The Argent Dawn is an organization in the fictional Warcraft Universe dedicated to fighting the undead Scourge that controls most of the ruined kingdom of Lordaeron. The Argent Dawn accepts aid from any that are willing to help them fight against the Scourge, even repentant undead, such as Leonid Barthalomew the Revered. The Argent Dawn views the Scourge to be the predominant threat to Azeroth and has little time for what it considers to be petty squabbles between the Horde and the Alliance. The Argent Dawn is led by Lord Maxwell Tyrosus and Duke Nicholas Zverenhoff.
Organization
The Argent Dawn does not have many members, numbering only 1,500 members total, but what it lacks in size, it more than makes up for in strength of will. The members of the Argent Dawn are dedicated to their goal of eliminating the Scourge and healing the ravaged continent of Lordaeron. Although primarily composed of humans, the Argent Dawn welcomes members of all races be they Alliance or the Horde. Members includes a few Night Elves, orcs, and even the rare free-willed Undead. The Argent Dawn's methods are radically different from the other group in Azeroth bent on the Undead's destruction, the Scarlet Crusade.
The overall command of the Argent Dawn is kept secret, for fear of possible assassination attempts against the organization's leadership. There is also no known official headquarters of the Argent Dawn, though they operate branches in several major cities. What is known is that the organization is split along regional lines, each region headed by a single Commander who is assisted by a small council of officers.
Operations
The Argent Dawn, being few in number, often recruits adventurers in its fight against the Scourge. Those who accept the commission of the Argent Dawn are able to exchange Scourgestones (insignia carried by the Scourge to denote rank) for Valor Tokens, used either to buy items from the Argent Dawn or to increase one's standing with the Argent Dawn. Agents of the Argent Dawn are attempting to sabotage the cauldrons used by the Scourge to spread their plague of undeath and collect data on the plague in the hopes of finding a way to counter it.
The Argent Dawn also fights against the Scarlet Crusade, which it sees as a group of blind zealots and a threat to the entire world. Despite their common goal, the leaders of the Argent Dawn view the Scarlet Crusade as a perversion of the Holy Light.
Bases of Operation
Chillwind Camp
A small camp on the border between the and Alterac Mountains, Chillwind Camp lies just south of the ruins of Andorhal. Weldon Barov, one of the last two heirs of the Barov family fortune, resides here under Alliance protection.
Light's Hope Chapel
The Argent Dawn's main base of operations, it is located in the , just south of the Scourge-infested Noxious Glade and north of the Scarlet Crusade garrison of . It is very small, consisting of only a ruined church and cemetery. The Argent Dawn's leaders, Lord Maxwell Tyrosus and Duke Nicholas Zverenhoff, reside here among other notable Argent Dawn members (such as Leonid Barthalomew the Revered, a former member of the Forsaken).
The Bulwark
An earthworks guarding the road from the Western Plaguelands to the Tirisfal Glade, it serves to contain the Scourge to the Plaguelands. Alexi Barov, the Forsaken brother of Weldon Barov, resides here under the protection of the Horde.
Guildhouses
The Argent Dawn also maintains two guildhouses, one in the city of Stormwind, which is empty, and the other in the city of Darnassus.
Organization
The Argent Dawn does not have many members, numbering only 1,500 members total, but what it lacks in size, it more than makes up for in strength of will. The members of the Argent Dawn are dedicated to their goal of eliminating the Scourge and healing the ravaged continent of Lordaeron. Although primarily composed of humans, the Argent Dawn welcomes members of all races be they Alliance or the Horde. Members includes a few Night Elves, orcs, and even the rare free-willed Undead. The Argent Dawn's methods are radically different from the other group in Azeroth bent on the Undead's destruction, the Scarlet Crusade.
The overall command of the Argent Dawn is kept secret, for fear of possible assassination attempts against the organization's leadership. There is also no known official headquarters of the Argent Dawn, though they operate branches in several major cities. What is known is that the organization is split along regional lines, each region headed by a single Commander who is assisted by a small council of officers.
