This is a comprehensive list of Kirby powers from his various games.
Kirby's trademark ability is to inhale enemies, as well as items and food, which wield different effects. In Kirby's Dream Land, this ability was only used for disposing of enemies or using them as projectiles to defeat other enemies. A new extension of this ability was added in Kirby's Adventure, giving Kirby the ability to steal an enemy's powers by swallowing them. For example, an enemy named Waddle Doo gives Kirby the beam ability. Kirby generally takes on a hat or other appearances depending on his current power, for example, gaining a fiery hat when he has a fire power.
The inhaling ability also allows Kirby to fly, which is one of his most common abilities in the series. Kirby achieves this by inhaling air in order to inflate himself like a balloon, allowing him to float through the air indefinitely. Kirby can also expel the air he uses to float as an attack. When releasing his held in air, it creates a puff which can be used to attack enemies; although, this causes very small damage to an enemy. In some Kirby games— Kirby 64: The Crystal Shards, Super Smash Bros, Kirby Air Ride, and Super Smash Bros Melee— Kirby's flying ability was limited. Instead of infinite flight, he was now only able to fly for a short period of time before dropping back to the ground, although his flight time is much longer in Kirby 64: The Crystal Shards. After his first fight with King Dedede, Dedede mastered the ability to inflate himself like a balloon to compete with Kirby.
Another skill, featured only in Kirby Super Star, was Kirby's ability to guard himself as a tactical power to reduce damage from most attacks. With certain abilities, Kirby instead projects a force field around himself to ward off attacks. For instance, the Ice power lets him encase himself in an ice block, and the Mirror power lets him create a multicolored barrier.
An ability featured in Kirby Super Star which also brought multiplayer to the Kirby series, was the ability to create a helper from Kirby's current power. This helper resembles whatever enemy it was that Kirby's power was acquired. In Kirby's Dream Land 3, Kirby could also get help from another helper character called , which like Kirby, could steal enemies' powers by swallowing them. Both Gooey and the helper characters would be computer controlled by default, but if another controller was used, the helper characters could be controlled by the second player.
Over the many games Kirby has starred in, he has had varying powers, but he did not have any of these copied powers in his first game, Kirby's Dream Land. The ability to take powers from his enemies was not used until the sequel titled Kirby's Adventure. Kirby gains these powers by inhaling certain enemies and swallowing them. Throughout the other games, there have been varying types of powers, new powers, and even combination powers.
List of abilities
*Animal: Kirby grows a fur coat, as well as a few adaptations. He can use the claws provided by this ability to slash enemies and dig through soft dirt. He can also leap at prey, or drill through certain materials. When leaping at prey to claw at them, it highly resembles the attack of the Croco enemy in Kirby Super Star.
*Backdrop: Kirby will inhale an enemy near him, then pound them into the ground. Depending on which way you press the control pad, Kirby will do a different type of wrestling move to the enemy. It was also known as "Back Drop" in the English version of Kirby's Adventure. Suplex from Kirby Super Star is an evolved version of Back Drop. In the Kirby's Adventure remake, Kirby: Nightmare in Dream Land, Backdrop was changed so that Kirby will move forward instead of inhale when using it, similar to Suplex. The Ability Cap in that game is also identical to Fighter. In addition, Back Drop was renamed Backdrop.
*Ball Kirby turns into a round ball. By holding down the jump button, Kirby will start to bounce up and down the screen. Once he reaches maximum velocity he becomes very powerful, however he becomes harder to control and more prone to falling into pits. A tight fitting hat is worn by Kirby in Nightmare in Dream Land when he has this power.
*Balloon: Seen only in Kirby: Canvas Curse, this ability allows Kirby to float like a balloon. In most games, Kirby can do this naturally. In Kirby Tilt n' Tumble, there was a balloon power-up which worked the same way that the Mint Leaf in Kirby's Dream Land was used, in that Kirby would remain inflated even when not flying. As a balloon, Kirby inflates himself and goes higher every time until he pops.
*Beam: A very common power seen first in almost all Kirby games, it allows Kirby to shoot a beam whip at the enemy. Kirby usually wears a red and yellow jester-like hat when he inherits this power. In Kirby Super Star, Kirby relied on a wand, which expanded to other attacks.
*Bomb: Kirby is able to throw bombs at his enemies. Most times he is able to adjust the angle of his throws. If Kirby holds onto a bomb too long without throwing it, it can explode causing damage to him. In Kirby: Squeak Squad, the abilities of spark,ice and fire can be mixed with the bomb ability to create two other types of the bomb ability. He can also fly while holding a bomb. In all appearances of the Bomb ability, Kirby wears a blue "Santa" hat except in Kirby 64: The Crystal Shards. In the Kirby game being released on the Wii, he wears a party hat, though this may change for the final release.
*Bubble: Kirby's head is constantly bubbling from a tiara and uses a wand to fire a limited-range stream of bubbles in multiple directions. Enemies caught in the bubbles are instantly transformed into ability pedestals suspended in large bubbles, which Kirby can then collect and store. This power is only available in Kirby: Squeak Squad.
*Burning: Kirby will be able to fly across the screen like a meteor. He is also able to break grey blocks that would normally be unbreakable. In the English versions of Kirby's Adventure and Kirby's Dream Course, it was renamed "Fireball". However, it reverted to the original Japanese name in all subsequent appearances. It was also known as "Burn" in Kirby 64: The Crystal Shards. In Kirby Super Star and Kirby: Squeak Squad, it is not a standalone ability, but rather an attack available while wielding the Fire ability. In some appearances, Kirby's arms will burst into flames, and Kirby will wear a tiara to indicate the ability.
*Clean: Kirby will attack enemies with a broom and the dust it creates damages enemies. In the Kirby anime, the cap for Clean Kirby was a yellow bandanna with green stars tied for housekeeping and Kirby could use the broom to fly. He also wears the same Ability Cap from the anime in the Kirby game being released on the Wii, though this may change for the final release.
*Cook: Practicing his culinary skills, Kirby throws every enemy on the screen, even defeated mini bosses, and cooks them, turning them into scrumptious food that restores health. This ability is rare, and is only able to be used once. It appears in Super Smash Bros. Brawl as Kirby's Final Smash move.
*Copy: Kirby copies an enemy's ability, even some enemies that he cannot suck up. For Kirby, it has a one time use. Once he copies an ability, he effectively losses the copy ability and acquire the new ability. The 'Copy Beam' used by Kirby can also damage enemies that do not have an ability. For Kirby's helper, T.A.C., as seen in Kirby Super Star, he can extend his hand to copy an ability but can dispose of the ability and return to the copy ability to further copy more abilities, much like Kirby himself.
*Crash: A powerful ability that's only able to be used once. It instantly kills every normal enemy on the screen along with evey block in the area, as well as heavily damages bosses.
*Crystal Gun: Like the Star Rod, the Crystal Gun functioned as a power to defeat the final boss in Kirby 64: The Crystal Shards. It only made an appearance in Kirby 64 and was assembled by the parts of the crystal of Ripple Star that the player had to collect. This device rapidly shot crystals at the final boss, 02.
*Cupid: Kirby becomes an angel, complete with halo and wings. It allows Kirby to constantly remain floating, which allows you to easily maneuver in the air. He can also shoot arrows from his bow, which are weak, but can be aimed in three different directions. The attack can also be charged so Kirby can shoot three arrows at once. In the original Japanese version, this ability is known as Angel, and is one of many notorious translations in Kirby & the Amazing Mirror.
*Cutter: Kirby is able to throw boomerang-like blades that will travel a short distance then return to Kirby. In some games these cutters can be used as close combat weapons that are used to slice and dice the enemy too. In the Super Smash Bros. series, Kirby can use Final Cutter, a power the Cutter ability had in Kirby Super Star and Sword had in all later games. He sometimes wears a hat shaped as Sir Kibble, and the blades seem to originate from it. In Kirby 64: The Crystal Shards, rather than throwing cutters, Kirby tosses a piece of himself as a boomerang, while the other half functions on its own (but cannot float).
*Fighter: Kirby puts on a red headband, and becomes very skilled in hand-to-hand combat. He's able to punch very rapidly, as well as perform many other hard hitting combos. More recent incarnations even allow him to throw Hadouken-like fireballs. This may be based on Ryu from the Street Fighter series.
*Fire: Kirby breathes flames and shoots fireballs from his mouth. This was in the first Kirby's Dream Land. Eating Superspice Curry allowed Kirby to spit fire in a different fashion than the fire ability commonly seen today. Now Kirby will spew flames from his mouth. This power is integral when used to light fuses that power cannons, which can propel Kirby to secret areas. In Kirby Super Star and Kirby: Squeak Squad, Kirby could also perform a dashing attack where he converts into a burning meteor in a similar fashion to the ability for Burning. In Kirby Super Star, this attack was acknowledged as Burning Attack. Additionally, In Kirby Super Star Kirby can pull the flame inward to set himself on fire and could turn into a spinning ball of flame while in midair, which, if done just before landing, would allow him to roll a short distance across the ground. Since Kirby Super Star, Kirby will don the same headdress as his enemy, Burnin' Leo.If Kirby do this move swallowing Mario, Kirby will use his hat.
*Freeze: Kirby generates a shield of snow, ice, and frost, freezing and propelling any enemy that gets near him. Kirby occasionally wears an Eskimo-like purple parka when using this power, very similar to the one worn by the character Popo in Ice Climber. In Kirby Super Star, the Ice ability allows Kirby to use this attack, called the Freezer Blizzard.
*Ghost: After earning a complete Ghost Medal, all Kirby has to do is find and defeat a ghost mini-boss called Tedhaun, and then swallow him. Afterwards, Kirby dons a light blue ghost-like sheet over his whole body which has turned completely light blue with blue shoes, and he is able to dash into enemies and possess them. He will be able to control any enemy he possesses until they are destroyed. This ability also suffers from the inability to allow Kirby to pass through thin floors or climb down ladders, similar to the U.F.O. ability.
*Hammer: Kirby can pound enemies flat with his giant hammer, and many blocks that would be otherwise unbreakable. He can also pound pegs to reveal hidden areas. As one of the most powerful abilities, Kirby can even throw the hammer at an enemy; only this causes him to lose his hammer. While initially it had not Ability Cap like Parasol, games after Kirby Super Star give Kirby the white twisted headband from the anime. In the Kirby game being released on the Wii, he wears a hard hat, though this may change for the final release. It is one of very few copy abilities that can be used underwater. In the Super Smash Bros. Series, Kirby equips this hammer as a fighting move.
*Heart Rod: Like the Star Rod, the Heart Rod also functioned as a power to defeat the final boss of Kirby's Dream Land 3. Its only appearance was in Kirby's Dream Land 3, and was composed of thirty Heart Stars that Kirby had to collect from every stage in every level by completing certain tasks for a friend at the end of each of those stages. Kirby could fire Heart Stars at the boss when the Heart Rod was completed and was used to fight Zero.
*Hi-Jump: Kirby is able to jump very high. If any enemies come in contact with Kirby while he is ascending, they will take damage. In some appearances, he will wear a crystal tiara and red cape. With his cape, he is also able to perform his jump in the air multiple times.
*Hyper: Called Super in Kirby Super Star, although not a "proper ability" as such in that it is not obtained by consuming an enemy, when Kirby eats a lollipop sometimes found in the Kirby games, he will become invincible for a short amount of time and will gain a lot of speed. He will flash rapidly and damage any enemy he comes into contact with.
*Ice: Kirby is able to breathe a frosty stream of coldness that freezes enemies in their tracks. In Kirby Super Star, Kirby could also create a field of ice and snow around his body to freeze nearby enemies in a similar fashion to the ability for Freeze. Sometimes, Kirby will put on a crown made of ice. In some cases, Kirby's skin and shoes will also turn white and blue to indicate this power. In Kirby 64: The Crystal Shards, Kirby will not shoot forward, but rather move in a circle. Unlike the Freezer Blizzard attack or Freeze ability, it does not protect above and below him.
*Jet: Kirby is able to charge himself, and then release the stored energy to fly forward at high speed and even attack with shock waves. Kirby wears a jet pack when using this power.
*Laser: Kirby shoots a bouncing beam of energy that is able to bounce off of diagonal walls. The shot can be charged up to pierce enemies in Kirby: Squeak Squad. In Kirby's Adventure, this laser came off of his arm, though in all later appearances, his Ability Cap (which is similar to the Copy one) is his equipment used to generate them.
*Light: As a one time use ability, Kirby lights up the screen, making it bright enough to see. This is valuable in dark areas.
