The Numidium is a fictional colossal humanoid golem from The Elder Scrolls; both video games the Elder Scrolls II: Daggerfall and the Elder Scrolls III: Morrowind involve the Numidium, or at least , as a central plot element in each games' story.
First Numidium
The Numidium was constructed by Dwemer artisans during the First Era, and intended to serve as a god of sorts for the Dwemer people, with many accompanying theories that it was built to allow for Mortal Plane transcendence. The original power source was the Heart of Lorkhan, which the Dwemer had enchanted using , Keening, Sunder, and Wraithguard.
It was first used in the Battle of Red Mountain, when Chimer forces assailed the Dwemer stronghold and presumably captured by the Chimeri forces after the mysterious disappearance of the Dwemer. Rumor has it that as part of the deal the Tribunal made with Tiber Septim, the Numidium was gifted to the Empire in return for a large degree of sovereignty to be granted to Morrowind. To operate it, the Emperor ordered his Imperial Battlemage, Zurin Arctus, to construct a control device which would be known as the Totem of Tiber Septim. As the deal did not include a power source, a new one called the Mantella was created, infused with powerful life energies.
Subsequently, it was used by Septim to conquer Tamriel until according to legend, it was used to oppress even neutral Tamrielic royal families, in an attempt to get rid of those that were not absolutely loyal to his rule. Zurin Arctus, enraged, attempted to halt the Emperor's use of the Numidium. In the ensuing chaos the Totem was lost, and Numidium was shattered.
In The Elder Scrolls II: Daggerfall, the player eventually recovered the Mantella at the end of the main quest. After the discovery, the Numidium was activated by an unknown personage. As a result, a "Dragon Break" (a spacetime anomaly) occurred. Subsequently, the multiple endings of Daggerfall occurred simultaneously. As a direct result, the major powers in the Iliac Bay region lost their strength, preventing a major war, Orcs became citizens of the Empire, the King of Worms became a new god, and the Underking died. The Numidium was completely destroyed as a result.
Second Numidium (Akulakhan, Anumidium)
The second Numidium (AKA Anumidium, or Akulakhan) is a reconstruction, of sorts, of the first Numidium; as detailed near the end of The Elder Scrolls III: Morrowind, it is powered by the Heart of Lorkhan, a powerful magical artifact in the Elder Scrolls universe. Its construction was overseen by the antagonist Dagoth Ur. He states that his goal is to cover the entirety of the world with his Blight, a deadly disease that poison Dagoth Ur uses to both infect, convert and control, citizens of Morrowind, so all mortals could be connected to the Heart and be controlled by Dagoth Ur. The protagonist of the story, the Nerevarine, prevents the completion of its construction, however, by defeating Dagoth Ur and destroying the Heart of Lorkhan; afterwards, the second Numidium literally fell apart.
First Numidium
The Numidium was constructed by Dwemer artisans during the First Era, and intended to serve as a god of sorts for the Dwemer people, with many accompanying theories that it was built to allow for Mortal Plane transcendence. The original power source was the Heart of Lorkhan, which the Dwemer had enchanted using , Keening, Sunder, and Wraithguard.
It was first used in the Battle of Red Mountain, when Chimer forces assailed the Dwemer stronghold and presumably captured by the Chimeri forces after the mysterious disappearance of the Dwemer. Rumor has it that as part of the deal the Tribunal made with Tiber Septim, the Numidium was gifted to the Empire in return for a large degree of sovereignty to be granted to Morrowind. To operate it, the Emperor ordered his Imperial Battlemage, Zurin Arctus, to construct a control device which would be known as the Totem of Tiber Septim. As the deal did not include a power source, a new one called the Mantella was created, infused with powerful life energies.
Subsequently, it was used by Septim to conquer Tamriel until according to legend, it was used to oppress even neutral Tamrielic royal families, in an attempt to get rid of those that were not absolutely loyal to his rule. Zurin Arctus, enraged, attempted to halt the Emperor's use of the Numidium. In the ensuing chaos the Totem was lost, and Numidium was shattered.
