The Sacred Realm is a fictional location in The Legend of Zelda series of video games. It was introduced in The Legend of Zelda: A Link to the Past as the Golden Land-the land that became the overworld known as the Dark World in the events preceding those of A Link to the Past-though later games have renamed it the "Sacred Realm". In each of the games, the Sacred Realm is described as a mythical plane, or parallel world, created by three goddesses to be the holding place of the Triforce, an artifact of great power.
The Sacred Triforce
According to The Legend of Zelda backstory, three golden goddesses descended upon the chaotic void that would become Hyrule. Din, the Goddess of Power, created the landscape, and "dyed the mountains red with fire". Nayru, the Goddess of Wisdom, created the physical laws of Hyrule, bringing law and order to its chaos. Farore, the Goddess of Courage, created life that soon filled the barren land.
After the goddesses had finished their work, they left Hyrule and returned to the heavens, but only after creating a symbol of their power. They left behind three mystical golden triangles, that came to be known collectively as the Triforce. Though the Triforce holds only a fraction of the Goddesses' power, it was more powerful than anything but them.
The land in which the Triforce resided became the Sacred Realm (or Golden Land), and entered into legend.
The Legend of Zelda: A Link to the Past
Information from the game's English manual:
In Hyrule, legends say the mythical gods of Hyrule had as their chosen people the Hylian. These ancient people left scrolls that are the primary source of the legends. According to the Hylian scrolls, the mythical gods descended from a distant nebula to the world and created order and life. After the gods had finished their work, they left the world, but not before creating a symbol of their strength, a golden triangle known as the Triforce. A small but powerful portion of the essence of the gods was held in this mighty artifact, which was to guide the intelligent life on the world of Hyrule.
With their magic infused blood, the Hylian people were endowed with psychic powers and skill in wizardry. It was also said that their long, pointed ears enabled them to hear special messages from the gods, so they were held in high esteem by many people in Hyrule. Their descendants settled in various parts of the world and passed on their knowledge and magical lore to all people. But in its passing, the lore was often distorted or lost altogether.
In Hyrule, there are many Hylian buildings which are mentioned repeatedly in the legends. These buildings, which now lie in ruin, pale shadows of their former splendor, are closely tied to the Triforce. Some were even said to house the Triforce.
If it were only a symbol of the gods, the Triforce would be coveted by many. But a verse from the Book of Mudora (a collection of Hylian legends and lore) made the Triforce even more desirable:
::"In a realm beyond sight,
::The Sky shines gold, not blue.
::There, the Triforce's might
::Makes mortal dreams come true."
Many aggressively searched for the wish granting Triforce, but no one, not even the Hylian sages, was sure of its location; the knowledge had been lost over time. Some said the Triforce lay under the desert, others said that it was in the cemetery in the shadow of Death Mountain, but no one ever found it. That yearning for the Triforce soon turned to lust for power, which in turn led to the spilling of blood. Soon the only motive left among those searching for the Triforce was pure greed.
Ganondorf, the leader of a band of thieves, was one of the first mortals to ever enter the Golden Land. Through his own resourcefulness, Ganondorf gathered from ancient texts the means by which to enter the Golden Land. Their minds filled with propaganda and false-promises of riches and glory, followers willingly assist him in gaining entry into the Golden Land. Once Ganondorf and his followers reach the Temple of the Triforce, Ganondorf reveals to his followers that he has merely been using them, and that their usefulness has expired. He slaughters his entourage, and with blood-stained hands claims the Triforce. The essence of the Triforce speaks:
::"If thou has a strong desire or dream, wish for it..."
His evil heart and its power combined made the world change utterly. Ganondorf's wish was to conquer the world. The Golden Land withered and died and became a place of darkness and evil, it became the Dark World, a reflection of Hyrule that was meant to serve Ganondorf's wish of conquest. But Ganondorf was not satisfied, and plotted to take over Hyrule to make his wish come completely true.
Ganondorf began to use the Triforce's powers to lure others into the Dark World. Once there, they were transformed into reflections of their own hearts. Ganondorf became a boar or pig-like creature. Upon this transformation, Ganondorf went by the name "Ganon, the King of Evil". Ganon used the men lured into the Dark World by the Triforce to build an army, with which he attacked Hyrule. The Knights Of Hyrule combined forces with the Seven Sages to wage war on this evil horde. The Knights of Hyrule bought precious time for the Seven Wise Men to erect a barrier to seal the Dark World away, preventing any from entering.