*Magic: This ability is very rare. When you use it, Kirby will wield a magic hat in which some random events will circle for you to choose. It can be acquired in the event that Kirby eats two enemies with abilities at once or by swallowing the mini-boss "Boxy" in Kirby & the Amazing Mirror.
:In Kirby: Squeak Squad, Magic is no longer a one-time use ability. It now functions as any other with a new variety of attacks that pop out of Kirby's top hat, such as razor-sharp playing cards, doves, or a jack-in-the-box-like clown head. Once Kirby acquires the scroll for this ability, he can also use the roulette ability, which is the same as the former, but instead of a roulette wheel, a thought cloud appears, rapidly circling between a lollipop (Hyper), a mix ability, a cherry (Cook), a fireworks show (Crash), or a 1UP.
*Master: Kirby acquires Meta Knight's almighty sword, allowing him to perform a variety of moves, including an upward jab, a spinning strike, and an energy projectile. It is basically a more powerful version of the Sword ability, and can be used to solve all "puzzles", making it very versatile.
*Metal: Kirby turns entirely into solid steel, causing him to become heavier and move more slowly but be able to hurt enemies by touching them without being harmed by them at all. In this form, he is able to jump up and pound the ground, and after obtaining the corresponding Ability Scroll, he can morph into a ball that can roll down hills fairly quickly. This doesn't protect him from enemies with a mini-boss or boss status, however. Interestingly, Kirby was able to turn into metal temporarily in Super Smash Bros. Melee by grabbing a Metal Box, which, aside from the temporary lasting and no speed loss, is similar to this ability.
*Mike: Kirby sings into a microphone, killing all enemies on screen or inflicting major damage to a boss enemy. It is very rare and can only be used three times. An interesting note is that in Kirby's Dream Land, the first game, Kirby did not have the ability to copy powers. However, there was an item called a "mic" that allowed Kirby to scream into the device once and destroy all the enemies on screen. It only showed up twice during the game. It appeared in later titles as enemies (Walky) that could grant the player the same power. InKirby Super Star, the first use Kirby will scream like a banshee into a megaphone, the second into a radio mic, and the third he will don a mohawk and scream into a microphone in a rock n' roll fashion. In "Kirby Air Ride", this ability damages everyone in its range. Kirby dons a pair of headphones instead of a mohawk wig, and it is instantly activated.
*Mini: Kirby shrinks in size, which is necessary to access certain hidden spots. When Mini he loses his ability to inhale enemies and to puff up and fly, though he can jump higher in one bound. In the original Japanese version, this ability is known as Shrink. It is one of many notorious translations in Kirby & the Amazing Mirror.
*Mirror: Kirby is able to reflect attacks, split multiple times, and attack with shards of a glass in this form. While guarding, Kirby is surrounded by a semi-circle of rainbow lights that will reflect some attacks. Kirby wears a red and turquoise jester hat when using this power.
*Missile: When wearing a small cap with a bullseye pattern on it, Kirby will be able to transform into a missile. He is able to fly in any direction, and smash through steel or star blocks without stopping. If he hits a wall or enemy he will explode.
*Needle: Kirby can sprout sharp spikes from his body. However, he can't move when using this power. Occasionally, Kirby will gain a spiky helmet, and sometimes turn yellow when he inherits this ability. In these appearances, the helmet will generate the spikes rather than Kirby.
*Ninja: When using this unique power, Kirby dons a samurai helmet. In Kirby Super Star, he also turns into a darker shade of pink. Kirby can attack enemies close up using kunai daggers, or when far away can throw them. He also can dash downward from the air to deliver a sharp kick to the enemy. He also becomes more mobile and can stick to walls, as well as disappear in a cloud of smoke when he is hit. In Kirby: Squeak Squad, Kirby gains a wide-area Fire Jutsu attack and can walk on the surface of water (these two powers can be used in unison to perform a powerful Water Jutsu), but can no longer vanish in smoke in the game. Kirby will also throw hira-shuriken rather than kunai daggers.
*: Not actually a power but in some kirby games when he is hit the name of the ability changes to saying ouch! until kirby recovers
*Paint: This creates a color explosion to blow all the enemies away from the screen. This ability works like Crash, and it is a one-time use ability as well.
*Parasol: A defensive ability which protects Kirby from enemies above by giving him a parasol. You can glide on the air with the parasol opened to descend slowly, or hold it out in front of you to block enemy shots.
*Plasma: When wearing a green electrical crown, Kirby is able to gather static electricity by moving around. The more Kirby is moved, the more energy builds up. When charged up, Kirby will attack using different electrical shots depending on how much power was stored. It ranges from a short spark to a giant ball of lightning that will cross the entire screen. In Kirby: Squeak Squad, Spark can charge up its the power.
*Rainbow Sword: Like many other magical items in the Kirby universe, the Rainbow Sword is another "ultimate weapon" Kirby must use against the final boss of the game. It only appeared in Kirby's Dream Land 2 and was used to fight Dark Matter. It was composed of the seven Rainbow Drops, which had to be gathered from each of the seven levels of the game. This weapon was one of the few that was not assembled as the player beat bosses. As Kirby's Dream Land 2 was released on the black-and-white Game Boy, the sword had to assert the "Rainbow" nomenclature by drawing a huge "rainbow" (merely shades of gray) over Dream Land at the end of the game. However, the game was supported by the Super Game Boy, which was capable of giving the sword the ability to draw a colored rainbow.
*Sleep: Kirby falls asleep where he stands. You can't continue until Kirby wakes up about six seconds later. This ability serves no real purpose, and it can be dangerous if enemies strike while you are sleeping. In Kirby: Squeak Squad, this ability can be upgraded to regenerate a small amount of health while sleeping. Most of the time, Kirby will wear a nightcap while he slumbers, usually green. In Kirby Air Ride, if you're lucky enough to run into someone, they would fall asleep as well.
*Smash: Kirby uses his abilities from the Super Smash Bros. Melee game. His different attacks depend on which way the control pad is tilted when the B button is pressed. In the original Japanese version, this ability is known as Smash Bros., and is one of many notorious translations in Kirby & the Amazing Mirror.
*Spark: Kirby generates a force field of electricity, however Kirby can usually not move while doing so. In earlier games like Kirby's Adventure and Kirby's Dream Land 2, this ability created fireworks surrounding Kirby's body rather than a complete electrical shield. In Kirby 64: The Crystal Shards, Kirby can walk will using it. In Kirby: Squeak Squad, this ability shares many similarities with Plasma, allowing Kirby to gather static electricity to supercharge his spark field or to launch balls of lightning at enemies, as well as create a huge burst of electricity when used on a thunder cloud. Kirby will sometimes wear an Ability Cap with it, which is similar to Plasma's except it is flowing with electricity.
*Star Rod: This was used in Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. It was the ultimate weapon used to defeat Nightmare. It resides in the Fountain of Dreams, bringing it the power to allow the beings of Dream Land to dream. It made cameo appearances in certain games, most noticeably Kirby Super Star, where it is discovered that there are more Dream Springs and Star Rods in neighboring planets. Star Rods were also an item in Super Smash Bros. Melee.
*Stone: Smash the enemies while transforming Kirby into various and heavy figures. Kirby is immune against any attacks when he is a statue. He can changed into certain rock forms, such as Gordo, a pink block, an 8 ton weight, a muscular man, Samus Aran, and Mario; although some statues appear very rarely. Usually, Kirby will also roll down any inclines, and he can usually also sink in water, although he cannot perform this move in the water. Kirby will usually wear a samurai-like hat, and turn a grayish-brown color when using this power. In the Super Smash Bros. Series, Kirby can use this at any time. He always turns into a rock in Super Smash Bros., but can also turn into a brick, a 100-Ton weight, a Thwomp, or a spiked ball in Super Smash Bros. Melee. In Kirby 64: The Crystal Shards, Kirby could walk as a stone version of himself.
*Suplex: Kirby will grab the enemy, then pound them into the ground. Depending on which way you press the control pad, Kirby will do a different type of wrestling move to the enemy. Unlike Backdrop, Kirby will move forward instead of inhale, and Kirby can perform more moves with this particular ability. Kirby turns a darker shade of pink and wears a blue headband. Its original Ability Cap is later used by Throw, minus the change in skin tone.
*Sword: Kirby can cut his opponents using a sword. This gives Kirby additional reach, as well as some different abilities such as being able to shoot sword beams or spin in the air. Kirby usually dons a green hat, similar to that of Link from the Legend of Zelda series. It is one of very few copy abilities that can be used underwater. In Kirby: Squeak Squad, the powers of fire and ice and thunder can mix with sword to make a combination of the two abilities mixed, though they cannot be used in water. Kirby can also use Final Cutter in Kirby and the Amazing Mirror and Kirby: Squeak Squad instead of the Cutter ability.
*Throw: Inhaling enemies, Kirby can wind up a pitch, and toss them in various directions. Kirby will sometimes wear a blue headband while using this power.
*Tornado: Kirby is able to transform into a tornado for short amounts of time. When in tornado form, he is invulnerable, and able to float through the air. In Kirby: Squeak Squad after obtaining the scroll you can turn the tornado into a fire, ice, or thunder tornado after going over certain terrain such as lava, ice, or electrical currents. He wears a crown with a miniature tornado on it in most appearances.
*Triple Star: The Triple Star ability features Kirby with a mallet-like wand and three stars surrounding him (hence the name "Triple Star"). When the player presses the B Button, Kirby releases a controllable star in the direction he is facing that will go further the longer the B Button is held. The player can also dig with it, and can be used under water. If Kirby is in midair when this is performed, he will release a star in midair. Unlike normal copy abilities, this ability is a "special" ability and won't disappear if Kirby releases it unless it gets destroyed or a new power is picked up (similar to the Master). The Triple Star is actually Daroach's weapon, and is used to generate a blast of ice. This ability is received after defeating "Dark Daroach" and is only available in Kirby: Squeak Squad.
*U.F.O.: This special and rare ability allows Kirby to effortlessly fly through the levels, shoot beams, lasers and double strength lasers. In the Game Boy Advance Kirby: Nightmare in Dream Land, beams, lasers, and double lasers are shot depending on how long you press the button. In the original NES Kirby's Adventure, beams, lasers, stars, and double stars are shot depending on how long you press the button. This power only lasts one level. In Kirby: Squeak Squad, however, the ability lasts for as long as you can keep it. This ability is infamous for its inability to go down ladders or through thin floors, severely limiting its usefulness.
*Water : This ability was only seen in the Kirby Anime, but is coming out for the Game (Untitled). Kirby inhales water turning him into water. Then Kirby is allowed to spit up an unlimited supply of water onto the enemy at high speeds. Water is one of the three picked creations from a contest in Japan were three of the best creations were put on the anime.
*Wheel: A speedy ability with which you can roll over your opponents to defeat them. Kirby can continuously run over enemies in this form, and it allows him to skim over water.In kirby super star if Kirby's helper has the Wheel ability, Kirby can ride on top of his helper to roll over enemies, while Kirby is able to shoot star beams at enemies. Kirby dons a backwards red cap in most appearances. In Kirby: Squeak Squad, you can use the wheel over certain areas such as fire, ice, or electricity to charge the wheel with that element.
*Wing: Seen in kirby super star. Kirby puts on a green headdress, and can fly faster in the air, as well as shoot feathers at his enemies and perform powerful dashing attacks. In Kirby Airide Wing allows Kirby to have extremely fast acceleration.
*Yo-yo: Kirby can defeat his enemies in style using by using a yo-yo as weapon. He can either throw the yo-yo at an enemy, break dance at his enemies, or grab his enemies and toss them like a yo-yo. Kirby wears a backwards blue cap while using this power. It is believed by some fans that the cap (and checkerboard icon where the life bar is shown) references Ness, like Sword does with Link. Both Kirby Super Deluxe and Mother 2 are made by HAL, and each game has small references to each other.
Compound abilities
In most games, where Kirby is able to use Copy Abilities from an enemy, he can inhale two enemies at the same time. Usually, this results in the Mix ability, mentioned above, which allows Kirby to randomly select one ability. In Kirby 64: The Crystal Shards, if Kirby inhales two enemies with abilities, he will receive a Compound Ability, which utilizes both abilities at once, even if both enemies Kirby inhaled are of the same ability or from two identical enemies. In Kirby: Squeak Squad, combining some abilities in Kirby's stomach produces abilities that cannot be obtained otherwise in the game.