In The Elder Scrolls II: Daggerfall, the player eventually recovered the Mantella at the end of the main quest. After the discovery, the Numidium was activated by an unknown personage. As a result, a "Dragon Break" (a spacetime anomaly) occurred. Subsequently, the multiple endings of Daggerfall occurred simultaneously. As a direct result, the major powers in the Iliac Bay region lost their strength, preventing a major war, Orcs became citizens of the Empire, the King of Worms became a new god, and the Underking died. The Numidium was completely destroyed as a result.
Second Numidium (Akulakhan, Anumidium)
The second Numidium (AKA Anumidium, or Akulakhan) is a reconstruction, of sorts, of the first Numidium; as detailed near the end of The Elder Scrolls III: Morrowind, it is powered by the Heart of Lorkhan, a powerful magical artifact in the Elder Scrolls universe. Its construction was overseen by the antagonist Dagoth Ur. He states that his goal is to cover the entirety of the world with his Blight, a deadly disease that poison Dagoth Ur uses to both infect, convert and control, citizens of Morrowind, so all mortals could be connected to the Heart and be controlled by Dagoth Ur. The protagonist of the story, the Nerevarine, prevents the completion of its construction, however, by defeating Dagoth Ur and destroying the Heart of Lorkhan; afterwards, the second Numidium literally fell apart.
Skyrim is a fictional region in The Elder Scrolls series of games. It is the home of the Nords.
History
Skyrim, also known as the Old Kingdom or the Fatherland, was the first of the regions of Tamriel to be settled by humans, who migrated there from the land of Atmora in the north. The date of this migration is unknown, although it was during the time before the full flourishing of Elvish civilization. According to legend, Ysgramor landed first at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape. It is said that he and his companions were fleeing a civil war in Atmora, which then supported a sizable population. They named the land Mereth, after the many elves that roamed the virgin forests of Tamriel.
For a long while, relations between the Elves and men were relatively peaceful. However, the Elves, seeing that the Nords, with their vastly shorter lifespans, fast rates of physical maturation and expedient (by Elvish standards) reproductive cycle, would eventually overtake them if left unchecked. At the time, men were viewed by Elves as being primitive and animal-like, and it was seen as no great moral remission to stop the spread of a potentially disastrous invasive species, who would destabilize the Tamrielic ecosystem. Thusly, Elvish pogroms razed the city of Saarthal on what became known as the Night of Tears. Only Ysgramor and two sons escaped back to Atmora, and, seeing the tenuous peace which had developed between the various factions, recognized the opportunity for their plight to become a great uniter for humanity as a whole. Within a few years, Ysgramor returned to Skyrim with an army known as the "Five Hundred Companions", composed of the heroes of the Atmoran civil war who, without much hesitation, drove the elves out and laid the foundations for the First Empire of Men.
Elves persisted within the borders of Skyrim until the reign of the Thirteenth of the Ysgramor Dynasty, King Harald, at the beginning of the First Era. Harald was the first to relinquish all holdings in Atmora (Until that time, the Nords of Atmora and Skyrim had been considered the same group), proclaiming that the people of Skyrim were an independent people. All humans on Tamriel are descended from these Nords, although some bloodlines run thin.
Vrage the Gifted started the expansion that would eventually lead to the First Empire of Men. Within fifty years of his reign, the Nords ruled all of Skyrim, as well as parts of High Rock, Cyrodiil, and the Dunmer lands of Morrowind. The acquisition of Morrowind was particularly bloody, still remembered in Morrowind today (The purpose of the formation of the Chimer-Dwemer kingdom of Resdayn was to expel the Nords).