Operations
The Argent Dawn, being few in number, often recruits adventurers in its fight against the Scourge. Those who accept the commission of the Argent Dawn are able to exchange Scourgestones (insignia carried by the Scourge to denote rank) for Valor Tokens, used either to buy items from the Argent Dawn or to increase one's standing with the Argent Dawn. Agents of the Argent Dawn are attempting to sabotage the cauldrons used by the Scourge to spread their plague of undeath and collect data on the plague in the hopes of finding a way to counter it.
The Argent Dawn also fights against the Scarlet Crusade, which it sees as a group of blind zealots and a threat to the entire world. Despite their common goal, the leaders of the Argent Dawn view the Scarlet Crusade as a perversion of the Holy Light.
Bases of Operation
Chillwind Camp
A small camp on the border between the and Alterac Mountains, Chillwind Camp lies just south of the ruins of Andorhal. Weldon Barov, one of the last two heirs of the Barov family fortune, resides here under Alliance protection.
Light's Hope Chapel
The Argent Dawn's main base of operations, it is located in the , just south of the Scourge-infested Noxious Glade and north of the Scarlet Crusade garrison of . It is very small, consisting of only a ruined church and cemetery. The Argent Dawn's leaders, Lord Maxwell Tyrosus and Duke Nicholas Zverenhoff, reside here among other notable Argent Dawn members (such as Leonid Barthalomew the Revered, a former member of the Forsaken).
The Bulwark
An earthworks guarding the road from the Western Plaguelands to the Tirisfal Glade, it serves to contain the Scourge to the Plaguelands. Alexi Barov, the Forsaken brother of Weldon Barov, resides here under the protection of the Horde.
Guildhouses
The Argent Dawn also maintains two guildhouses, one in the city of Stormwind, which is empty, and the other in the city of Darnassus.
Forest Mall is a shopping mall located in Fond du Lac, Wisconsin in the United States. Today, this shopping mall is anchored by Sears, JCPenney, Kohl's, Younkers, and Staples Office Supply. There is room for about 45 smaller specialty shops.
The complex started as a lone H.C. Prange Co. / Prange Way shopping center, opened in 1966. Plans were already set to have the mall and two new anchor stores join the existing Prange's buildings, but were still pending final approval.
The mall was originally designed by Joseph Berger Sr., who at the time, was still running his women's apparel business in downtown Fond Du Lac. He would eventually open up a second location at the mall. Building and development was handled by Simon Property Group. The mall had a 'soft' opening in the summer of 1973, but held its official Grand Opening on September 11, 1973. It was for its time, the largest enclosed mall serving the immediate communities within Fond Du Lac county, as well as the surrounding counties of Calumet, Sheboygan, Washington, and Dodge. Original anchors included H.C Prange co. (now Younkers), Prange Way (Now Sears), JC Penney (still at the mall today), A&P Supermarket (the current location of Staples), and a G.C. Murphy Variety store. Montgomery Ward (now Kohl's Department Store) would join the lineup in mid-1974. A Red Owl Supermarket also operated in their own space inaccessible from the mall concourse for a short time.
The mall was a dominant player for a long time, up through at least 1997, and has gone through two renovations since opening, one in 1985, and again in 1998, both taking nearly a year to complete. Nowadays, with the huge popularity of Appleton's Fox River Mall, and the overall change in the retail climate to big box-type malls and centers, which the city is experiencing, the mall has seen a fair share of tenant turnover the past few years with national chains calling it quits, and temporary 'mom-&-pop' type businesses opening in their place, especially during the
busy Christmas shopping period.
2006 has seen a resurgence in long-term tenants. Recent names joining the roster of shops include Victoria's Secret (to open in Autumn of 2007), Little Spoons Gelato Café, Lids, and Wet Seal.
Anchors
*Sears (formerly Prange Way, 78,253 sq. ft.)
*JC Penney (Only original anchor left, opening in 1973 with the mall, 75,930 sq. ft.)
*Younkers (formerly H.C. Prange Co., 86,531 sq. ft.)
*Kohls (formerly Ward's, which closed in early 1984, 86,546 sq. ft.)
*Staples (formerly A&P, which closed in the late 1970s. Space was subdivided into smaller shops between 1977-1996)
The complex started as a lone H.C. Prange Co. / Prange Way shopping center, opened in 1966. Plans were already set to have the mall and two new anchor stores join the existing Prange's buildings, but were still pending final approval.
