The CGW list of the best games of all time was published by Computer Gaming World as part of their 15th anniversary edition in 1996. Comprised of 150 video games, it is often referred to and at the time of its publication was considered one of the most comprehensive list of its type.
The list
# ' by Sid Meier, 1991
# Ultima IV by Richard Garriott and Origin Systems, 1985
# M.U.L.E. by Dan Bunten and Ozark Softscape, 1983
# Red Baron by Damon Slye and Dynamix, 1990
# Doom by John Carmack and id Software, 1993
# SimCity by Will Wright and Maxis, 1989
# Wing Commander by Chris Roberts and Origin Systems, 1990
# Empire by Walter Bright and Mark Baldwin, 1977
# Wasteland by Interplay Entertainment Productions, 1988
# Falcon 3.0 by Spectrum HoloByte, 1991
# Front Page Sports Football by Sierra, 1994
# Lemmings by DMA Design, 1991
# Zork I by Marc Blank et al, 1980
# Tetris by Alexey Pajitnov, 1985
# Panzer General by Strategic Simulations, Inc., 1994
# Wizardry by Sir-Tech, 1981
# Gabriel Knight 2: The Beast Within by Sierra Entertainment, 1995
# ' by Microprose Software, Inc., 1987
# Secret of Monkey Island by LucasArts, 1990
# Archon by Electronic Arts, 1983
# Their Finest Hour: The Battle of Britain by LucasArts, 1990
# X-COM by Microprose Software, Inc., 1994
# Might & Magic by New World Computing, Inc., 1986
# Raid on Bungeling Bay by Brøderbund Software, 1984
# Earl Weaver Baseball by Electronic Arts, 1987
# Links 386 by Access Software, 1992
# MechWarrior 2: 31st Century Combat by Activision, Inc., 1995
# Warcraft II: Tides of Darkness by Blizzard Entertainment, 1995
# Star Control II by Accolade, 1992
# Populous by Bullfrog Productions, 1989
# NASCAR Racing by Papyrus Design Group, Inc., 1994
# M1 Tank Platoon by Microprose Software, Inc., 1989
# Master of Orion by Simtex and Microprose Software, Inc., 1993
# Day of the Tentacle by LucasArts, 1993
# Chuck Yeager's Air Combat by Electronic Arts, 1991
# Quake by id Software, 1996
# Duke Nukem 3D by Apogee Software, 1996
# Crusader: No Remorse by Origin Systems, 1995
# Red Storm Rising by Microprose Software, Inc., 1988
# Harpoon by 360 Pacific, 1989
# ' by Microprose Software, Inc., 1990
# ' by Infocom, 1984
# Betrayal at Krondor by Dynamix, 1993
# Ultima VI by Origin Systems, 1990
# Rocket Ranger by Cinemaware, 1988
# Chessmaster by Software Toolworks, 1986
# Aces of the Pacific by Dynamix, 1992
# Command & Conquer by Westwood, 1995
# Dungeon Master by FTL, 1987
# Pinball Construction Set by Electronic Arts, 1983
# Reach for the Stars by Strategic Studies Group, 1988
# F-19 Stealth Fighter by Microprose Software, Inc., 1988
# Steel Panthers by Strategic Simulations, Inc., 1995
# Wing Commander III by Origin Systems, 1994
# Starflight by Electronic Arts, 1986
# Star Wars: TIE Fighter by LucasArts, 1994
# NBA Live by EA Sports, 1994
# Suspended by Infocom, 1983
# Gettysburg by Strategic Simulations, Inc., 1986
# EF2000 by Digital Integration, 1995
# The Seven Cities of Gold by Electronic Arts, 1984
# The Incredible Machine by Sierra Entertainment, 1993
# The Faery Tale Adventure by Micro Illusions, 1986
# Marathon by Bungie Software, 1994
# Wings by Cinemaware, 1990
# World Circuit by Microprose Software, Inc., 1992
# Syndicate by Bullfrog Productions, 1993
