Arasiyalla Ithellam Saatharanamappaa () is an Tamil soap opera that airs on Puthuyugam TV. It airs Monday through Friday at 10pm.
Plot
So far there has been no serial in Tamil based on the present day, power hungry politicians. This is a stinging political satire at the corruption, groupism, violence and family politics prevalent today.
The existing chief minister decides to bring in his grandson studying abroad, as his political heir. Everything seems to be very peculiar to the youngster. Some politicians try to make him a puppet in their hands, while some other leaders plan to ouster him as a competitor. The story revolves around what the grandson decides under these circumstances. Apart from the political scenario, the serial also exposes the cheaters and manipulators in police, press and bureaucracy.
Plot
So far there has been no serial in Tamil based on the present day, power hungry politicians. This is a stinging political satire at the corruption, groupism, violence and family politics prevalent today.
The existing chief minister decides to bring in his grandson studying abroad, as his political heir. Everything seems to be very peculiar to the youngster. Some politicians try to make him a puppet in their hands, while some other leaders plan to ouster him as a competitor. The story revolves around what the grandson decides under these circumstances. Apart from the political scenario, the serial also exposes the cheaters and manipulators in police, press and bureaucracy.
Apocalypse Island is an 89-minute television documentary produced in 2009 and first aired by the History Channel on January 3, 2010, as part of its Armageddon series. The show's premise is that Canadian explorer Jim Turner has discovered what he believes is an ancient Mayan monument on an island off the west coast of South America with a possible connection to the “phenomenon of 2012”. The History Channel sponsored an expedition to the island, and asked anthropologist and adventurer Jeff Salz to join Turner on his return journey to the site. The resulting program was narrated by Robert Davi. The island, not disclosed during the program, is Chile's Robinson Crusoe Island.
Johnny Otto is an American film director, writer, actor, animation director, artist and musician living in Los Angeles, CA. Known for his quirky and unique films, and for shooting in a loose, improvisational way.
Otto developed a love for cinema early in his childhood when his family would gather in their basement to watch Heckle & Jeckle cartoons. When Otto was eight years old his father bought the kids a Bell & Howell Super 8mm camera and set him and his brothers and sister loose to begin creating their first films. Johnny and his brother Eric would make short, scary films and project them in their basement and charge the neighborhood kids a dime to come and watch. This early passion for filmmaker lead to a lifelong passion which continues to this day.
After attending film school in Ontario, Canada, Otto packed his bags and moved west to Hollywood and continued writing and making short films. In 1992 Otto option his first feature-length script entitled "Havoc" to Producer Joel Silver. A few years later, in 1998, Otto wrote a dark comedy called "Pop Life", which got the attention of agents over at Innovative Artists and the film was being packaged with hot, young talent. But, in 1999 Otto hit a stumbling block when production of "Pop Life", closely resembling the Columbine Shootings, was halted. Actress Rachael Leigh Cook who was set to star as a troubled cheerleader, withdrew from the project and, because of the sensitive nature of the subject material, the film was never made.
Otto persevered and In 2001 completed his first animation project "The Blender" and won an award from The 8th World Animation Celebration (WAC) for "Best First Time Animation for the Web" . Otto continued to write and direct and in 2002 completed his first independently produced and financed feature film "Bruised". In 2006 he began production on his feature-length Mockumentary "Bring Me The Head of Walt Disney" which he finished a year later in 2007. In the fall of 2007 Otto shot 7 short films in a 7 week period, one film every Sunday afternoon, and calls the project "Slimdunce".
In 1992 Otto became the Co-founder of Art Squat and artists organization which took over an abandoned apartment in Hollywood and converted it into an Art Gallery for two years.
In 2010 Ottophobia Productions was formed as Johnny Otto's official production company for his films and animation ventures. Several feature films and TV projects are currently in development.
Otto developed a love for cinema early in his childhood when his family would gather in their basement to watch Heckle & Jeckle cartoons. When Otto was eight years old his father bought the kids a Bell & Howell Super 8mm camera and set him and his brothers and sister loose to begin creating their first films. Johnny and his brother Eric would make short, scary films and project them in their basement and charge the neighborhood kids a dime to come and watch. This early passion for filmmaker lead to a lifelong passion which continues to this day.
After attending film school in Ontario, Canada, Otto packed his bags and moved west to Hollywood and continued writing and making short films. In 1992 Otto option his first feature-length script entitled "Havoc" to Producer Joel Silver. A few years later, in 1998, Otto wrote a dark comedy called "Pop Life", which got the attention of agents over at Innovative Artists and the film was being packaged with hot, young talent. But, in 1999 Otto hit a stumbling block when production of "Pop Life", closely resembling the Columbine Shootings, was halted. Actress Rachael Leigh Cook who was set to star as a troubled cheerleader, withdrew from the project and, because of the sensitive nature of the subject material, the film was never made.
