Presea Combatir is a character from the video game Tales of Symphonia, released by Namco for the Nintendo GameCube and Sony PlayStation 2 (the PlayStation 2 version was released in Japan only). She is voiced by Houko Kuwashima in the Japanese version and played in English by established voice actress Tara Strong.
Although Presea bears the physical appearance of an adorable, pink-haired 12-year-old, and is physically the shortest member of the team, she is an extremely capable warrior. She possesses relatively high HP and wields a very large axe in battle to cut enemies asunder. Presea is the only character besides Lloyd who does not use magic attacks.
Presea is a lumberjack from the small town of Ozette, in Tethe'alla; she earns money selling custom figurines, brooches and lucky charms in Meltokio.
History
Presea's sister Alicia had left for Altamira, and their father Sieg had become too ill to continue work as a lumberjack. Presea wished to be strong enough to use her father's axe in his place, so she agreed to take part in an experiment which involved using herself as a host body in creating a Cruxis Crystal. The Exsphere increased her strength, however without a working Key Crest, it also halted her physical growth and suppressed her emotions. Under the influence of the Exsphere, Presea did not notice when her father died, and so she did not bury him until later when a Key Crest was carved for her out of inhibitor ore.
Personality
Presea's true personality is repressed by her special Exsphere until late in the game, when Lloyd attaches a Key Crest made by Altessa to it. Even afterwards, her emotional response remains somewhat subdued. Her speech is relatively blunt, and she is unfamiliar with the basic etiquette against such directness. She tends to follow along with the group, only stopping to truly take in the situation when it is extremely important. Her lack of social graces makes her unable to recognize her own awkwardness until someone points it out. Examples include Presea still speaking "Klonoan" outside Altimira, and imitating the Gnome brothers when Colette remarks that they're cute.
Although Genis likes Presea, it is unknown that Presea has true interest in Genis beyond friendship. However, in the Japan-only Playstation 2 version in the game, it is possible for the two to go on a date should the player choose Genis as his soulmate during the Flanoir event. Due to the anti-aging effects of her Exsphere, Genis sees Presea as a girl near his own age, unaware that she is actually twenty-eight years old.
Presea's only emotional constant is her loneliness. She constantly counts herself out (with good reason) and assumes she has no one left to be with. This makes her extremely quiet and very reserved, and thus she usually only speaks when addressed. She dwells on the fact that she has lost sixteen years of her life and is loath to speak of her father or sister around others.
Presea has a violent temper, though she is difficult to offend. When she is angered, her already massive strength becomes lethal. This is shown when she attacks Vharley in Meltokio and either Colette or Regal in Welgaia. She is not only deadly, but nearly impossible to calm once roused.
Other
After the party meets Presea in Meltokio, they eventually help her obtain a working Key Crest. It is revealed that the Exsphere slowed her aging process: although Presea appears to be 12, she is actually 28.
The villagers in Ozette ostracize Presea for her unusual past, her dangerous connection to the Tethe'allan clergy, and her lack of physical aging in the past 16 years. Her emotions were suppressed for 16 years, and as such Presea tends to behave like a robot (even analyzing the probability of certain events as a percentage), especially when the party meets her. She begins to age again once her key crest is attached.
Trivia
*Presea can gain the title "Dream Traveler", which will change her outfit to that worn by Klonoa, the star of his own game series.
*Combatir, in Spanish, means "To fight", reflecting her strong axes.
*Presea is referenced in Tales of the Abyss. One of dolls (called "Empty Girl") resembles Presea and unlocks Anise's Beast arte, which is also one of Presea's techs.
*In battle, if Presea has the title "Little Madam" on she can be seen holding a bunny doll as her weapon at random times.
Although Presea bears the physical appearance of an adorable, pink-haired 12-year-old, and is physically the shortest member of the team, she is an extremely capable warrior. She possesses relatively high HP and wields a very large axe in battle to cut enemies asunder. Presea is the only character besides Lloyd who does not use magic attacks.
Presea is a lumberjack from the small town of Ozette, in Tethe'alla; she earns money selling custom figurines, brooches and lucky charms in Meltokio.
