:PADD may also refer to Petroleum Administration for Defense District
In the Star Trek fictional universe, the Personal Access Display Device (PADD) is a hand-held LCARS-based computer device that function as portable links to the ship's main computer, other portable devices, or data stored on isolinear chips.
The standard Starfleet-issue PADD is a gray ten-by-fifteen-by-one-centimeter cuboid containing two isolinear read/write drives, a subspace radio transceiver, a sarium krellide power cell, and a display/input screen of approximately eight by five centimeters. PADDs are produced in a number of dimensions to accommodate panels of varying size. Some PADDs are specialized for particular departments. Most alien species have a form of their own PADD.
The PADD is a versatile device, available for such applications as data storage, data upload/download, and audio recording. (The latter is demonstrated in ST:VOY, Thirty Days.) PADDs can hold large quantities of information, including entire books. Many models are capable of wireless transmission of information (presumably over subspace). Many PADDs have thumbprint readers to collect a person's "signature".
Impact on computer design
The PADD may have inspired the design of the modern PDA . . However, the first PADDs (seen in "original Star Trek" in 1966, but not referenced as such ) look and work more like the Tablet PC. The first PADD referenced by that name was seen in "Encounter at Farpoint" in 1987, while the first flat calculator-like PDA was sold in 1978. While no PDAs currently on the market mimic the look and feel of PADD GUIs, software does exist to replace PDA desktops with a PADD-like interface.
In the Star Trek fictional universe, the Personal Access Display Device (PADD) is a hand-held LCARS-based computer device that function as portable links to the ship's main computer, other portable devices, or data stored on isolinear chips.
The standard Starfleet-issue PADD is a gray ten-by-fifteen-by-one-centimeter cuboid containing two isolinear read/write drives, a subspace radio transceiver, a sarium krellide power cell, and a display/input screen of approximately eight by five centimeters. PADDs are produced in a number of dimensions to accommodate panels of varying size. Some PADDs are specialized for particular departments. Most alien species have a form of their own PADD.
The PADD is a versatile device, available for such applications as data storage, data upload/download, and audio recording. (The latter is demonstrated in ST:VOY, Thirty Days.) PADDs can hold large quantities of information, including entire books. Many models are capable of wireless transmission of information (presumably over subspace). Many PADDs have thumbprint readers to collect a person's "signature".
Impact on computer design
The PADD may have inspired the design of the modern PDA . . However, the first PADDs (seen in "original Star Trek" in 1966, but not referenced as such ) look and work more like the Tablet PC. The first PADD referenced by that name was seen in "Encounter at Farpoint" in 1987, while the first flat calculator-like PDA was sold in 1978. While no PDAs currently on the market mimic the look and feel of PADD GUIs, software does exist to replace PDA desktops with a PADD-like interface.
Mulloy (mull hoi’)
verb: mulloyed, mulloying
A mulloy is a five-iron mis-hit that is so bad the golfer makes contact with the ball with a part of the club other than the clubface.
In a mulloy, it is the under section of the club that first contacts the ball. Since the under section is flat, the ball might shoot off in just about any direction with various spins. But most commonly, a mulloy results in a ball that shoots along the floor at a severe angle.
Someone who mulloys a lot might be said to "have the mulloys" or to be "mulloying it." A mulloy is one of the worst mis-hits in golf; in fact, many golfers don't even like saying the word out loud.
On the more severe and rare occasions when one has been 'Mulloyed' the sufferer is subject to an overwhelming and undescribable urge for a Mars bar followed by prepubescent rages!!!!!!
verb: mulloyed, mulloying
A mulloy is a five-iron mis-hit that is so bad the golfer makes contact with the ball with a part of the club other than the clubface.
In a mulloy, it is the under section of the club that first contacts the ball. Since the under section is flat, the ball might shoot off in just about any direction with various spins. But most commonly, a mulloy results in a ball that shoots along the floor at a severe angle.
Someone who mulloys a lot might be said to "have the mulloys" or to be "mulloying it." A mulloy is one of the worst mis-hits in golf; in fact, many golfers don't even like saying the word out loud.
On the more severe and rare occasions when one has been 'Mulloyed' the sufferer is subject to an overwhelming and undescribable urge for a Mars bar followed by prepubescent rages!!!!!!
Dalan Edwin Decker is a writer for children. His first novel "Shadow Trail" will be released in December 2007. He has written in various publications including "Keys for Kids," "Encounter," and "La Crosse." Dalan is also a radio personality with the Rock Radio Network in Puerto Rico. He is a committed Christian.
