPY MISTREATMENT ALERT! ROBO PUPPY MISTREATMENT ALERT!"
Robot wash
In the episode titled "My Three Suns", Bender puts himself through the Robot wash, which is like a car wash. He is then immediately rained on.
Smelloscope
In the episode "A Big Piece of Garbage", Professor Farnsworth invents the Smelloscope after Mars University Professor Ogden Wernstrom identifies that Professor Farnsworth had already presented his invention, the deathclock, the year before. It is later revealed that the smelloscope had also been designed and invented the previous year and the professor had merely forgotten about it. Fry sees the smelloscope and immediately starts pointing it around, smelling extra-terrestrial aromas (despite the fact smells can't travel in space in real life), until Farnsworth says that Fry has discovered an object with "a stench so foul, it ranks right off the funkometer". The smelloscope is later used in "Godfellas", "Time Keeps on Slippin'", and "A Clone of My Own".
Stop'n'Drop suicide booth
The Stop'n'Drop suicide booth is a large machine that performs suicides for its customers. It has two death choices: "quick and painless", and "slow and horrible". It is placed on street corners and costs 25 cents. The booths get rid of the dead bodies of their customers by vaporizing them. Fry mistakes a booth for a phone booth in the pilot episode "Space Pilot 3000", and he and Bender accidentally pay for a "slow and horrible" death, which uses a knife, a drill, a saw, a (as a taser), etc. to kill a person. The "slow and horrible" weapons can be evaded by moving to the far left or far right of the booth. The booth's slogan is "Thank you for using Stop'n'Drop, America's favorite suicide booth since 2008."
What-If Machine
Another of Farnsworth's inventions, the What-If machine, is made partly of gold, and operates on many elaborate operating techniques. It answers its users' hypothetical "what if" questions, by showing a possible scenario, "plausible to one-tenth of a plausibility unit", on the screen. It is activated by asking the "what-if" question it is to answer, and then pressing a button, burning incense, pulling a pull-string, or pulling a slot machine lever.
The What-If Machine is the central focus in the episodes "Anthology of Interest I" and "Anthology of Interest II". The first A.O.I., with the exception of the final scene, is not canon, because the whole thing was just a "what if" scenario. This would explain the Professor's explanation of the machine to his employees.
Other Devices
* Advanced Robotics (Bender, Flexo, Calculon, etc.)
* Artificial intelligence - The Planet Express Ship along with the various robotic characters of the show have artificial intelligence. The artificial intelligence of the Planet Express Ship is a major plot point in the episode "Love and Rocket".
* Intelligence enhancement via an Electronium Hat in the episode "Mars University." Works by harnessing the power of sunspots to create mind enhancing gamma radiation, as explaned by the Professor. The effects of the radiation are only temporary. The Professor's test monkey Guenther is the current possessor of the hat, due to the events of the episode, is only working at 50% capacity.
* Unnamed wheelchair-like device, enclosed in a black cabinet with a foot pedal that emits a morse code beep when pressed. Used once by one of the Professor's former delivery employees, who was hardly alive in A Clone of My Own to talk about the Professor, and by Fry, Leela, and Bender in Where No Fan Has Gone Before when testifying regarding their illegal travel to Omega 3.
* Interstellar Space Travel, which uses dark matter engines, and possibly other fuels.
* Anti-gravity, used mostly in hovercars.
* Virtual reality ("The Series Has Landed")
* Gaydar
* Gay Weather Balloon
* Unamed hat with a crank that spun a propeller on the top of the hat allowing the user to fly, seen in A Big Piece of Garbage
* Cloning ("A Clone of My Own")
* Memory ray to restore lost memory.
* X-Ray specs
* Cryonics ("Space Pilot 3000" and "The Cryonic Woman")
* The process of keeping human heads alive in jars (credited in the show to 21st century inventor and infomercial star Ron Popeil)
* Directed-energy weapons (Guns, clubs, and various death rays)
* Anti-pressure suppositories which the crew uses in the episode "The Deep South"
* Gravity Pump, a device that makes artificial gravity and anti-gravity possible.
* Various doomsday devices, most of which are created by Professor Farnsworth
* Cool-O-Meter, a device which measures how cool a person is. The readout is in Mega-Fonzies ("Bender Should Not Be Allowed On TV")
* Genetic engineering
* Universal Translator, a device which can translate anything but will only translate into unintelligible gibberish. The gibberish is actually modern French, which, in the Futurama universe, is a dead language.