History
Presea's sister Alicia had left for Altamira, and their father Sieg had become too ill to continue work as a lumberjack. Presea wished to be strong enough to use her father's axe in his place, so she agreed to take part in an experiment which involved using herself as a host body in creating a Cruxis Crystal. The Exsphere increased her strength, however without a working Key Crest, it also halted her physical growth and suppressed her emotions. Under the influence of the Exsphere, Presea did not notice when her father died, and so she did not bury him until later when a Key Crest was carved for her out of inhibitor ore.
Personality
Presea's true personality is repressed by her special Exsphere until late in the game, when Lloyd attaches a Key Crest made by Altessa to it. Even afterwards, her emotional response remains somewhat subdued. Her speech is relatively blunt, and she is unfamiliar with the basic etiquette against such directness. She tends to follow along with the group, only stopping to truly take in the situation when it is extremely important. Her lack of social graces makes her unable to recognize her own awkwardness until someone points it out. Examples include Presea still speaking "Klonoan" outside Altimira, and imitating the Gnome brothers when Colette remarks that they're cute.
Although Genis likes Presea, it is unknown that Presea has true interest in Genis beyond friendship. However, in the Japan-only Playstation 2 version in the game, it is possible for the two to go on a date should the player choose Genis as his soulmate during the Flanoir event. Due to the anti-aging effects of her Exsphere, Genis sees Presea as a girl near his own age, unaware that she is actually twenty-eight years old.
Presea's only emotional constant is her loneliness. She constantly counts herself out (with good reason) and assumes she has no one left to be with. This makes her extremely quiet and very reserved, and thus she usually only speaks when addressed. She dwells on the fact that she has lost sixteen years of her life and is loath to speak of her father or sister around others.
Presea has a violent temper, though she is difficult to offend. When she is angered, her already massive strength becomes lethal. This is shown when she attacks Vharley in Meltokio and either Colette or Regal in Welgaia. She is not only deadly, but nearly impossible to calm once roused.
Other
After the party meets Presea in Meltokio, they eventually help her obtain a working Key Crest. It is revealed that the Exsphere slowed her aging process: although Presea appears to be 12, she is actually 28.
The villagers in Ozette ostracize Presea for her unusual past, her dangerous connection to the Tethe'allan clergy, and her lack of physical aging in the past 16 years. Her emotions were suppressed for 16 years, and as such Presea tends to behave like a robot (even analyzing the probability of certain events as a percentage), especially when the party meets her. She begins to age again once her key crest is attached.
Trivia
*Presea can gain the title "Dream Traveler", which will change her outfit to that worn by Klonoa, the star of his own game series.
*Combatir, in Spanish, means "To fight", reflecting her strong axes.
*Presea is referenced in Tales of the Abyss. One of dolls (called "Empty Girl") resembles Presea and unlocks Anise's Beast arte, which is also one of Presea's techs.
*In battle, if Presea has the title "Little Madam" on she can be seen holding a bunny doll as her weapon at random times.
SMPlayer is a multiplatform multimedia player based on MPlayer. It is based on Qt version 4, and thus can be run on both Windows and Linux. It includes all the features of MPlayer, plus the ability to remember all the settings of each file it plays.
Distributed under the GNU General Public License, SMPlayer is free software.
Distributed under the GNU General Public License, SMPlayer is free software.
Zephora "Zara" Aldana Mayon simply known as Zara Aldana (born: April 17, 1989) is a former "Mutya nang Pilipinas-Asia Pacific". According to her profile, she resigned her crown because of all the controversies about her being poor.
About Zara
*Fav. Sports: Billiards, Bowling, Badminton, Volleyball
*Hidden Ambition: To be a famous singer
*Nationality: Filipino
*Zodiac Sign: Aries
*Origin:' Las Piñas
*Occupation: Student
*Hieght: 5'7" tall
Pinoy Big Brother
Zara was the 11th housemate to enter the Big Borther House for the Pinoy Big Brother Celebrity Edition 2 season. She is PBB's "Poor Beauty Queen" and believes by entering the house, she will be able to prove everyone that she is not weak.
Aldana stayed in the house for 3 weeks before being evicted on Day 21 (November 3, 2007) in its 2nd eviction night becoming the 2nd housmate to be evicted from the house.
About Zara
*Fav. Sports: Billiards, Bowling, Badminton, Volleyball
*Hidden Ambition: To be a famous singer
*Nationality: Filipino
*Zodiac Sign: Aries
*Origin:' Las Piñas
*Occupation: Student
*Hieght: 5'7" tall
Pinoy Big Brother
Zara was the 11th housemate to enter the Big Borther House for the Pinoy Big Brother Celebrity Edition 2 season. She is PBB's "Poor Beauty Queen" and believes by entering the house, she will be able to prove everyone that she is not weak.