The mall was originally designed by Joseph Berger Sr., who at the time, was still running his women's apparel business in downtown Fond Du Lac. He would eventually open up a second location at the mall. Building and development was handled by Simon Property Group. The mall had a 'soft' opening in the summer of 1973, but held its official Grand Opening on September 11, 1973. It was for its time, the largest enclosed mall serving the immediate communities within Fond Du Lac county, as well as the surrounding counties of Calumet, Sheboygan, Washington, and Dodge. Original anchors included H.C Prange co. (now Younkers), Prange Way (Now Sears), JC Penney (still at the mall today), A&P Supermarket (the current location of Staples), and a G.C. Murphy Variety store. Montgomery Ward (now Kohl's Department Store) would join the lineup in mid-1974. A Red Owl Supermarket also operated in their own space inaccessible from the mall concourse for a short time.
The mall was a dominant player for a long time, up through at least 1997, and has gone through two renovations since opening, one in 1985, and again in 1998, both taking nearly a year to complete. Nowadays, with the huge popularity of Appleton's Fox River Mall, and the overall change in the retail climate to big box-type malls and centers, which the city is experiencing, the mall has seen a fair share of tenant turnover the past few years with national chains calling it quits, and temporary 'mom-&-pop' type businesses opening in their place, especially during the
busy Christmas shopping period.
2006 has seen a resurgence in long-term tenants. Recent names joining the roster of shops include Victoria's Secret (to open in Autumn of 2007), Little Spoons Gelato Café, Lids, and Wet Seal.
Anchors
*Sears (formerly Prange Way, 78,253 sq. ft.)
*JC Penney (Only original anchor left, opening in 1973 with the mall, 75,930 sq. ft.)
*Younkers (formerly H.C. Prange Co., 86,531 sq. ft.)
*Kohls (formerly Ward's, which closed in early 1984, 86,546 sq. ft.)
*Staples (formerly A&P, which closed in the late 1970s. Space was subdivided into smaller shops between 1977-1996)
The Burning Legion is the huge demonic army created by the titan Sargeras in the fictional Warcraft universe. Originally a playable race in Warcraft III, the race was changed during play-testing to a set of non-player characters and monsters.
When Sargeras the Dark Titan decided to set the universe aflame after becoming deeply sorrow stricken by evils that manifested from the twisting nether, he created a demonic army to serve that purpose. The Burning Legion was led by Archimonde the Defiler and Kil'jaeden the Deceiver, two Eredar warlocks who possessed immense power.
The two Eredar commanders chose malicious races to help them in their evil work. Archimonde chose the evil Pit Lords and their barbaric leader Mannoroth the Destructor, while Kil'jaeden chose the Nathrezim, the vampiric dreadlords. Among all the dreadlords, his favorite was Tichondrius the Darkener, and Kil'jaeden entrusted him with most of his affairs.
Before their first failure in Azeroth, the Burning Legion destroyed countless planets and killed millions of living things. They are responsible for the destruction of Draenor and the Draenei, as Kil'jaeden made the orcs drink Mannoroth's blood, thereby enacting the Blood Pact and binding their fates to the Legion forever. Crazed by the chaotic energies in Mannoroth's blood, the orcs descended into a frenzy and killed all in their path before entering the world of Azeroth and creating a conflict there.
The Burning Legion have tried to invade the world of Azeroth on two occasions (although it should be noted that both the First War and Second War occurred thanks to their original invasion) ; the first invasion nearly destroyed the world because of the explosion of the Well of Eternity. The second one resulted in the death of Archimonde and the near destruction of the World Tree. Now Kil'jaeden leads the Burning Legion alone without any rivals.
Creatures
Burning Legion contains hundreds of different demonic creatures who scream for mayhem and havoc. These include:
Felhound: Felhounds are demon hounds used by the Pit Lords to sniff out sources of magic wherever they be found. Felhounds, who feed upon magic itself, are fond of draining the energies of hapless wizards and then ripping their bodies to shreds. A variation of the felhound also exists, known as the Felhunter. These beasts are recognisable by a golden ring on one of their horns. In the "War of the Ancients" trilogy, they are said to be as big as horses.