* Killamajig, a club containing various pain-inflicting devices.
* Smell-O-Vision
* Holograms- (Actually volumetric displays) within the Professor's lifetime holograms have advanced from black-and-white, silent productions, to fully-interactive, audio-video, and sometimes painful simulations
* Clap-activated Candles
* Self-Microwaving Bavarian cream-filled Hotdog
* Bicycle Gun
* The Party Board
* The Unbreakable Diamond Tether
* The Career Chip
* The Angry Dome
Claire Anstey, or just Anstey as she's better known, is a TV presenter from Croydon, South London.
Overview
Noted for her cheek and spontaneous humour, Anstey has proved popular with fans of all the shows she has appeared on. She was recently voted to be the next Big Brother presenter by viewers on Digital Spy and was the winner of the Nickelodeon Nick Pick Kids Vote to be the next Nickelodeon Presenter.
In 2006, Anstey become the face of Virgin Mobile.
She recently hosted the C.A.L.M Stand up to Stop Suicide podcast, which featured comedians such as Ed Byrne and Robin Ince.
Overview
Noted for her cheek and spontaneous humour, Anstey has proved popular with fans of all the shows she has appeared on. She was recently voted to be the next Big Brother presenter by viewers on Digital Spy and was the winner of the Nickelodeon Nick Pick Kids Vote to be the next Nickelodeon Presenter.
In 2006, Anstey become the face of Virgin Mobile.
She recently hosted the C.A.L.M Stand up to Stop Suicide podcast, which featured comedians such as Ed Byrne and Robin Ince.
Octoroks are fictional creatures that appear in The Legend of Zelda series of video games. One of the series' most common and recognizable enemies, they have appeared in almost every Zelda game to date.
In many of the Zelda games, Octoroks have appeared across the overworld and other areas as land-dwelling animals, but in Ocarina of Time, they also started appearing as aquatic enemies who attack similarly to Zoras from previous games. However, in prototype versions of Ocarina of Time, they were the same design as A Link to the Past. They appear as octopus-like enemies that can shoot rocks from their mouth, hence the name.
Appearances
The Legend of Zelda
The Octoroks are creatures that come in shades of red and blue, and shoot rocks at Link. Blue Octoroks are more dangerous as they take two hits to die as opposed to one unless you have the magical or white sword. They are commonly found in the areas near the game's starting point.
The Adventure of Link
Their appearance remained the same for the most part, but only some actually move around. Some jump in place, firing as it jumps. As in the first game, there are Blue and Red variants.
A Link to the Past
In A Link to the Past, there is only one shade (red) for the Octoroks. They are much faster than previous Octoroks, and some possess the ability to shoot rocks in four directions quickly. Octoroks only appear in the Light World, though a similar creature (slightly resembling the Ocarina of Time style of Octorok) appears in the Dark World. Signs made to look similar are in a Shooting Gallery. In the Palace of the Four Swords (a bonus dungeon only found in the GBA re-release), there is a dark room with three Golden Octoroks inside.
Link's Awakening
In this game, they remained the same as in A Link to the Past' s. Like those in A Link to the Past, they lack a color difference, and only come in one form. There is also a new type of Octorok called the Flying Octorok. It has large buglike wings, and flies over Link when attacked, much the same way a Stalfos jumps out of harm's way. The best way to defeat one is to run into it with the Sword and Pegasus Boots equipped. As with Stalfos, they won't detect a charged spin attack, giving the player another possibility for defeating them.
Zelda: The Wand of Gamelon
Although Octoroks do not make an appearance in this non-canon Zelda game Link does briefly reference the creatures in the opening FMV by commenting "I'm so hungry, I could eat an Octorok!" to the King. However, there is an enemy similar to an Octorok found before talking to Impa at Tykogi Tower, right down to its octopus-like appearance and tendency to spit rocks.
Ocarina of Time
In Ocarina of Time, Octoroks made a drastic change to sea-dwelling creatures. They now sit in place, and wait for a while before firing directly at Link. The only way to defeat them is with a projectile weapon or by deflecting their shots back at them.
Bigocto
There is a mini-boss in this game called Bigocto (Navi identifies the name as being one word), who traps Princess Ruto, and fights with Link by chasing him around a large platform in circles, with a weak spot on his back that must be hit with the Boomerang. It looks very different from the other Octoroks of that game, but bears a similar face. Although it has a mouth similar to the other Octoroks, it appears to lack the ability to shoot rocks.