# Ultima Underworld: The Stygian Abyss by Origin Systems, 1992
# Leisure Suit Larry in the Land of the Lounge Lizards by Sierra Entertainment, 1987
# Dune II by Westwood, 1992
# Aces of the Deep by Dynamix, 1994
# Solitaire's Journey by QQP, 1992
# Quest for Glory I: So You Want To Be A Hero by Sierra Entertainment, 1989
# Monkey Island 2: LeChuck's Revenge by LucasArts, 1991
# You Don't Know Jack by Berkeley Systems, 1995
# Shadow of the Beast by Psygnosis, 1989
# ' by Strategic Studies Group, 1993
# Balance of Power by Mindscape, 1983
# Flight Simulator II by SubLogic, 1984
# Lode Runner by Brøderbund Software, 1983
# Loom by LucasArts, 1992
# ' by Epyx, 1987
# Rise of the Dragon by Dynamix, 1990
# Prince of Persia by Brøderbund Software, 1990
# RobotWar by Muse Software, 1981
# Silent Service by Microprose Software, Inc., 1985
# F/A-18 Interceptor by Electronic Arts, 1987
# Alone in the Dark by I-Motion, 1992
# Bard's Tale by Electronic Arts, 1985
# Carriers at War by Strategic Studies Group, 1992
# Battles of Napoleon by Strategic Simulations, Inc., 1985
# Defender of the Crown by Cinemaware, 1986
# Indiana Jones and the Fate of Atlantis by LucasArts, 1993
# King's Quest V by Sierra Entertainment, 1990
# Sam & Max Hit the Road by LucasArts, 1993
# Star Trek: Judgement Rites by Interplay Entertainment, 1994
# Wolfenstein 3-D by Apogee, 1992
# System Shock by Origin Systems, 1994
# Under a Killing Moon by Access Software, 1993
# AH-64D Longbow by Jane's, 1996
# Kampfgruppe by Strategic Simulations, Inc., 1985
# Gunship by Microprose Software, Inc., 1989
# Eric the Unready by Interplay Entertainment, 1992
# Deadline by Infocom, 1982
# Wizardry VII: Crusaders of the Dark Savant by Sir-Tech, 1987
# Battle Chess by Interplay Entertainment, 1988
# Perfect General by QQP, 1989
# Neuromancer by Interplay Entertainment, 1988
# Pacific War by Strategic Simulations, Inc., 1992
# Operation Crusader by Avalon Hill and Atomic Games, 1994
# Wayne Gretzky Hockey by Bethesda Softworks, 1989
# TV Sports: Football by Cinemaware, 1987
# Monopoly by Virgin and Hasbro, 1995
# Jagged Alliance by Sir-Tech, 1995
# Battleground 3: Waterloo by Talonsoft, 1996
# Castle Wolfenstein by Muse Software, 1981
# Beach Head by Access Software, 1983
# Fighter Duel Pro 2 by Jaeger Software, 1993
# Pinball Dreams by 21st Century Entertainment, 1990
# Trinity by Infocom, 1986
# Virtua Fighter by Sega, 1996
# Indianapolis 500: The Simulation by Electronic Arts, 1989
# Descent II by Interplay Entertainment, 1996
# Deathtrack by Activision, Inc., 1989
# Warcraft: Orcs & Humans by Blizzard Entertainment, 1994
# Gary Grigsby's War in Russia by Strategic Simulations, Inc., 1984
# Star Control by Accolade, 1992
# Tony LaRussa 3 by Stormfront, 1995
# MiG Alley Ace by Microprose Software, Inc., 1984
# Ogre by Origin Systems, 1986
# President Elect by Strategic Simulations, Inc., 1981
# Lexi-Cross by Interplay Entertainment, 1991
# Heroes of Might & Magic I by New World Computing, 1995
# I Have No Mouth, and I Must Scream by Cyberdreams, 1995
# NukeWar by Avalon Hill, 1983
# Dark Castle by Silicon Beach, 1986
# Magic Carpet by Bullfrog Productions and Electronic Arts, 1994
# Arcticfox by Electronic Arts, 1986
# Mean Streets by Access Software, 1989
# Crystal Caliburn by Starplay, 1993
# Master of Magic by Microprose Software, Inc., 1994
# Blue Max by Synapse, 1983
# Typhoon of Steel by Strategic Simulations, Inc., 1987
# Ultima III by Origin Systems, 1983
# Kasparov's Gambit by Electronic Arts, 1993
# Shangai by Activision, Inc., 1986
# Sword of Fargoal by Epyx, 1992
# Tigers on the Prowl by HPS Simulations, 1994
# Courtside College Basketball by Haffner, 1984
# Star Fleet I: The War Begins by Interstel, 1985
The list