Super Smash Bros. abilities
In the Super Smash Bros. series, when Kirby inhales one of his opponents, he gains that character's B attack for his own use. Alternatively, the player can press the A button with Kirby's mouth full to shoot it out as a damage-inflicting star. Kirby will keep the attack until he takes a hard enough hit, is smashed out of the arena, or manually dumps it using his taunt(Up on the Control Pad in SSBM and the L Button in SSB). When using a copied attack, Kirby will change his appearance to reflect the copied character, such as wearing Mario's hat when using his fireball attack.
Note that generic enemies, such as Goombas and Octoroks, as well as the miniboss teams and Sandbag can all be sucked up, but do not grant powers, similar to the "garbage" enemies from Kirby games. None of the bosses (Master Hand, Crazy Hand, and Giga Bowser) can be sucked up in the first place.
Anime-exclusive abilities
NOTE: These abilities (besides Galaxia) were all the winners of a Japanese art contest where Kirby fans living in Japan could draw their own Kirby modes for Part 2 of the two-part Kirby anime episode "The Warpstar's Crisis!", aired in the USA as "Air-Ride-in-Style".
*Baton: Kirby attacks his enemies with a magical baton, and every time he moves his baton, his enemies move the same way it did. Kirby wears a pink Yarmulke type hat with a yellow magic Baton.
*Water: Kirby blows water at his enemies, which gives him a big advantage against fire-breathing or fire-throwing enemies. This ability may be coming game-side, however; it was seen in the trailer for the Kirby game being released on the Wii. Kirby wears a light blue tiara with water waves jutting out, and his body turns a translucent water blue.
*Iron: Kirby uses his snake staff as a club to attack his enemies, and also to block their attacks. Also similar to Stone ability because Kirby turns into a big golem made of iron just like he turns into a Stone with Stone ability. Kirby seems to turn the color of golden iron. The Metal ability in Kirby: Squeak Squad resembles this power, with the main difference being the color.
*Top: Kirby carries a never-ending supply of tops that he can throw at his enemies. The tops have edges so sharp that they can cut through solid steel.
Kirby's trademark ability is to inhale enemies, as well as items and food, which wield different effects. In Kirby's Dream Land, this ability was only used for disposing of enemies or using them as projectiles to defeat other enemies. A new extension of this ability was added in Kirby's Adventure, giving Kirby the ability to steal an enemy's powers by swallowing them. For example, an enemy named Waddle Doo gives Kirby the beam ability. Kirby generally takes on a hat or other appearances depending on his current power, for example, gaining a fiery hat when he has a fire power.
The inhaling ability also allows Kirby to fly, which is one of his most common abilities in the series. Kirby achieves this by inhaling air in order to inflate himself like a balloon, allowing him to float through the air indefinitely. Kirby can also expel the air he uses to float as an attack. When releasing his held in air, it creates a puff which can be used to attack enemies; although, this causes very small damage to an enemy. In some Kirby games— Kirby 64: The Crystal Shards, Super Smash Bros, Kirby Air Ride, and Super Smash Bros Melee— Kirby's flying ability was limited. Instead of infinite flight, he was now only able to fly for a short period of time before dropping back to the ground, although his flight time is much longer in Kirby 64: The Crystal Shards. After his first fight with King Dedede, Dedede mastered the ability to inflate himself like a balloon to compete with Kirby.
Another skill, featured only in Kirby Super Star, was Kirby's ability to guard himself as a tactical power to reduce damage from most attacks. With certain abilities, Kirby instead projects a force field around himself to ward off attacks. For instance, the Ice power lets him encase himself in an ice block, and the Mirror power lets him create a multicolored barrier.
An ability featured in Kirby Super Star which also brought multiplayer to the Kirby series, was the ability to create a helper from Kirby's current power. This helper resembles whatever enemy it was that Kirby's power was acquired. In Kirby's Dream Land 3, Kirby could also get help from another helper character called , which like Kirby, could steal enemies' powers by swallowing them. Both Gooey and the helper characters would be computer controlled by default, but if another controller was used, the helper characters could be controlled by the second player.
Over the many games Kirby has starred in, he has had varying powers, but he did not have any of these copied powers in his first game, Kirby's Dream Land. The ability to take powers from his enemies was not used until the sequel titled Kirby's Adventure. Kirby gains these powers by inhaling certain enemies and swallowing them. Throughout the other games, there have been varying types of powers, new powers, and even combination powers.
List of abilities
*Animal: Kirby grows a fur coat, as well as a few adaptations. He can use the claws provided by this ability to slash enemies and dig through soft dirt. He can also leap at prey, or drill through certain materials. When leaping at prey to claw at them, it highly resembles the attack of the Croco enemy in Kirby Super Star.
*Backdrop: Kirby will inhale an enemy near him, then pound them into the ground. Depending on which way you press the control pad, Kirby will do a different type of wrestling move to the enemy. It was also known as "Back Drop" in the English version of Kirby's Adventure. Suplex from Kirby Super Star is an evolved version of Back Drop. In the Kirby's Adventure remake, Kirby: Nightmare in Dream Land, Backdrop was changed so that Kirby will move forward instead of inhale when using it, similar to Suplex. The Ability Cap in that game is also identical to Fighter. In addition, Back Drop was renamed Backdrop.
*Ball Kirby turns into a round ball. By holding down the jump button, Kirby will start to bounce up and down the screen. Once he reaches maximum velocity he becomes very powerful, however he becomes harder to control and more prone to falling into pits. A tight fitting hat is worn by Kirby in Nightmare in Dream Land when he has this power.
*Balloon: Seen only in Kirby: Canvas Curse, this ability allows Kirby to float like a balloon. In most games, Kirby can do this naturally. In Kirby Tilt n' Tumble, there was a balloon power-up which worked the same way that the Mint Leaf in Kirby's Dream Land was used, in that Kirby would remain inflated even when not flying. As a balloon, Kirby inflates himself and goes higher every time until he pops.
*Beam: A very common power seen first in almost all Kirby games, it allows Kirby to shoot a beam whip at the enemy. Kirby usually wears a red and yellow jester-like hat when he inherits this power. In Kirby Super Star, Kirby relied on a wand, which expanded to other attacks.
*Bomb: Kirby is able to throw bombs at his enemies. Most times he is able to adjust the angle of his throws. If Kirby holds onto a bomb too long without throwing it, it can explode causing damage to him. In Kirby: Squeak Squad, the abilities of spark,ice and fire can be mixed with the bomb ability to create two other types of the bomb ability. He can also fly while holding a bomb. In all appearances of the Bomb ability, Kirby wears a blue "Santa" hat except in Kirby 64: The Crystal Shards. In the Kirby game being released on the Wii, he wears a party hat, though this may change for the final release.
*Bubble: Kirby's head is constantly bubbling from a tiara and uses a wand to fire a limited-range stream of bubbles in multiple directions. Enemies caught in the bubbles are instantly transformed into ability pedestals suspended in large bubbles, which Kirby can then collect and store. This power is only available in Kirby: Squeak Squad.
*Burning: Kirby will be able to fly across the screen like a meteor. He is also able to break grey blocks that would normally be unbreakable. In the English versions of Kirby's Adventure and Kirby's Dream Course, it was renamed "Fireball". However, it reverted to the original Japanese name in all subsequent appearances. It was also known as "Burn" in Kirby 64: The Crystal Shards. In Kirby Super Star and Kirby: Squeak Squad, it is not a standalone ability, but rather an attack available while wielding the Fire ability. In some appearances, Kirby's arms will burst into flames, and Kirby will wear a tiara to indicate the ability.
*Clean: Kirby will attack enemies with a broom and the dust it creates damages enemies. In the Kirby anime, the cap for Clean Kirby was a yellow bandanna with green stars tied for housekeeping and Kirby could use the broom to fly. He also wears the same Ability Cap from the anime in the Kirby game being released on the Wii, though this may change for the final release.
*Cook: Practicing his culinary skills, Kirby throws every enemy on the screen, even defeated mini bosses, and cooks them, turning them into scrumptious food that restores health. This ability is rare, and is only able to be used once. It appears in Super Smash Bros. Brawl as Kirby's Final Smash move.
*Copy: Kirby copies an enemy's ability, even some enemies that he cannot suck up. For Kirby, it has a one time use. Once he copies an ability, he effectively losses the copy ability and acquire the new ability. The 'Copy Beam' used by Kirby can also damage enemies that do not have an ability. For Kirby's helper, T.A.C., as seen in Kirby Super Star, he can extend his hand to copy an ability but can dispose of the ability and return to the copy ability to further copy more abilities, much like Kirby himself.
*Crash: A powerful ability that's only able to be used once. It instantly kills every normal enemy on the screen along with evey block in the area, as well as heavily damages bosses.
*Crystal Gun: Like the Star Rod, the Crystal Gun functioned as a power to defeat the final boss in Kirby 64: The Crystal Shards. It only made an appearance in Kirby 64 and was assembled by the parts of the crystal of Ripple Star that the player had to collect. This device rapidly shot crystals at the final boss, 02.
*Cupid: Kirby becomes an angel, complete with halo and wings. It allows Kirby to constantly remain floating, which allows you to easily maneuver in the air. He can also shoot arrows from his bow, which are weak, but can be aimed in three different directions. The attack can also be charged so Kirby can shoot three arrows at once. In the original Japanese version, this ability is known as Angel, and is one of many notorious translations in Kirby & the Amazing Mirror.
*Cutter: Kirby is able to throw boomerang-like blades that will travel a short distance then return to Kirby. In some games these cutters can be used as close combat weapons that are used to slice and dice the enemy too. In the Super Smash Bros. series, Kirby can use Final Cutter, a power the Cutter ability had in Kirby Super Star and Sword had in all later games. He sometimes wears a hat shaped as Sir Kibble, and the blades seem to originate from it. In Kirby 64: The Crystal Shards, rather than throwing cutters, Kirby tosses a piece of himself as a boomerang, while the other half functions on its own (but cannot float).
*Fighter: Kirby puts on a red headband, and becomes very skilled in hand-to-hand combat. He's able to punch very rapidly, as well as perform many other hard hitting combos. More recent incarnations even allow him to throw Hadouken-like fireballs. This may be based on Ryu from the Street Fighter series.
*Fire: Kirby breathes flames and shoots fireballs from his mouth. This was in the first Kirby's Dream Land. Eating Superspice Curry allowed Kirby to spit fire in a different fashion than the fire ability commonly seen today. Now Kirby will spew flames from his mouth. This power is integral when used to light fuses that power cannons, which can propel Kirby to secret areas. In Kirby Super Star and Kirby: Squeak Squad, Kirby could also perform a dashing attack where he converts into a burning meteor in a similar fashion to the ability for Burning. In Kirby Super Star, this attack was acknowledged as Burning Attack. Additionally, In Kirby Super Star Kirby can pull the flame inward to set himself on fire and could turn into a spinning ball of flame while in midair, which, if done just before landing, would allow him to roll a short distance across the ground. Since Kirby Super Star, Kirby will don the same headdress as his enemy, Burnin' Leo.If Kirby do this move swallowing Mario, Kirby will use his hat.
*Freeze: Kirby generates a shield of snow, ice, and frost, freezing and propelling any enemy that gets near him. Kirby occasionally wears an Eskimo-like purple parka when using this power, very similar to the one worn by the character Popo in Ice Climber. In Kirby Super Star, the Ice ability allows Kirby to use this attack, called the Freezer Blizzard.
*Ghost: After earning a complete Ghost Medal, all Kirby has to do is find and defeat a ghost mini-boss called Tedhaun, and then swallow him. Afterwards, Kirby dons a light blue ghost-like sheet over his whole body which has turned completely light blue with blue shoes, and he is able to dash into enemies and possess them. He will be able to control any enemy he possesses until they are destroyed. This ability also suffers from the inability to allow Kirby to pass through thin floors or climb down ladders, similar to the U.F.O. ability.
*Hammer: Kirby can pound enemies flat with his giant hammer, and many blocks that would be otherwise unbreakable. He can also pound pegs to reveal hidden areas. As one of the most powerful abilities, Kirby can even throw the hammer at an enemy; only this causes him to lose his hammer. While initially it had not Ability Cap like Parasol, games after Kirby Super Star give Kirby the white twisted headband from the anime. In the Kirby game being released on the Wii, he wears a hard hat, though this may change for the final release. It is one of very few copy abilities that can be used underwater. In the Super Smash Bros. Series, Kirby equips this hammer as a fighting move.