Majora's Mask
In this game, they kept Octoroks as sea-dwellers. Like many elements of Majora's Mask, Octoroks and Big Octos were reused from Ocarina of Time. Octoroks are often required to get to various places by freezing them and using them as platforms. There are also two Big Octos guarding caves in a Swamp, and the only way to get rid of them are certain items (such as the Bow & Arrows) and having Koume's boat crash into it as it passes them.
Octoroks are used as targets in the Town Shooting Gallery, with red ones being the desired target and blue ones being the ones to avoid. If the player manages to shoot forty of the fifty targets, they win a quiver upgrade. If all fifty are shot, a piece of heart is won. It should be noted that the blue Octoroks are exclusive to the Town Shooting Gallery and are not found elsewhere in the game. Additionally, you can get the third prize of 20 rupees at the Camera Shop by taking a photo of one of the Big Octos.
Oracle of Ages and Oracle of Seasons
Octoroks come in shades of Blue and Red, akin to the original Legend of Zelda' s style, and the fact that Blues are more powerful than Reds. Blue enemies appear in the past and during certain seasons, while Red appear in Present time and appear during certain seasons. They look exactly the same as Link's Awakening' s Octoroks, because Flagship built these games upon data given to them by Nintendo of LA. In Oracle of Seasons there is one Gold Octorok who appears in Spool Swamp during the Summer. In Oracle of Ages Link must help a Great Fairy that is cursed to live in the form of an Octorok.
Octorok Ring
In both games, the player can acquire a magical Ring that transforms Link into an Octorok. He cannot use any attacks in this form, but he is ignored by other Octoroks, and also cannot be eaten by Like Likes.
Super Smash Bros. Melee
Octoroks appear as random enemies, usually found in Boxes and Barrels, in their sea-dwelling form. They fire Rocks at the player, but the Rocks can be deflected back at them. Also found in Adventure Mode, in the Legend of Zelda Adventure Stage. There is also an Octorok trophy available by random lottery.
The Wind Waker
Octoroks return as sea-dwelling creatures in The Wind Waker. Some Octoroks (blue) lurk around in shallow waters on islands and fire at people, hiding whenever someone comes near, while others (red) dwell in the ocean, firing Bombs from their mouth at random travelers. A rare type of Octorok known as the Big Octo (which look different from the ones in Ocarina of Time and Majora's Mask, insofar as they resemble squid) appears in certain areas, where Seagulls are circling. They await passing boats and create a whirlpool to suck up the boat and Link, launching them far away. The number of eyes they have varies from four, to eight, and even twelve, with more eyes representing stronger Octoroks (since ALL the eyes must be destroyed to defeat the monster). Once slain, the Big Octo leaves an underwater treasure chest which, when fished up, will reveal either a piece of heart or an orange Rupee (there is one exception: One Big Octo has eaten a Great Fairy, and killing it will free the Fairy, who will double your magic meter). The figurine of the Octorok gives it the "perfect attendance award" for being in all of The Legend of Zelda games.
The Octorok sprite from The Legend of Zelda appears on the Figurine Fanatic (Manny)'s pack.
Four Swords Adventures
Their appearance most resembles that of The Minish Cap, and they fight in almost the exact same way, except they can shoot in four directions. There are three varieties: Red, Blue, and Pink, but they are all more or less of equal power. Red and Blue tend to attack individually, with Blue taking multiple hits (each hit causing a slight expansion in size) before they are destroyed. Blues must be repeatedly attacked at a constant rate or they will shrink in size, thus the process of destroying them will have begin again. Pinks tend to attack in swarms and have the ability to rapidly spit rocks in near continuous streams.
The Minish Cap
They once again return as land-dwelling red and blue Octoroks, with blue being stronger than red. They fire rocks at Link, and through Kinstone fusing, rare Golden Octoroks sometimes appear. These Octoroks are much faster and stronger than regular Octoroks. They also fire rocks, but when they do, they fire three rocks in rapid succession, rather than just one. However they leave behind great wealth if defeated.