# ' by Sid Meier, 1991
# Ultima IV by Richard Garriott and Origin Systems, 1985
# M.U.L.E. by Dan Bunten and Ozark Softscape, 1983
# Red Baron by Damon Slye and Dynamix, 1990
# Doom by John Carmack and id Software, 1993
# SimCity by Will Wright and Maxis, 1989
# Wing Commander by Chris Roberts and Origin Systems, 1990
# Empire by Walter Bright and Mark Baldwin, 1977
# Wasteland by Interplay Entertainment Productions, 1988
# Falcon 3.0 by Spectrum HoloByte, 1991
# Front Page Sports Football by Sierra, 1994
# Lemmings by DMA Design, 1991
# Zork I by Marc Blank et al, 1980
# Tetris by Alexey Pajitnov, 1985
# Panzer General by Strategic Simulations, Inc., 1994
# Wizardry by Sir-Tech, 1981
# Gabriel Knight 2: The Beast Within by Sierra Entertainment, 1995
# ' by Microprose Software, Inc., 1987
# Secret of Monkey Island by LucasArts, 1990
# Archon by Electronic Arts, 1983
# Their Finest Hour: The Battle of Britain by LucasArts, 1990
# X-COM by Microprose Software, Inc., 1994
# Might & Magic by New World Computing, Inc., 1986
# Raid on Bungeling Bay by Brøderbund Software, 1984
# Earl Weaver Baseball by Electronic Arts, 1987
# Links 386 by Access Software, 1992
# MechWarrior 2: 31st Century Combat by Activision, Inc., 1995
# Warcraft II: Tides of Darkness by Blizzard Entertainment, 1995
# Star Control II by Accolade, 1992
# Populous by Bullfrog Productions, 1989
# NASCAR Racing by Papyrus Design Group, Inc., 1994
# M1 Tank Platoon by Microprose Software, Inc., 1989
# Master of Orion by Simtex and Microprose Software, Inc., 1993
# Day of the Tentacle by LucasArts, 1993
# Chuck Yeager's Air Combat by Electronic Arts, 1991
# Quake by id Software, 1996
# Duke Nukem 3D by Apogee Software, 1996
# Crusader: No Remorse by Origin Systems, 1995
# Red Storm Rising by Microprose Software, Inc., 1988
# Harpoon by 360 Pacific, 1989
# ' by Microprose Software, Inc., 1990
# ' by Infocom, 1984
# Betrayal at Krondor by Dynamix, 1993
# Ultima VI by Origin Systems, 1990
# Rocket Ranger by Cinemaware, 1988
# Chessmaster by Software Toolworks, 1986
# Aces of the Pacific by Dynamix, 1992
# Command & Conquer by Westwood, 1995
# Dungeon Master by FTL, 1987
# Pinball Construction Set by Electronic Arts, 1983
# Reach for the Stars by Strategic Studies Group, 1988
# F-19 Stealth Fighter by Microprose Software, Inc., 1988
# Steel Panthers by Strategic Simulations, Inc., 1995
# Wing Commander III by Origin Systems, 1994
# Starflight by Electronic Arts, 1986
# Star Wars: TIE Fighter by LucasArts, 1994
# NBA Live by EA Sports, 1994
# Suspended by Infocom, 1983
# Gettysburg by Strategic Simulations, Inc., 1986
# EF2000 by Digital Integration, 1995
# The Seven Cities of Gold by Electronic Arts, 1984
# The Incredible Machine by Sierra Entertainment, 1993
# The Faery Tale Adventure by Micro