The system which chose the successors to the empire eventually proved to be the Empire's undoing. For a great while the Moot, a gathering of the lords of the many different Holds, chose the successor to the Empire. This lasted well until the death of King Borgas, when the Moot failed to nominate the popular successor. From this came the disastrous Skyrim War of Succession, during which time High Rock, Cyrodiil, and Morrowind provinces seceded with little resistance from the Nords. The war did not end until the Pact of Chieftains, when the Moot was established to convene only when there was no clear successor.
Geography
Skyrim is the most rugged region in the continent; not only containing five of the highest peaks in Tamriel, Skyrim also is very snowy and cold, and home to all manner of lycanthropes, they being most common in the north. Only in the western reaches is there some measure of flat land, where most of the population resides. The rest of Skyrim is vertical; mountains, cliffs, and deep valleys. A variety of crops are raised in Skyrim, from wheat to the hardy snowberry. Of note is that the particular climate of Skyrim makes it the only region in Tamriel, outside of the most northern reaches of High Rock and Morrowind, suitable for the brewing of the infamous alcoholic beverage Nordic Whiskey, also known simply as "Rotgut". This is because that, in addition to the local availability of certain ingredients, several times during the distillation process, the substance must be subjected to extreme cold temperatures, so that it may freeze and refreeze. The drink is noted for the distinct "cold" taste, similar to extraordinarily strong mint, which persists as a feeling of ice in the stomach, as well as for the very deleterious nature of its content. Nordic Whiskey is illegal throughout the Empire, but this does not stop many proprietors from stocking smuggled bottles for those brave enough to try a mug.
Politics
The people of Skyrim are ruled by a hereditary King, and occasionally by a King appointed by the Moot. The majority of Skyrim are ruled by petty Kings and chieftains of villages. The Holds, where most of Skyrim lives, are ruled by mostly-elected Moots, as well as a Lord of some sort. Tiber Septim, and the rest of the Septim Dynasty, are descended from Nordic people, and the people of Skyrim feel that their time may be coming again.
Notable Places
Haafingar (Solitude)
The home of the famous Bards' College, Haafingar is also one of Skyrim's chief ports, and ships from up and down the coast can be found at her crowded quays, loading timber and salted cod for the markets of Wayrest, West Anvil, and Senchal. Founded during Skyrim's long Alessian flirtation, the Bards' College continues to flaunt a heretical streak, and its students are famous carousers, fittingly enough for their chosen trade. Students yearly invade the marketplace for week of revelry, the climax of which is the burning of "King Olaf" in effigy, possibly a now-forgotten contender in the War of Succession. Graduates have no trouble finding employment in noble households across Tamriel, including the restored Imperial Court in Cyrodiil, but many still choose to follow in the wandering footsteps of illustrious alumni such as Callisos and Morachellis.
Windhelm
Once the capital of the First Empire, the palace of the Ysgramor dynasty still dominates the center of the Old City. Windhelm was sacked during the War of Succession, and again by the Akaviri army of Ada'Soon Dir-Kamal; the Palace of the Kings is one of the few First Empire buildings that remains. Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch, and serves as a base for Imperial troops guarding the Dunmeth Pass into Morrowind.
Throat of the World
This is the highest mountain in Skyrim, and the highest in Tamriel apart from Red Mountain, which is at the center of Vvardenfell in Morrowind. The Nords believe men were formed on this mountain when the sky breathed onto the land. Hence the Song of Return refers not only to Ysgramor's return to Tamriel after the destruction of Saarthal, but to the Nords' return to what they believe was their original homeland. Pilgrims travel from across Skyrim to climb the Seven Thousand Steps to High Hrothgar, where the most ancient and honored Greybeards dwell in absolute silence in their quest to become ever more attuned to the voice of the sky.
History
Skyrim, also known as the Old Kingdom or the Fatherland, was the first of the regions of Tamriel to be settled by humans, who migrated there from the land of Atmora in the north. The date of this migration is unknown, although it was during the time before the full flourishing of Elvish civilization. According to legend, Ysgramor landed first at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape. It is said that he and his companions were fleeing a civil war in Atmora, which then supported a sizable population. They named the land Mereth, after the many elves that roamed the virgin forests of Tamriel.
