Flowform Water Sculptures
The flowform is a novel invention and art form created by English sculptor A. John Wilkes1. The basic concept is of a sculpted water fountain that has a bi-symmetrical shape, remarkably similar in shape and gesture to organs such as the kidneys, lungs, or sexual organs. Through its own inherent rhythmic nature, the water begins to pulse from one side of the form to the other in a lemniscate, or figure-of-eight. Certain flowforms also employ vortex technology. This has a number of benefits on the water as well as on the air. Dissolved oxygen readings on the water are particularly high. Through this process the water also begins to restructure itself, creating tighter water cluster bands, known as braids, in which the angle of the hydrogen atoms to the oxygen is at the ideal state for water to hold its greatest energetic potential. This motion and subsequent energizing is what is employed in the making of homeopathic medicines. Negative ion generation in the air also results from the continuous wave action, similar to the waves on a beach or at a waterfall. The flowform differs from regular fountains in that the amount of surface area is optimized and the water has a much longer flow path in a shorter amount of space than ordinary fountains. These features put flowforms in the category of a biomimicry technology. Flowforms have been employed in waste water treatment, and in this application resemble the shape of a large intestine.
Water Quality
Various testing methods have been developed to assess these subtle changes in the water's quality such as the drop picture method. The drop picture method looks at the surface tension of water- which is an expression of its structure. In this method, a drop of water is dropped into a petri dish of glicerin and the resulting pattern is photographed before it dissolves into chaos. Water that has high vitality and structure will form an elaborate and undulatory splay-pattern, whereas water that has been polluted or damaged cannot form any kind of notable pattern. See for further information. Also related to assessing the quality of the water is the sensitive crystallization method developed by Ehrenfried Pfieffer. Pfieffers method involves using a copper chloride solution to determine the vitality of a given organism.
Landscape and Design
The most prominent application of flowforms has been for landscape features and public art. The organic and symmetrical shape has an esthetic appeal, and the rhythmic sound of the water creates a calming environment. As a biomimicry technology, the flowform is scalable, and is applied in small private home gardens, all the way up to large public water features. A number of very famous installations were carried out between 1982 and 1986 at the ING Bank in Amsterdam, which won a prestigious international award as the most ecologically designed building in the world. The New York Times described the flowform as "the most poetic, and ecologically sound innovation in the building." Further information on this installation can be seen at http://www.flow-forms.com/other_flowforms/public_sculptures/ing_bank_eco-sculptures_extraordinaire.html
The flowform has also been employed in another realm- healing and meditation. The pulsing sound of the flowform has an increased calming effect on a persons consciousness. The experience of the sight and sound of the rocking figure-eight has a mesmerizing effect- like watching fire. Flowforms have been installed in convalescent homes, and more notably Camphill Villages. Waldorf Schools also often feature them as the 'breathing' of the flowform informs and reinforces the breathing that Waldorf education seeks to imbue on it students.
History & Context
Wilkes was the sculpture professor at Emerson College- an Anthroposophical school for Waldorf training. In the mid-60's and early 70's, Wilkes worked in collaboration with water flow scientist Theodor Schwenk (author of Sensitive Chaos2 which includes a preface by Jacques Cousteau) and mathematician George Adams. They were investigating the phenomenon known as "path-curve surfaces", the intricate and delicate surfaces that water forms as it moves. These path-curves also serve as the blueprint for organic shape and form. The growth of all higher forms of life adhere to these patterns, which can be articulated mathematically using Projective Geometry. A direct influencing inspiration for the flowform concept was the observation of Van Karmen Vortex trails- the meandering, pulsing wave-forms that water creates when a straight line is drawn through it. Van Karman vortices can also be seen when cloud banks move over islands. It was noted that water has an inherent rhythmical nature, and seeks to move in pulsing and sinuous patterns. This is again related to its capacity to sturcture itself into coherent layers and forms- like the standing wave found in rivers. Thus it is said that water is the architect of life.
All three of these water pioneers were directly influenced by the work of Rudolf Steiner- the visionary for Waldorf education, Biodynamic Agriculture, and the founder of the Anthroposophical Society. John Wilkes's work is now focused on further research into the nature of water through his international non-profit Healing Water Institute, co-founded by one of his students Iain Trousdell .
Though very similar and related, the flowform is not directly influenced by the work of Victor Schauberger.