Illusions, 1986
# Marathon by Bungie Software, 1994
# Wings by Cinemaware, 1990
# World Circuit by Microprose Software, Inc., 1992
# Syndicate by Bullfrog Productions, 1993
# Ultima Underworld: The Stygian Abyss by Origin Systems, 1992
# Leisure Suit Larry in the Land of the Lounge Lizards by Sierra Entertainment, 1987
# Dune II by Westwood, 1992
# Aces of the Deep by Dynamix, 1994
# Solitaire's Journey by QQP, 1992
# Quest for Glory I: So You Want To Be A Hero by Sierra Entertainment, 1989
# Monkey Island 2: LeChuck's Revenge by LucasArts, 1991
# You Don't Know Jack by Berkeley Systems, 1995
# Shadow of the Beast by Psygnosis, 1989
# ' by Strategic Studies Group, 1993
# Balance of Power by Mindscape, 1983
# Flight Simulator II by SubLogic, 1984
# Lode Runner by Brøderbund Software, 1983
# Loom by LucasArts, 1992
# ' by Epyx, 1987
# Rise of the Dragon by Dynamix, 1990
# Prince of Persia by Brøderbund Software, 1990
# RobotWar by Muse Software, 1981
# Silent Service by Microprose Software, Inc., 1985
# F/A-18 Interceptor by Electronic Arts, 1987
# Alone in the Dark by I-Motion, 1992
# Bard's Tale by Electronic Arts, 1985
# Carriers at War by Strategic Studies Group, 1992
# Battles of Napoleon by Strategic Simulations, Inc., 1985
# Defender of the Crown by Cinemaware, 1986
# Indiana Jones and the Fate of Atlantis by LucasArts, 1993
# King's Quest V by Sierra Entertainment, 1990
# Sam & Max Hit the Road by LucasArts, 1993
# Star Trek: Judgement Rites by Interplay Entertainment, 1994
# Wolfenstein 3-D by Apogee, 1992
# System Shock by Origin Systems, 1994
# Under a Killing Moon by Access Software, 1993
# AH-64D Longbow by Jane's, 1996
# Kampfgruppe by Strategic Simulations, Inc., 1985
# Gunship by Microprose Software, Inc., 1989
# Eric the Unready by Interplay Entertainment, 1992
# Deadline by Infocom, 1982
# Wizardry VII: Crusaders of the Dark Savant by Sir-Tech, 1987
# Battle Chess by Interplay Entertainment, 1988
# Perfect General by QQP, 1989
# Neuromancer by Interplay Entertainment, 1988
# Pacific War by Strategic Simulations, Inc., 1992
# Operation Crusader by Avalon Hill and Atomic Games, 1994
# Wayne Gretzky Hockey by Bethesda Softworks, 1989
# TV Sports: Football by Cinemaware, 1987
# Monopoly by Virgin and Hasbro, 1995
# Jagged Alliance by Sir-Tech, 1995
# Battleground 3: Waterloo by Talonsoft, 1996
# Castle Wolfenstein by Muse Software, 1981
# Beach Head by Access Software, 1983
# Fighter Duel Pro 2 by Jaeger Software, 1993
# Pinball Dreams by 21st Century Entertainment, 1990
# Trinity by Infocom, 1986
# Virtua Fighter by Sega, 1996
# Indianapolis 500: The Simulation by Electronic Arts, 1989
# Descent II by Interplay Entertainment, 1996
# Deathtrack by Activision, Inc., 1989
# Warcraft: Orcs & Humans by Blizzard Entertainment, 1994
# Gary Grigsby's War in Russia by Strategic Simulations, Inc., 1984
# Star Control by Accolade, 1992
# Tony LaRussa 3 by Stormfront, 1995
# MiG Alley Ace by Microprose Software, Inc., 1984
# Ogre by Origin Systems, 1986
# President Elect by Strategic Simulations, Inc., 1981
# Lexi-Cross by Interplay Entertainment, 1991
# Heroes of Might & Magic I by New World Computing, 1995
# I Have No Mouth, and I Must Scream by Cyberdreams, 1995
# NukeWar by Avalon Hill, 1983
# Dark Castle