For a long while, relations between the Elves and men were relatively peaceful. However, the Elves, seeing that the Nords, with their vastly shorter lifespans, fast rates of physical maturation and expedient (by Elvish standards) reproductive cycle, would eventually overtake them if left unchecked. At the time, men were viewed by Elves as being primitive and animal-like, and it was seen as no great moral remission to stop the spread of a potentially disastrous invasive species, who would destabilize the Tamrielic ecosystem. Thusly, Elvish pogroms razed the city of Saarthal on what became known as the Night of Tears. Only Ysgramor and two sons escaped back to Atmora, and, seeing the tenuous peace which had developed between the various factions, recognized the opportunity for their plight to become a great uniter for humanity as a whole. Within a few years, Ysgramor returned to Skyrim with an army known as the "Five Hundred Companions", composed of the heroes of the Atmoran civil war who, without much hesitation, drove the elves out and laid the foundations for the First Empire of Men.
Elves persisted within the borders of Skyrim until the reign of the Thirteenth of the Ysgramor Dynasty, King Harald, at the beginning of the First Era. Harald was the first to relinquish all holdings in Atmora (Until that time, the Nords of Atmora and Skyrim had been considered the same group), proclaiming that the people of Skyrim were an independent people. All humans on Tamriel are descended from these Nords, although some bloodlines run thin.
Vrage the Gifted started the expansion that would eventually lead to the First Empire of Men. Within fifty years of his reign, the Nords ruled all of Skyrim, as well as parts of High Rock, Cyrodiil, and the Dunmer lands of Morrowind. The acquisition of Morrowind was particularly bloody, still remembered in Morrowind today (The purpose of the formation of the Chimer-Dwemer kingdom of Resdayn was to expel the Nords).
The system which chose the successors to the empire eventually proved to be the Empire's undoing. For a great while the Moot, a gathering of the lords of the many different Holds, chose the successor to the Empire. This lasted well until the death of King Borgas, when the Moot failed to nominate the popular successor. From this came the disastrous Skyrim War of Succession, during which time High Rock, Cyrodiil, and Morrowind provinces seceded with little resistance from the Nords. The war did not end until the Pact of Chieftains, when the Moot was established to convene only when there was no clear successor.
Geography
Skyrim is the most rugged region in the continent; not only containing five of the highest peaks in Tamriel, Skyrim also is very snowy and cold, and home to all manner of lycanthropes, they being most common in the north. Only in the western reaches is there some measure of flat land, where most of the population resides. The rest of Skyrim is vertical; mountains, cliffs, and deep valleys. A variety of crops are raised in Skyrim, from wheat to the hardy snowberry. Of note is that the particular climate of Skyrim makes it the only region in Tamriel, outside of the most northern reaches of High Rock and Morrowind, suitable for the brewing of the infamous alcoholic beverage Nordic Whiskey, also known simply as "Rotgut". This is because that, in addition to the local availability of certain ingredients, several times during the distillation process, the substance must be subjected to extreme cold temperatures, so that it may freeze and refreeze. The drink is noted for the distinct "cold" taste, similar to extraordinarily strong mint, which persists as a feeling of ice in the stomach, as well as for the very deleterious nature of its content. Nordic Whiskey is illegal throughout the Empire, but this does not stop many proprietors from stocking smuggled bottles for those brave enough to try a mug.
Politics
The people of Skyrim are ruled by a hereditary King, and occasionally by a King appointed by the Moot. The majority of Skyrim are ruled by petty Kings and chieftains of villages. The Holds, where most of Skyrim lives, are ruled by mostly-elected Moots, as well as a Lord of some sort. Tiber Septim, and the rest of the Septim Dynasty, are descended from Nordic people, and the people of Skyrim feel that their time may be coming again.