Big Octorok
Big Octorok (the fourth major boss of the game) is an Octorok who was frozen solid inside the Temple of Droplets. Like with the Giant ChuChus the name is a bit of a misnomer. The Big Octorok is actually a standard sized Octorok, but Link is minish size during the fight. When the player let sun shine into the temple to thaw out the frozen Water Element, the Big Octorok also thawed, and ate the Element (its figurine states that it was frozen for so long it was starving). Along with the normal rock-spitting ability of Octoroks (which is extra powerful due to Link's size), the Big Octorok can transform into a frozen form, and can put out the light by spitting dark clouds of ink.
Phantom Hourglass
Octoroks return as relatively unimpressive enemies in this game. They are red with a blue ring around their mouths. The rocks they spit are no longer able to be deflected, however. They take two hits to defeat in this game.
Trivia
*In Paper Mario: The Thousand-Year Door, Lord Crump uses a battleship with a huge cannon distinctively shaped like an Octorok.
*In Mario and Luigi: Superstar Saga, one of the non-optional minigames featured Chuckoroks.
*The Pokémon closely resemebles the Octorok, complete with the cannon snout.
*The only canon Zelda game where the Octorok has not made an appearance in is Twilight Princess. The reason is unknown. However, the Toadpoli enemy which made appearances in Goron Mines and the Lakebed Temple share similar characteristics with the Ocarina of Time Octorok.
*In Super Mario Galaxy, there is an enemy that physically resembles Octoroks, as well as in its ability to spit out rocks.
es:Octorok
In many of the Zelda games, Octoroks have appeared across the overworld and other areas as land-dwelling animals, but in Ocarina of Time, they also started appearing as aquatic enemies who attack similarly to Zoras from previous games. However, in prototype versions of Ocarina of Time, they were the same design as A Link to the Past. They appear as octopus-like enemies that can shoot rocks from their mouth, hence the name.
Appearances
The Legend of Zelda
The Octoroks are creatures that come in shades of red and blue, and shoot rocks at Link. Blue Octoroks are more dangerous as they take two hits to die as opposed to one unless you have the magical or white sword. They are commonly found in the areas near the game's starting point.
The Adventure of Link
Their appearance remained the same for the most part, but only some actually move around. Some jump in place, firing as it jumps. As in the first game, there are Blue and Red variants.
A Link to the Past
In A Link to the Past, there is only one shade (red) for the Octoroks. They are much faster than previous Octoroks, and some possess the ability to shoot rocks in four directions quickly. Octoroks only appear in the Light World, though a similar creature (slightly resembling the Ocarina of Time style of Octorok) appears in the Dark World. Signs made to look similar are in a Shooting Gallery. In the Palace of the Four Swords (a bonus dungeon only found in the GBA re-release), there is a dark room with three Golden Octoroks inside.
Link's Awakening
In this game, they remained the same as in A Link to the Past
Zelda: The Wand of Gamelon
Although Octoroks do not make an appearance in this non-canon Zelda game Link does briefly reference the creatures in the opening FMV by commenting "I'm so hungry, I could eat an Octorok!" to the King. However, there is an enemy similar to an Octorok found before talking to Impa at Tykogi Tower, right down to its octopus-like appearance and tendency to spit rocks.
Ocarina of Time
In Ocarina of Time, Octoroks made a drastic change to sea-dwelling creatures. They now sit in place, and wait for a while before firing directly at Link. The only way to defeat them is with a projectile weapon or by deflecting their shots back at them.
Bigocto
There is a mini-boss in this game called Bigocto (Navi identifies the name as being one word), who traps Princess Ruto, and fights with Link by chasing him around a large platform in circles, with a weak spot on his back that must be hit with the Boomerang. It looks very different from the other Octoroks of that game, but bears a similar face. Although it has a mouth similar to the other Octoroks, it appears to lack the ability to shoot rocks.
Majora's Mask
In this game, they kept Octoroks as sea-dwellers. Like many elements of Majora's Mask, Octoroks and Big Octos were reused from Ocarina of Time. Octoroks are often required to get to various places by freezing them and using them as platforms. There are also two Big Octos guarding caves in a Swamp, and the only way to get rid of them are certain items (such as the Bow & Arrows) and having Koume's boat crash into it as it passes them.
Octoroks are used as targets in the Town Shooting Gallery, with red ones being the desired target and blue ones being the ones to avoid. If the player manages to shoot forty of the fifty targets, they win a quiver upgrade. If all fifty are shot, a piece of heart is won. It should be noted that the blue Octoroks are exclusive to the Town Shooting Gallery and are not found elsewhere in the game. Additionally, you can get the third prize of 20 rupees at the Camera Shop by taking a photo of one of the Big Octos.