by Silicon Beach, 1986
# Magic Carpet by Bullfrog Productions and Electronic Arts, 1994
# Arcticfox by Electronic Arts, 1986
# Mean Streets by Access Software, 1989
# Crystal Caliburn by Starplay, 1993
# Master of Magic by Microprose Software, Inc., 1994
# Blue Max by Synapse, 1983
# Typhoon of Steel by Strategic Simulations, Inc., 1987
# Ultima III by Origin Systems, 1983
# Kasparov's Gambit by Electronic Arts, 1993
# Shangai by Activision, Inc., 1986
# Sword of Fargoal by Epyx, 1992
# Tigers on the Prowl by HPS Simulations, 1994
# Courtside College Basketball by Haffner, 1984
# Star Fleet I: The War Begins by Interstel, 1985
District 1 is a fictional name given to the Docklands area featured in the 2007 film 28 Weeks Later. It is the designation given to the only fully-functional area of Greater London, following the viral outbreak of the Rage Virus that had occurred seven months earlier in the 2002 film 28 Days Later.
Purpose
In the storyline between the two movies, District 1 was created on order from NATO in response to the deaths of the last of the Infected due to starvation. It was meant to serve as the first step to reclaiming Britain, and had District 1 endured, more Districts would have been built.
Location
District 1 was located in London near the Docklands area on the Isle of Dogs. This strategic location served as solitude to the survivors while awaiting surrounding areas to undergo decontamination for habitation.
Specifications
District 1 took 5 weeks to create, and at its height held a population of approximately 15,000 British refugees from refugee camps on Continental Europe, and was defended by 7,000 soldiers from the United States Army.
District 1 itself features twenty-four hour water and power, a direct transit system to London City Airport, a supermarket and a pub.
The population itself lived in the financial sector skyscrapers, now converted into apartment blocks, to serve as a strategically-defendable position in the event of another outbreak, and the District is controlled from the U.S.-built Command Center.
The streets and boulevards are patrolled by soldiers, and an extensive sniper network constantly oversees the population from rooftops, and combined watch over the Security Zone, the protective border that encompasses the entire settlement, keeping civilians from leaving and any possible surviving Infected out. Outside District 1 is nothing but wasteland.
Leadership
* Head of District 1: Brigadier General Stone.
* Chief Medical Officer: Major Scarlett Ross
* Head of Sniper Battalion: Sergeant Doyle
* Head Technician: Don Harris
Code: Red
Due to fears of another Rage outbreak, an emergency response protocol was created in the event of an Rage-related emergency, named "Code: Red". Code: Red entailed;
* Stage One: Containment. Upon discovery of loose Infected inside District 1, the population would be rounded up and herded into specified "Safe Areas" (steel-reinforced cages) at the bottom of the apartment blocks in an effort to protect them from the . The command staff would be relocated to the emergency bunker beneath the command center and the armed garrison would then mobilize and surround known Infected areas and, upon eye-contact, terminate all Infected with extreme predjudice.