The flowform is a novel invention and art form created by English sculptor A. John Wilkes1. The basic concept is of a sculpted water fountain that has a bi-symmetrical shape, remarkably similar in shape and gesture to organs such as the kidneys, lungs, or sexual organs. Through its own inherent rhythmic nature, the water begins to pulse from one side of the form to the other in a lemniscate, or figure-of-eight. Certain flowforms also employ vortex technology. This has a number of benefits on the water as well as on the air. Dissolved oxygen readings on the water are particularly high. Through this process the water also begins to restructure itself, creating tighter water cluster bands, known as braids, in which the angle of the hydrogen atoms to the oxygen is at the ideal state for water to hold its greatest energetic potential. This motion and subsequent energizing is what is employed in the making of homeopathic medicines. Negative ion generation in the air also results from the continuous wave action, similar to the waves on a beach or at a waterfall. The flowform differs from regular fountains in that the amount of surface area is optimized and the water has a much longer flow path in a shorter amount of space than ordinary fountains. These features put flowforms in the category of a biomimicry technology. Flowforms have been employed in waste water treatment, and in this application resemble the shape of a large intestine.
Water Quality
Various testing methods have been developed to assess these subtle changes in the water's quality such as the drop picture method. The drop picture method looks at the surface tension of water- which is an expression of its structure. In this method, a drop of water is dropped into a petri dish of glicerin and the resulting pattern is photographed before it dissolves into chaos. Water that has high vitality and structure will form an elaborate and undulatory splay-pattern, whereas water that has been polluted or damaged cannot form any kind of notable pattern. See for further information. Also related to assessing the quality of the water is the sensitive crystallization method developed by Ehrenfried Pfieffer. Pfieffers method involves using a copper chloride solution to determine the vitality of a given organism.
Landscape and Design
The most prominent application of flowforms has been for landscape features and public art. The organic and symmetrical shape has an esthetic appeal, and the rhythmic sound of the water creates a calming environment. As a biomimicry technology, the flowform is scalable, and is applied in small private home gardens, all the way up to large public water features. A number of very famous installations were carried out between 1982 and 1986 at the ING Bank in Amsterdam, which won a prestigious international award as the most ecologically designed building in the world. The New York Times described the flowform as "the most poetic, and ecologically sound innovation in the building." Further information on this installation can be seen at http://www.flow-forms.com/other_flowforms/public_sculptures/ing_bank_eco-sculptures_extraordinaire.html
The flowform has also been employed in another realm- healing and meditation. The pulsing sound of the flowform has an increased calming effect on a persons consciousness. The experience of the sight and sound of the rocking figure-eight has a mesmerizing effect- like watching fire. Flowforms have been installed in convalescent homes, and more notably Camphill Villages. Waldorf Schools also often feature them as the 'breathing' of the flowform informs and reinforces the breathing that Waldorf education seeks to imbue on it students.
History & Context
Wilkes was the sculpture professor at Emerson College- an Anthroposophical school for Waldorf training. In the mid-60's and early 70's, Wilkes worked in collaboration with water flow scientist Theodor Schwenk (author of Sensitive Chaos2 which includes a preface by Jacques Cousteau) and mathematician George Adams. They were investigating the phenomenon known as "path-curve surfaces", the intricate and delicate surfaces that water forms as it moves. These path-curves also serve as the blueprint for organic shape and form. The growth of all higher forms of life adhere to these patterns, which can be articulated mathematically using Projective Geometry. A direct influencing inspiration for the flowform concept was the observation of Van Karmen Vortex trails- the meandering, pulsing wave-forms that water creates when a straight line is drawn through it. Van Karman vortices can also be seen when cloud banks move over islands. It was noted that water has an inherent rhythmical nature, and seeks to move in pulsing and sinuous patterns. This is again related to its capacity to sturcture itself into coherent layers and forms- like the standing wave found in rivers. Thus it is said that water is the architect of life.
All three of these water pioneers were directly influenced by the work of Rudolf Steiner- the visionary for Waldorf education, Biodynamic Agriculture, and the founder of the Anthroposophical Society. John Wilkes's work is now focused on further research into the nature of water through his international non-profit Healing Water Institute, co-founded by one of his students Iain Trousdell .
Though very similar and related, the flowform is not directly influenced by the work of Victor Schauberger.