Within time, Ganon sent a portion of his spirit across the barrier to become the wizard Agahnim. Using the wizard as his pawn, he killed the King of Hyrule and began to capture the descendants of the Sages. By using a dark ritual to send them over the barrier into the Dark World, the barrier would break free once again. Although Agahnim is killed, he ultimately succeeds in breaking the seal. Later, upon Ganon's death, the Dark World vanishes entirely.
The Legend of Zelda: Ocarina of Time
The realm remained sealed away from the physical world by a seal that could only be opened with a collection of these unique items:
*Three Spiritual Stones-each belonging to a different race of Hyrule and representing one of the three goddesses
**The Kokiri's Emerald, Spiritual Stone of the Forest, representing Farore, Goddess of Courage
**The Goron's Ruby, Spiritual Stone of Fire, representing Din, Goddess of Power
**The Zora's Sapphire, Spiritual Stone of Water, representing Nayru, Goddess of Wisdom
*The Ocarina of Time-when the Song of Time is played upon it in the presence of the Spiritual Stones, the Door of Time will open in the Temple of Time, which acts as the gateway to the Sacred Realm
*The Master Sword-created to defeat evil and can only be wielded by the brave and righteous Hero of Time.
Link and Princess Zelda, discovering that Ganondorf seeks to possess the Triforce, attempt to stop him by arriving at the Sacred Realm first. Unfortunately, their efforts to stop Ganondorf merely unseal the Sacred Realm for him. Ganondorf attempts to claim the Triforce, but because his heart is not in balance, he is only able to obtain the Triforce of Power, temporarily thwarting his plans for becoming the ruler of the world. The other pieces of the Triforce are drawn to those in Hyrule whose hearts most reflect the quality that the piece embodies; Princess Zelda gains the Triforce of Wisdom and Link gains the Triforce of Courage.
Ganondorf uses his newfound power to take over Hyrule, while Link is held in the Temple of Light inside the Sacred Realm for seven years until he physically matures into the Hero of Time. The sage, Rauru, had remained in the Temple of Light seemingly since its creation, before the seal of the Realm, and gives Link his first medallion in his quest, the "Light Medallion".
By the end of the game, Link defeats Ganondorf in Hyrule, and the Seven Sages seal him in the Sacred Realm, in which the Triforce no longer resides. However, even though Ganondorf is banished to the Sacred Realm, he retains the Triforce of Power and awaits his return to the Light World.
Dark World
After Ganon was sealed into the Sacred Realm, he used his powers to corrupt it and transform it into the Dark World, a mirror-world of Hyrule where monsters thrived. It appears as a major gameplay feature in A Link to the Past, where Ganon breaks out of the Dark World to conquer the real Hyrule. Link has to travel between the two worlds many times to complete his quest. Anyone who enters the Dark World is transformed into something else that represents his heart; Link is quickly turned into a pink rabbit when he enters the Dark World. In this form, Link has no use of any of his equipment, and is therefore utterly defenseless. His only hope for bringing light back to the Dark World is to acquire the mysterious Moon Pearl, which allows its holder to retain his Hylian form. Link teleports to the Dark World via magical panels that can be found throughout Hyrule, and can return by using a magical mirror. (He can also use the teleportation points that the mirror creates in the Light World to return to the Dark World.)
There are also two separate places in Hyrule called the Dark World in The Legend of Zelda: Four Swords Adventures, though not much known about the region. It is apparently filled with live vegetation, whereas the other is not. The true Dark World in this game is entered through portals that must be activated with a Moon Pearl. Once there, the player must look at the Game Boy Advance screen to see their Link in the Dark World. Link's shadow can then be seen in its equivalent location in the Light World on the television screen.
The Sacred Realm is briefly referred to in Ocarina of Time as becoming evil and full of darkness, and during the end sequence the sage Rauru refers to it as the "Evil Realm", alluding to the state of the realm.
The Sacred Triforce
According to The Legend of Zelda backstory, three golden goddesses descended upon the chaotic void that would become Hyrule. Din, the Goddess of Power, created the landscape, and "dyed the mountains red with fire". Nayru, the Goddess of Wisdom, created the physical laws of Hyrule, bringing law and order to its chaos. Farore, the Goddess of Courage, created life that soon filled the barren land.
After the goddesses had finished their work, they left Hyrule and returned to the heavens, but only after creating a symbol of their power. They left behind three mystical golden triangles, that came to be known collectively as the Triforce. Though the Triforce holds only a fraction of the Goddesses' power, it was more powerful than anything but them.