Biography
Dalan was born July, 1987. He comes from a large family in La Crosse, Wisconsin. Dalan starting writing at the age of 7. Since then he has written a volume of unpublished works including "Ebeenezer," "Ashes of War," and "Once in a Blue Coon" (soon to released). He chooses to write for children because of his love for children and children's literature. Dalan graduated from Radio1 Broadcast School in 2005. Dalan was recognized for his work with two awards; First Place in the "Radio Talk Show/Series/Documentary," and Third Place for "Mouse Funeral." 1
He is also a prolific speaker and radio personality. Dalan second love is radio. He hosts the "Afternoon Drive Home" on the Rock Radio Network in Puerto Rico. Dalan also appears on "Family Prayer Time Live," "Hey Norma," and the "Update" program. 2
Published Works
"Shadow Trail" 2007 (Custom Books)
Biography
Dalan was born July, 1987. He comes from a large family in La Crosse, Wisconsin. Dalan starting writing at the age of 7. Since then he has written a volume of unpublished works including "Ebeenezer," "Ashes of War," and "Once in a Blue Coon" (soon to released). He chooses to write for children because of his love for children and children's literature. Dalan graduated from Radio1 Broadcast School in 2005. Dalan was recognized for his work with two awards; First Place in the "Radio Talk Show/Series/Documentary," and Third Place for "Mouse Funeral." 1
He is also a prolific speaker and radio personality. Dalan second love is radio. He hosts the "Afternoon Drive Home" on the Rock Radio Network in Puerto Rico. Dalan also appears on "Family Prayer Time Live," "Hey Norma," and the "Update" program. 2
Published Works
"Shadow Trail" 2007 (Custom Books)
In the Dungeons & Dragons fantasy role-playing game, there are 15 types of creature, also called creature types. Each creature type has its advantages and disadvantages.
A creature's type is generally determined by its nature, or physical attributes. Each type grants certain traits to all creatures which have that type (with some exceptions). Type determines features such as hit dice, base attack bonus, saving throws, and skill points.
A creature's type also comes into play in the way that certain spells and magic items may affect it, and also for certain class abilities, such as the ranger's favored enemy ability.
Aberration
An aberration can have a bizarre anatomy, strange abilities, alien mindset, or any combination thereof.
Animal
An animal is a living, nonhuman vertebrate creature, with no innate magical abilities or capacity for language or culture. Also, dire animals have the animal type.
Construct
A construct is either an animated object of some sort, or an artificially crafted creature.
Dragon
A dragon is a reptile-like creature, usually winged, and tends to have magical or unusual abilities.
Elemental
An elemental is composed of one of the four classical elementals of air, earth, fire, or water. Elementals almost always have the extraplanar subtype.
Fey
A fey is a creature which usually has supernatural abilities and a human-shaped form. A fey also usually connected to nature, or some other force or place.
Giant
A giant is a humanoid-shaped creature of great strength and size.
Humanoid
A humanoid is shaped like a human: two arms, two legs, one head, and a humanlike torso. A creature with the humanoid type is typically of Small or Medium size, and has few or no supernatural or extraordinary abilities.
Magical beast
A magical beast is similar to an animal in many ways, but usually has a higher intelligence, and possesses supernatural or extraordinary abilities.
Monstrous humanoid
A monstrous humanoid is similar to a humanoid (see above), but usually has monstrous or animalistic features, and often have magical abilities.
Ooze
An ooze is an amorphous or mutable creature without a single solid form. Oozes are usually mindless.
Outsider
An outsider is at least partially composed of the essence (if not the material) of a plane other than the Material Plane. Most outsiders have the extraplanar subtype, but those that don't always have the native subtype.
Plant
A plant is a vegetable creature. This type does not include regular plants, which are not considered creatures, even though they are alive.
Undead
An undead is a once-living creature animated by spiritual or supernatural forces.
Vermin
A vermin can be an insect, arachnid, arthropod, worm, or other invertebrate. This type also includes creatures which don't exist on earth, such as giant bugs and insects with magical ability. Most vermin are considered mindless.
A creature's type is generally determined by its nature, or physical attributes. Each type grants certain traits to all creatures which have that type (with some exceptions). Type determines features such as hit dice, base attack bonus, saving throws, and skill points.
A creature's type also comes into play in the way that certain spells and magic items may affect it, and also for certain class abilities, such as the ranger's favored enemy ability.
Aberration
An aberration can have a bizarre anatomy, strange abilities, alien mindset, or any combination thereof.
Animal
An animal is a living, nonhuman vertebrate creature, with no innate magical abilities or capacity for language or culture. Also, dire animals have the animal type.
Construct
A construct is either an animated object of some sort, or an artificially crafted creature.
Dragon
A dragon is a reptile-like creature, usually winged, and tends to have magical or unusual abilities.
Elemental
An elemental is composed of one of the four classical elementals of air, earth, fire, or water. Elementals almost always have the extraplanar subtype.
Fey
A fey is a creature which usually has supernatural abilities and a human-shaped form. A fey also usually connected to nature, or some other force or place.
Giant
A giant is a humanoid-shaped creature of great strength and size.
Humanoid
A humanoid is shaped like a human: two arms, two legs, one head, and a humanlike torso. A creature with the humanoid type is typically of Small or Medium size, and has few or no supernatural or extraordinary abilities.
Magical beast
A magical beast is similar to an animal in many ways, but usually has a higher intelligence, and possesses supernatural or extraordinary abilities.
Monstrous humanoid
A monstrous humanoid is similar to a humanoid (see above), but usually has monstrous or animalistic features, and often have magical abilities.
Ooze
An ooze is an amorphous or mutable creature without a single solid form. Oozes are usually mindless.
Outsider
An outsider is at least partially composed of the essence (if not the material) of a plane other than the Material Plane. Most outsiders have the extraplanar subtype, but those that don't always have the native subtype.
Plant
A plant is a vegetable creature. This type does not include regular plants, which are not considered creatures, even though they are alive.
Undead
An undead is a once-living creature animated by spiritual or supernatural forces.
Vermin
A vermin can be an insect, arachnid, arthropod, worm, or other invertebrate. This type also includes creatures which don't exist on earth, such as giant bugs and insects with magical ability. Most vermin are considered mindless.