Sarah Schwartz (also known by her pen name, Midol Girl) is a columnist for the website Ain't it Cool News Harry Knowles (founder of Ain't it Cool news) Schartz is known for her commentary on cinema and female perspective on films. Sporting her trade-mark nerdy retro back cat-eye glasses and a Monroe piercing, she acquired a large following of geeky fan boys almost overnight after posting a review on the film SUPERBAD. In this article the website editor included a photograph of her interviewing the film's producer Judd Apatow at San Diego Comicon 2007 wearing a low-cut dress. Talkbackers reaction on the site were in unusually high numbers causing one member of the site to name himself "The Breasts of Midol Girl" and another to take on the screen name "Midol Boy". Also close friend of Zack Lipovsky from FOX Network's summer TV show On the Lot, Sunshine Girl that aired as part of the program. Graduate from the Vancouver Film School in 2004 she wrote and directed a short film entitled RUBY WRITES THROUGH which received screenings at the [http://www.vfs.com/news.php?id7&news_id503]Screening at the Vancouver Canwest Comedy Fest, Toronto First Take Student Film Festival and The Squamish Sea to Sky Film Festival. She is currently a freelance film editor and broadcaster on the website justin.tv where she reviews movies live. Sarah Schwartz’s “Midol Girl” tagline is; Queen Geektra of the movie Multiverse!
A few years ago when she started doing online movie reviews readers found them really different and opinionated, there aren't a ton of chicks doing film reviews after all. People couldn't remember her random screen name at the time so referred to her as "That girl who needs a Midol". Over time she was simply called "Midol Girl". When she started writing for Ain't it Cool News she embraced her quirky screen name and the rest is history!"
A few years ago when she started doing online movie reviews readers found them really different and opinionated, there aren't a ton of chicks doing film reviews after all. People couldn't remember her random screen name at the time so referred to her as "That girl who needs a Midol". Over time she was simply called "Midol Girl". When she started writing for Ain't it Cool News she embraced her quirky screen name and the rest is history!"
Gohma is a fictional monster and a recurring boss character in series of video games, where the player fights it as the protagonist, Link. Although Gohma's appearance is different in every game, it is always a giant cyclopic arthropod and its eye is always its weak point. In the non-canon CD-i titles it bore a strong resemblance to an Alaskan King Crab.
Appearances
The Legend of Zelda
In the The Legend of Zelda, the first game of the series, Gohma is a boss creature, appearing as a large, one-eyed arthropod that shoots fireballs at Link. It has a wide shell on its back making it look somewhat like a crab. Gohma could be harmed only by shooting arrows at its eye when it opens. Gohma has two variations. One is orange and takes a single shot by a normal arrow to defeat it. The other is the same size and shape, but is blue and takes three shots from a normal arrow to defeat it. Since one rupee is required to shoot an arrow, it is possible that the player could run out of rupees during the battle with Gohma, and if this is the case they must leave the room to collect more. Most other boss battle rooms in this game do not have this feature, the only other being the smoke-hating Dodongo. In the first quest, the red Gohma is the boss of level six and blue Gohma makes an appearance in level eight. In the second Quest, the blue Gohma appears in levels five, six, and seven, and acts as the boss of level six as well.
Link's Awakening
In ', multiple Gohmas appeared as a sub-boss in the Catfish's Maw. They would jump back and forth with their eyes closed, and would only be vulnerable to the Hookshot when they were open. They can either lunge forward or diagonally, and when they open their eyes, a projectile will soon follow, but if attacked soon enough the effect is canceled.
Ocarina of Time
In Ocarina of Time, Gohma is the first boss Link battles. In this game it is referred to as Parasitic Armored Arachnid: Gohma, and is a giant crab-like enemy used by Ganondorf to curse the Great Deku Tree when he was denied the Kokiri Emerald.
Link is requested by the Great Deku Tree to rid him of Gohma. Inside, there are several Deku Scrubs who swear allegiance to the Queen Gohma until they are defeated by Link, at which point they reveal the creature's weakness to him.
Eventually Link reaches Gohma's lair deep inside the Great Deku Tree. The battle does not commence until Link spots her glowing red eye high on the ceiling, at which point it manipulates its legs to look like a mutated hand with an eye ball in the center; upon further inspection, however, it does still have its arthropod appearance. After attack, it will retreat to the ceiling to spawn eggs that drop and quickly hatch into Gohma Larvae, small Gohmas that were encountered as enemies earlier in the dungeon.
Link battles and destroys Gohma, but the Great Deku Tree reveals that Gohma had done too much damage to him already, and soon dies.