Otto persevered and In 2001 completed his first animation project "The Blender" and won an award from The 8th World Animation Celebration (WAC) for "Best First Time Animation for the Web" . Otto continued to write and direct and in 2002 completed his first independently produced and financed feature film "Bruised". In 2006 he began production on his feature-length Mockumentary "Bring Me The Head of Walt Disney" which he finished a year later in 2007. In the fall of 2007 Otto shot 7 short films in a 7 week period, one film every Sunday afternoon, and calls the project "Slimdunce".
In 1992 Otto became the Co-founder of Art Squat and artists organization which took over an abandoned apartment in Hollywood and converted it into an Art Gallery for two years.
In 2010 Ottophobia Productions was formed as Johnny Otto's official production company for his films and animation ventures. Several feature films and TV projects are currently in development.
Ultimate 3D, also referred to as U3D, is a free 3D engine designed for use with Game Maker. It currently uses DirectX 8.1 and is programmed by Christoph Peters in .
Notice
As of July 1, 2008, Christoph Peters has announced that future Ultimate 3D versions will not offer interfaces to be used with Game Maker anymore. Ultimate 3D 3.0, which is currently being developed, will be based upon DirectX 10 or even 11 and may become the base for a complete game making solution.
Features
Ultimate 3D was originally designed to be an easy-to-use 3D engine for the user friendly game creation software Game Maker, which only supported 2D rendering at the time of the first Ultimate 3D versions, and the early versions' features were quite limited in the beginning. Ultimate 3D 2.0 beta 1 offered a much wider range of features, which could be used to make advanced 3D graphics. Through the Ultimate 3D effect file format (*.ufx) and the support for post screen shaders new shader effects could be added in a comfortable way. In spite of the big changes, the engine's ease of use, detailed documentations, and good support, especially on the forum, are still important attributes of Ultimate 3D.
Currently, the latest version of Ultimate 3D is 2.1.2 beta. The following is a list of its important features:
* An efficient system for creating primitive geometry
* A model loading system for:
** Animated Anim8or model files, also with bone influences and skin weights (*.an8) <sub>(Scenes are not supported, because the file format description of the *.an8 file format doesn't describe their chunks)</sub>
** Animated 3D Studio Max files (*.3ds)
** Animated Quake II model files (*.md2)
** Animated DirectX model files, also with vertex skinning (*.x)
** Animated Milkshape 3D model files, also with vertex skinning (*.ms3d)
* Vertex tweening, a technique to make frame based animations (as used by *.md2 files) totally smooth
* Lighting and fog system
* Support for sky spheres and sky cubes
* Functions for drawing 2D graphics and texts
* Fully automatic level of detail generation
* Functions to manipulate models in real-time, by changing their geometry data
* Cel-shading for graphics in comic style
* Multi texturing for techniques such as light mapping
* Spherical and cubical environment mapping for reflections
* The Ultimate 3D effect file format for adding custom shader effects
* Support for post screen shaders
* Support for per pixel lighting and parallax mapping
* Support for real-time stencil shadows
* An efficient terrain renderer for big and detailed terrains
* A complex particle effects system
* Support for split screens
* Render to texture and render to cube texture functions
* Math functions for efficient matrix and vector calculations (those can't be done with Game Maker)
* A portal engine for highly efficient culling
* Support for fullscreen antialiasing
* Support for anisotropic filtering
In addition to traditional model support, Ultimate 3D also has its own file format (*.u3d) which comes with password encryption and pre-applied shader and material effects.
Use
Ultimate 3D is used via Game Maker's built-in extension capabilities. A DLL and script library can be downloaded from the Ultimate 3D website and then merged with a Game Maker project to allow use of Ultimate 3D. It is supported in Game Maker versions 5 and later.
In contrast to Game Maker's existing Direct3D functions, Ultimate 3D draws a separate window over Game Maker and renders to it.
Since 2 programs can't render the same portion of the screen at the same time, integrated GM drawing functions can't be used together with Ultimate 3D. That's why U3D also integrates 2D drawing functions.
Community
U3D has an online community. The forum is read by moderators, who answer questions about the engine's mechanics as well as techniques for creating 3D effects.