*Heart Rod: Like the Star Rod, the Heart Rod also functioned as a power to defeat the final boss of Kirby's Dream Land 3. Its only appearance was in Kirby's Dream Land 3, and was composed of thirty Heart Stars that Kirby had to collect from every stage in every level by completing certain tasks for a friend at the end of each of those stages. Kirby could fire Heart Stars at the boss when the Heart Rod was completed and was used to fight Zero.
*Hi-Jump: Kirby is able to jump very high. If any enemies come in contact with Kirby while he is ascending, they will take damage. In some appearances, he will wear a crystal tiara and red cape. With his cape, he is also able to perform his jump in the air multiple times.
*Hyper: Called Super in Kirby Super Star, although not a "proper ability" as such in that it is not obtained by consuming an enemy, when Kirby eats a lollipop sometimes found in the Kirby games, he will become invincible for a short amount of time and will gain a lot of speed. He will flash rapidly and damage any enemy he comes into contact with.
*Ice: Kirby is able to breathe a frosty stream of coldness that freezes enemies in their tracks. In Kirby Super Star, Kirby could also create a field of ice and snow around his body to freeze nearby enemies in a similar fashion to the ability for Freeze. Sometimes, Kirby will put on a crown made of ice. In some cases, Kirby's skin and shoes will also turn white and blue to indicate this power. In Kirby 64: The Crystal Shards, Kirby will not shoot forward, but rather move in a circle. Unlike the Freezer Blizzard attack or Freeze ability, it does not protect above and below him.
*Jet: Kirby is able to charge himself, and then release the stored energy to fly forward at high speed and even attack with shock waves. Kirby wears a jet pack when using this power.
*Laser: Kirby shoots a bouncing beam of energy that is able to bounce off of diagonal walls. The shot can be charged up to pierce enemies in Kirby: Squeak Squad. In Kirby's Adventure, this laser came off of his arm, though in all later appearances, his Ability Cap (which is similar to the Copy one) is his equipment used to generate them.
*Light: As a one time use ability, Kirby lights up the screen, making it bright enough to see. This is valuable in dark areas.
*Magic: This ability is very rare. When you use it, Kirby will wield a magic hat in which some random events will circle for you to choose. It can be acquired in the event that Kirby eats two enemies with abilities at once or by swallowing the mini-boss "Boxy" in Kirby & the Amazing Mirror.
:In Kirby: Squeak Squad, Magic is no longer a one-time use ability. It now functions as any other with a new variety of attacks that pop out of Kirby's top hat, such as razor-sharp playing cards, doves, or a jack-in-the-box-like clown head. Once Kirby acquires the scroll for this ability, he can also use the roulette ability, which is the same as the former, but instead of a roulette wheel, a thought cloud appears, rapidly circling between a lollipop (Hyper), a mix ability, a cherry (Cook), a fireworks show (Crash), or a 1UP.
*Master: Kirby acquires Meta Knight's almighty sword, allowing him to perform a variety of moves, including an upward jab, a spinning strike, and an energy projectile. It is basically a more powerful version of the Sword ability, and can be used to solve all "puzzles", making it very versatile.
*Metal: Kirby turns entirely into solid steel, causing him to become heavier and move more slowly but be able to hurt enemies by touching them without being harmed by them at all. In this form, he is able to jump up and pound the ground, and after obtaining the corresponding Ability Scroll, he can morph into a ball that can roll down hills fairly quickly. This doesn't protect him from enemies with a mini-boss or boss status, however. Interestingly, Kirby was able to turn into metal temporarily in Super Smash Bros. Melee by grabbing a Metal Box, which, aside from the temporary lasting and no speed loss, is similar to this ability.
*Mike: Kirby sings into a microphone, killing all enemies on screen or inflicting major damage to a boss enemy. It is very rare and can only be used three times. An interesting note is that in Kirby's Dream Land, the first game, Kirby did not have the ability to copy powers. However, there was an item called a "mic" that allowed Kirby to scream into the device once and destroy all the enemies on screen. It only showed up twice during the game. It appeared in later titles as enemies (Walky) that could grant the player the same power. InKirby Super Star, the first use Kirby will scream like a banshee into a megaphone, the second into a radio mic, and the third he will don a mohawk and scream into a microphone in a rock n' roll fashion. In "Kirby Air Ride", this ability damages everyone in its range. Kirby dons a pair of headphones instead of a mohawk wig, and it is instantly activated.
*Mini: Kirby shrinks in size, which is necessary to access certain hidden spots. When Mini he loses his ability to inhale enemies and to puff up and fly, though he can jump higher in one bound. In the original Japanese version, this ability is known as Shrink. It is one of many notorious translations in Kirby & the Amazing Mirror.
*Mirror: Kirby is able to reflect attacks, split multiple times, and attack with shards of a glass in this form. While guarding, Kirby is surrounded by a semi-circle of rainbow lights that will reflect some attacks. Kirby wears a red and turquoise jester hat when using this power.
*Missile: When wearing a small cap with a bullseye pattern on it, Kirby will be able to transform into a missile. He is able to fly in any direction, and smash through steel or star blocks without stopping. If he hits a wall or enemy he will explode.
*Needle: Kirby can sprout sharp spikes from his body. However, he can't move when using this power. Occasionally, Kirby will gain a spiky helmet, and sometimes turn yellow when he inherits this ability. In these appearances, the helmet will generate the spikes rather than Kirby.
*Ninja: When using this unique power, Kirby dons a samurai helmet. In Kirby Super Star, he also turns into a darker shade of pink. Kirby can attack enemies close up using kunai daggers, or when far away can throw them. He also can dash downward from the air to deliver a sharp kick to the enemy. He also becomes more mobile and can stick to walls, as well as disappear in a cloud of smoke when he is hit. In Kirby: Squeak Squad, Kirby gains a wide-area Fire Jutsu attack and can walk on the surface of water (these two powers can be used in unison to perform a powerful Water Jutsu), but can no longer vanish in smoke in the game. Kirby will also throw hira-shuriken rather than kunai daggers.
*: Not actually a power but in some kirby games when he is hit the name of the ability changes to saying ouch! until kirby recovers
*Paint: This creates a color explosion to blow all the enemies away from the screen. This ability works like Crash, and it is a one-time use ability as well.
*Parasol: A defensive ability which protects Kirby from enemies above by giving him a parasol. You can glide on the air with the parasol opened to descend slowly, or hold it out in front of you to block enemy shots.
*Plasma: When wearing a green electrical crown, Kirby is able to gather static electricity by moving around. The more Kirby is moved, the more energy builds up. When charged up, Kirby will attack using different electrical shots depending on how much power was stored. It ranges from a short spark to a giant ball of lightning that will cross the entire screen. In Kirby: Squeak Squad, Spark can charge up its the power.
*Rainbow Sword: Like many other magical items in the Kirby universe, the Rainbow Sword is another "ultimate weapon" Kirby must use against the final boss of the game. It only appeared in Kirby's Dream Land 2 and was used to fight Dark Matter. It was composed of the seven Rainbow Drops, which had to be gathered from each of the seven levels of the game. This weapon was one of the few that was not assembled as the player beat bosses. As Kirby's Dream Land 2 was released on the black-and-white Game Boy, the sword had to assert the "Rainbow" nomenclature by drawing a huge "rainbow" (merely shades of gray) over Dream Land at the end of the game. However, the game was supported by the Super Game Boy, which was capable of giving the sword the ability to draw a colored rainbow.
*Sleep: Kirby falls asleep where he stands. You can't continue until Kirby wakes up about six seconds later. This ability serves no real purpose, and it can be dangerous if enemies strike while you are sleeping. In Kirby: Squeak Squad, this ability can be upgraded to regenerate a small amount of health while sleeping. Most of the time, Kirby will wear a nightcap while he slumbers, usually green. In Kirby Air Ride, if you're lucky enough to run into someone, they would fall asleep as well.
*Smash: Kirby uses his abilities from the Super Smash Bros. Melee game. His different attacks depend on which way the control pad is tilted when the B button is pressed. In the original Japanese version, this ability is known as Smash Bros., and is one of many notorious translations in Kirby & the Amazing Mirror.
*Spark: Kirby generates a force field of electricity, however Kirby can usually not move while doing so. In earlier games like Kirby's Adventure and Kirby's Dream Land 2, this ability created fireworks surrounding Kirby's body rather than a complete electrical shield. In Kirby 64: The Crystal Shards, Kirby can walk will using it. In Kirby: Squeak Squad, this ability shares many similarities with Plasma, allowing Kirby to gather static electricity to supercharge his spark field or to launch balls of lightning at enemies, as well as create a huge burst of electricity when used on a thunder cloud. Kirby will sometimes wear an Ability Cap with it, which is similar to Plasma's except it is flowing with electricity.
*Star Rod: This was used in Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. It was the ultimate weapon used to defeat Nightmare. It resides in the Fountain of Dreams, bringing it the power to allow the beings of Dream Land to dream. It made cameo appearances in certain games, most noticeably Kirby Super Star, where it is discovered that there are more Dream Springs and Star Rods in neighboring planets. Star Rods were also an item in Super Smash Bros. Melee.
*Stone: Smash the enemies while transforming Kirby into various and heavy figures. Kirby is immune against any attacks when he is a statue. He can changed into certain rock forms, such as Gordo, a pink block, an 8 ton weight, a muscular man, Samus Aran, and Mario; although some statues appear very rarely. Usually, Kirby will also roll down any inclines, and he can usually also sink in water, although he cannot perform this move in the water. Kirby will usually wear a samurai-like hat, and turn a grayish-brown color when using this power. In the Super Smash Bros. Series, Kirby can use this at any time. He always turns into a rock in Super Smash Bros., but can also turn into a brick, a 100-Ton weight, a Thwomp, or a spiked ball in Super Smash Bros. Melee. In Kirby 64: The Crystal Shards, Kirby could walk as a stone version of himself.
*Suplex: Kirby will grab the enemy, then pound them into the ground. Depending on which way you press the control pad, Kirby will do a different type of wrestling move to the enemy. Unlike Backdrop, Kirby will move forward instead of inhale, and Kirby can perform more moves with this particular ability. Kirby turns a darker shade of pink and wears a blue headband. Its original Ability Cap is later used by Throw, minus the change in skin tone.
*Sword: Kirby can cut his opponents using a sword. This gives Kirby additional reach, as well as some different abilities such as being able to shoot sword beams or spin in the air. Kirby usually dons a green hat, similar to that of Link from the Legend of Zelda series. It is one of very few copy abilities that can be used underwater. In Kirby: Squeak Squad, the powers of fire and ice and thunder can mix with sword to make a combination of the two abilities mixed, though they cannot be used in water. Kirby can also use Final Cutter in Kirby and the Amazing Mirror and Kirby: Squeak Squad instead of the Cutter ability.
*Throw: Inhaling enemies, Kirby can wind up a pitch, and toss them in various directions. Kirby will sometimes wear a blue headband while using this power.
*Tornado: Kirby is able to transform into a tornado for short amounts of time. When in tornado form, he is invulnerable, and able to float through the air. In Kirby: Squeak Squad after obtaining the scroll you can turn the tornado into a fire, ice, or thunder tornado after going over certain terrain such as lava, ice, or electrical currents. He wears a crown with a miniature tornado on it in most appearances.
*Triple Star: The Triple Star ability features Kirby with a mallet-like wand and three stars surrounding him (hence the name "Triple Star"). When the player presses the B Button, Kirby releases a controllable star in the direction he is facing that will go further the longer the B Button is held. The player can also dig with it, and can be used under water. If Kirby is in midair when this is performed, he will release a star in midair. Unlike normal copy abilities, this ability is a "special" ability and won't disappear if Kirby releases it unless it gets destroyed or a new power is picked up (similar to the Master). The Triple Star is actually Daroach's weapon, and is used to generate a blast of ice. This ability is received after defeating "Dark Daroach" and is only available in Kirby: Squeak Squad.
*U.F.O.: This special and rare ability allows Kirby to effortlessly fly through the levels, shoot beams, lasers and double strength lasers. In the Game Boy Advance Kirby: Nightmare in Dream Land, beams, lasers, and double lasers are shot depending on how long you press the button. In the original NES Kirby's Adventure, beams, lasers, stars, and double stars are shot depending on how long you press the button. This power only lasts one level. In Kirby: Squeak Squad, however, the ability lasts for as long as you can keep it. This ability is infamous for its inability to go down ladders or through thin floors, severely limiting its usefulness.
*Water : This ability was only seen in the Kirby Anime, but is coming out for the Game (Untitled). Kirby inhales water turning him into water. Then Kirby is allowed to spit up an unlimited supply of water onto the enemy at high speeds. Water is one of the three picked creations from a contest in Japan were three of the best creations were put on the anime.
