Imaginary Coque were a little known but influential Anglo-French Progressive Rock band of the mid 1970's.
History
Formed in 1972 by the former members of chamber-folk combo Chicken Dancers, Imaginary Coque produced only one critically acclaimed self released album, The Journey of Johann Pittham. (1974) The band split soon after its release due to financial presures caused by its poor commercial performance in relation to the excessive amount of money the band had spent in its realisation.
Imaginary Coque consisted of Jimmy Jainsworth (drums, vocals), Polly Underwood (bass guitar, vocals), Willy Marshall (guitar, vocals) and Jacques Rounding (keyboards), who was eventually replaced by Adrienne Nixon (keyboards,vocals). Underwood, Jainsworth and Marshall had previously played in the Chicken Dancers, occasionally supplemented by Rounding.
The first line-up came quickly to the attention of producer Brendan Redwood, who recorded the group's first demo sessions and eventually their album, and was largely responsible for the sacking of Rounding, with whom Redwood could not develop a productive working relationship. Redwood also introduced the band to Roundings replacement, (and Redwoods then wife), Nixon.
The Journey of Johann Pittham (1974)
The bands one true defining artistic moment, this 1974 album also proved their downfall. Taking one year to record and falling prey to many of the orchestral excesses and pretensions of the era, The Journey... takes the form of two extended pieces covering the two sides of the album. Side one It's Late is generally considered the more successful of the two, with its layers of orchestral instruments, use of full choirs and it's ambitious symphonic structure. Side two, Home Again, Late Again is considered less successful, as after the first five minutes of full blown orchestral arrangement (as on side one), the instruments gradually vanish until only Nixon remains on keybaords at the albums close. Although this may be seen as an artistic statement, the truth is somewhat more prosaic; the other members all quit the band one by one during recording, allegedly due to the producers erratic behaviour in the studio, leaving only Redwood, who by then owned the band name, and his wife to finish the piece. None of the other members of the band pursued careers in music after this date, presumably too deeply in debt and jaded by the experience to continue.
The album was almost immediately deleted after release and remains much sought after by collectors to this day. No CD release has taken place to date.
History
Formed in 1972 by the former members of chamber-folk combo Chicken Dancers, Imaginary Coque produced only one critically acclaimed self released album, The Journey of Johann Pittham. (1974) The band split soon after its release due to financial presures caused by its poor commercial performance in relation to the excessive amount of money the band had spent in its realisation.
Imaginary Coque consisted of Jimmy Jainsworth (drums, vocals), Polly Underwood (bass guitar, vocals), Willy Marshall (guitar, vocals) and Jacques Rounding (keyboards), who was eventually replaced by Adrienne Nixon (keyboards,vocals). Underwood, Jainsworth and Marshall had previously played in the Chicken Dancers, occasionally supplemented by Rounding.
The first line-up came quickly to the attention of producer Brendan Redwood, who recorded the group's first demo sessions and eventually their album, and was largely responsible for the sacking of Rounding, with whom Redwood could not develop a productive working relationship. Redwood also introduced the band to Roundings replacement, (and Redwoods then wife), Nixon.
The Journey of Johann Pittham (1974)
The bands one true defining artistic moment, this 1974 album also proved their downfall. Taking one year to record and falling prey to many of the orchestral excesses and pretensions of the era, The Journey... takes the form of two extended pieces covering the two sides of the album. Side one It's Late is generally considered the more successful of the two, with its layers of orchestral instruments, use of full choirs and it's ambitious symphonic structure. Side two, Home Again, Late Again is considered less successful, as after the first five minutes of full blown orchestral arrangement (as on side one), the instruments gradually vanish until only Nixon remains on keybaords at the albums close. Although this may be seen as an artistic statement, the truth is somewhat more prosaic; the other members all quit the band one by one during recording, allegedly due to the producers erratic behaviour in the studio, leaving only Redwood, who by then owned the band name, and his wife to finish the piece. None of the other members of the band pursued careers in music after this date, presumably too deeply in debt and jaded by the experience to continue.
The album was almost immediately deleted after release and remains much sought after by collectors to this day. No CD release has taken place to date.