Games using U3D
A number of games are currently being developed with U3D. At the moment, Edge of Infinity, a MMORPG, is the most popular project in progress. Another game that utilizes Ultimate 3D is an MMORPG entitled: The Warriors Path (which has been discontinued). In addition to this, a game simply known as "Project Data" is currently in the planning stage of development, although details pertaining to the games genre and theme have yet to be disclosed. A fourth game, Project CORE, a Third-Person Stealth Action Shooter, is currently in beta stages.
3D Studio Max Exporter
Users of 3DS Max that have trouble exporting models properly to a format usable by Ultimate 3D will be happy to know that an exporter is currently being made that will allow direct exporting to the engines proprietary *.u3d format. A release date has yet to be announced.
Notice
As of July 1, 2008, Christoph Peters has announced that future Ultimate 3D versions will not offer interfaces to be used with Game Maker anymore. Ultimate 3D 3.0, which is currently being developed, will be based upon DirectX 10 or even 11 and may become the base for a complete game making solution.
Features
Ultimate 3D was originally designed to be an easy-to-use 3D engine for the user friendly game creation software Game Maker, which only supported 2D rendering at the time of the first Ultimate 3D versions, and the early versions' features were quite limited in the beginning. Ultimate 3D 2.0 beta 1 offered a much wider range of features, which could be used to make advanced 3D graphics. Through the Ultimate 3D effect file format (*.ufx) and the support for post screen shaders new shader effects could be added in a comfortable way. In spite of the big changes, the engine's ease of use, detailed documentations, and good support, especially on the forum, are still important attributes of Ultimate 3D.
Currently, the latest version of Ultimate 3D is 2.1.2 beta. The following is a list of its important features:
* An efficient system for creating primitive geometry
* A model loading system for:
** Animated Anim8or model files, also with bone influences and skin weights (*.an8) <sub>(Scenes are not supported, because the file format description of the *.an8 file format doesn't describe their chunks)</sub>
** Animated 3D Studio Max files (*.3ds)
** Animated Quake II model files (*.md2)
** Animated DirectX model files, also with vertex skinning (*.x)
** Animated Milkshape 3D model files, also with vertex skinning (*.ms3d)
* Vertex tweening, a technique to make frame based animations (as used by *.md2 files) totally smooth
* Lighting and fog system
* Support for sky spheres and sky cubes
* Functions for drawing 2D graphics and texts
* Fully automatic level of detail generation
* Functions to manipulate models in real-time, by changing their geometry data
* Cel-shading for graphics in comic style
* Multi texturing for techniques such as light mapping
* Spherical and cubical environment mapping for reflections
* The Ultimate 3D effect file format for adding custom shader effects
* Support for post screen shaders
* Support for per pixel lighting and parallax mapping
* Support for real-time stencil shadows
* An efficient terrain renderer for big and detailed terrains
* A complex particle effects system
* Support for split screens
* Render to texture and render to cube texture functions
* Math functions for efficient matrix and vector calculations (those can't be done with Game Maker)
* A portal engine for highly efficient culling
* Support for fullscreen antialiasing
* Support for anisotropic filtering
In addition to traditional model support, Ultimate 3D also has its own file format (*.u3d) which comes with password encryption and pre-applied shader and material effects.
Use
Ultimate 3D is used via Game Maker's built-in extension capabilities. A DLL and script library can be downloaded from the Ultimate 3D website and then merged with a Game Maker project to allow use of Ultimate 3D. It is supported in Game Maker versions 5 and later.
In contrast to Game Maker's existing Direct3D functions, Ultimate 3D draws a separate window over Game Maker and renders to it.
Since 2 programs can't render the same portion of the screen at the same time, integrated GM drawing functions can't be used together with Ultimate 3D. That's why U3D also integrates 2D drawing functions.
Community
U3D has an online community. The forum is read by moderators, who answer questions about the engine's mechanics as well as techniques for creating 3D effects.
Games using U3D
A number of games are currently being developed with U3D. At the moment, Edge of Infinity, a MMORPG, is the most popular project in progress. Another game that utilizes Ultimate 3D is an MMORPG entitled: The Warriors Path (which has been discontinued). In addition to this, a game simply known as "Project Data" is currently in the planning stage of development, although details pertaining to the games genre and theme have yet to be disclosed. A fourth game, Project CORE, a Third-Person Stealth Action Shooter, is currently in beta stages.
3D Studio Max Exporter
Users of 3DS Max that have trouble exporting models properly to a format usable by Ultimate 3D will be happy to know that an exporter is currently being made that will allow direct exporting to the engines proprietary *.u3d format. A release date has yet to be announced.