Aldana stayed in the house for 3 weeks before being evicted on Day 21 (November 3, 2007) in its 2nd eviction night becoming the 2nd housmate to be evicted from the house.
SomerVille Ecovillage™
Current Status
The following steps have been completed for the SomerVille Ecovillage™ project:
* Concept
* Strategic plan
* Community consultation
* Raise funds
* Purchase site
* Ecovillage design
Currently in progress are:
* Obtain approvals
* Enterprise facilitation
* Establish governance
Yet to be started are:
* Build Infrastructure
* Handover to community and build homes
The current step is subdivision approval which is the last step in the approvals process. This is expected to be achieved in late 2007 or early 2008. Once road infrastructure has been completed and lot titles have been issued (expected in 2008), building of homes will begin.
Sustainability in Action
Environmental, enterprise and social plans have been in place since the inception of the project. These plans continue to be developed and refined and ensure that the SomerVille Ecovillage™ will be continued into the indefinite future.
International research
Paul and Robyn Antonelli and family completed a five month trip in February 2005 after visiting ecovillages in Europe and the United States. This included 23,508 kilometres of road travel, visiting 13 countries, 25 communities and 6 educational facilities. New insights in areas such as governance, social and economic structures, layout and design will now be applied to the SomerVille Ecovillage™. For example, Sociocracy is now being investigated as a possible governance model.
Paul and Robyn found that the SomerVille community is truly at the forefront globally in the methodology of ecovillage establishment, and has much to share and offer other communities around the world.
SomerVille Ecovillage™ as a Model
The SomerVille project is quoted in the Western Australian State Sustainability Strategy as an ecovillage and cooperative example.
The team behind the SomerVille Ecovillage™ have documented the processes and lessons learned in developing SomerVille and are now making this available to other community driven ecovillage projects including:
* Perth Urban Ecovillage, WA
* Geraldton Urban Ecovillage, WA
*
*
SomerVille Ecovillage™ in the Media
There has been interest in SomerVille from the media throughout the project. This has included articles in the local Hills Gazette newspaper, the West Australian newspaper, Ethical Investor Magazine and interviews with Radio National and ABC TV.
Current Status
The following steps have been completed for the SomerVille Ecovillage™ project:
* Concept
* Strategic plan
* Community consultation
* Raise funds
* Purchase site
* Ecovillage design
Currently in progress are:
* Obtain approvals
* Enterprise facilitation
* Establish governance
Yet to be started are:
* Build Infrastructure
* Handover to community and build homes
The current step is subdivision approval which is the last step in the approvals process. This is expected to be achieved in late 2007 or early 2008. Once road infrastructure has been completed and lot titles have been issued (expected in 2008), building of homes will begin.
Sustainability in Action
Environmental, enterprise and social plans have been in place since the inception of the project. These plans continue to be developed and refined and ensure that the SomerVille Ecovillage™ will be continued into the indefinite future.
International research
Paul and Robyn Antonelli and family completed a five month trip in February 2005 after visiting ecovillages in Europe and the United States. This included 23,508 kilometres of road travel, visiting 13 countries, 25 communities and 6 educational facilities. New insights in areas such as governance, social and economic structures, layout and design will now be applied to the SomerVille Ecovillage™. For example, Sociocracy is now being investigated as a possible governance model.
Paul and Robyn found that the SomerVille community is truly at the forefront globally in the methodology of ecovillage establishment, and has much to share and offer other communities around the world.
SomerVille Ecovillage™ as a Model
The SomerVille project is quoted in the Western Australian State Sustainability Strategy as an ecovillage and cooperative example.
The team behind the SomerVille Ecovillage™ have documented the processes and lessons learned in developing SomerVille and are now making this available to other community driven ecovillage projects including:
* Perth Urban Ecovillage, WA
* Geraldton Urban Ecovillage, WA
*
*
SomerVille Ecovillage™ in the Media
There has been interest in SomerVille from the media throughout the project. This has included articles in the local Hills Gazette newspaper, the West Australian newspaper, Ethical Investor Magazine and interviews with Radio National and ABC TV.