Notable Places
Haafingar (Solitude)
The home of the famous Bards' College, Haafingar is also one of Skyrim's chief ports, and ships from up and down the coast can be found at her crowded quays, loading timber and salted cod for the markets of Wayrest, West Anvil, and Senchal. Founded during Skyrim's long Alessian flirtation, the Bards' College continues to flaunt a heretical streak, and its students are famous carousers, fittingly enough for their chosen trade. Students yearly invade the marketplace for week of revelry, the climax of which is the burning of "King Olaf" in effigy, possibly a now-forgotten contender in the War of Succession. Graduates have no trouble finding employment in noble households across Tamriel, including the restored Imperial Court in Cyrodiil, but many still choose to follow in the wandering footsteps of illustrious alumni such as Callisos and Morachellis.
Windhelm
Once the capital of the First Empire, the palace of the Ysgramor dynasty still dominates the center of the Old City. Windhelm was sacked during the War of Succession, and again by the Akaviri army of Ada'Soon Dir-Kamal; the Palace of the Kings is one of the few First Empire buildings that remains. Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch, and serves as a base for Imperial troops guarding the Dunmeth Pass into Morrowind.
Throat of the World
This is the highest mountain in Skyrim, and the highest in Tamriel apart from Red Mountain, which is at the center of Vvardenfell in Morrowind. The Nords believe men were formed on this mountain when the sky breathed onto the land. Hence the Song of Return refers not only to Ysgramor's return to Tamriel after the destruction of Saarthal, but to the Nords' return to what they believe was their original homeland. Pilgrims travel from across Skyrim to climb the Seven Thousand Steps to High Hrothgar, where the most ancient and honored Greybeards dwell in absolute silence in their quest to become ever more attuned to the voice of the sky.
Self-declared art movements are art movements that have been declared by individual artists or groups, but whose influence has not spread widely beyond the circle of their immediate collaborators. While many artists may feel that they have something to contribute to the cultural landscape and an appreciation for social aesthetic trends, the act of naming an artistic approach does not in itself create a movement. Though they are not historically established, describing these movements as self-aggrandizing might be premature.
Neen - begun May 2000 - Suggested by Greek artist Miltos Manetas who commissioned the name from a Branding company. The movement is oriented towards the landscape of the computer screen.
Superflat - late1990s-? - Suggested by Japanese artist Takashi Murakami, and includes artist Yoshitomo Nara. Murakami forms a collaborative group called "KaikaiKiKi." External Link:
Neen - begun May 2000 - Suggested by Greek artist Miltos Manetas who commissioned the name from a Branding company. The movement is oriented towards the landscape of the computer screen.
Superflat - late1990s-? - Suggested by Japanese artist Takashi Murakami, and includes artist Yoshitomo Nara. Murakami forms a collaborative group called "KaikaiKiKi." External Link:
John Bishop is a fictional character in the 2003 television series, voiced by actor David Zen Mansley. He was introduced in Season 3’s Space Invaders/Worlds Collide multi-parter, where he kidnapped the turtles and tried to dissect them in an attempt to learn the secrets behind their mutation. Since then, he has played a part in most of the series’ primary storylines, as both an enemy and ally to the turtles.
Origins
A U.S. soldier during the early 19th century, John Bishop's life was changed forever when, for unknown reasons, he was abducted by Gray Aliens while fighting in the Battle of New Orleans. After being experimented on, he escapes back to/is returned to (the series is unclear on this point, leaving both possibilities open) the battlefield. What exactly the experiments entailed is unknown, although it is speculated that they are at least partly responsible for Bishop's longevity and enhanced strength. Marked by the experience, he has since dedicated his life to staving off alien invasion.