The land in which the Triforce resided became the Sacred Realm (or Golden Land), and entered into legend.
The Legend of Zelda: A Link to the Past
Information from the game's English manual:
In Hyrule, legends say the mythical gods of Hyrule had as their chosen people the Hylian. These ancient people left scrolls that are the primary source of the legends. According to the Hylian scrolls, the mythical gods descended from a distant nebula to the world and created order and life. After the gods had finished their work, they left the world, but not before creating a symbol of their strength, a golden triangle known as the Triforce. A small but powerful portion of the essence of the gods was held in this mighty artifact, which was to guide the intelligent life on the world of Hyrule.
With their magic infused blood, the Hylian people were endowed with psychic powers and skill in wizardry. It was also said that their long, pointed ears enabled them to hear special messages from the gods, so they were held in high esteem by many people in Hyrule. Their descendants settled in various parts of the world and passed on their knowledge and magical lore to all people. But in its passing, the lore was often distorted or lost altogether.
In Hyrule, there are many Hylian buildings which are mentioned repeatedly in the legends. These buildings, which now lie in ruin, pale shadows of their former splendor, are closely tied to the Triforce. Some were even said to house the Triforce.
If it were only a symbol of the gods, the Triforce would be coveted by many. But a verse from the Book of Mudora (a collection of Hylian legends and lore) made the Triforce even more desirable:
::"In a realm beyond sight,
::The Sky shines gold, not blue.
::There, the Triforce's might
::Makes mortal dreams come true."
Many aggressively searched for the wish granting Triforce, but no one, not even the Hylian sages, was sure of its location; the knowledge had been lost over time. Some said the Triforce lay under the desert, others said that it was in the cemetery in the shadow of Death Mountain, but no one ever found it. That yearning for the Triforce soon turned to lust for power, which in turn led to the spilling of blood. Soon the only motive left among those searching for the Triforce was pure greed.
Ganondorf, the leader of a band of thieves, was one of the first mortals to ever enter the Golden Land. Through his own resourcefulness, Ganondorf gathered from ancient texts the means by which to enter the Golden Land. Their minds filled with propaganda and false-promises of riches and glory, followers willingly assist him in gaining entry into the Golden Land. Once Ganondorf and his followers reach the Temple of the Triforce, Ganondorf reveals to his followers that he has merely been using them, and that their usefulness has expired. He slaughters his entourage, and with blood-stained hands claims the Triforce. The essence of the Triforce speaks:
::"If thou has a strong desire or dream, wish for it..."
His evil heart and its power combined made the world change utterly. Ganondorf's wish was to conquer the world. The Golden Land withered and died and became a place of darkness and evil, it became the Dark World, a reflection of Hyrule that was meant to serve Ganondorf's wish of conquest. But Ganondorf was not satisfied, and plotted to take over Hyrule to make his wish come completely true.
Ganondorf began to use the Triforce's powers to lure others into the Dark World. Once there, they were transformed into reflections of their own hearts. Ganondorf became a boar or pig-like creature. Upon this transformation, Ganondorf went by the name "Ganon, the King of Evil". Ganon used the men lured into the Dark World by the Triforce to build an army, with which he attacked Hyrule. The Knights Of Hyrule combined forces with the Seven Sages to wage war on this evil horde. The Knights of Hyrule bought precious time for the Seven Wise Men to erect a barrier to seal the Dark World away, preventing any from entering.
Within time, Ganon sent a portion of his spirit across the barrier to become the wizard Agahnim. Using the wizard as his pawn, he killed the King of Hyrule and began to capture the descendants of the Sages. By using a dark ritual to send them over the barrier into the Dark World, the barrier would break free once again. Although Agahnim is killed, he ultimately succeeds in breaking the seal. Later, upon Ganon's death, the Dark World vanishes entirely.
The Legend of Zelda: Ocarina of Time
The realm remained sealed away from the physical world by a seal that could only be opened with a collection of these unique items:
*Three Spiritual Stones-each belonging to a different race of Hyrule and representing one of the three goddesses
**The Kokiri's Emerald, Spiritual Stone of the Forest, representing Farore, Goddess of Courage
**The Goron's Ruby, Spiritual Stone of Fire, representing Din, Goddess of Power
**The Zora's Sapphire, Spiritual Stone of Water, representing Nayru, Goddess of Wisdom
*The Ocarina of Time-when the Song of Time is played upon it in the presence of the Spiritual Stones, the Door of Time will open in the Temple of Time, which acts as the gateway to the Sacred Realm
*The Master Sword-created to defeat evil and can only be wielded by the brave and righteous Hero of Time.