Dreadlord: The Nathrezim, better known as Dreadlords, are a scheming, cunning race of vampiric demons. Lieutenants of the Legion, they were the manipulators that influenced the Lich King to unleash the Scourge upon Lordaeron. These beings can be traced to the beginning of the Burning Legion, as they corrupted Sargeras. It should be noted lore implies this was not their plan, as Sargeras actually defeats and seals the Nathrezim in "prisons" in the void along with the other demons, but the sheer nefariousness of these creatures left a lasting scar which would eventually lead to their freeing and the initiation of the Burning Crusade.
Eredar Warlock: Born of the Eredar race, warlocks are absolutely corrupt and unimaginably powerful. Their chaos magics have burnt out whole worlds and annihilated countless species over the aeons. Kil'jaeden taught the orcs the secrets of warlock magics, but the orcs could never master the powers of entropy and destruction as well as the wicked Eredar, save for the obvious exception of the Lich King himself. Under Archimonde's command, the warlocks serve as the Legion's tacticians and strategists.
Doom Guard: The fearsome Doom Guard serve as Archimonde's personal escorts. Although they are often called upon to perform a number of duties for the Legion, their loyalty lies with him alone. These monstrous, fiery warriors are nearly immune to magic and can defeat entire armies with their sheer strength alone. It is worth pointing out that in the "War of the Ancients" trilogy, they are no less vulnerable to magic than any other race.
Pit Lord: The Pit Lords who serve under Mannoroth the Destructor are some of the most cruel, barbarous butchers to ever roam the trackless wastes of the Twisting Nether. These hulking engines of hate and death love only to kill and bring sorrow to all living creatures. Fanatically loyal to Mannoroth, the Pit Lords will stop at nothing to further the will of the Legion.
Infernal: These mindless giants of flame and fury are summoned by the warlocks' Inferno spell. Falling to earth as green, molten meteorites, infernals exist only to destroy every living thing in their path. Though their lifespans are limited, the mighty Infernals have been known to destroy entire cities before their energies dissipated back into the Great Dark Beyond.
Mo'arg (known as the "Felguard" in Warcraft III): A holographic image of the legions members within the Draenei capitol The Exodar, reveals that this race makes up the majority of its engineers, and infantry positions, with smaller members known as Gan'arg serving under their larger relatives. It's plausible that these creatures are similar in origin to the orcs (subjugated against their will and made into killing machines) albeit on a more permanent level.
Trivia
* The backstory for the Night Elves in the Warcraft III manual states that at the time of the first invasion, the Legion was comprised of 1 million demons, although the backstory for the Legion states that the number of demons residing in the Twisting Nether was infinite. The Legion's current number and organization is unknown.
When Sargeras the Dark Titan decided to set the universe aflame after becoming deeply sorrow stricken by evils that manifested from the twisting nether, he created a demonic army to serve that purpose. The Burning Legion was led by Archimonde the Defiler and Kil'jaeden the Deceiver, two Eredar warlocks who possessed immense power.
The two Eredar commanders chose malicious races to help them in their evil work. Archimonde chose the evil Pit Lords and their barbaric leader Mannoroth the Destructor, while Kil'jaeden chose the Nathrezim, the vampiric dreadlords. Among all the dreadlords, his favorite was Tichondrius the Darkener, and Kil'jaeden entrusted him with most of his affairs.
Before their first failure in Azeroth, the Burning Legion destroyed countless planets and killed millions of living things. They are responsible for the destruction of Draenor and the Draenei, as Kil'jaeden made the orcs drink Mannoroth's blood, thereby enacting the Blood Pact and binding their fates to the Legion forever. Crazed by the chaotic energies in Mannoroth's blood, the orcs descended into a frenzy and killed all in their path before entering the world of Azeroth and creating a conflict there.
The Burning Legion have tried to invade the world of Azeroth on two occasions (although it should be noted that both the First War and Second War occurred thanks to their original invasion) ; the first invasion nearly destroyed the world because of the explosion of the Well of Eternity. The second one resulted in the death of Archimonde and the near destruction of the World Tree. Now Kil'jaeden leads the Burning Legion alone without any rivals.
Creatures
Burning Legion contains hundreds of different demonic creatures who scream for mayhem and havoc. These include:
Felhound: Felhounds are demon hounds used by the Pit Lords to sniff out sources of magic wherever they be found. Felhounds, who feed upon magic itself, are fond of draining the energies of hapless wizards and then ripping their bodies to shreds. A variation of the felhound also exists, known as the Felhunter. These beasts are recognisable by a golden ring on one of their horns. In the "War of the Ancients" trilogy, they are said to be as big as horses.