Little is known about the following one hundred and ninety years of Bishop's life, except that he was present for the U.S. Army’s victory over the first alien invasion in United States territory and the subsequent creation of the black-ops Earth Protection Force during the Grant administration. He was also responsible for the Roswell incident of 1947, in reality caused by the covert takedown of a flying saucer belonging to the Greys. Two of his troops were seen dragging a Grey to Bishop, the Grey was staring at Bishop with a frighten look on his face as if he recognized him (whether it because he was surprised to see him again or was shocked to find he was still alive, if they never intended his longevity, is unclear). In more recent decades, he acted as Best Man to Finn, a Navy sailor who later on was turned into a mutant under unknown circumstances.
Bishop in TMNT
During the 2003 Ninja Turtles series, Bishop acts as the head of the Earth Protection Force, a black-ops team formed to protect Earth from extraterrestrial threats. He applies an "any means necessary" approach to his mission, and currently aims to accumulate alien technology and to build an army of super-soldiers.
Cunning, cruel and manipulative, there is precious little that Bishop will not do to obtain what he wants. During the Triceraton Invasion, he made a deal with the Federation, offering the Fugitoid, along with his knowledge of the world-destroying Teleportal, in exchange for weapons and technology. He also captured the Turtles and took samples of their DNA and was going to collect more when the timely save a Splinter, Casey Jones and April O'Neil stormed his lab. He conspired to create an army of super solders born of enhanced DNA acquired from genetic manipulation, alien autopsies, and DNA stolen from the turtles. When the E.P.F. was under fire from the President of the United States for a perceived string of failures, he staged an alien invasion for him to stop, “proving” his organization’s worth and assuring his funding. He shows no regard for anything or anyone that may threaten his mission; after E.P.F. Scientist Baxter Stockman’s demise, Bishop simply resurrected him, claiming that he was far too important to his work.
Despite his enmity with the turtles, Bishop’s mission has time and time again coincided with theirs. During his stint in the series, Bishop has helped repel the Triceraton invasion of Earth, attempted to stop Oroku Saki’s return to the stars, and, most recently, attempted to find a cure for the mutagenic virus he, Stockman, and the turtles had accidentally unleashed upon the animal population of Manhattan. Furthermore, he has also clashed several times with The Foot, and joined forces with the turtles in their final battle against the forces of Tengu Shredder.
Bishop in Fast Forward
One of the few characters known to have survived the intervening 100 years between the series' present day and 2105, Bishop is a recurring character in TMNT: Fast Forward.
Bishop is re-introduced in the episode Bishop to Knight, where the turtles discover that Bishop has survived the intervening one hundred years, and that he has radically altered his approach to Earth defense. Now the very popular President of the Pan-Galactic Alliance (described as an intergalactic version of the United States, which Bishop helped form) he now uses diplomacy to maintain inter-planetary peace. Now a public figure and allegedly incapable of directly taking part in missions (although this seems to be contradicted in latter episodes), Bishop recruited the turtles to covertly stop famed mercenary Torbin Zixx from completing a sabotage mission on Earth.
Later on, the episode Head of State reveals the reasons behind Bishop's change of heart. Roughly fifty years prior to 2105, he and Baxter Stockman, both still working for the E.P.F., finally realized Bishop's ambition of a super-soldier army in the form of what Stockman named "organic mousers": biped creatures able to withstand heavy damage and controlled by sound. It is also during this time that a lab accident seemingly kills Stockman; Bishop himself would have died if not for the actions of one of the E.P.F.'s alien test subjects, who saved his life.
Surprised than an alien which had been tortured and experimented upon by the E.P.F. still had enough mercy in it to save him, Bishop's viewpoint on aliens slowly changed, leading to the creation of the Pan-Galactic Alliance. It is this change of heart that saves him when he is kidnapped by the still-living Baxter Stockman, who, seething at Bishop's abandonment fifty years ago and still incapable of building himself a new body, wished to take Bishop's body as his own; Stockman, convinced by ninja turtle Leonardo that the world Bishop helped create was one where even he could live a normal life, abandons his plan.
