In the Dungeons and Dragons fantasy role-playing game, the assassin vine is a dangerous plant which grows both in and underground. It is basically a tree which uses its vines to kill victims and deposit the bodies near the roots for fertilizer. It consists of a main vine attached to the tree, about 20 feet long, with smaller, 5 foot long vines breaking off. It has both leaves and berries. The berries have a bitter taste and are used to make a heady wine despite being widely believed to be poisonous. The underground version of the assassin vine is darker in coloration to the ground dwelling one.
In the Dungeons and Dragons fantasy role-playing game, the phantom fungus is a dangerous plant which lives underground. It has a central, plantal, greenish-brown body with a large, toothed mouth and four stumpy legs. Growing from its shoulders are 6 (3 on each side) clusters of 6 tubular nodules arranged in a hexagonal shape. Coming from the holes between each of the 6 nodules in a cluster, is a long, pink, clawed tentacle.
When in its natural habitat (fungal caves) the phantom fungus blends in perfectly and can barely be seen. This means it is invisible except when dead. Its primary goal in life is to hunt, grappling victims with its nodule tentacles and bringing them to its mouth.
They cannot speak.
They are regarded as in alignment.
When in its natural habitat (fungal caves) the phantom fungus blends in perfectly and can barely be seen. This means it is invisible except when dead. Its primary goal in life is to hunt, grappling victims with its nodule tentacles and bringing them to its mouth.
They cannot speak.
They are regarded as in alignment.
The shambling mound is a fictional plant-like creature in the Dungeons & Dragons fantasy roleplaying game. Shambling mounds are also called shamblers, a name which lends itself to the eponymious magic spell.
Ecology
Shambling mounds are intelligent, carnivorous plant creatures, though they appear to be rotting heaps of vegetation.
Environment
Shambling mounds are commonly found in temperate marshes.
Typical Physical Characteristics
Shambling mounds are usually about six feet tall, with an eight foot girth, when they stand erect. Most weigh around 3,800 pounds. Their brains and sensory organs are located in their upper regions. In their natural environment, shambling mounds are almost invisible. They can move through water easily, and have been known to creep into camps in their range at night to attack. Stories tell of shambling mounds moving about in electrical storms without flinching from the frequent lightning strikes, even direct strikes.
Society
Shambling mounds are solitary creatures, unless summoned via magic.
Creative origins
The shambling mound first appeared in the Advanced Dungeons & Dragons Monster Manual (1977). Some have noted the creature's resemblance to the comic characters Man-Thing and Swamp Thing, both of which were preceded by a similar comic character called the Heap.
Ecology
Shambling mounds are intelligent, carnivorous plant creatures, though they appear to be rotting heaps of vegetation.
Environment
Shambling mounds are commonly found in temperate marshes.
Typical Physical Characteristics
Shambling mounds are usually about six feet tall, with an eight foot girth, when they stand erect. Most weigh around 3,800 pounds. Their brains and sensory organs are located in their upper regions. In their natural environment, shambling mounds are almost invisible. They can move through water easily, and have been known to creep into camps in their range at night to attack. Stories tell of shambling mounds moving about in electrical storms without flinching from the frequent lightning strikes, even direct strikes.
Society
Shambling mounds are solitary creatures, unless summoned via magic.
Creative origins
The shambling mound first appeared in the Advanced Dungeons & Dragons Monster Manual (1977). Some have noted the creature's resemblance to the comic characters Man-Thing and Swamp Thing, both of which were preceded by a similar comic character called the Heap.
In the Dungeons and Dragons fantasy role-playing game, the tendriculos is an enormous, savage, sentient plant. It resembles a huge, tangled shrubbery, with a gaping mouth at the front, vines hanging from the chest and attaching to the ground, and two large, foilage covered tentacles coming from the sides.
The tendriculos is a monster which desires only to consume as much as it can in the shortest time it can. Though it can eat pretty much anything organic, it prefers live meat. It attacks ravenously anything which moves with its deadly tentacles, grappling, constricting, and moving them to its crushing mouth to swallow them whole. The tendriculos can blend in with other plants and be stealthy if it needs to, but can rarely be bothered. Animals and plants of the forest are greatly unnerved be the presence of this heathen plant. They avoid it and anywhere it has been for the last 24 hours.
Tendriculi cannot speak.
They are regarded as in alignment.
The tendriculos is a monster which desires only to consume as much as it can in the shortest time it can. Though it can eat pretty much anything organic, it prefers live meat. It attacks ravenously anything which moves with its deadly tentacles, grappling, constricting, and moving them to its crushing mouth to swallow them whole. The tendriculos can blend in with other plants and be stealthy if it needs to, but can rarely be bothered. Animals and plants of the forest are greatly unnerved be the presence of this heathen plant. They avoid it and anywhere it has been for the last 24 hours.
Tendriculi cannot speak.
They are regarded as in alignment.