A slipgate is a fictional teleportation device featured in id Software's first-person shooter computer game, Quake of 1996. It is frequently modeled as a massive cubic metallic box with assorted wires and displays, and two large grated pads infront. Stepping between them will automatically teleport one to its destination (this is used commonly in the game to select an episode and/or end the current level).
The slipgate serves as a MacGuffin in the game's simple plot to create conflict between Earth and the interdimensional forces of Quake that are prominently featured as enemies in the game. Similar to id Software's previous title, Doom, Mankind had been experimenting with teleportation technology and managed to construct a working prototype. It is not specified if the gate malfunctions or if the aliens (or demons as the game's satanic imagery suggests) influence the gate through magic to lead to their dimension. Regardless, they attack Earth and it becomes the role of the player to enter their world via the same slipgate and defeat their leader, Shub-Niggurath, code-named Quake.
Slipgates also make a reappearance in the Quake series with Enemy Territory: Quake Wars, where slipgates are a feature of some maps.
The term is also used in the name of Slipgate Ironworks, founded by one of id Software's former employees and Quake' s lead-designer John Romero.
The slipgate serves as a MacGuffin in the game's simple plot to create conflict between Earth and the interdimensional forces of Quake that are prominently featured as enemies in the game. Similar to id Software's previous title, Doom, Mankind had been experimenting with teleportation technology and managed to construct a working prototype. It is not specified if the gate malfunctions or if the aliens (or demons as the game's satanic imagery suggests) influence the gate through magic to lead to their dimension. Regardless, they attack Earth and it becomes the role of the player to enter their world via the same slipgate and defeat their leader, Shub-Niggurath, code-named Quake.
Slipgates also make a reappearance in the Quake series with Enemy Territory: Quake Wars, where slipgates are a feature of some maps.
The term is also used in the name of Slipgate Ironworks, founded by one of id Software's former employees and Quake
The Quad damage is a powerup in the first-person shooter computer game series Quake. To date, the powerup has appeared in every main series Quake game, although in Quake 4 it only appears in multiplayer.
The Power Up
In Quake the Quad damage is a floating arcane rune that resembles the letter 'Q', as a crescent with a spike through it. It is the logo of the game, and in the game it is bluish-purple. When picked up by a player, it quadruples the damage caused by every weapon the player uses for thirty seconds. The splash damage radius of explosive items such as the grenade and the rocket are not affected, but within the radius, the damage is quadrupled accordingly. This can make it potentially dangerous to the player wielding it, since minor splash damage can become lethal. Also, the screen is tinted blue and the player's mug has an "insane" look with bulbous eyes. The player is surrounded by a blue glow, and a heavily distorted guitar chord plays every time the player fires; the halo and chord serve to warn opponents of the quad player's vicinity. It allows non-explosive weapons to kill Zombies instead of merely knocking them down until they respawn.
In Quake II, the Quad (as it is affectionately nicknamed) differs in several respects. First, it is green and has two spikes through it, imitating the Roman numeral 'II' indicating that it is a sequel, turning it into a sideways Euro sign. It may also be picked up and not used immediately, but rather saved in the inventory for a more opportune time and place, although this is not usually allowed by the server in multiplayer mode. It quadruples the damage done .
In Quake III Arena, the Quad differs from the original in its more 3D appearance and in that it only triples the amount of damage done. However, server administrators have the option to change this by modifying the value of the cvar 'g_quadFactor'. Instead of a blue halo as the previous Quake games, the player is now covered in electricity. When a quad player is killed, the powerup is dropped and another player can pick it up and use it for the remaining duration.
In Quake 4, the quad damage resembles the rune of the original game with a singe spike, however, it is blue with a surrounding aura, has a 3D image with slightly bent spines and quadruples the damage done by the player.
Other
*A quad damage is a form of cocktail consisting of four measures of cheap Vodka combined with a bottle of the cheap alcopop Blue.
The drink has become a UK South coast favourite with poorer students because it allows one to get drunk relatively quickly and cheaply.
The drink was named after the Quake series powerup described above.
*In Ratchet: Deadlocked during multiplayer, Quad Damage gives the player a temporary power increase to all of your weapons usually resulting in a one hit kill.
*In TAGAP: The Apocalyptic Game About Penguins Quad Damage multiplies rounds fired per shot by four.
it:Quad Damage
The Power Up
In Quake the Quad damage is a floating arcane rune that resembles the letter 'Q', as a crescent with a spike through it. It is the logo of the game, and in the game it is bluish-purple. When picked up by a player, it quadruples the damage caused by every weapon the player uses for thirty seconds. The splash damage radius of explosive items such as the grenade and the rocket are not affected, but within the radius, the damage is quadrupled accordingly. This can make it potentially dangerous to the player wielding it, since minor splash damage can become lethal. Also, the screen is tinted blue and the player's mug has an "insane" look with bulbous eyes. The player is surrounded by a blue glow, and a heavily distorted guitar chord plays every time the player fires; the halo and chord serve to warn opponents of the quad player's vicinity. It allows non-explosive weapons to kill Zombies instead of merely knocking them down until they respawn.
In Quake II, the Quad (as it is affectionately nicknamed) differs in several respects. First, it is green and has two spikes through it, imitating the Roman numeral 'II' indicating that it is a sequel, turning it into a sideways Euro sign. It may also be picked up and not used immediately, but rather saved in the inventory for a more opportune time and place, although this is not usually allowed by the server in multiplayer mode. It quadruples the damage done .
In Quake III Arena, the Quad differs from the original in its more 3D appearance and in that it only triples the amount of damage done. However, server administrators have the option to change this by modifying the value of the cvar 'g_quadFactor'. Instead of a blue halo as the previous Quake games, the player is now covered in electricity. When a quad player is killed, the powerup is dropped and another player can pick it up and use it for the remaining duration.