* Stage Two: Control. Should killing individual Infected fail due to problems with containment of civilians, all units are authorized to abandon selective targeting; both Infected and civilians would be terminated to prevent Rage from spreading.
*Stage Three: Extermination. In the event of mass infection, firebombs would be dropped by fighter jets upon the streets to kill the Infected hordes, with soldiers escaping to higher-ground to escape death.
* In the event of total/complete infection, the command staff would be evacuated by helicopter and chemical weapons used on the city to exterminate all human and Infected life, but any surviving military personnel would don MOPP gear and group together into extermination squads, use flame-throwers to burn the bodies and aid in possible reconstruction.
Destruction
When Alice Harris, a human infected with Rage but retaining her lucidity, was found by military personnel and taken to District 1, her exposure to Rage was discovered upon brutal quarantine procedures for entry and was promptly imprisoned in the medical center. However, she accidentally infected her husband, Don Harris, with Rage and he spread it into District 1, causing mass chaos. Stone, realising the infection couldn't be contained, ordered the execution of the Code Red protocol, and the civilian and Infected populations were promptly decimated by the firebombs and chemical weapons, and District 1 itself destroyed.
Purpose
In the storyline between the two movies, District 1 was created on order from NATO in response to the deaths of the last of the Infected due to starvation. It was meant to serve as the first step to reclaiming Britain, and had District 1 endured, more Districts would have been built.
Location
District 1 was located in London near the Docklands area on the Isle of Dogs. This strategic location served as solitude to the survivors while awaiting surrounding areas to undergo decontamination for habitation.
Specifications
District 1 took 5 weeks to create, and at its height held a population of approximately 15,000 British refugees from refugee camps on Continental Europe, and was defended by 7,000 soldiers from the United States Army.
District 1 itself features twenty-four hour water and power, a direct transit system to London City Airport, a supermarket and a pub.
The population itself lived in the financial sector skyscrapers, now converted into apartment blocks, to serve as a strategically-defendable position in the event of another outbreak, and the District is controlled from the U.S.-built Command Center.
The streets and boulevards are patrolled by soldiers, and an extensive sniper network constantly oversees the population from rooftops, and combined watch over the Security Zone, the protective border that encompasses the entire settlement, keeping civilians from leaving and any possible surviving Infected out. Outside District 1 is nothing but wasteland.
Leadership
* Head of District 1: Brigadier General Stone.
* Chief Medical Officer: Major Scarlett Ross
* Head of Sniper Battalion: Sergeant Doyle
* Head Technician: Don Harris
Code: Red
Due to fears of another Rage outbreak, an emergency response protocol was created in the event of an Rage-related emergency, named "Code: Red". Code: Red entailed;
* Stage One: Containment. Upon discovery of loose Infected inside District 1, the population would be rounded up and herded into specified "Safe Areas" (steel-reinforced cages) at the bottom of the apartment blocks in an effort to protect them from the . The command staff would be relocated to the emergency bunker beneath the command center and the armed garrison would then mobilize and surround known Infected areas and, upon eye-contact, terminate all Infected with extreme predjudice.
* Stage Two: Control. Should killing individual Infected fail due to problems with containment of civilians, all units are authorized to abandon selective targeting; both Infected and civilians would be terminated to prevent Rage from spreading.
*Stage Three: Extermination. In the event of mass infection, firebombs would be dropped by fighter jets upon the streets to kill the Infected hordes, with soldiers escaping to higher-ground to escape death.
* In the event of total/complete infection, the command staff would be evacuated by helicopter and chemical weapons used on the city to exterminate all human and Infected life, but any surviving military personnel would don MOPP gear and group together into extermination squads, use flame-throwers to burn the bodies and aid in possible reconstruction.