Oracle of Ages and Oracle of Seasons
Octoroks come in shades of Blue and Red, akin to the original Legend of Zelda
Octorok Ring
In both games, the player can acquire a magical Ring that transforms Link into an Octorok. He cannot use any attacks in this form, but he is ignored by other Octoroks, and also cannot be eaten by Like Likes.
Super Smash Bros. Melee
Octoroks appear as random enemies, usually found in Boxes and Barrels, in their sea-dwelling form. They fire Rocks at the player, but the Rocks can be deflected back at them. Also found in Adventure Mode, in the Legend of Zelda Adventure Stage. There is also an Octorok trophy available by random lottery.
The Wind Waker
Octoroks return as sea-dwelling creatures in The Wind Waker. Some Octoroks (blue) lurk around in shallow waters on islands and fire at people, hiding whenever someone comes near, while others (red) dwell in the ocean, firing Bombs from their mouth at random travelers. A rare type of Octorok known as the Big Octo (which look different from the ones in Ocarina of Time and Majora's Mask, insofar as they resemble squid) appears in certain areas, where Seagulls are circling. They await passing boats and create a whirlpool to suck up the boat and Link, launching them far away. The number of eyes they have varies from four, to eight, and even twelve, with more eyes representing stronger Octoroks (since ALL the eyes must be destroyed to defeat the monster). Once slain, the Big Octo leaves an underwater treasure chest which, when fished up, will reveal either a piece of heart or an orange Rupee (there is one exception: One Big Octo has eaten a Great Fairy, and killing it will free the Fairy, who will double your magic meter). The figurine of the Octorok gives it the "perfect attendance award" for being in all of The Legend of Zelda games.
The Octorok sprite from The Legend of Zelda appears on the Figurine Fanatic (Manny)'s pack.
Four Swords Adventures
Their appearance most resembles that of The Minish Cap, and they fight in almost the exact same way, except they can shoot in four directions. There are three varieties: Red, Blue, and Pink, but they are all more or less of equal power. Red and Blue tend to attack individually, with Blue taking multiple hits (each hit causing a slight expansion in size) before they are destroyed. Blues must be repeatedly attacked at a constant rate or they will shrink in size, thus the process of destroying them will have begin again. Pinks tend to attack in swarms and have the ability to rapidly spit rocks in near continuous streams.
The Minish Cap
They once again return as land-dwelling red and blue Octoroks, with blue being stronger than red. They fire rocks at Link, and through Kinstone fusing, rare Golden Octoroks sometimes appear. These Octoroks are much faster and stronger than regular Octoroks. They also fire rocks, but when they do, they fire three rocks in rapid succession, rather than just one. However they leave behind great wealth if defeated.
Big Octorok
Big Octorok (the fourth major boss of the game) is an Octorok who was frozen solid inside the Temple of Droplets. Like with the Giant ChuChus the name is a bit of a misnomer. The Big Octorok is actually a standard sized Octorok, but Link is minish size during the fight. When the player let sun shine into the temple to thaw out the frozen Water Element, the Big Octorok also thawed, and ate the Element (its figurine states that it was frozen for so long it was starving). Along with the normal rock-spitting ability of Octoroks (which is extra powerful due to Link's size), the Big Octorok can transform into a frozen form, and can put out the light by spitting dark clouds of ink.
Phantom Hourglass
Octoroks return as relatively unimpressive enemies in this game. They are red with a blue ring around their mouths. The rocks they spit are no longer able to be deflected, however. They take two hits to defeat in this game.
Trivia
*In Paper Mario: The Thousand-Year Door, Lord Crump uses a battleship with a huge cannon distinctively shaped like an Octorok.
*In Mario and Luigi: Superstar Saga, one of the non-optional minigames featured Chuckoroks.
*The Pokémon closely resemebles the Octorok, complete with the cannon snout.
*The only canon Zelda game where the Octorok has not made an appearance in is Twilight Princess. The reason is unknown. However, the Toadpoli enemy which made appearances in Goron Mines and the Lakebed Temple share similar characteristics with the Ocarina of Time Octorok.
*In Super Mario Galaxy, there is an enemy that physically resembles Octoroks, as well as in its ability to spit out rocks.
es:Octorok