In Quake 4, the quad damage resembles the rune of the original game with a singe spike, however, it is blue with a surrounding aura, has a 3D image with slightly bent spines and quadruples the damage done by the player.
Other
*A quad damage is a form of cocktail consisting of four measures of cheap Vodka combined with a bottle of the cheap alcopop Blue.
The drink has become a UK South coast favourite with poorer students because it allows one to get drunk relatively quickly and cheaply.
The drink was named after the Quake series powerup described above.
*In Ratchet: Deadlocked during multiplayer, Quad Damage gives the player a temporary power increase to all of your weapons usually resulting in a one hit kill.
*In TAGAP: The Apocalyptic Game About Penguins Quad Damage multiplies rounds fired per shot by four.
it:Quad Damage
Stroyent is a fictional nutrient fluid in the Quake universe. It is produced by the Strogg through the mulching of biomatter, including captured enemies (dead or alive) and possibly dead Strogg. Stroyent is used to nourish Strogg troops.
In game appearances
In the course of Quake II, the player encounters and shuts down a Stroyent processing plant.
Stroyent plays a larger role in the Quake 4 single player campaign. In addition to featuring the Stroyent Processing Creature as an enemy, Stroyent becomes a key part of the game mechanic after Kane's Stroggification, supplementing health packs and medics, both of which occur with less frequency toward the end of the game. Due to the nature of Stroyent Distribution Stations, they can be more efficient than health packs, as any excess health points that would increase health beyond maximum remain in the Station for later use.
Stroyent is dropped by Strogg technicians in Enemy Territory: Quake Wars to resupply a soldier's health and ammo.
Production
Stroyent is produced by Stroyent Processing Creatures: large, sedentary beaked creatures that are force fed nutrients by the Strogg. It appears to be several times the size of a human, although it has a generally humanoid appearance with very few cybernetic augmentations visible, save a valve over it's mouth and its arms. The Stroyent Creature's arms have been replaced by deceptively fast hooks, which lend to a chicken-like appearance. These hooks can be propelled with surprising force and accuracy, and a single blow could easily kill a man. Its stomach is apparently augmented for maximum efficiency when digesting food, and is monitored by lesser Strogg from a control room of sorts. It doesn't appear to have the same level of brain-level control as Strogg soldiers, as it rejects being force fed when already at capacity, an amount of autonomy against its superiors that doesn't exist in lower Strogg. Its lower half is never seen, but it does have various exposed instestine-like organs that travel throughout the facility, presumably for distribution of Stroyent. In Quake 4, a Stroyent Processing Creature is destroyed when Matthew Kane force feeds the creature way beyond its safe capacity, rupturing its stomach and killing it.
Speculation
Due to its color, composition, similar name and function, Stroyent is likely a reference to Soylent Green.
In game appearances
In the course of Quake II, the player encounters and shuts down a Stroyent processing plant.
Stroyent plays a larger role in the Quake 4 single player campaign. In addition to featuring the Stroyent Processing Creature as an enemy, Stroyent becomes a key part of the game mechanic after Kane's Stroggification, supplementing health packs and medics, both of which occur with less frequency toward the end of the game. Due to the nature of Stroyent Distribution Stations, they can be more efficient than health packs, as any excess health points that would increase health beyond maximum remain in the Station for later use.
Stroyent is dropped by Strogg technicians in Enemy Territory: Quake Wars to resupply a soldier's health and ammo.
Production
Stroyent is produced by Stroyent Processing Creatures: large, sedentary beaked creatures that are force fed nutrients by the Strogg. It appears to be several times the size of a human, although it has a generally humanoid appearance with very few cybernetic augmentations visible, save a valve over it's mouth and its arms. The Stroyent Creature's arms have been replaced by deceptively fast hooks, which lend to a chicken-like appearance. These hooks can be propelled with surprising force and accuracy, and a single blow could easily kill a man. Its stomach is apparently augmented for maximum efficiency when digesting food, and is monitored by lesser Strogg from a control room of sorts. It doesn't appear to have the same level of brain-level control as Strogg soldiers, as it rejects being force fed when already at capacity, an amount of autonomy against its superiors that doesn't exist in lower Strogg. Its lower half is never seen, but it does have various exposed instestine-like organs that travel throughout the facility, presumably for distribution of Stroyent. In Quake 4, a Stroyent Processing Creature is destroyed when Matthew Kane force feeds the creature way beyond its safe capacity, rupturing its stomach and killing it.
Speculation
Due to its color, composition, similar name and function, Stroyent is likely a reference to Soylent Green.
An election for the leadership of the Liberal Party of Australia will be held in late 2007 or early 2008.
The Liberal-National coalition was defeated at the 2007 federal election by the Australian Labor Party led by Kevin Rudd. Outgoing Prime Minister John Howard has indicated he will be stepping down regardless of whether he retains his seat of Bennelong, and deputy leader Peter Costello has indicated he will not be contesting the leadership and will retire from parliament at the end of the forthcoming term. Malcolm Turnbull, Brendan Nelson and Tony Abbott have all indicated they will run for the leadership, while Julie Bishop has not ruled out also running.
The Liberal-National coalition was defeated at the 2007 federal election by the Australian Labor Party led by Kevin Rudd. Outgoing Prime Minister John Howard has indicated he will be stepping down regardless of whether he retains his seat of Bennelong, and deputy leader Peter Costello has indicated he will not be contesting the leadership and will retire from parliament at the end of the forthcoming term. Malcolm Turnbull, Brendan Nelson and Tony Abbott have all indicated they will run for the leadership, while Julie Bishop has not ruled out also running.