John J. (Tex) Flannery was the famous football coach for the La Salle College High School football team. Tex Flannery graduated from La Salle High School in 1940. After graduating from La Salle College, he coached football at John Bartram High School from 1944 to 1947. In the fall of 1953 he became Assistant Football Coach at La Salle High School, and in the fall of 1956 he became Head Coach, a position he held until 1984. During that time his teams won three Catholic League Championships (1957, 1958 and 1960) and two City Championships (1957 and 1960). Tex was made famous by the odd fact that he looks like 2004 presidential hopeful Howard Dean (Beeeeeeeah). Tex Flannery is known as the best looking football coach at La Salle in the schools history. I would attribute this to the fact that he looks like Howard Dean (Beeeeeeeah)
1. Early Life
2. Statistics
3. Importance
Early Life: Tex Flannery was born in Philadelphia in 1932. He attended Carl Sandburg elementary school and then attended La Salle College High School. Tex was the son of Stuart and Melinda Flannery of 622 West Ninth Street. Tex was ambitious and wanted to change the world of sports. While at La Salle Tex was the star quarterback of the Explorers.
Statistics: Tex Flannery during his time as a quarterback had a 67% completion rate of his passes. This is still a league record in the Catholic League. Tex Flannery led La Salle to five total championships. Over Tex's 28 years of coaching at La Salle he acquired 564 wins to 112 losses. Overall Tex had a 83% win rate.
Importance: Tex Flannery is one of the best high school football coaches in the history of Pennsylvania High School football. Flannery was inducted into the La Salle College High School hall of fame in 1975. La Salle College High School did John J. Flannery a huge honor by naming their new football field "Flannery Field." This new sports complex was completed 2 years after the death of Flannery.
References:
1. La Salle College Highschool Alumni Hall of Fame
2. La Salle College Highschool Alumni Hall of Fame
1. Early Life
2. Statistics
3. Importance
Early Life: Tex Flannery was born in Philadelphia in 1932. He attended Carl Sandburg elementary school and then attended La Salle College High School. Tex was the son of Stuart and Melinda Flannery of 622 West Ninth Street. Tex was ambitious and wanted to change the world of sports. While at La Salle Tex was the star quarterback of the Explorers.
Statistics: Tex Flannery during his time as a quarterback had a 67% completion rate of his passes. This is still a league record in the Catholic League. Tex Flannery led La Salle to five total championships. Over Tex's 28 years of coaching at La Salle he acquired 564 wins to 112 losses. Overall Tex had a 83% win rate.
Importance: Tex Flannery is one of the best high school football coaches in the history of Pennsylvania High School football. Flannery was inducted into the La Salle College High School hall of fame in 1975. La Salle College High School did John J. Flannery a huge honor by naming their new football field "Flannery Field." This new sports complex was completed 2 years after the death of Flannery.
References:
1. La Salle College Highschool Alumni Hall of Fame
2. La Salle College Highschool Alumni Hall of Fame
The Death Egg is a fictional space station in the Sonic the Hedgehog series of video games. The Death Egg was created by the evil Dr. Eggman in his plot for world domination, and has appeared in a multitude of Sonic games and other media. It is a tribute to the Death Star, a space station in the Star Wars film series.
The Death Egg is a gigantic, gray, metallic sphere with the unmistakable face of Dr. Eggman on the front, consisting of eyes, nose, and a huge moustache.
Game appearances
Sonic the Hedgehog 2
The Death Egg made its first appearance in the Mega Drive game Sonic the Hedgehog 2, where it was the final level of the game. This "Death Egg Zone" contained only the final two bosses, Silver Sonic and a giant Eggman-shaped battle robot. After Sonic the Hedgehog defeated Dr. Eggman, the Death Egg started to explode and fell towards Earth.
Sonic the Hedgehog 3
In the sequel, Sonic the Hedgehog 3, it was revealed that the Death Egg had crash-landed on Angel Island (also known as Floating Island), pressing the island into the ocean. Eggman repaired the space station in the "Launch Base Zone" and was in the process of launching it when Sonic arrived again. After quickly dealing with Knuckles, Sonic boarded the outside of the space station and defeated Eggman, causing the space station to fall once again.
Sonic & Knuckles
In Sonic & Knuckles (or Sonic 3 & Knuckles if combined with Sonic the Hedgehog 3), the Death Egg lands in the volcano of Angel Island, where "Lava Reef Zone" and "Hidden Palace Zone" are situated. During those stages, the Death Egg's face can be seen looking down from the volcanic crater. It is assumed that it is still half-functional, as the end of the stage shows the Death Egg going online and initiating the boss fight of that Zone. It is also during this time that the Death Egg reveals itself to have energy cannons in its eyes (which is how the sleeping volcano is reactivated).