Destruction
When Alice Harris, a human infected with Rage but retaining her lucidity, was found by military personnel and taken to District 1, her exposure to Rage was discovered upon brutal quarantine procedures for entry and was promptly imprisoned in the medical center. However, she accidentally infected her husband, Don Harris, with Rage and he spread it into District 1, causing mass chaos. Stone, realising the infection couldn't be contained, ordered the execution of the Code Red protocol, and the civilian and Infected populations were promptly decimated by the firebombs and chemical weapons, and District 1 itself destroyed.
Stoneman Volk Patent Group, a division of Stoneman Law Offices, Ltd. (est. 1961) is a law firm that focuses exclusively on intellectual property (IP) law, more specifically within that field, patent prosecution. Stoneman Volk Patent Group is a relatively small law firm, based out of Phoenix, Arizona, with three (3) patent attorney's, five (5) patent agent's, and approximately five (5) support staff members.
What distinguishes Stoneman Volk from many other intellectual property law firms is fixed and upfront pricing. This practice comes from the firm's belief that all lawyer jokes are true.
What distinguishes Stoneman Volk from many other intellectual property law firms is fixed and upfront pricing. This practice comes from the firm's belief that all lawyer jokes are true.
The 905 is a Canadian Music scene located in south central Ontario. Corresponding to communities that use the 905 area code, it primarily designates the suburban areas encircling the Greater Toronto Area, but has been used to label musical acts from south of Hamilton into the Niagara Peninsula. The label is applied throughout the Golden Horseshoe region for any city other than Toronto. Due to its population and urban culture Toronto (the 416 area code) is typically considered a separate scene, albeit deeply interconnected with the 905.
While individual cities in the 905 may have populations too small to support an isolated music scene, the dense number of cities in the area has allowed for a large number of musical acts to form.
Relevance
As population in the area has risen throughout the 1990s and 2000s many bands from the 905 music scene have begun to attract attention from across Canada and internationally.
The area has given rise to a number of internationally recognized rock music bands, particularly in the subgenres of punk, indie rock, hardcore, post-hardcore and garage rock. The Canadian music press recognized a number of touring bands emerging from the area in the mid 2000s, including bands like Sum 41, Billy Talent and Silverstein. Many of the acts sharing that subgenre have signed deals with record labels in the United States, subsequently touring south of the border and bringing more attention from labels to the area.
Active Musicians
* Adelaide
* Anvil
* Attack In Black
* Cancer Bats
* Billy Talent
* Bombing Neverland
* Boys Night Out
* Cities in Dust
* City and Colour
* The Creepshow
* Cuff the Duke
* Dead and Divine
* The End
* Leslie Feist (Feist)
* Finger Eleven
* Grade
* Sarah Harmer
* Hawk Nelson
* I Hate Sally
* Idle Sons
* IllScarlett
* The Junction
* Junior Boys
* K-OS
* The Marble Index
* The Mark Inside
* The Meligrove Band
* Moneen
* The Most Serene Republic
* The Next Best Thing
* Not by Choice
* The Pettit Project
* Protest the Hero
*
* The Salads
* Silverstein
* Sum 41
* Summerside
* Teenage Head
* The Lost Melody
* Tokyo Police Club
* Tomi Swick
* The Video Dead
* The Vulcan Dub Squad
* Wave
* Wax Mannequin
Recognition
Many 905 area bands have been recognized for their work with various awards. The most respected award for music in Canada is the Juno and 905 bands and solo artists have been nominated for and won a number of Juno Awards in various categories.
Along with Juno Awards, artists from the 905 have been nominated for and won many other awards, which are also listed.
Junos
The Juno Awards are awards of achievement presented to Canadian musical artists and bands each year.