*Wheel: A speedy ability with which you can roll over your opponents to defeat them. Kirby can continuously run over enemies in this form, and it allows him to skim over water.In kirby super star if Kirby's helper has the Wheel ability, Kirby can ride on top of his helper to roll over enemies, while Kirby is able to shoot star beams at enemies. Kirby dons a backwards red cap in most appearances. In Kirby: Squeak Squad, you can use the wheel over certain areas such as fire, ice, or electricity to charge the wheel with that element.
*Wing: Seen in kirby super star. Kirby puts on a green headdress, and can fly faster in the air, as well as shoot feathers at his enemies and perform powerful dashing attacks. In Kirby Airide Wing allows Kirby to have extremely fast acceleration.
*Yo-yo: Kirby can defeat his enemies in style using by using a yo-yo as weapon. He can either throw the yo-yo at an enemy, break dance at his enemies, or grab his enemies and toss them like a yo-yo. Kirby wears a backwards blue cap while using this power. It is believed by some fans that the cap (and checkerboard icon where the life bar is shown) references Ness, like Sword does with Link. Both Kirby Super Deluxe and Mother 2 are made by HAL, and each game has small references to each other.
Compound abilities
In most games, where Kirby is able to use Copy Abilities from an enemy, he can inhale two enemies at the same time. Usually, this results in the Mix ability, mentioned above, which allows Kirby to randomly select one ability. In Kirby 64: The Crystal Shards, if Kirby inhales two enemies with abilities, he will receive a Compound Ability, which utilizes both abilities at once, even if both enemies Kirby inhaled are of the same ability or from two identical enemies. In Kirby: Squeak Squad, combining some abilities in Kirby's stomach produces abilities that cannot be obtained otherwise in the game.
Super Smash Bros. abilities
In the Super Smash Bros. series, when Kirby inhales one of his opponents, he gains that character's B attack for his own use. Alternatively, the player can press the A button with Kirby's mouth full to shoot it out as a damage-inflicting star. Kirby will keep the attack until he takes a hard enough hit, is smashed out of the arena, or manually dumps it using his taunt(Up on the Control Pad in SSBM and the L Button in SSB). When using a copied attack, Kirby will change his appearance to reflect the copied character, such as wearing Mario's hat when using his fireball attack.
Note that generic enemies, such as Goombas and Octoroks, as well as the miniboss teams and Sandbag can all be sucked up, but do not grant powers, similar to the "garbage" enemies from Kirby games. None of the bosses (Master Hand, Crazy Hand, and Giga Bowser) can be sucked up in the first place.
Anime-exclusive abilities
NOTE: These abilities (besides Galaxia) were all the winners of a Japanese art contest where Kirby fans living in Japan could draw their own Kirby modes for Part 2 of the two-part Kirby anime episode "The Warpstar's Crisis!", aired in the USA as "Air-Ride-in-Style".
*Baton: Kirby attacks his enemies with a magical baton, and every time he moves his baton, his enemies move the same way it did. Kirby wears a pink Yarmulke type hat with a yellow magic Baton.
*Water: Kirby blows water at his enemies, which gives him a big advantage against fire-breathing or fire-throwing enemies. This ability may be coming game-side, however; it was seen in the trailer for the Kirby game being released on the Wii. Kirby wears a light blue tiara with water waves jutting out, and his body turns a translucent water blue.
*Iron: Kirby uses his snake staff as a club to attack his enemies, and also to block their attacks. Also similar to Stone ability because Kirby turns into a big golem made of iron just like he turns into a Stone with Stone ability. Kirby seems to turn the color of golden iron. The Metal ability in Kirby: Squeak Squad resembles this power, with the main difference being the color.
*Top: Kirby carries a never-ending supply of tops that he can throw at his enemies. The tops have edges so sharp that they can cut through solid steel.
The Great Rebellion is a fictional resistance group in the animated television series She-Ra: Princess of Power.
History
The Great Rebellion was formed by Glimmer, when Hordak and The Evil Horde invaded Etheria. When The Horde began to attack Etheria to get it under their control, several Etherians banded together to form The Great Rebellion, to free Etheria from Horde occupation. For many years, Glimmer was the leader of The Rebellion, until Adora arrived. Adora had previously been the Force Captain of The Horde. When she meets her brother Prince Adam, he shows Adora her true destiny and that it is not with The Horde, but fighting against them. Adora leaves The Horde and joins The Rebellion. At this time, Glimmer is reunited with her mother Queen Angella of Bright Moon. Glimmer passes on the title of Rebellion leader to Adora, and she returns to Bright Moon with her mother. Although Glimmer is no longer the leader of The Rebellion, she often travels to The Whispering Woods in disguise so she can help out where it is needed.
Members and allies of The Rebellion
*Adora - Leader of The Rebellion.
*Glimmer - Former leader of The Rebellion, Princess of Bright Moon
*Bow - Etheria's most skilled archer.
*Frosta - Queen of the Kingdom of Snows
*Castaspella - Queen of Mystacor
*Mermista - Mermaid Princess of Salineas.
*Perfuma - Flower maiden of Etheria.
*Madame Razz and Broom - Absent-minded witch and her flying broom.
*Netossa - Skilled in the art of capture.
*Spinnerella - Etherian dancer who can spin at high speed.
*Sea Hawk - Pirate swordsman.
*Peekablue - Etheria's seer.
*Kowl - Cowardly helper.
*Sweet Bee - Intergalactic ally.
*Flutterina - Butterfly woman.
*Queen Angella - Queen of Bright Moon.
*Light Hope - Supernatural guardian of The Crystal Castle.
*He-Man - She-Ra's twin brother and protecter of Eternia.
*General Sunder - Former general of the Horde
*Lohni - Adora's friend and former second-in-command in the Horde.
*King Ahgo - King of the Trolls of Spikeheart.
Great Rebellion, The
History
The Great Rebellion was formed by Glimmer, when Hordak and The Evil Horde invaded Etheria. When The Horde began to attack Etheria to get it under their control, several Etherians banded together to form The Great Rebellion, to free Etheria from Horde occupation. For many years, Glimmer was the leader of The Rebellion, until Adora arrived. Adora had previously been the Force Captain of The Horde. When she meets her brother Prince Adam, he shows Adora her true destiny and that it is not with The Horde, but fighting against them. Adora leaves The Horde and joins The Rebellion. At this time, Glimmer is reunited with her mother Queen Angella of Bright Moon. Glimmer passes on the title of Rebellion leader to Adora, and she returns to Bright Moon with her mother. Although Glimmer is no longer the leader of The Rebellion, she often travels to The Whispering Woods in disguise so she can help out where it is needed.
Members and allies of The Rebellion
*Adora - Leader of The Rebellion.
*Glimmer - Former leader of The Rebellion, Princess of Bright Moon
*Bow - Etheria's most skilled archer.
*Frosta - Queen of the Kingdom of Snows
*Castaspella - Queen of Mystacor
*Mermista - Mermaid Princess of Salineas.
*Perfuma - Flower maiden of Etheria.
*Madame Razz and Broom - Absent-minded witch and her flying broom.
*Netossa - Skilled in the art of capture.
*Spinnerella - Etherian dancer who can spin at high speed.
*Sea Hawk - Pirate swordsman.
*Peekablue - Etheria's seer.
*Kowl - Cowardly helper.
*Sweet Bee - Intergalactic ally.
*Flutterina - Butterfly woman.
*Queen Angella - Queen of Bright Moon.
*Light Hope - Supernatural guardian of The Crystal Castle.
*He-Man - She-Ra's twin brother and protecter of Eternia.
*General Sunder - Former general of the Horde
*Lohni - Adora's friend and former second-in-command in the Horde.
*King Ahgo - King of the Trolls of Spikeheart.
Great Rebellion, The
This page discusses the multiple species and/or subspecies/races found in the Mortal Kombat game universe.
Centaurian
Centaurs/Centaurians are a race of beings whose bodies resemble hybrids of humans, horses, bulls, and rams. They have strong stallion-like lower bodies with long tails. Their upper bodies resemble that of humans with ram, goat, or bull-like horns and spikes protruding from their elbows. Some Centaurs also sport long horse-like manes, while others are completely hairless. They are a native race of Outworld known for their hunting skills and ferocity. They are the natural enemies of the race and will not hesitate to prove that they are superior and better fit for leadership in Shao Kahn's army.
The only member of the Centaurian race featured in the games is Motaro, although others appear in licensed media and tie-ins. No female Centaurs have been featured in the storyline.
In Mortal Kombat Armageddon, Motaro is found to only have two legs. It is explained that his condition (which was also spread to the rest of the Centaur race) was the result of a curse laid on them by the Shokan, turning them into s. It is unknown who among the Shokans actually inflicted the curse on them, or for what purpose, as prior to Armageddon, both species were under an uneasy but respected truce set by Princess Kitana (as seen in Kung Lao's ending in Mortal Kombat Gold).
Chaosrealmers
Chaosrealmers are humanoid in form and come across as wild, primitive and menacing. They live in Chaosrealm. Some bear tattoos, strange markings or even more extreme expressions of their ultimate individualism, such as Havik's maimed face or his ability to twist his own bones and muscles in ways that would be lethal to any normal human. This, and the Chaosrealmers' apparent lack of regard for death or life, calls into question whether death truly exists on Chaosrealm (though it is said by random denizens that death is the ultimate chaos as all systems shut down and collapse). They tend to speak backwards, and their speech reflects their nature. They hate being asked questions as they are "forced to give a response" which they view as a form of control. When attacked they will give responses like "That's the spirit!" or "You really know how to treat a lady!" They also apparently worship water, and it may be the one thing they hold sacred, because of its chaotic properties: it is shapeless and takes no form forever. Havik is the only major character to be a member of this race.
Cryomancer
Cryomancers are a relatively new race to the series. While members of this race have been in most of the games, it was only revealed in Mortal Kombat: Deception that there was such a race at all. Cryomancers are described as once being a race of people that inhabited Outworld. It is unclear how they died out. Cryomancers have the ability to control and manipulate ice, known as Kori-powers (kÅ?ri is the Japanese word for "ice", although the usual English translation is "koori"; being Chinese, the appropriate word would be bÄ«ng). The Frozen Katakombs are the only known sanctuary of the lost race of Cryomancers. It is the location where Sub-Zero buried Frost after she betrayed him, and where he found his new armor that he wore during Deception.
In the current storyline, there are no true members left of this species – all that exist are essentially hybrids who have a mostly human heritage and a part Cryomancer heritage. These descendants of the original Cryomancer race, shown to initially have had no knowledge of their true ancestry, include Sub-Zero, the elder Sub-Zero, and Frost. It is unknown if the Noob Saibot, the original Sub-Zero, still retains any Cryomancer powers now that he exists as a Wraith.
They have some connection to Onaga, the Dragon King.
Cyborg
In Mortal Kombat, some characters have been turned into robots to improve their performance. The procedure began when the Lin Kuei clan decided to automate their warriors. The designs of the cyborg warriors were influenced heavily by the Predator's appearance in the eponymous films, and by Star Wars's Boba Fett.
* Sektor (unit LK-9T9) was the first to undergo this process of roboticization, and he would prove to be their biggest success. The Lin Kuei programmed the cyborgs to do their bidding, and Sektor's main objective was to seek out and kill Sub-Zero, who left the clan after refusing to be transformed into a machine. Sektor was devoid of a soul, lost all human emotions, and has never succeeded in his mission. After turning his back on the Lin Kuei, he ventured to Japan and formed his Tekunin faction.
* Cyrax (unit LK-4D4) was another of the Lin Kuei members turned into a cyborg. He was also programmed to seek out Sub-Zero. However, Cyrax was captured by Sub-Zero, reprogrammed, and permanently malfunctioned. He was then captured by Sonya Blade and Jax Briggs, and was partially returned to his human state. In gratitude, Cyrax joined the Special Forces.
* Smoke (unit LK-7T2) was the third of the Lin Kuei warriors to undergo roboticization. After returning from a mission, he and Sub-Zero learned of the Lin Kuei's plans to transform their members into robots. The two fled; Sub-Zero escaped, but Smoke was captured and forced to become a cyborg. He was later captured in Outworld by Shao Kahn's army. Hopelessly imprisoned, he chose to shut himself down. Afterwards, Smoke was found by Noob Saibot and reactivated, along with some tampering of his machinery. As of now, Smoke is torn between serving his new master and searching for his lost humanity.