Gohma Larva
Gohma Larvae are the offspring of the Queen Gohma. They only have two legs (no arms or additional legs), one eye, and appear to be sprouting something atop of their head. They attack by lunging at Link.
Oracle of Seasons
In this game, Gohma is a giant, cyclopean fiddler crab that guards Soothing Rain in the Dancing Dragon Dungeon. It attacks by swinging its claw at Link and by birthing larvae that will stick to Link and slow him down.
The Wind Waker
Gohma serves as the boss of Dragon Roost Cavern in The Wind Waker, where it had been harassing the dragon Valoo, disturbing the order on Dragon Roost Island. This version of Gohma is the most unusual of it's kind, since this Gohma appears more like a cross between a centipede and scorpion, with a hard carapace. This version of Gohma is a larger and more powerful version of an enemy from the game, the Magtail, a species of scorpion/centipede hybrids that reside in lava and also have one eye. Gohma attacks by trying to crush Link with its body, or breathing fire at him. Link fights back by using his Grappling Hook on Valoo's tail, which in turn makes a part of the rocky ceiling fall down on Gohma, crushing some of its carapace. It is later fought again (in black and white) in Ganon's Tower.
Four Sword Adventures
In the Four Sword Adventures Gohma appears in two variations. The first type is a large, one-eyed arachnid that aimlessly wanders about the fields of Hyrule. The second type also appears as a large, one-eyed arachnid, but acts as a mini-boss that shoots fireballs at Link.
Twilight Princess
In Twilight Princess, Gohma goes by the name of Twilit Arachnid: Armogohma, and appears as a giant spider with an eyeball located in its back. Its name is most likely a mix of "armor" and "Gohma", as it seems the creature is wearing some kind of armor on its main body around its eye. Such an assumption gains strength after the first form of Armogohma is defeated. It is found in the Temple of Time, the sixth dungeon in the game. This version of Gohma is hairy and has eight legs, heavily resembling a huntsman spider or tarantula. Its single eye can shoot a fiery laser. Armogohma can also lay dozens of eggs, which hatch to reveal small spider-like enemies, known as Baby Gohma. Upon getting its body destroyed, Armogohma's eyeball reveals itself to be a small spider of its own, and tries to escape along with some of its spawn. Link then kills it, and it releases the third shard of the Mirror of Twilight.
Young Gohma
Young Gohmas are presumably the offspring of Armogohma, and are common enemies in the Temple of Time. They are roughly human-sized, one-eyed spiders (resembling tarantulas, like their adult counterpart) with four legs. They attack by ramming Link.
Baby Gohma
Baby Gohma are the offspring of Armogohma. They are incredibly weak, easily being killed with even the Slingshot. Although they all look the same, they act differently depending on where they are fought. When they are fought as normal enemies, they will run away from Link when he faces them, but will attack him from behind. When Armogohma spawns Baby Gohmas after taking damage, this litter will attack Link aggressively, whether or not he is facing them. The last variation is formed when Armogohma's body is destroyed, leaving only Armogohma's eye. They crowd around their parent, running away from Link with the eye. Interestingly, Baby Gohmas greatly resemble Mitites from Pikmin 2.
TV series
Gohma made at least one minor appearance on the television series adaptation of The Legend of Zelda series. On the TV show, however, Gohma was a large, blue crab-like creature, very similar to the Tektites. Like its other incarnations, its eye was its main weakness. In the episode "Cold Spells" Ganon attempts to feed Zelda and Link to Gohma, which behaves a lot like a tamed pet, but Link manages to trick Ganon into destroying Gohma by dodging a fire attack meant for him and causing it to hit Gohma in the eye, destroying it. In another episode, "Stinging a Stinger", Ganon attempts to feed Zelda, Link, and another character named Sleeze Nose to Gohma, but Link and Zelda manages to defeat this one. In the final episode, "The Moblins are Revolting", two Gohmas made a small appearance carrying the Evil Jar.
Appearances
The Legend of Zelda
In the The Legend of Zelda, the first game of the series, Gohma is a boss creature, appearing as a large, one-eyed arthropod that shoots fireballs at Link. It has a wide shell on its back making it look somewhat like a crab. Gohma could be harmed only by shooting arrows at its eye when it opens. Gohma has two variations. One is orange and takes a single shot by a normal arrow to defeat it. The other is the same size and shape, but is blue and takes three shots from a normal arrow to defeat it. Since one rupee is required to shoot an arrow, it is possible that the player could run out of rupees during the battle with Gohma, and if this is the case they must leave the room to collect more. Most other boss battle rooms in this game do not have this feature, the only other being the smoke-hating Dodongo. In the first quest, the red Gohma is the boss of level six and blue Gohma makes an appearance in level eight. In the second Quest, the blue Gohma appears in levels five, six, and seven, and acts as the boss of level six as well.