Near the end of the game in Hidden Palace, Eggman steals the Master Emerald from Knuckles the Echidna and uses it to launch the Death Egg again using the power of the emerald. With Knuckles' help, Sonic and Tails chase and board the station, entering another "Death Egg Zone". This time it is a two-Act Zone playable by Sonic and/or Tails containing an Act 1 boss and two Act 2 bosses. After defeating Eggman on the station, the Death Egg is finally and completely destroyed. (During Doomsday Zone, although Eggman has the Emerald, the Death Egg has already been destroyed.) A scene at the end of Sonic's story shows an emerging from the wreckage of the Death Egg.
Sonic Drift 2
In Sonic Drift 2 for the Game Gear, the Death Egg is the goal of the "Milky Way" track, the second-to-last track of the Blue Chaos Grand Prix. Upon clearing it, the next track is the "Death Egg" track, the hardest track in the game which is set on the outside of the space station.
Sonic the Fighters
In Sonic the Fighters (Sonic Championship in North America) a new Death Egg was built, namely the Death Egg II, which Eggman uses to invade the planet with robots. It has a similar design to the original, but it has many small, multicolored Death Eggs sticking out of the sides via large pipes. After the player defeats its guardian, Metal Sonic, a self-destruction timer starts. After that, the player fights Eggman on a time limit. Defeating Eggman before the time limit will make the Death Egg II explode and save the world from its threat. However, if Eggman wins, the game ends there, regardless of any continues.
While the Death Egg was a tribute to the Death Star, the unfinished Death Egg II is a tribute to the equally unfinished Death Star II. Also, the Death Egg II sounds exactly like the Death Star while exploding (you can even hear the proton torpedoes being fired out of Luke Skywalker's ship).
Sonic Battle
In Sonic Battle, Eggman revealed the Death Egg as a new base. Its appearance is largely unknown, as it is only seen from either very far away or from the inside, so it is difficult to say whether it is a rebuilt Death Egg or another new model. The Death Egg was armed with the "Final Egg Blaster", a weapon that could destroy planets and stars similar to the Eclipse Cannon. Eggman threatens the planet with it, but is stopped by the heroic robot Emerl. When Emerl defeats Eggman and starts to leave, Eggman uses the Final Egg Blaster to destroy some far away stars, which overrides Emerl's programming and makes him destructive. Emerl moves Eggman out of the way and prepares to destroy Earth with the Final Egg Blaster, but is stopped by Sonic. At the last moment, Emerl snaps out of it, but due to Gerald Robotnik's safeguard in his system, he apparently self-destructs. While it was ultimately not destroyed, the Death Egg has not been seen since.
Other appearances
Death Egg-shaped space stations have also appeared as the end-levels of numerous Sonic games, such as the Egg Utopia from Sonic Advance 2 and the Dead Line from Sonic Rush. They were both destroyed.
The Space Colony ARK that appeared in Sonic Adventure 2 and Shadow the Hedgehog is also very similar to the Death Egg.
The Death Egg was going to be a level in the unreleased game Sonic X-treme.
In other media
Sonic the Comic
In the British Sonic the Comic comic book, the Death Egg first appears in issue #6, where it is unmanned and set on collision-course with Emerald Hill Zone after the events of Sonic the Hedgehog 2. Sonic and Tails fly into outer space, board the space station and change its course to make it crash into the ocean.
Robotnik later constructs the Death Egg II, but a mechanical failure causes the space station to fall out of orbit and crash land on Angel Island (the comic uses the name 'Floating Island'). He builts a Launch Base Zone to facilitate the repair of the Death Egg on Angel Island. It is first seen in a story named "Day of the Death Egg" (issue #45), in a simulation where Robotnik destroys Emerald Hill Zone. In issue #47, Sonic travels to Angel Island and teams up with Knuckles in order to destroy the Death Egg, as an adaption of Sonic 3 & Knuckles. They discover that the Death Egg is situated on top of Lava Reef Zone's volcano. Despite their efforts, Robotnik succeeds in using the Master Emerald to power his Death Egg and is poised to unleash its blasts upon Emerald Hill Zone. However, Sonic infiltrates the space station, while Knuckles follows it with Angel Island itself and starts firing at it with ancient energy beam technology. Sonic retrieves the stolen Master Emerald and escapes, and the Death Egg II is destroyed by Angel Island.
In Sonic the Comic Online, it is revealed that the wreckage of the Death Egg II is situated in Emerald Coast Zone. Sonic, Tails, Amy and Porker return to the space station and discover that it has been doing years of scientific research. Despite Porker and Amy's protests, Sonic refuses to take the risk of using Robotnik's research to help Mobius and activates the Death Egg's self-destruct sequence. The Death Egg II is consumed in an explosion, obliterating the space station for good.