It has never been clear as to how mechanical the automatons truly are. In Mortal Kombat 3, a damaged cyborg sparks and the skeleton is revealed. The skeleton is almost completely mechanical, aside from the rib cage and skull. The rest of the body is filled with odd mechanical parts and wires. This was about as complex as the cyborgs were at the time. In Mortal Kombat Gold, it was revealed that the cyborgs wore helmets and retained their faces underneath; Cyrax's alternate outfit and ending revealed this. His face had several implants on the eye and chin (which were removed in Mortal Kombat: Deadly Alliance). Although Cyrax claimed to be human again in his Gold ending, he is still clearly mechanical as demonstrated by his abilities in Deadly Alliance. In Mortal Kombat: Deception, however, Smoke's appearance does not allow the possibility of retaining flesh. This is most likely due to being remodeled from the nanomachines in his body. Sektor's level of cyberization has never been elaborated on, although Cyrax's Armageddon ending implies that it is possible for him to return to his human form.
Sektor eventually creates his own clan of cybernetic warriors called the Tekunin. They are featured prominently in Mortal Kombat: Armageddons Konquest mode, where Sektor captures the protagonist Taven and brings him aboard his Tekunin warship.
Jax, in his Mortal Kombat: Armageddon ending, was turned into a cyborg by Sektor, thanks to his careful planting of a neural chip in Jax's brain.
Demon
Demons are treated as a separate species in the Mortal Kombat universe. Quan Chi, Ashrah, Sareena, Kia, and Jataaka are known demons. They can hide their appearance under a human façade, but otherwise seem to be the same as . Quan Chi was originally a Oni, until he became a demon with his mastery over sorcery and magic.
Other generic demons have appeared in Mortal Kombat: Shaolin Monks as regular minions that players fight later in the game. Shaolin Monks makes no reference to demons such as Ashrah, so it's unclear whether or not these demons are of the same species.
Dragon
Little is known about the Dragons of Mortal Kombat, as only one, Onaga, has ever been shown. Onaga was proclaimed the Dragon King, although it is unknown whether he was given this title by his elusive brethren or whether it is self-proclaimed.
As Onaga is the only Dragon shown, little is known about the species, but based on The Dragon King's features, it is assumed that Dragons have a natural resistance to magic, (as whenever magic projectiles are used against Onaga they fail completely) and have super human strength. Onaga is able to raise the dead with a power given to him by his heart, and has made his army allegedly undefeatable because he continuously revives them when they are slain. This army was later uncovered by Quan Chi, and was used as the weapon of the Deadly Alliance. Although it is unknown where they originate from, the most likely place is Outworld. Dragons all lay eggs, and apparent from Onaga, even the males do. As there is little other trace of any other Dragons in the Mortal Kombat universe, it is possible that most of them were wiped out, similar to Cryomancers or the .
In Mortal Kombat: Armageddon, there are two creatures (resembling Chinese Dragons, and with the ability to breathe fire and open portals to other realms) said to be dragons guarding and aiding the game's protagonist and antagonist, Taven and Daegon. How these dragons, Orin and Caro, are related to Onaga or his own race of dragons is unknown. However, the game's "Kreate a Fighter" mode includes pieces reminiscent of Onaga's species.
Edenian
Edenians are a human-like species that dwell in Edenia. At one time, Shao Kahn merged Edenia with Outworld to expand his tyranny. Some of those in the Edenian Royal Family battled for it and it was eventually returned to its original state. Edenians have very long lives, as Kitana is 10,000 years old and still considered young. Edenians also possess special magical skills (for example, Jade can do various wind tricks, Sindel can levitate and manipulate sonic waves, and so on). It is said Edenian's long life span, strength, and nobility are due to being descendants of gods. Notable Edenians are Sindel, the Queen of Edenia; Kitana, Sindel's daughter and Princess of Edenia; Jade, who is Kitana's best friend as well as the leader of the Edenian army; Taven and Daegon, sons of the Edenian protector god Argus; and the Edenian traitors Rain and Tanya.
Elder God
The Elder Gods are the silent guardians of all reality in the Mortal Kombat universe. They observe and scheme, manipulating events in the realms to prohibit the return of the One Being. They do not care about the denizens born in the realms, as they only seek to keep the One Being at bay.
In Mortal Kombat: Annihilation, the Elder Gods are portrayed as a man of fire and a woman of water. Shinnok, the traitor Elder God in the movie, is depicted as a man of dark smoke, a form that Raiden assumed when he was given Shinnok's former position.
Elemental
Elementals are creatures who have mastered abilities with a certain element. Their appearance differs depending on which element they have mastered. Blaze is the only known elemental, and he has mastered fire; as such he is portrayed as a being of fire.
God
Much the same as the Elder Gods, only less powerful. The normal characteristics of a god is superhuman strength, immortality, and energy manipulation. Raiden, God of Thunder; Fujin, God of Wind; and the Water God, Fire God, and Earth God are known members of the species. Raiden was initially Earthrealm's protector, but he later handed this capacity over to Fujin after his ascension to the status of an Elder God. Though never seen, Mortal Kombat: Deception' s Konquest mode indicates a God of Chaos called Kochal exists, who released 'The Tempest' that made Chaosrealm what it is today, and resides in the Netherealm, giving to sorcerers who require their services. Mortal Kombat: Armageddon introduces Argus, the Protector of Edenia as well as a god. His sons, Taven and Daegon, are half-gods as his wife, Delia, is a sorceress. In Rain's ending, it is revealed he is Argus' other son from another relationship, making him a half-god as well.
In Armageddon various endings state certain characters become gods upon defeating Blaze. (Sheeva becomes a goddess of destruction, Kira a goddess of death in Kobra's ending, Sub-Zero becomes an ice god, Nitara a goddess of blood, Sektor isn't given an exact title although he is called "an abomination of flesh and technology", etc.)
Unlike the Elder Gods, regular Gods seem happy or feel needed to interfere in the realms' destinies regularly, considering the aforementioned positions and actions of the known Gods above.
There were other non-canon Gods depicted in other various forms of media. For example, the Mortal Kombat comics by Malibu featured the two brothers - Abacus, God of Order, and Zaggot, God of Chaos. Raiden was also depicted as having two female servants who were Goddesses - Wynde and Rayne. The Mortal Kombat novel by Jeff Rovin featured P'an Ku (similar to the One Being, from whom all reality is merely a part of), T'ien (who was forged from the 'soul' of P'an Ku), Shang Ti (God of the Mountains and Rivers), Yu (God of Waterways and Canals), and Kuan Li (A goddess of whom not much else is said).
Human
Many of Mortal Kombat characters belong to the human race, although many of them possess superhuman qualities, such as the ability to control fire or teleport. Although humans originate from the Earthrealm, there are beings who closely resemble them found in other realms. Generally, those who come from the other realms possess more supernatural powers and extended life. Because humans possess a soul, they were the target for Shao Kahn's extermination squads and Shang Tsung's soul devouring. The humans are responsible for repelling Outworld's forces and saving Earthrealm's existence.
Several factions exist within the human race, some of which have actually turned against Earthrealm and formed alliances with those from Outworld. The Lin Kuei are the most recognized faction within the human race, although they themselves possess superhuman qualities. The Outer World Investigation Agency was formed from normal humans in an attempt to repel Shao Kahn from the Earthrealm after he invaded and killed many people. The main criminal factions are the Red Dragon (created by Daegon and led by Mavado) and a renegade splinter group, the Black Dragon (formerly led by Kano and restarted by Kabal).
Minotaur
Prior to the events of Mortal Kombat: Armageddon, the race of , were cursed by the Shokan and transformed into two-legged Minotaurs. Motaro is the only member of his race to be seen in Minotaur form.
More closely resembling a Satyr than a traditional Minotaur, Motaro retains many of the physical characteristics of a Centaur, including a human-like upper body, ram's horns and a long tail. While his legs still resemble that of a horse there are only two of them lacking the torso and hind legs of a Centaur.
According to Motaro's ending in Mortal Kombat: Armageddon his race were reverted back into Centaurs after his defeat of Blaze.
Oni
Oni is a term taken from Japanese folklore, which in the Mortal Kombat world seems to just be a generic word to describe all the of the Netherealm. They are first seen as nothing more than glowing yellow eyes in in the original Mortal Kombat. In Mortal Kombat: Deception, they are depicted as hideous creatures with sharp claws, wild hair, and two long horns growing from their heads, but are humanoid for the most part. Still others in Mortal Kombat: Shaolin Monks are shown as apelike and burly creatures, with glowing eyes similar to Moloch's. They are all said to roam the Netherealm in search of damned souls to torment for their own personal pleasure. After making their way to Outworld, they were said to have been seen hiding in the Living Forest, consuming those who entered. The only well-known, playable Oni are Drahmin and Moloch. Belokk was also believed to be an Oni, but he was scrapped prior to Mortal Kombat Gold and was never featured in any game.
Outworlder
Like most inhabitants of the realms of Mortal Kombat, Outworlders look like humans, but they seem to have a greater talent for magic and live much longer. All Outworlders seen so far resemble East Asian people from Earthrealm. Though they dislike their rulers, each of them have their own schemes to attain more power and influence. Known Outworlders include Bo' Rai Cho, Li Mei, Reiko and Shao Kahn.
Saurian
Saurians, also known as Raptors, are fictional creatures found in Mortal Kombat. They are reptilian humanoids who evolved from the dinosaurs. Standing on two legs and having bigger brains than their ancestors, they have the potential for more complex thought. They can also appear to alter their form to become invisible or look human. They have a matriarchal society, and any Saurian that has drifted away from the influence of the matriarch or a surrogate slowly begins to lose their ability to look human.
They once thrived within Earthrealm, but were driven from their home by the war waged between the Elder Gods, Raiden, and Shinnok. They fled to the realm of Zaterra, where they thrived once more. Eventually, Shao Kahn, the Emperor of Outworld, invaded and merged their realm with his own kingdom. The Saurians were seemingly driven to extinction within Outworld. There are only two confirmed survivors: Reptile and Khameleon. Chameleon may also be a member of this race. However, Reptile's Armageddon ending shows another female Saurian, possibly the race's long-dead matriarch, which Boon has confirmed will play a big role in restoring the Saurian race in future games.
A picture in Mortal Kombat Deadly Alliance Krypt shows that Reptile's race (Saurians) are evolved from sea creatures.
Seidan
Seidans are the native inhabitants of Seido, also known as Orderrealm. They are humanoid in form but, like many other species in the realms of Mortal Kombat, possess greater affinities with magic and have a much longer life expectancy. Their obsession with structure and organization has led to the fact that they seem to care more about abstract things than they do about life and death, which makes them, curiously, a lot like the Chaosrealmers. Despite the egalitarian, clear outlook of their society, Seidans are tense people and many have reservations about their ruling caste, as is demonstrated by the resistance movement led by Darrius. Other notable Seidans include Dairou and Hotaru.
Shokan
In the Mortal Kombat universe, Shokan is the name of a race of half-human, half-dragon warriors. They are tall, exceptionally strong, and have four arms. They live in a realm of Outworld known as Kuatan. Goro, King Gorbak, Kintaro, and Sheeva belong to this race. They are mortal enemies of the race, which includes Motaro, or at least they were until the events of Mortal Kombat Gold, when Kitana successfully negotiates an uneasy peace treaty between the two species. As part of the treaty, the Shokan also fought alongside Kitana and her armies against Shao Kahn's forces, until the untimely loss of Goro and a resurgence in Kahn's forces forced the Shokan and Edenian parties back. Currently, the alliance between the two races is shaky, due to the dissension Goro's death had caused within the Shokan, a situation that could exacerbate once the Shokan learn that Goro was in fact still alive and returned to Shao Kahn's side, while their relationship with the Centaurs is crumbling after perpetrators unknown within their own race purportedly cursed their former enemies with Minotaurian forms.
In Mortal Kombat: Armageddon' s Kreate-a-Fighter mode, players can create and customize their own Shokan fighter, albeit a two-armed one (although there are Shokan glove and boot parts, there is no option to give the fighter four arms).
Tarkata
The Tarkata are an interracial breed of warriors, mixed between a race from Outworld and a race from the Netherrealm. They have ugly faces, spiky jaws, and blades protruding from their bodies. Baraka is their leader, and it's revealed Mileena is half-Tarkatan as well. The Tarkata are a nomadic species, mainly populating Outworld's wastelands. Their way is to follow a strong leader; in this respect they have served Shao Kahn, and later, Onaga loyally. Theirs is a race possessed of a love for battle.