Link's Awakening
In ', multiple Gohmas appeared as a sub-boss in the Catfish's Maw. They would jump back and forth with their eyes closed, and would only be vulnerable to the Hookshot when they were open. They can either lunge forward or diagonally, and when they open their eyes, a projectile will soon follow, but if attacked soon enough the effect is canceled.
Ocarina of Time
In Ocarina of Time, Gohma is the first boss Link battles. In this game it is referred to as Parasitic Armored Arachnid: Gohma, and is a giant crab-like enemy used by Ganondorf to curse the Great Deku Tree when he was denied the Kokiri Emerald.
Link is requested by the Great Deku Tree to rid him of Gohma. Inside, there are several Deku Scrubs who swear allegiance to the Queen Gohma until they are defeated by Link, at which point they reveal the creature's weakness to him.
Eventually Link reaches Gohma's lair deep inside the Great Deku Tree. The battle does not commence until Link spots her glowing red eye high on the ceiling, at which point it manipulates its legs to look like a mutated hand with an eye ball in the center; upon further inspection, however, it does still have its arthropod appearance. After attack, it will retreat to the ceiling to spawn eggs that drop and quickly hatch into Gohma Larvae, small Gohmas that were encountered as enemies earlier in the dungeon.
Link battles and destroys Gohma, but the Great Deku Tree reveals that Gohma had done too much damage to him already, and soon dies.
Gohma Larva
Gohma Larvae are the offspring of the Queen Gohma. They only have two legs (no arms or additional legs), one eye, and appear to be sprouting something atop of their head. They attack by lunging at Link.
Oracle of Seasons
In this game, Gohma is a giant, cyclopean fiddler crab that guards Soothing Rain in the Dancing Dragon Dungeon. It attacks by swinging its claw at Link and by birthing larvae that will stick to Link and slow him down.
The Wind Waker
Gohma serves as the boss of Dragon Roost Cavern in The Wind Waker, where it had been harassing the dragon Valoo, disturbing the order on Dragon Roost Island. This version of Gohma is the most unusual of it's kind, since this Gohma appears more like a cross between a centipede and scorpion, with a hard carapace. This version of Gohma is a larger and more powerful version of an enemy from the game, the Magtail, a species of scorpion/centipede hybrids that reside in lava and also have one eye. Gohma attacks by trying to crush Link with its body, or breathing fire at him. Link fights back by using his Grappling Hook on Valoo's tail, which in turn makes a part of the rocky ceiling fall down on Gohma, crushing some of its carapace. It is later fought again (in black and white) in Ganon's Tower.
Four Sword Adventures
In the Four Sword Adventures Gohma appears in two variations. The first type is a large, one-eyed arachnid that aimlessly wanders about the fields of Hyrule. The second type also appears as a large, one-eyed arachnid, but acts as a mini-boss that shoots fireballs at Link.
Twilight Princess
In Twilight Princess, Gohma goes by the name of Twilit Arachnid: Armogohma, and appears as a giant spider with an eyeball located in its back. Its name is most likely a mix of "armor" and "Gohma", as it seems the creature is wearing some kind of armor on its main body around its eye. Such an assumption gains strength after the first form of Armogohma is defeated. It is found in the Temple of Time, the sixth dungeon in the game. This version of Gohma is hairy and has eight legs, heavily resembling a huntsman spider or tarantula. Its single eye can shoot a fiery laser. Armogohma can also lay dozens of eggs, which hatch to reveal small spider-like enemies, known as Baby Gohma. Upon getting its body destroyed, Armogohma's eyeball reveals itself to be a small spider of its own, and tries to escape along with some of its spawn. Link then kills it, and it releases the third shard of the Mirror of Twilight.
Young Gohma
Young Gohmas are presumably the offspring of Armogohma, and are common enemies in the Temple of Time. They are roughly human-sized, one-eyed spiders (resembling tarantulas, like their adult counterpart) with four legs. They attack by ramming Link.
