A moonblade is an elven hereditary magical sword in the Forgotten Realms fictional universe, notably the books by Elaine Cunningham involving the half-elven assassin, Arilyn Moonblade.
Description
Each moonblade is passed down from parent to child, but only a worthy heir will be able to wield the moonblade. Any unworthy bearer who draws it will die, thus making the inheritance a highly risky endeavour. (An unworthy wielder who is the last of their line, however, may be spared--although the shame of failure may well make them wish they had been killed.) It also cannot be wielded by anybody other than the rightful heir. Each wielder may contribute a power to the sword, which will be absorbed through the stone in the blade's hilt, a moonstone. However, the wielder cannot be separated from it for any length of time and expect to live. Each moonblade is unique, as the powers given to it are different.
The character Xan in the computer role-playing game Baldur's Gate can wield a moonblade, being the only character able to wield it.
Description
Each moonblade is passed down from parent to child, but only a worthy heir will be able to wield the moonblade. Any unworthy bearer who draws it will die, thus making the inheritance a highly risky endeavour. (An unworthy wielder who is the last of their line, however, may be spared--although the shame of failure may well make them wish they had been killed.) It also cannot be wielded by anybody other than the rightful heir. Each wielder may contribute a power to the sword, which will be absorbed through the stone in the blade's hilt, a moonstone. However, the wielder cannot be separated from it for any length of time and expect to live. Each moonblade is unique, as the powers given to it are different.
The character Xan in the computer role-playing game Baldur's Gate can wield a moonblade, being the only character able to wield it.
Patrick Hebron is a New York based philosopher and filmmaker. His works pertain to the optical principles of photography and digital special effects as well as the semiotic uses of these mediums. Earlier works address similar issues of optical perspective and temporal viewership in sculpture and painting. He has also published on the work of the artist Heide Fasnacht.
Many of today's modern online computer games are revolution-based. This means the game runs in some form of turns or just time in general. Time passes like the real world. Players usually have little or no control as to when these turns pass, unlike some other games where everything is turn based, and events are initiated by the user himself or herself. In some respects, board games such as chess with limits on time per turn could be considered in a very remote sense revolution-based. However, most revolution-based games merely just run "turns" every unit of time. In an online MMORPG game using this style of system, income would be generated automatically during a preset time period, i.e., once every half hour.
The Pre-Integrated Columbus Assembly (PICA) Principle was the basis upon which the European Space Agency (ESA) allocated work on the Columbus laboratory module of the International Space Station.
The Prime Contractor for the design and qualification of the APM delegated the responsibility for the following system engineering areas to its main subcontractor Alenia :
- Configuration (including Human Engineering)
- Mechanical System
- Thermal Control / Life Support System
- Illumination
- Harness.
Alenia was also responsible for the pre-integration of the flight model in Torino (up to harness integration).
The Prime Contractor EADS was responsible for:
- Overall System Design and Verification
- Data Processing (incl. software)
- Communications
- Electrical Power Supply
- Safety / Reliability
- Payload Integration.
Due to this splitting of the System Engineering responsibility there were many discussions between the two teams necessary until technical solutions were found and implemented as both companies were eager not to loose money.
It is estimated that this splitting increased costs on system level up to 25 %; it was also one of the reasons for the program schedule delay.
The Prime Contractor for the design and qualification of the APM delegated the responsibility for the following system engineering areas to its main subcontractor Alenia :
- Configuration (including Human Engineering)
- Mechanical System
- Thermal Control / Life Support System
- Illumination
- Harness.
Alenia was also responsible for the pre-integration of the flight model in Torino (up to harness integration).
The Prime Contractor EADS was responsible for:
- Overall System Design and Verification
- Data Processing (incl. software)
- Communications
- Electrical Power Supply
- Safety / Reliability
- Payload Integration.
Due to this splitting of the System Engineering responsibility there were many discussions between the two teams necessary until technical solutions were found and implemented as both companies were eager not to loose money.
It is estimated that this splitting increased costs on system level up to 25 %; it was also one of the reasons for the program schedule delay.