2001
* Finger Eleven - nominated Rock Album of the Year (The Greyest of Blue Skies)
* Sarah Harmer - nominated New Artist of the Year
* Sarah Harmer - nominated Pop Album of the Year (You Were Here)
2003
* Sum 41 - won Group of the Year
* Finger Eleven - nominated Group of the Year
2004
* Finger Eleven - performed
2005
* Sum 41 - won Rock Album of the Year (Chuck)
* Alexisonfire - won New Group of the Year
* Sarah Harmer - won Adult Alternative Album of the Year
2006
* Boys Night Out - nominated New Group of the Year
* Silverstein - nominated New Group of the Year
Other Awards
Many 905 area artists have been nominated and won various other Canadian and International awards. Included in this list are
* Much Music Video Awards (MMVA's)
* Canadian Artists Selected by You (CASBY's)
* Canadian Independent Music Awards
* Polaris Music Prize Best full length Canadian album based on artist merit
-> 2006 short list: Metric, Broken Social Scene, Sarah Harmer, The Deadly Snakes, K'naan,
Winner: Final Fantasy
-> 2007 short list: Feist
While individual cities in the 905 may have populations too small to support an isolated music scene, the dense number of cities in the area has allowed for a large number of musical acts to form.
Relevance
As population in the area has risen throughout the 1990s and 2000s many bands from the 905 music scene have begun to attract attention from across Canada and internationally.
The area has given rise to a number of internationally recognized rock music bands, particularly in the subgenres of punk, indie rock, hardcore, post-hardcore and garage rock. The Canadian music press recognized a number of touring bands emerging from the area in the mid 2000s, including bands like Sum 41, Billy Talent and Silverstein. Many of the acts sharing that subgenre have signed deals with record labels in the United States, subsequently touring south of the border and bringing more attention from labels to the area.
Active Musicians
* Adelaide
* Anvil
* Attack In Black
* Cancer Bats
* Billy Talent
* Bombing Neverland
* Boys Night Out
* Cities in Dust
* City and Colour
* The Creepshow
* Cuff the Duke
* Dead and Divine
* The End
* Leslie Feist (Feist)
* Finger Eleven
* Grade
* Sarah Harmer
* Hawk Nelson
* I Hate Sally
* Idle Sons
* IllScarlett
* The Junction
* Junior Boys
* K-OS
* The Marble Index
* The Mark Inside
* The Meligrove Band
* Moneen
* The Most Serene Republic
* The Next Best Thing
* Not by Choice
* The Pettit Project
* Protest the Hero
*
* The Salads
* Silverstein
* Sum 41
* Summerside
* Teenage Head
* The Lost Melody
* Tokyo Police Club
* Tomi Swick
* The Video Dead
* The Vulcan Dub Squad
* Wave
* Wax Mannequin
Recognition
Many 905 area bands have been recognized for their work with various awards. The most respected award for music in Canada is the Juno and 905 bands and solo artists have been nominated for and won a number of Juno Awards in various categories.
Along with Juno Awards, artists from the 905 have been nominated for and won many other awards, which are also listed.
Junos
The Juno Awards are awards of achievement presented to Canadian musical artists and bands each year.
2001
* Finger Eleven - nominated Rock Album of the Year (The Greyest of Blue Skies)
* Sarah Harmer - nominated New Artist of the Year
* Sarah Harmer - nominated Pop Album of the Year (You Were Here)
2003
* Sum 41 - won Group of the Year
* Finger Eleven - nominated Group of the Year
2004
* Finger Eleven - performed
2005
* Sum 41 - won Rock Album of the Year (Chuck)
* Alexisonfire - won New Group of the Year
* Sarah Harmer - won Adult Alternative Album of the Year
2006
* Boys Night Out - nominated New Group of the Year
* Silverstein - nominated New Group of the Year
Other Awards
Many 905 area artists have been nominated and won various other Canadian and International awards. Included in this list are
* Much Music Video Awards (MMVA's)
* Canadian Artists Selected by You (CASBY's)
* Canadian Independent Music Awards
* Polaris Music Prize Best full length Canadian album based on artist merit
-> 2006 short list: Metric, Broken Social Scene, Sarah Harmer, The Deadly Snakes, K'naan,
Winner: Final Fantasy
-> 2007 short list: Feist