Link and Princess Zelda, discovering that Ganondorf seeks to possess the Triforce, attempt to stop him by arriving at the Sacred Realm first. Unfortunately, their efforts to stop Ganondorf merely unseal the Sacred Realm for him. Ganondorf attempts to claim the Triforce, but because his heart is not in balance, he is only able to obtain the Triforce of Power, temporarily thwarting his plans for becoming the ruler of the world. The other pieces of the Triforce are drawn to those in Hyrule whose hearts most reflect the quality that the piece embodies; Princess Zelda gains the Triforce of Wisdom and Link gains the Triforce of Courage.
Ganondorf uses his newfound power to take over Hyrule, while Link is held in the Temple of Light inside the Sacred Realm for seven years until he physically matures into the Hero of Time. The sage, Rauru, had remained in the Temple of Light seemingly since its creation, before the seal of the Realm, and gives Link his first medallion in his quest, the "Light Medallion".
By the end of the game, Link defeats Ganondorf in Hyrule, and the Seven Sages seal him in the Sacred Realm, in which the Triforce no longer resides. However, even though Ganondorf is banished to the Sacred Realm, he retains the Triforce of Power and awaits his return to the Light World.
Dark World
After Ganon was sealed into the Sacred Realm, he used his powers to corrupt it and transform it into the Dark World, a mirror-world of Hyrule where monsters thrived. It appears as a major gameplay feature in A Link to the Past, where Ganon breaks out of the Dark World to conquer the real Hyrule. Link has to travel between the two worlds many times to complete his quest. Anyone who enters the Dark World is transformed into something else that represents his heart; Link is quickly turned into a pink rabbit when he enters the Dark World. In this form, Link has no use of any of his equipment, and is therefore utterly defenseless. His only hope for bringing light back to the Dark World is to acquire the mysterious Moon Pearl, which allows its holder to retain his Hylian form. Link teleports to the Dark World via magical panels that can be found throughout Hyrule, and can return by using a magical mirror. (He can also use the teleportation points that the mirror creates in the Light World to return to the Dark World.)
There are also two separate places in Hyrule called the Dark World in The Legend of Zelda: Four Swords Adventures, though not much known about the region. It is apparently filled with live vegetation, whereas the other is not. The true Dark World in this game is entered through portals that must be activated with a Moon Pearl. Once there, the player must look at the Game Boy Advance screen to see their Link in the Dark World. Link's shadow can then be seen in its equivalent location in the Light World on the television screen.
The Sacred Realm is briefly referred to in Ocarina of Time as becoming evil and full of darkness, and during the end sequence the sage Rauru refers to it as the "Evil Realm", alluding to the state of the realm.
A slipgate is a fictional teleportation device featured in id Software's first-person shooter computer game, Quake of 1996. It is frequently modeled as a massive cubic metallic box with assorted wires and displays, and two large grated pads infront. Stepping between them will automatically teleport one to its destination (this is used commonly in the game to select an episode and/or end the current level).
The slipgate serves as a MacGuffin in the game's simple plot to create conflict between Earth and the interdimensional forces of Quake that are prominently featured as enemies in the game. Similar to id Software's previous title, Doom, Mankind had been experimenting with teleportation technology and managed to construct a working prototype. It is not specified if the gate malfunctions or if the aliens (or demons as the game's satanic imagery suggests) influence the gate through magic to lead to their dimension. Regardless, they attack Earth and it becomes the role of the player to enter their world via the same slipgate and defeat their leader, Shub-Niggurath, code-named Quake.
Slipgates also make a reappearance in the Quake series with Enemy Territory: Quake Wars, where slipgates are a feature of some maps.
The term is also used in the name of Slipgate Ironworks, founded by one of id Software's former employees and Quake' s lead-designer John Romero.
The slipgate serves as a MacGuffin in the game's simple plot to create conflict between Earth and the interdimensional forces of Quake that are prominently featured as enemies in the game. Similar to id Software's previous title, Doom, Mankind had been experimenting with teleportation technology and managed to construct a working prototype. It is not specified if the gate malfunctions or if the aliens (or demons as the game's satanic imagery suggests) influence the gate through magic to lead to their dimension. Regardless, they attack Earth and it becomes the role of the player to enter their world via the same slipgate and defeat their leader, Shub-Niggurath, code-named Quake.