Immediately afterwards, as the abandoned E.P.F. base where Stockman had taken Bishop is destroyed by Stockman's organic mousers, Stockman is once again placed in mortal peril. This time, however, Bishop does not hesitate, and manages to save his friend's life.
Finally, Bishop appears in the episode Day of Awakening, where he informs the turtles about takeover of the lunar settlement Moonbase Bishop, recruits them in his attempt to stop the alien, and provides them with the weaponry that eventually kills him.
Powers and Abilities
Bishop is an accomplished martial artist, able to hold his own even when fighting all four of the turtles simultaneously, as well as Hun, Karai and Shredder's Elite Guard, using a mostly-defensive fighting style, much like real Ninjutsu. He also possesses super-human endurance, as evidenced in , when he was impaled on a hook, yet suffered no permanent damage. He has survived throughout the centuries thanks in part to a succession of clone bodies. Whether this is the only reason for his continued survival is, as of yet, unknown.
Bishop appeared in 23 episodes:
# Space Invaders, Part 2
# Space Invaders, Part 3
# Worlds Collide, Part 1
# Worlds Collide, Part 2
# Worlds Collide, Part 3
# Hun on the Run
#
# Exodus, Part 1
# Exodus, Part 2
#
# Bad Day
# Aliens Among Us
# Outbreak
# Insane in the Membrane
# Adventures in Turtle Sitting
# Good Genes, Part 1
# Good Genes, Part 2
# Membership Drive
# Enter the Dragons, Part 1
# Enter the Dragons, Part 2
# Bishop to Knight
# Head of State
# Day of Awakening
Bishop, Agent
Bishop, Agent
Bishop, Agent
nl:Agent Bishop
Origins
A U.S. soldier during the early 19th century, John Bishop's life was changed forever when, for unknown reasons, he was abducted by Gray Aliens while fighting in the Battle of New Orleans. After being experimented on, he escapes back to/is returned to (the series is unclear on this point, leaving both possibilities open) the battlefield. What exactly the experiments entailed is unknown, although it is speculated that they are at least partly responsible for Bishop's longevity and enhanced strength. Marked by the experience, he has since dedicated his life to staving off alien invasion.
Little is known about the following one hundred and ninety years of Bishop's life, except that he was present for the U.S. Army’s victory over the first alien invasion in United States territory and the subsequent creation of the black-ops Earth Protection Force during the Grant administration. He was also responsible for the Roswell incident of 1947, in reality caused by the covert takedown of a flying saucer belonging to the Greys. Two of his troops were seen dragging a Grey to Bishop, the Grey was staring at Bishop with a frighten look on his face as if he recognized him (whether it because he was surprised to see him again or was shocked to find he was still alive, if they never intended his longevity, is unclear). In more recent decades, he acted as Best Man to Finn, a Navy sailor who later on was turned into a mutant under unknown circumstances.
Bishop in TMNT
During the 2003 Ninja Turtles series, Bishop acts as the head of the Earth Protection Force, a black-ops team formed to protect Earth from extraterrestrial threats. He applies an "any means necessary" approach to his mission, and currently aims to accumulate alien technology and to build an army of super-soldiers.
Cunning, cruel and manipulative, there is precious little that Bishop will not do to obtain what he wants. During the Triceraton Invasion, he made a deal with the Federation, offering the Fugitoid, along with his knowledge of the world-destroying Teleportal, in exchange for weapons and technology. He also captured the Turtles and took samples of their DNA and was going to collect more when the timely save a Splinter, Casey Jones and April O'Neil stormed his lab. He conspired to create an army of super solders born of enhanced DNA acquired from genetic manipulation, alien autopsies, and DNA stolen from the turtles. When the E.P.F. was under fire from the President of the United States for a perceived string of failures, he staged an alien invasion for him to stop, “proving” his organization’s worth and assuring his funding. He shows no regard for anything or anyone that may threaten his mission; after E.P.F. Scientist Baxter Stockman’s demise, Bishop simply resurrected him, claiming that he was far too important to his work.