Dreadlord: The Nathrezim, better known as Dreadlords, are a scheming, cunning race of vampiric demons. Lieutenants of the Legion, they were the manipulators that influenced the Lich King to unleash the Scourge upon Lordaeron. These beings can be traced to the beginning of the Burning Legion, as they corrupted Sargeras. It should be noted lore implies this was not their plan, as Sargeras actually defeats and seals the Nathrezim in "prisons" in the void along with the other demons, but the sheer nefariousness of these creatures left a lasting scar which would eventually lead to their freeing and the initiation of the Burning Crusade.
Eredar Warlock: Born of the Eredar race, warlocks are absolutely corrupt and unimaginably powerful. Their chaos magics have burnt out whole worlds and annihilated countless species over the aeons. Kil'jaeden taught the orcs the secrets of warlock magics, but the orcs could never master the powers of entropy and destruction as well as the wicked Eredar, save for the obvious exception of the Lich King himself. Under Archimonde's command, the warlocks serve as the Legion's tacticians and strategists.
Doom Guard: The fearsome Doom Guard serve as Archimonde's personal escorts. Although they are often called upon to perform a number of duties for the Legion, their loyalty lies with him alone. These monstrous, fiery warriors are nearly immune to magic and can defeat entire armies with their sheer strength alone. It is worth pointing out that in the "War of the Ancients" trilogy, they are no less vulnerable to magic than any other race.
Pit Lord: The Pit Lords who serve under Mannoroth the Destructor are some of the most cruel, barbarous butchers to ever roam the trackless wastes of the Twisting Nether. These hulking engines of hate and death love only to kill and bring sorrow to all living creatures. Fanatically loyal to Mannoroth, the Pit Lords will stop at nothing to further the will of the Legion.
Infernal: These mindless giants of flame and fury are summoned by the warlocks' Inferno spell. Falling to earth as green, molten meteorites, infernals exist only to destroy every living thing in their path. Though their lifespans are limited, the mighty Infernals have been known to destroy entire cities before their energies dissipated back into the Great Dark Beyond.
Mo'arg (known as the "Felguard" in Warcraft III): A holographic image of the legions members within the Draenei capitol The Exodar, reveals that this race makes up the majority of its engineers, and infantry positions, with smaller members known as Gan'arg serving under their larger relatives. It's plausible that these creatures are similar in origin to the orcs (subjugated against their will and made into killing machines) albeit on a more permanent level.
Trivia
* The backstory for the Night Elves in the Warcraft III manual states that at the time of the first invasion, the Legion was comprised of 1 million demons, although the backstory for the Legion states that the number of demons residing in the Twisting Nether was infinite. The Legion's current number and organization is unknown.
Definition
A Matfact is a "fact" stated, sometimes without sources, by Matej MaÄ?ák.
Origin
After the phrase was used by Vlad et al, it is now disputed as to whether the word was created by Andy or Vlad, but analysts agree it doesn't matter. It became a common word which can be used in place of the idea of a non-verifiable piece of information.
Redefinition of 2007
The original writer of this article has been inundated by complaints regarding the use of the word "usually" in the sub-clause "usually without sources" as such, this wording is no longer deemed an accurate usage of the word matfact.
----
Sources
English-Slovak idioms and their usage 2004 2nd Edition.
also used as a noun in the risen dagger a bilingual slovakian/English film.
A Matfact is a "fact" stated, sometimes without sources, by Matej MaÄ?ák.
Origin
After the phrase was used by Vlad et al, it is now disputed as to whether the word was created by Andy or Vlad, but analysts agree it doesn't matter. It became a common word which can be used in place of the idea of a non-verifiable piece of information.
Redefinition of 2007
The original writer of this article has been inundated by complaints regarding the use of the word "usually" in the sub-clause "usually without sources" as such, this wording is no longer deemed an accurate usage of the word matfact.
----
Sources
English-Slovak idioms and their usage 2004 2nd Edition.
also used as a noun in the risen dagger a bilingual slovakian/English film.