In the "Kreate a Fighter" feature of Mortal Kombat: Armageddon, players can create and customize their own Tarkatan characters, although the Tarkatan signature arm blades are not available as a fighting style, nor are any of their special moves.
Vampire
The vampires are somewhat similar to vampires seen in other fiction. They feed on the blood of other creatures to survive, have large bat-like wings on their backs, and are excellent record-keepers (traditional vampires are said to be highly obsessive compulsive). They are immune to most forms of sunlight in the various realms, except they are allergic to Earthrealm's sunlight for some unexplained reason. It's hinted that they also possess the traditional vampire's weakness to wooden stakes. Vampires are native to the realm of Vaeternus, which later merged with Outworld within the efforts of Shao Kahn, and later separated. The only character that has been seen from this race is Nitara, although it is said that more may appear in future Mortal Kombat games.
Wraith
Wraiths, also known as spectres, are beings who have previously died only to be "reborn" in the Netherealm as undead warriors. The best-known Wraiths are Noob Saibot and Scorpion. Noob Saibot had killed Scorpion first as the elder Sub-Zero and Scorpion later returned and killed him out of revenge.
Zombie
Zombies are magically re-animated corpses without consciousness. According to Raiden's bio in Mortal Kombat: Armageddon, a cult known as the Houan re-animated corpses to do their bidding by performing unholy incantations and binding them with enchanted chains that forced the zombies to perform their bidding. This practice was brought to a halt by Raiden. The only known zombie in Mortal Kombat is Liu Kang, whose body was brought back to life by Raiden and sent on a violent rampage to eliminate those the Thunder God found to be a threat to Earthrealm, while his spirit looked on helplessly.
According to some of the dialogues in Netherrealm of Mortal Kombat Deceptions Konquest Mode, zombies are beings who are punished by Shinnok to roam endlessly without consciousness for displeasing him.
Centaurian
Centaurs/Centaurians are a race of beings whose bodies resemble hybrids of humans, horses, bulls, and rams. They have strong stallion-like lower bodies with long tails. Their upper bodies resemble that of humans with ram, goat, or bull-like horns and spikes protruding from their elbows. Some Centaurs also sport long horse-like manes, while others are completely hairless. They are a native race of Outworld known for their hunting skills and ferocity. They are the natural enemies of the race and will not hesitate to prove that they are superior and better fit for leadership in Shao Kahn's army.
The only member of the Centaurian race featured in the games is Motaro, although others appear in licensed media and tie-ins. No female Centaurs have been featured in the storyline.
In Mortal Kombat Armageddon, Motaro is found to only have two legs. It is explained that his condition (which was also spread to the rest of the Centaur race) was the result of a curse laid on them by the Shokan, turning them into s. It is unknown who among the Shokans actually inflicted the curse on them, or for what purpose, as prior to Armageddon, both species were under an uneasy but respected truce set by Princess Kitana (as seen in Kung Lao's ending in Mortal Kombat Gold).
Chaosrealmers
Chaosrealmers are humanoid in form and come across as wild, primitive and menacing. They live in Chaosrealm. Some bear tattoos, strange markings or even more extreme expressions of their ultimate individualism, such as Havik's maimed face or his ability to twist his own bones and muscles in ways that would be lethal to any normal human. This, and the Chaosrealmers' apparent lack of regard for death or life, calls into question whether death truly exists on Chaosrealm (though it is said by random denizens that death is the ultimate chaos as all systems shut down and collapse). They tend to speak backwards, and their speech reflects their nature. They hate being asked questions as they are "forced to give a response" which they view as a form of control. When attacked they will give responses like "That's the spirit!" or "You really know how to treat a lady!" They also apparently worship water, and it may be the one thing they hold sacred, because of its chaotic properties: it is shapeless and takes no form forever. Havik is the only major character to be a member of this race.
Cryomancer
Cryomancers are a relatively new race to the series. While members of this race have been in most of the games, it was only revealed in Mortal Kombat: Deception that there was such a race at all. Cryomancers are described as once being a race of people that inhabited Outworld. It is unclear how they died out. Cryomancers have the ability to control and manipulate ice, known as Kori-powers (kÅ?ri is the Japanese word for "ice", although the usual English translation is "koori"; being Chinese, the appropriate word would be bÄ«ng). The Frozen Katakombs are the only known sanctuary of the lost race of Cryomancers. It is the location where Sub-Zero buried Frost after she betrayed him, and where he found his new armor that he wore during Deception.
In the current storyline, there are no true members left of this species – all that exist are essentially hybrids who have a mostly human heritage and a part Cryomancer heritage. These descendants of the original Cryomancer race, shown to initially have had no knowledge of their true ancestry, include Sub-Zero, the elder Sub-Zero, and Frost. It is unknown if the Noob Saibot, the original Sub-Zero, still retains any Cryomancer powers now that he exists as a Wraith.
They have some connection to Onaga, the Dragon King.
Cyborg
In Mortal Kombat, some characters have been turned into robots to improve their performance. The procedure began when the Lin Kuei clan decided to automate their warriors. The designs of the cyborg warriors were influenced heavily by the Predator's appearance in the eponymous films, and by Star Wars's Boba Fett.
* Sektor (unit LK-9T9) was the first to undergo this process of roboticization, and he would prove to be their biggest success. The Lin Kuei programmed the cyborgs to do their bidding, and Sektor's main objective was to seek out and kill Sub-Zero, who left the clan after refusing to be transformed into a machine. Sektor was devoid of a soul, lost all human emotions, and has never succeeded in his mission. After turning his back on the Lin Kuei, he ventured to Japan and formed his Tekunin faction.
* Cyrax (unit LK-4D4) was another of the Lin Kuei members turned into a cyborg. He was also programmed to seek out Sub-Zero. However, Cyrax was captured by Sub-Zero, reprogrammed, and permanently malfunctioned. He was then captured by Sonya Blade and Jax Briggs, and was partially returned to his human state. In gratitude, Cyrax joined the Special Forces.
* Smoke (unit LK-7T2) was the third of the Lin Kuei warriors to undergo roboticization. After returning from a mission, he and Sub-Zero learned of the Lin Kuei's plans to transform their members into robots. The two fled; Sub-Zero escaped, but Smoke was captured and forced to become a cyborg. He was later captured in Outworld by Shao Kahn's army. Hopelessly imprisoned, he chose to shut himself down. Afterwards, Smoke was found by Noob Saibot and reactivated, along with some tampering of his machinery. As of now, Smoke is torn between serving his new master and searching for his lost humanity.
It has never been clear as to how mechanical the automatons truly are. In Mortal Kombat 3, a damaged cyborg sparks and the skeleton is revealed. The skeleton is almost completely mechanical, aside from the rib cage and skull. The rest of the body is filled with odd mechanical parts and wires. This was about as complex as the cyborgs were at the time. In Mortal Kombat Gold, it was revealed that the cyborgs wore helmets and retained their faces underneath; Cyrax's alternate outfit and ending revealed this. His face had several implants on the eye and chin (which were removed in Mortal Kombat: Deadly Alliance). Although Cyrax claimed to be human again in his Gold ending, he is still clearly mechanical as demonstrated by his abilities in Deadly Alliance. In Mortal Kombat: Deception, however, Smoke's appearance does not allow the possibility of retaining flesh. This is most likely due to being remodeled from the nanomachines in his body. Sektor's level of cyberization has never been elaborated on, although Cyrax's Armageddon ending implies that it is possible for him to return to his human form.
Sektor eventually creates his own clan of cybernetic warriors called the Tekunin. They are featured prominently in Mortal Kombat: Armageddons Konquest mode, where Sektor captures the protagonist Taven and brings him aboard his Tekunin warship.
Jax, in his Mortal Kombat: Armageddon ending, was turned into a cyborg by Sektor, thanks to his careful planting of a neural chip in Jax's brain.
Demon
Demons are treated as a separate species in the Mortal Kombat universe. Quan Chi, Ashrah, Sareena, Kia, and Jataaka are known demons. They can hide their appearance under a human façade, but otherwise seem to be the same as . Quan Chi was originally a Oni, until he became a demon with his mastery over sorcery and magic.
Other generic demons have appeared in Mortal Kombat: Shaolin Monks as regular minions that players fight later in the game. Shaolin Monks makes no reference to demons such as Ashrah, so it's unclear whether or not these demons are of the same species.
Dragon
Little is known about the Dragons of Mortal Kombat, as only one, Onaga, has ever been shown. Onaga was proclaimed the Dragon King, although it is unknown whether he was given this title by his elusive brethren or whether it is self-proclaimed.
As Onaga is the only Dragon shown, little is known about the species, but based on The Dragon King's features, it is assumed that Dragons have a natural resistance to magic, (as whenever magic projectiles are used against Onaga they fail completely) and have super human strength. Onaga is able to raise the dead with a power given to him by his heart, and has made his army allegedly undefeatable because he continuously revives them when they are slain. This army was later uncovered by Quan Chi, and was used as the weapon of the Deadly Alliance. Although it is unknown where they originate from, the most likely place is Outworld. Dragons all lay eggs, and apparent from Onaga, even the males do. As there is little other trace of any other Dragons in the Mortal Kombat universe, it is possible that most of them were wiped out, similar to Cryomancers or the .
In Mortal Kombat: Armageddon, there are two creatures (resembling Chinese Dragons, and with the ability to breathe fire and open portals to other realms) said to be dragons guarding and aiding the game's protagonist and antagonist, Taven and Daegon. How these dragons, Orin and Caro, are related to Onaga or his own race of dragons is unknown. However, the game's "Kreate a Fighter" mode includes pieces reminiscent of Onaga's species.
Edenian
Edenians are a human-like species that dwell in Edenia. At one time, Shao Kahn merged Edenia with Outworld to expand his tyranny. Some of those in the Edenian Royal Family battled for it and it was eventually returned to its original state. Edenians have very long lives, as Kitana is 10,000 years old and still considered young. Edenians also possess special magical skills (for example, Jade can do various wind tricks, Sindel can levitate and manipulate sonic waves, and so on). It is said Edenian's long life span, strength, and nobility are due to being descendants of gods. Notable Edenians are Sindel, the Queen of Edenia; Kitana, Sindel's daughter and Princess of Edenia; Jade, who is Kitana's best friend as well as the leader of the Edenian army; Taven and Daegon, sons of the Edenian protector god Argus; and the Edenian traitors Rain and Tanya.
Elder God
The Elder Gods are the silent guardians of all reality in the Mortal Kombat universe. They observe and scheme, manipulating events in the realms to prohibit the return of the One Being. They do not care about the denizens born in the realms, as they only seek to keep the One Being at bay.
In Mortal Kombat: Annihilation, the Elder Gods are portrayed as a man of fire and a woman of water. Shinnok, the traitor Elder God in the movie, is depicted as a man of dark smoke, a form that Raiden assumed when he was given Shinnok's former position.
Elemental
Elementals are creatures who have mastered abilities with a certain element. Their appearance differs depending on which element they have mastered. Blaze is the only known elemental, and he has mastered fire; as such he is portrayed as a being of fire.
God
Much the same as the Elder Gods, only less powerful. The normal characteristics of a god is superhuman strength, immortality, and energy manipulation. Raiden, God of Thunder; Fujin, God of Wind; and the Water God, Fire God, and Earth God are known members of the species. Raiden was initially Earthrealm's protector, but he later handed this capacity over to Fujin after his ascension to the status of an Elder God. Though never seen, Mortal Kombat: Deception
In Armageddon various endings state certain characters become gods upon defeating Blaze. (Sheeva becomes a goddess of destruction, Kira a goddess of death in Kobra's ending, Sub-Zero becomes an ice god, Nitara a goddess of blood, Sektor isn't given an exact title although he is called "an abomination of flesh and technology", etc.)
Unlike the Elder Gods, regular Gods seem happy or feel needed to interfere in the realms' destinies regularly, considering the aforementioned positions and actions of the known Gods above.
There were other non-canon Gods depicted in other various forms of media. For example, the Mortal Kombat comics by Malibu featured the two brothers - Abacus, God of Order, and Zaggot, God of Chaos. Raiden was also depicted as having two female servants who were Goddesses - Wynde and Rayne. The Mortal Kombat novel by Jeff Rovin featured P'an Ku (similar to the One Being, from whom all reality is merely a part of), T'ien (who was forged from the 'soul' of P'an Ku), Shang Ti (God of the Mountains and Rivers), Yu (God of Waterways and Canals), and Kuan Li (A goddess of whom not much else is said).