Slipgates also make a reappearance in the Quake series with Enemy Territory: Quake Wars, where slipgates are a feature of some maps.
The term is also used in the name of Slipgate Ironworks, founded by one of id Software's former employees and Quake
The Quad damage is a powerup in the first-person shooter computer game series Quake. To date, the powerup has appeared in every main series Quake game, although in Quake 4 it only appears in multiplayer.
The Power Up
In Quake the Quad damage is a floating arcane rune that resembles the letter 'Q', as a crescent with a spike through it. It is the logo of the game, and in the game it is bluish-purple. When picked up by a player, it quadruples the damage caused by every weapon the player uses for thirty seconds. The splash damage radius of explosive items such as the grenade and the rocket are not affected, but within the radius, the damage is quadrupled accordingly. This can make it potentially dangerous to the player wielding it, since minor splash damage can become lethal. Also, the screen is tinted blue and the player's mug has an "insane" look with bulbous eyes. The player is surrounded by a blue glow, and a heavily distorted guitar chord plays every time the player fires; the halo and chord serve to warn opponents of the quad player's vicinity. It allows non-explosive weapons to kill Zombies instead of merely knocking them down until they respawn.
In Quake II, the Quad (as it is affectionately nicknamed) differs in several respects. First, it is green and has two spikes through it, imitating the Roman numeral 'II' indicating that it is a sequel, turning it into a sideways Euro sign. It may also be picked up and not used immediately, but rather saved in the inventory for a more opportune time and place, although this is not usually allowed by the server in multiplayer mode. It quadruples the damage done .
In Quake III Arena, the Quad differs from the original in its more 3D appearance and in that it only triples the amount of damage done. However, server administrators have the option to change this by modifying the value of the cvar 'g_quadFactor'. Instead of a blue halo as the previous Quake games, the player is now covered in electricity. When a quad player is killed, the powerup is dropped and another player can pick it up and use it for the remaining duration.
In Quake 4, the quad damage resembles the rune of the original game with a singe spike, however, it is blue with a surrounding aura, has a 3D image with slightly bent spines and quadruples the damage done by the player.
Other
*A quad damage is a form of cocktail consisting of four measures of cheap Vodka combined with a bottle of the cheap alcopop Blue.
The drink has become a UK South coast favourite with poorer students because it allows one to get drunk relatively quickly and cheaply.
The drink was named after the Quake series powerup described above.
*In Ratchet: Deadlocked during multiplayer, Quad Damage gives the player a temporary power increase to all of your weapons usually resulting in a one hit kill.
*In TAGAP: The Apocalyptic Game About Penguins Quad Damage multiplies rounds fired per shot by four.
it:Quad Damage
The Power Up
In Quake the Quad damage is a floating arcane rune that resembles the letter 'Q', as a crescent with a spike through it. It is the logo of the game, and in the game it is bluish-purple. When picked up by a player, it quadruples the damage caused by every weapon the player uses for thirty seconds. The splash damage radius of explosive items such as the grenade and the rocket are not affected, but within the radius, the damage is quadrupled accordingly. This can make it potentially dangerous to the player wielding it, since minor splash damage can become lethal. Also, the screen is tinted blue and the player's mug has an "insane" look with bulbous eyes. The player is surrounded by a blue glow, and a heavily distorted guitar chord plays every time the player fires; the halo and chord serve to warn opponents of the quad player's vicinity. It allows non-explosive weapons to kill Zombies instead of merely knocking them down until they respawn.
In Quake II, the Quad (as it is affectionately nicknamed) differs in several respects. First, it is green and has two spikes through it, imitating the Roman numeral 'II' indicating that it is a sequel, turning it into a sideways Euro sign. It may also be picked up and not used immediately, but rather saved in the inventory for a more opportune time and place, although this is not usually allowed by the server in multiplayer mode. It quadruples the damage done .
In Quake III Arena, the Quad differs from the original in its more 3D appearance and in that it only triples the amount of damage done. However, server administrators have the option to change this by modifying the value of the cvar 'g_quadFactor'. Instead of a blue halo as the previous Quake games, the player is now covered in electricity. When a quad player is killed, the powerup is dropped and another player can pick it up and use it for the remaining duration.
In Quake 4, the quad damage resembles the rune of the original game with a singe spike, however, it is blue with a surrounding aura, has a 3D image with slightly bent spines and quadruples the damage done by the player.