Baby Gohma
Baby Gohma are the offspring of Armogohma. They are incredibly weak, easily being killed with even the Slingshot. Although they all look the same, they act differently depending on where they are fought. When they are fought as normal enemies, they will run away from Link when he faces them, but will attack him from behind. When Armogohma spawns Baby Gohmas after taking damage, this litter will attack Link aggressively, whether or not he is facing them. The last variation is formed when Armogohma's body is destroyed, leaving only Armogohma's eye. They crowd around their parent, running away from Link with the eye. Interestingly, Baby Gohmas greatly resemble Mitites from Pikmin 2.
TV series
Gohma made at least one minor appearance on the television series adaptation of The Legend of Zelda series. On the TV show, however, Gohma was a large, blue crab-like creature, very similar to the Tektites. Like its other incarnations, its eye was its main weakness. In the episode "Cold Spells" Ganon attempts to feed Zelda and Link to Gohma, which behaves a lot like a tamed pet, but Link manages to trick Ganon into destroying Gohma by dodging a fire attack meant for him and causing it to hit Gohma in the eye, destroying it. In another episode, "Stinging a Stinger", Ganon attempts to feed Zelda, Link, and another character named Sleeze Nose to Gohma, but Link and Zelda manages to defeat this one. In the final episode, "The Moblins are Revolting", two Gohmas made a small appearance carrying the Evil Jar.
A Lizalfos is a fictional monster in of video games. They are humanoid lizards and appear as enemies to the protagonist, Link. Although their appearance and behavior change slightly from game to game, they keep fairly consistent traits throughout the series. Despite their somewhat primitive portrayal, they are intelligent enough to efficiently use armor and weaponry. They often band together into pairs or small groups.
Appearances
Lizalfos are some of the earliest enemies in the Zelda series.
The Adventure of Link
In their first appearance in The Adventure of Link, they appear as reptilian humanoids, about as tall as Link is. They all carry shields, and wear black armor over their torsos. As a whole Lizalfos are the strongest overworld enemy in the game and attack almost identically to Iron Knuckles. The weakest are orange Lizalfos, who carry one-handed spears that they attack high and low with. Red Lizalfos are the middle-class in difficulty, carrying maces that can pierce through Link's shield. Blue Lizalfos are the elite of their species, also carrying maces. Unlike the red Lizalfos, blue Lizalfos hurl their maces at Link, which are also unblockable.
Lizalfos are amongst Ganon's minions that are hunting for Link's blood in order to revive their master. Lizalfos also demonstrate some tactical mindset, as they build giant, wooden walls at choke points where Link is forced to pass. In addition to the Lizalfos, soldiers that attack Link directly, red Lizalfos stand up from behind the wooden wall and hurl rocks in groups of three.
Another reptilian species that appears in this game is called the Daira. They are axe-wielding, alligator-like humanoids with large mohawks. They wear no armor apart from a cloth tunic (orange Dairas wear red, while red Dairas wear black). Orange Dairas behave similarly to red Lizalfos, but they are faster and lack a protective shield. Red Dairas are much like blue Lizalfos, in that they have the ability to throw axes that Link cannot block without using Reflect magic.
Ocarina of Time
Lizalfos appear in Ocarina of Time, but are much more sparse than in earlier incarnations. They appear in pairs, three times throughout the game — twice in the Dodongo's Cavern and once in the Spirit Temple. They frequently shriek and jump around the room. Though they always come in pairs, only one attacks Link at a time. Although, they appear more frequently in the Master Quest version of the game, appearing in places such as Lord Jabu Jabu's Belly and The Fire temple.
In addition to Lizalfos, Ocarina of Time introduces the similar Dinolfos. They appear as a dinosaur variant of the Lizalfos, with more violent-looking features, such as spines, heavier armor, and larger swords, and can withstand twice the damage than Lizalfos can. Dinolfos also appear in ' (as "Dinofols"), and can breathe fire.
Twilight Princess
Lizalfos return in Twilight Princess as a common enemy, and appear more gekko-like and bulky than their Ocarina of Time counterparts. In this game, there are three different varieties of Lizalfos: regular, shaman, and armored. They are equipped with axes and bucklers, and many have an axehead attached to their tails. They are frequent enemies, and appear in many places across the map. The larger and more powerful Dinolfos are adept at blocking Link's attacks and will quickly recover if stunned.