Despite his enmity with the turtles, Bishop’s mission has time and time again coincided with theirs. During his stint in the series, Bishop has helped repel the Triceraton invasion of Earth, attempted to stop Oroku Saki’s return to the stars, and, most recently, attempted to find a cure for the mutagenic virus he, Stockman, and the turtles had accidentally unleashed upon the animal population of Manhattan. Furthermore, he has also clashed several times with The Foot, and joined forces with the turtles in their final battle against the forces of Tengu Shredder.
Bishop in Fast Forward
One of the few characters known to have survived the intervening 100 years between the series' present day and 2105, Bishop is a recurring character in TMNT: Fast Forward.
Bishop is re-introduced in the episode Bishop to Knight, where the turtles discover that Bishop has survived the intervening one hundred years, and that he has radically altered his approach to Earth defense. Now the very popular President of the Pan-Galactic Alliance (described as an intergalactic version of the United States, which Bishop helped form) he now uses diplomacy to maintain inter-planetary peace. Now a public figure and allegedly incapable of directly taking part in missions (although this seems to be contradicted in latter episodes), Bishop recruited the turtles to covertly stop famed mercenary Torbin Zixx from completing a sabotage mission on Earth.
Later on, the episode Head of State reveals the reasons behind Bishop's change of heart. Roughly fifty years prior to 2105, he and Baxter Stockman, both still working for the E.P.F., finally realized Bishop's ambition of a super-soldier army in the form of what Stockman named "organic mousers": biped creatures able to withstand heavy damage and controlled by sound. It is also during this time that a lab accident seemingly kills Stockman; Bishop himself would have died if not for the actions of one of the E.P.F.'s alien test subjects, who saved his life.
Surprised than an alien which had been tortured and experimented upon by the E.P.F. still had enough mercy in it to save him, Bishop's viewpoint on aliens slowly changed, leading to the creation of the Pan-Galactic Alliance. It is this change of heart that saves him when he is kidnapped by the still-living Baxter Stockman, who, seething at Bishop's abandonment fifty years ago and still incapable of building himself a new body, wished to take Bishop's body as his own; Stockman, convinced by ninja turtle Leonardo that the world Bishop helped create was one where even he could live a normal life, abandons his plan.
Immediately afterwards, as the abandoned E.P.F. base where Stockman had taken Bishop is destroyed by Stockman's organic mousers, Stockman is once again placed in mortal peril. This time, however, Bishop does not hesitate, and manages to save his friend's life.
Finally, Bishop appears in the episode Day of Awakening, where he informs the turtles about takeover of the lunar settlement Moonbase Bishop, recruits them in his attempt to stop the alien, and provides them with the weaponry that eventually kills him.
Powers and Abilities
Bishop is an accomplished martial artist, able to hold his own even when fighting all four of the turtles simultaneously, as well as Hun, Karai and Shredder's Elite Guard, using a mostly-defensive fighting style, much like real Ninjutsu. He also possesses super-human endurance, as evidenced in , when he was impaled on a hook, yet suffered no permanent damage. He has survived throughout the centuries thanks in part to a succession of clone bodies. Whether this is the only reason for his continued survival is, as of yet, unknown.
Bishop appeared in 23 episodes:
# Space Invaders, Part 2
# Space Invaders, Part 3
# Worlds Collide, Part 1
# Worlds Collide, Part 2
# Worlds Collide, Part 3
# Hun on the Run
#
# Exodus, Part 1
# Exodus, Part 2
#
# Bad Day
# Aliens Among Us
# Outbreak
# Insane in the Membrane
# Adventures in Turtle Sitting
# Good Genes, Part 1
# Good Genes, Part 2
# Membership Drive
# Enter the Dragons, Part 1
# Enter the Dragons, Part 2
# Bishop to Knight
# Head of State
# Day of Awakening
Bishop, Agent
Bishop, Agent
Bishop, Agent
nl:Agent Bishop