Other
*A quad damage is a form of cocktail consisting of four measures of cheap Vodka combined with a bottle of the cheap alcopop Blue.
The drink has become a UK South coast favourite with poorer students because it allows one to get drunk relatively quickly and cheaply.
The drink was named after the Quake series powerup described above.
*In Ratchet: Deadlocked during multiplayer, Quad Damage gives the player a temporary power increase to all of your weapons usually resulting in a one hit kill.
*In TAGAP: The Apocalyptic Game About Penguins Quad Damage multiplies rounds fired per shot by four.
it:Quad Damage
Stroyent is a fictional nutrient fluid in the Quake universe. It is produced by the Strogg through the mulching of biomatter, including captured enemies (dead or alive) and possibly dead Strogg. Stroyent is used to nourish Strogg troops.
In game appearances
In the course of Quake II, the player encounters and shuts down a Stroyent processing plant.
Stroyent plays a larger role in the Quake 4 single player campaign. In addition to featuring the Stroyent Processing Creature as an enemy, Stroyent becomes a key part of the game mechanic after Kane's Stroggification, supplementing health packs and medics, both of which occur with less frequency toward the end of the game. Due to the nature of Stroyent Distribution Stations, they can be more efficient than health packs, as any excess health points that would increase health beyond maximum remain in the Station for later use.
Stroyent is dropped by Strogg technicians in Enemy Territory: Quake Wars to resupply a soldier's health and ammo.
Production
Stroyent is produced by Stroyent Processing Creatures: large, sedentary beaked creatures that are force fed nutrients by the Strogg. It appears to be several times the size of a human, although it has a generally humanoid appearance with very few cybernetic augmentations visible, save a valve over it's mouth and its arms. The Stroyent Creature's arms have been replaced by deceptively fast hooks, which lend to a chicken-like appearance. These hooks can be propelled with surprising force and accuracy, and a single blow could easily kill a man. Its stomach is apparently augmented for maximum efficiency when digesting food, and is monitored by lesser Strogg from a control room of sorts. It doesn't appear to have the same level of brain-level control as Strogg soldiers, as it rejects being force fed when already at capacity, an amount of autonomy against its superiors that doesn't exist in lower Strogg. Its lower half is never seen, but it does have various exposed instestine-like organs that travel throughout the facility, presumably for distribution of Stroyent. In Quake 4, a Stroyent Processing Creature is destroyed when Matthew Kane force feeds the creature way beyond its safe capacity, rupturing its stomach and killing it.
Speculation
Due to its color, composition, similar name and function, Stroyent is likely a reference to Soylent Green.
In game appearances
In the course of Quake II, the player encounters and shuts down a Stroyent processing plant.
Stroyent plays a larger role in the Quake 4 single player campaign. In addition to featuring the Stroyent Processing Creature as an enemy, Stroyent becomes a key part of the game mechanic after Kane's Stroggification, supplementing health packs and medics, both of which occur with less frequency toward the end of the game. Due to the nature of Stroyent Distribution Stations, they can be more efficient than health packs, as any excess health points that would increase health beyond maximum remain in the Station for later use.
Stroyent is dropped by Strogg technicians in Enemy Territory: Quake Wars to resupply a soldier's health and ammo.
Production
Stroyent is produced by Stroyent Processing Creatures: large, sedentary beaked creatures that are force fed nutrients by the Strogg. It appears to be several times the size of a human, although it has a generally humanoid appearance with very few cybernetic augmentations visible, save a valve over it's mouth and its arms. The Stroyent Creature's arms have been replaced by deceptively fast hooks, which lend to a chicken-like appearance. These hooks can be propelled with surprising force and accuracy, and a single blow could easily kill a man. Its stomach is apparently augmented for maximum efficiency when digesting food, and is monitored by lesser Strogg from a control room of sorts. It doesn't appear to have the same level of brain-level control as Strogg soldiers, as it rejects being force fed when already at capacity, an amount of autonomy against its superiors that doesn't exist in lower Strogg. Its lower half is never seen, but it does have various exposed instestine-like organs that travel throughout the facility, presumably for distribution of Stroyent. In Quake 4, a Stroyent Processing Creature is destroyed when Matthew Kane force feeds the creature way beyond its safe capacity, rupturing its stomach and killing it.
Speculation
Due to its color, composition, similar name and function, Stroyent is likely a reference to Soylent Green.