Another creature very similar to Lizalfos, called Aeralfos, appears in Twilight Princess. They are winged reptilian creatures that slightly resemble dragons. They are armed with swords and shields, and their battle cries sound similar to jaguar growls. Link can target its shield using the Clawshot to drag it to the ground. If he is not quick enough, the Aeralfos will dive-attack Link, but if successful, the Clawshot will pull an Aeralfos to the ground, leaving it open for attack. If the Gale Boomerang is thrown at an Aeralfos when it is airborne, it will cause the Aeralfos to raise its shield in self-defense, making it vulnerable to the Clawshot.
Darkhammer
Darkhammer is a massive, armored Lizalfos-like creature that appears in Twilight Princess as a mini-boss of the fifth dungeon, Snowpeak Ruins. Darkhammer wields the ball and chain, which it spins and hurls at Link. To defeat it, Link must damage its tail while it is resting. After defeating Darkhammer, Link claims its Ball and Chain weapon.
Appearances
Lizalfos are some of the earliest enemies in the Zelda series.
The Adventure of Link
In their first appearance in The Adventure of Link, they appear as reptilian humanoids, about as tall as Link is. They all carry shields, and wear black armor over their torsos. As a whole Lizalfos are the strongest overworld enemy in the game and attack almost identically to Iron Knuckles. The weakest are orange Lizalfos, who carry one-handed spears that they attack high and low with. Red Lizalfos are the middle-class in difficulty, carrying maces that can pierce through Link's shield. Blue Lizalfos are the elite of their species, also carrying maces. Unlike the red Lizalfos, blue Lizalfos hurl their maces at Link, which are also unblockable.
Lizalfos are amongst Ganon's minions that are hunting for Link's blood in order to revive their master. Lizalfos also demonstrate some tactical mindset, as they build giant, wooden walls at choke points where Link is forced to pass. In addition to the Lizalfos, soldiers that attack Link directly, red Lizalfos stand up from behind the wooden wall and hurl rocks in groups of three.
Another reptilian species that appears in this game is called the Daira. They are axe-wielding, alligator-like humanoids with large mohawks. They wear no armor apart from a cloth tunic (orange Dairas wear red, while red Dairas wear black). Orange Dairas behave similarly to red Lizalfos, but they are faster and lack a protective shield. Red Dairas are much like blue Lizalfos, in that they have the ability to throw axes that Link cannot block without using Reflect magic.
Ocarina of Time
Lizalfos appear in Ocarina of Time, but are much more sparse than in earlier incarnations. They appear in pairs, three times throughout the game — twice in the Dodongo's Cavern and once in the Spirit Temple. They frequently shriek and jump around the room. Though they always come in pairs, only one attacks Link at a time. Although, they appear more frequently in the Master Quest version of the game, appearing in places such as Lord Jabu Jabu's Belly and The Fire temple.
In addition to Lizalfos, Ocarina of Time introduces the similar Dinolfos. They appear as a dinosaur variant of the Lizalfos, with more violent-looking features, such as spines, heavier armor, and larger swords, and can withstand twice the damage than Lizalfos can. Dinolfos also appear in ' (as "Dinofols"), and can breathe fire.
Twilight Princess
Lizalfos return in Twilight Princess as a common enemy, and appear more gekko-like and bulky than their Ocarina of Time counterparts. In this game, there are three different varieties of Lizalfos: regular, shaman, and armored. They are equipped with axes and bucklers, and many have an axehead attached to their tails. They are frequent enemies, and appear in many places across the map. The larger and more powerful Dinolfos are adept at blocking Link's attacks and will quickly recover if stunned.
Another creature very similar to Lizalfos, called Aeralfos, appears in Twilight Princess. They are winged reptilian creatures that slightly resemble dragons. They are armed with swords and shields, and their battle cries sound similar to jaguar growls. Link can target its shield using the Clawshot to drag it to the ground. If he is not quick enough, the Aeralfos will dive-attack Link, but if successful, the Clawshot will pull an Aeralfos to the ground, leaving it open for attack. If the Gale Boomerang is thrown at an Aeralfos when it is airborne, it will cause the Aeralfos to raise its shield in self-defense, making it vulnerable to the Clawshot.
Darkhammer
Darkhammer is a massive, armored Lizalfos-like creature that appears in Twilight Princess as a mini-boss of the fifth dungeon, Snowpeak Ruins. Darkhammer wields the ball and chain, which it spins and hurls at Link. To defeat it, Link must damage its tail while it is resting. After defeating Darkhammer, Link claims its Ball and Chain weapon.