Human
Many of Mortal Kombat characters belong to the human race, although many of them possess superhuman qualities, such as the ability to control fire or teleport. Although humans originate from the Earthrealm, there are beings who closely resemble them found in other realms. Generally, those who come from the other realms possess more supernatural powers and extended life. Because humans possess a soul, they were the target for Shao Kahn's extermination squads and Shang Tsung's soul devouring. The humans are responsible for repelling Outworld's forces and saving Earthrealm's existence.
Several factions exist within the human race, some of which have actually turned against Earthrealm and formed alliances with those from Outworld. The Lin Kuei are the most recognized faction within the human race, although they themselves possess superhuman qualities. The Outer World Investigation Agency was formed from normal humans in an attempt to repel Shao Kahn from the Earthrealm after he invaded and killed many people. The main criminal factions are the Red Dragon (created by Daegon and led by Mavado) and a renegade splinter group, the Black Dragon (formerly led by Kano and restarted by Kabal).
Minotaur
Prior to the events of Mortal Kombat: Armageddon, the race of , were cursed by the Shokan and transformed into two-legged Minotaurs. Motaro is the only member of his race to be seen in Minotaur form.
More closely resembling a Satyr than a traditional Minotaur, Motaro retains many of the physical characteristics of a Centaur, including a human-like upper body, ram's horns and a long tail. While his legs still resemble that of a horse there are only two of them lacking the torso and hind legs of a Centaur.
According to Motaro's ending in Mortal Kombat: Armageddon his race were reverted back into Centaurs after his defeat of Blaze.
Oni
Oni is a term taken from Japanese folklore, which in the Mortal Kombat world seems to just be a generic word to describe all the of the Netherealm. They are first seen as nothing more than glowing yellow eyes in in the original Mortal Kombat. In Mortal Kombat: Deception, they are depicted as hideous creatures with sharp claws, wild hair, and two long horns growing from their heads, but are humanoid for the most part. Still others in Mortal Kombat: Shaolin Monks are shown as apelike and burly creatures, with glowing eyes similar to Moloch's. They are all said to roam the Netherealm in search of damned souls to torment for their own personal pleasure. After making their way to Outworld, they were said to have been seen hiding in the Living Forest, consuming those who entered. The only well-known, playable Oni are Drahmin and Moloch. Belokk was also believed to be an Oni, but he was scrapped prior to Mortal Kombat Gold and was never featured in any game.
Outworlder
Like most inhabitants of the realms of Mortal Kombat, Outworlders look like humans, but they seem to have a greater talent for magic and live much longer. All Outworlders seen so far resemble East Asian people from Earthrealm. Though they dislike their rulers, each of them have their own schemes to attain more power and influence. Known Outworlders include Bo' Rai Cho, Li Mei, Reiko and Shao Kahn.
Saurian
Saurians, also known as Raptors, are fictional creatures found in Mortal Kombat. They are reptilian humanoids who evolved from the dinosaurs. Standing on two legs and having bigger brains than their ancestors, they have the potential for more complex thought. They can also appear to alter their form to become invisible or look human. They have a matriarchal society, and any Saurian that has drifted away from the influence of the matriarch or a surrogate slowly begins to lose their ability to look human.
They once thrived within Earthrealm, but were driven from their home by the war waged between the Elder Gods, Raiden, and Shinnok. They fled to the realm of Zaterra, where they thrived once more. Eventually, Shao Kahn, the Emperor of Outworld, invaded and merged their realm with his own kingdom. The Saurians were seemingly driven to extinction within Outworld. There are only two confirmed survivors: Reptile and Khameleon. Chameleon may also be a member of this race. However, Reptile's Armageddon ending shows another female Saurian, possibly the race's long-dead matriarch, which Boon has confirmed will play a big role in restoring the Saurian race in future games.
A picture in Mortal Kombat Deadly Alliance Krypt shows that Reptile's race (Saurians) are evolved from sea creatures.
Seidan
Seidans are the native inhabitants of Seido, also known as Orderrealm. They are humanoid in form but, like many other species in the realms of Mortal Kombat, possess greater affinities with magic and have a much longer life expectancy. Their obsession with structure and organization has led to the fact that they seem to care more about abstract things than they do about life and death, which makes them, curiously, a lot like the Chaosrealmers. Despite the egalitarian, clear outlook of their society, Seidans are tense people and many have reservations about their ruling caste, as is demonstrated by the resistance movement led by Darrius. Other notable Seidans include Dairou and Hotaru.
Shokan
In the Mortal Kombat universe, Shokan is the name of a race of half-human, half-dragon warriors. They are tall, exceptionally strong, and have four arms. They live in a realm of Outworld known as Kuatan. Goro, King Gorbak, Kintaro, and Sheeva belong to this race. They are mortal enemies of the race, which includes Motaro, or at least they were until the events of Mortal Kombat Gold, when Kitana successfully negotiates an uneasy peace treaty between the two species. As part of the treaty, the Shokan also fought alongside Kitana and her armies against Shao Kahn's forces, until the untimely loss of Goro and a resurgence in Kahn's forces forced the Shokan and Edenian parties back. Currently, the alliance between the two races is shaky, due to the dissension Goro's death had caused within the Shokan, a situation that could exacerbate once the Shokan learn that Goro was in fact still alive and returned to Shao Kahn's side, while their relationship with the Centaurs is crumbling after perpetrators unknown within their own race purportedly cursed their former enemies with Minotaurian forms.
In Mortal Kombat: Armageddon
Tarkata
The Tarkata are an interracial breed of warriors, mixed between a race from Outworld and a race from the Netherrealm. They have ugly faces, spiky jaws, and blades protruding from their bodies. Baraka is their leader, and it's revealed Mileena is half-Tarkatan as well. The Tarkata are a nomadic species, mainly populating Outworld's wastelands. Their way is to follow a strong leader; in this respect they have served Shao Kahn, and later, Onaga loyally. Theirs is a race possessed of a love for battle.
In the "Kreate a Fighter" feature of Mortal Kombat: Armageddon, players can create and customize their own Tarkatan characters, although the Tarkatan signature arm blades are not available as a fighting style, nor are any of their special moves.
Vampire
The vampires are somewhat similar to vampires seen in other fiction. They feed on the blood of other creatures to survive, have large bat-like wings on their backs, and are excellent record-keepers (traditional vampires are said to be highly obsessive compulsive). They are immune to most forms of sunlight in the various realms, except they are allergic to Earthrealm's sunlight for some unexplained reason. It's hinted that they also possess the traditional vampire's weakness to wooden stakes. Vampires are native to the realm of Vaeternus, which later merged with Outworld within the efforts of Shao Kahn, and later separated. The only character that has been seen from this race is Nitara, although it is said that more may appear in future Mortal Kombat games.
Wraith
Wraiths, also known as spectres, are beings who have previously died only to be "reborn" in the Netherealm as undead warriors. The best-known Wraiths are Noob Saibot and Scorpion. Noob Saibot had killed Scorpion first as the elder Sub-Zero and Scorpion later returned and killed him out of revenge.
Zombie
Zombies are magically re-animated corpses without consciousness. According to Raiden's bio in Mortal Kombat: Armageddon, a cult known as the Houan re-animated corpses to do their bidding by performing unholy incantations and binding them with enchanted chains that forced the zombies to perform their bidding. This practice was brought to a halt by Raiden. The only known zombie in Mortal Kombat is Liu Kang, whose body was brought back to life by Raiden and sent on a violent rampage to eliminate those the Thunder God found to be a threat to Earthrealm, while his spirit looked on helplessly.
According to some of the dialogues in Netherrealm of Mortal Kombat Deceptions Konquest Mode, zombies are beings who are punished by Shinnok to roam endlessly without consciousness for displeasing him.
An Animality is a finishing move from the Mortal Kombat fighting game series. It has appeared only in Mortal Kombat 3, Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy. In addition to Fatalities, Animalities were used to kill an opponent following a victorious match-up. It is a unique finishing move, in that the character turns into an animal to kill their opponent. Animalities from Mortal Kombat 3 were shown as the character morphing into a glowing animal of a certain color; while in Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy, the extra added characters' Animalities were shown as the character disappearing in a blaze of fire, and showing up as a cartoonish, (sometimes realistic) animal of realistic colors, (unlike the glowing, single colors from MK3's). Some characters turn into animals related to their own character persona, while others are totally irrelevant.
Animalities were dropped following Mortal Kombat 3. A brief Animality also appears in Mortal Kombat: Shaolin Monks, in which Liu Kang turns into a dragon. In addition, Scorpion couldn't turn into a scorpion in MK3 because Sheeva already possessed that animality, so Scorpion instead transformed into a penguin; it wasn't until MK4, that he finally turned into a scorpion
It is important to note that Animalities were one of many fan rumors the Mortal Kombat development team was aware of, and incorporated into a later game. Before Animalities were introduced in MK3, many fans were convinced Sub-Zero could turn into a polar bear in Mortal Kombat II. There was even a strategy guide which published a fake picture of this happening. In MKII 3.1, one of the possible lines that you would see in the game after beating Shao Kahn is a scrambling of the phrase "There are no Animalities". And of course, Liu Kang's Dragon Morph existed in MKII before it was made into his Animality in MK3.
The Animality concept also existed in Mortal Kombat: Annihilation, although disappointing to most fans. Nightwolf, after turning into a wolf, taught Liu Kang how to "use his Animality" and turn into a dragon. This was used in the final scene when Shao Kahn also turned into a multi-headed dragon creature that Liu Kang, turned into a bipedal dragon, engaged in battle with.
Notable Animalities
*Baraka: vulture
*Cyrax: shark
*Ermac: frog
*Jade: cat
*Jax: lion
*Johnny Cage: kangaroo
*Kabal: rhinoceros
*Kano: spider
*Kitana: rabbit
*Kung Lao: jaguar
*Liu Kang: dragon
*Mileena: skunk
*Nightwolf: wolf
*Noob Saibot: anteater
*Rain: elephant
*Raiden: electric eel
*Reptile: monkey
*Scorpion: penguin (MK3)/scorpion (MK4)
*Sektor: bat
*Shang Tsung: cobra
*Shao Kahn: hydra (only in Mortal Kombat: Annihilation movie)
*Sheeva: scorpion
*Sindel: wasp
*Smoke (human): porcupine
*Smoke (robot): bull
*Sonya: hawk
*Stryker: tyrannosaur
*Sub-Zero: Polar bear
Animalities were dropped following Mortal Kombat 3. A brief Animality also appears in Mortal Kombat: Shaolin Monks, in which Liu Kang turns into a dragon. In addition, Scorpion couldn't turn into a scorpion in MK3 because Sheeva already possessed that animality, so Scorpion instead transformed into a penguin; it wasn't until MK4, that he finally turned into a scorpion
It is important to note that Animalities were one of many fan rumors the Mortal Kombat development team was aware of, and incorporated into a later game. Before Animalities were introduced in MK3, many fans were convinced Sub-Zero could turn into a polar bear in Mortal Kombat II. There was even a strategy guide which published a fake picture of this happening. In MKII 3.1, one of the possible lines that you would see in the game after beating Shao Kahn is a scrambling of the phrase "There are no Animalities". And of course, Liu Kang's Dragon Morph existed in MKII before it was made into his Animality in MK3.
The Animality concept also existed in Mortal Kombat: Annihilation, although disappointing to most fans. Nightwolf, after turning into a wolf, taught Liu Kang how to "use his Animality" and turn into a dragon. This was used in the final scene when Shao Kahn also turned into a multi-headed dragon creature that Liu Kang, turned into a bipedal dragon, engaged in battle with.
Notable Animalities
*Baraka: vulture
*Cyrax: shark
*Ermac: frog
*Jade: cat
*Jax: lion
*Johnny Cage: kangaroo
*Kabal: rhinoceros
*Kano: spider
*Kitana: rabbit
*Kung Lao: jaguar
*Liu Kang: dragon
*Mileena: skunk
*Nightwolf: wolf
*Noob Saibot: anteater
*Rain: elephant
*Raiden: electric eel
*Reptile: monkey
*Scorpion: penguin (MK3)/scorpion (MK4)
*Sektor: bat
*Shang Tsung: cobra
*Shao Kahn: hydra (only in Mortal Kombat: Annihilation movie)
*Sheeva: scorpion
*Sindel: wasp
*Smoke (human): porcupine
*Smoke (robot): bull
*Sonya: hawk
*Stryker: tyrannosaur
*Sub-Zero: Polar bear