The Death Egg II was armed with "disintegrators", powerful energy cannons located in its eyes. Both models were notably smaller than their videogame counterparts.
Sonic the Hedgehog (Archie comic)
In the Archie-published Sonic the Hedgehog comic book, the Death Egg's purpose is to roboticize every living being on Mobius simultaneously. Sonic and Tails encounter the ship during the "Sonic Quest" miniseries, pursuing it Robotnik to Angel Island. While Robotnik attempts to use the weight of the ship to force Angel Island to plummet into the sea (effectively "drowning" it), Sonic and Tails sneak onboard and subsequently destroy it. While this version of the Death Egg was massive, it had a noticeable egg-shape, unlike its spherical appearance in previous versions. When confronted, Robotnik unleashes Mecha Sonic (Now named Silver Sonic and much larger than its video game counterpart) on the heroes, just as he did in Sonic the Hedgehog 2.
The Death Egg is a gigantic, gray, metallic sphere with the unmistakable face of Dr. Eggman on the front, consisting of eyes, nose, and a huge moustache.
Game appearances
Sonic the Hedgehog 2
The Death Egg made its first appearance in the Mega Drive game Sonic the Hedgehog 2, where it was the final level of the game. This "Death Egg Zone" contained only the final two bosses, Silver Sonic and a giant Eggman-shaped battle robot. After Sonic the Hedgehog defeated Dr. Eggman, the Death Egg started to explode and fell towards Earth.
Sonic the Hedgehog 3
In the sequel, Sonic the Hedgehog 3, it was revealed that the Death Egg had crash-landed on Angel Island (also known as Floating Island), pressing the island into the ocean. Eggman repaired the space station in the "Launch Base Zone" and was in the process of launching it when Sonic arrived again. After quickly dealing with Knuckles, Sonic boarded the outside of the space station and defeated Eggman, causing the space station to fall once again.
Sonic & Knuckles
In Sonic & Knuckles (or Sonic 3 & Knuckles if combined with Sonic the Hedgehog 3), the Death Egg lands in the volcano of Angel Island, where "Lava Reef Zone" and "Hidden Palace Zone" are situated. During those stages, the Death Egg's face can be seen looking down from the volcanic crater. It is assumed that it is still half-functional, as the end of the stage shows the Death Egg going online and initiating the boss fight of that Zone. It is also during this time that the Death Egg reveals itself to have energy cannons in its eyes (which is how the sleeping volcano is reactivated).
Near the end of the game in Hidden Palace, Eggman steals the Master Emerald from Knuckles the Echidna and uses it to launch the Death Egg again using the power of the emerald. With Knuckles' help, Sonic and Tails chase and board the station, entering another "Death Egg Zone". This time it is a two-Act Zone playable by Sonic and/or Tails containing an Act 1 boss and two Act 2 bosses. After defeating Eggman on the station, the Death Egg is finally and completely destroyed. (During Doomsday Zone, although Eggman has the Emerald, the Death Egg has already been destroyed.) A scene at the end of Sonic's story shows an emerging from the wreckage of the Death Egg.
Sonic Drift 2
In Sonic Drift 2 for the Game Gear, the Death Egg is the goal of the "Milky Way" track, the second-to-last track of the Blue Chaos Grand Prix. Upon clearing it, the next track is the "Death Egg" track, the hardest track in the game which is set on the outside of the space station.
Sonic the Fighters
In Sonic the Fighters (Sonic Championship in North America) a new Death Egg was built, namely the Death Egg II, which Eggman uses to invade the planet with robots. It has a similar design to the original, but it has many small, multicolored Death Eggs sticking out of the sides via large pipes. After the player defeats its guardian, Metal Sonic, a self-destruction timer starts. After that, the player fights Eggman on a time limit. Defeating Eggman before the time limit will make the Death Egg II explode and save the world from its threat. However, if Eggman wins, the game ends there, regardless of any continues.
While the Death Egg was a tribute to the Death Star, the unfinished Death Egg II is a tribute to the equally unfinished Death Star II. Also, the Death Egg II sounds exactly like the Death Star while exploding (you can even hear the proton torpedoes being fired out of Luke Skywalker's ship).
Sonic Battle
In Sonic Battle, Eggman revealed the Death Egg as a new base. Its appearance is largely unknown, as it is only seen from either very far away or from the inside, so it is difficult to say whether it is a rebuilt Death Egg or another new model. The Death Egg was armed with the "Final Egg Blaster", a weapon that could destroy planets and stars similar to the Eclipse Cannon. Eggman threatens the planet with it, but is stopped by the heroic robot Emerl. When Emerl defeats Eggman and starts to leave, Eggman uses the Final Egg Blaster to destroy some far away stars, which overrides Emerl's programming and makes him destructive. Emerl moves Eggman out of the way and prepares to destroy Earth with the Final Egg Blaster, but is stopped by Sonic. At the last moment, Emerl snaps out of it, but due to Gerald Robotnik's safeguard in his system, he apparently self-destructs. While it was ultimately not destroyed, the Death Egg has not been seen since.
Other appearances
Death Egg-shaped space stations have also appeared as the end-levels of numerous Sonic games, such as the Egg Utopia from Sonic Advance 2 and the Dead Line from Sonic Rush. They were both destroyed.
The Space Colony ARK that appeared in Sonic Adventure 2 and Shadow the Hedgehog is also very similar to the Death Egg.
The Death Egg was going to be a level in the unreleased game Sonic X-treme.
In other media
Sonic the Comic
In the British Sonic the Comic comic book, the Death Egg first appears in issue #6, where it is unmanned and set on collision-course with Emerald Hill Zone after the events of Sonic the Hedgehog 2. Sonic and Tails fly into outer space, board the space station and change its course to make it crash into the ocean.
Robotnik later constructs the Death Egg II, but a mechanical failure causes the space station to fall out of orbit and crash land on Angel Island (the comic uses the name 'Floating Island'). He builts a Launch Base Zone to facilitate the repair of the Death Egg on Angel Island. It is first seen in a story named "Day of the Death Egg" (issue #45), in a simulation where Robotnik destroys Emerald Hill Zone. In issue #47, Sonic travels to Angel Island and teams up with Knuckles in order to destroy the Death Egg, as an adaption of Sonic 3 & Knuckles. They discover that the Death Egg is situated on top of Lava Reef Zone's volcano. Despite their efforts, Robotnik succeeds in using the Master Emerald to power his Death Egg and is poised to unleash its blasts upon Emerald Hill Zone. However, Sonic infiltrates the space station, while Knuckles follows it with Angel Island itself and starts firing at it with ancient energy beam technology. Sonic retrieves the stolen Master Emerald and escapes, and the Death Egg II is destroyed by Angel Island.
In Sonic the Comic Online, it is revealed that the wreckage of the Death Egg II is situated in Emerald Coast Zone. Sonic, Tails, Amy and Porker return to the space station and discover that it has been doing years of scientific research. Despite Porker and Amy's protests, Sonic refuses to take the risk of using Robotnik's research to help Mobius and activates the Death Egg's self-destruct sequence. The Death Egg II is consumed in an explosion, obliterating the space station for good.
The Death Egg II was armed with "disintegrators", powerful energy cannons located in its eyes. Both models were notably smaller than their videogame counterparts.
Sonic the Hedgehog (Archie comic)
In the Archie-published Sonic the Hedgehog comic book, the Death Egg's purpose is to roboticize every living being on Mobius simultaneously. Sonic and Tails encounter the ship during the "Sonic Quest" miniseries, pursuing it Robotnik to Angel Island. While Robotnik attempts to use the weight of the ship to force Angel Island to plummet into the sea (effectively "drowning" it), Sonic and Tails sneak onboard and subsequently destroy it. While this version of the Death Egg was massive, it had a noticeable egg-shape, unlike its spherical appearance in previous versions. When confronted, Robotnik unleashes Mecha Sonic (Now named Silver Sonic and much larger than its video game counterpart) on the heroes, just as he did in Sonic the Hedgehog 2.
Progressive Power Yoga is a form of yoga created by Mark Blanchard.
An upbeat yoga exercise consisting of high energy flowing poses and asanas, participants may burn up to 700 calories per session (90 minutes). Progressive Power Yoga may also increase energy, sculpt muscles, increase mental clarity, increase metabolism, and enhance the immune system.
One of identifying characteristics of Progressive Power Yoga is its purist approach. Classes are not categorized by levels, nor are the sessions accompanied by music or props. Instead students simply only practice to the music of the human breath.
Progressive Power Yoga is practiced in 70 countries worldwide.
An upbeat yoga exercise consisting of high energy flowing poses and asanas, participants may burn up to 700 calories per session (90 minutes). Progressive Power Yoga may also increase energy, sculpt muscles, increase mental clarity, increase metabolism, and enhance the immune system.
One of identifying characteristics of Progressive Power Yoga is its purist approach. Classes are not categorized by levels, nor are the sessions accompanied by music or props. Instead students simply only practice to the music of the human breath.
Progressive Power Yoga is practiced in 70 countries worldwide.