The Empire of Martial Heroes

The Empire of Martial Heroes, previously known as D.O. Online, is a Free-to-play 3D Martial Arts MMORPG produced by the Korean company CR-Space Inc. After two years of development, "D.O. Online" enjoyed its initial public launch as an open beta in October 2003. Since then, the game has entered Korean, Chinese, and Malaysian markets. With the 2005 release of version 2.0, the English version was renamed "Martial Heroes." thats been introduced to the European market by Game Entertainment Europe According to the developer's site (English version), this game will remain free-to-play indefinitely.

Availability
Martial Heroes has been published for several countries or continents around the world. The main difference between those clients is the server where the client connects to. Every server has its own community. Players can chat with people from their own country. Every client also has events especially for their own communities.

USA Karma client
This client has been published by the developer itself. The target group is mainly the American market but is also open for the rest of the world.

European Dolobby client
Game Entertainment Europe has published the European client since 2007. This a company located in the Netherlands and is publishing MMORPG's for European market.

Their client has a chat-box where people can chat with each-other in their own language. There is also a support option for gamers in their own language.

Korean client
There's also a version for the Korean market. The home base of the developer. The game is named as D.O. Online.

Former clients
There used to be a Chinese, Malaysian and Singapore version. The Singapore one (run by E-Games) closed down in 2007. The other clients seems to be stopped also.

Plot
Background
While browsing an antique show, a small boy living in finds a small box engraved with the word "Karma" on top. Opening the box reveals an exact replica of an ancient Chinese home; upon opening the front door, the boy is sucked into the ancient world of China.

In this ancient Chinese society, three factions fight for political control. These factions--known as Lawful, Chaotic and Evil--end up waging the "Thousand Year War of the Continent."

This conflict comes to a surprising climax at the "Five Mountain Range," where the Lawful faction was succumbing to the Evil faction's artifact, known as the "Ark of Heaven." To defeat Evil, the Chaotic and Lawful factions agree to lay down their differences and unite against Evil's powerful weapon. These newly-allied factions choose eight martial artists to seal the "Ark of Heaven" at the "Sun Temple"--one of the Evil faction's four bases. When the eight reach their destination, they are sucked into the Ark of Heaven.

The boy learns that during the war the Evil faction has discovered the existence of 'Karmas' or artifacts that have tremendous power if all are brought together.

Main plot: Karmas
Anyone possessing all 108 Karmas would gain power to rule or destroy the continent. To prevent any one faction from becoming dominant, the Karmas were long ago scattered about the continent. Only after this scattering did the historical China we know about arise, and the three factions' "Age of the Continent" ended.

When the Karmas were scattered they assumed varying forms--anything from a useless-appearing object to an animal. With time, these Karmas are scattered beyond the continent, with one of them making its way into the boy's hands. The boy learns that his particular Karma has 107 pieces to it. Because of the boy's discovery, he restores the "Age of the Continent."



It so happens to be the legendary one called "d.o."--the only Karma with the power to summon all the remaining
The descenders of the of the "Age of the Continent" continue to hold the memory of their ancestors, and when the 'd.o' Karma is activated by the boy they are transformed back to their ancestors' world. This is the world in which the game is set; the player is one of these descendents, transported back into his ancestors' world to live as they did.

Character classes
Warrior
The fighter class is specialized in strength and close combat fighting. Their primary weapons choice includes the scimitar, the axe and the lance. Important attributes for the warrior class are vitality, strength, and dexterity.
Works well for aggressive people. The scimitar skill series is the most prominent in dueling, as it specializes in single target, high damaging attacks. This includes a four-hit consecutive attack that will devastate single opponents. Multi-target spells are present, but they are available at a higher level than other weapon skills. The axe series are known for multi-targeting, making it the best choice for farming, or killing crowds of lower level monsters to gain fast experience and money. A lance is somewhere between the axe and the scimitar and is adept in dueling and farming, although it does lean into the farming.

The Simitar, Lance, and Axe all gain similar skills at the same levels. The Simitar, Lance and Axe all gain one powerful attack at level twelve. Then at level 24 new skills are obtained. An upgraded skill of the first one and a new skill. The new skill is either a skill that attackes multiple enemies or attacks multiple times (simitar).

The warrior is different from the mage, monk or assassin class. The other classes have much lower health than the warrior. This is because the warrior has to get up close to the enemy to attack, unlike the Mage and Monk and Assassins projectile attacks.

Assassin
The assassin is currently the only female class available in the game. They specialize in quick and one-hit kill martial arts. Important attributes for the assassin class are strength, agility, and dexterity.

The assassin is a very interesting class. Their primary weapons choice includes a bow, claw and a dagger. All three weapons have at least one skill that attacks over a long range. This means that most assassin users are suited to use hit and run methods when fighting and dueling. The dagger and claw are the most upclose weapons, although the daggers' first skill is a projectile attack. Assassins can attack over a very long distance if using bow. Overall, this makes the assassin class very versatile.

Despite the fact that assassin has the lowest health and defence, they have the strongest normal attack power and evasiveness. Assassin may not have the best accuracy either, but those who use daggers and gauntlet can hide to increase their attack success rate and critical.

Mage
The mage class are specialized in wielding natural forces but are also able to wield weapons. Their primary weapon choice includes a sword, fighting fan and glove.
Important attributes for a mage class are dexterity, agility, and intelligence. The mage can attack with short or long distance, depending on the skills the player attributed. The fan spell series include a multi-target capability and stun, making it very effective in duels with other players. The sword utilizes power as well as multi-target, while the glove has raw power, long ranged, but single-target spells.

Monk
The monk class can specialize in many different arts such as blessings, healing and offense martial arts using a staff. Their primary weapon choice includes the staff, maul/plummet and the flying wheel. Important attributes for the monk class are dexterity, intelligence, and vitality. The plummet spells are noted to have excessive healing and very little power, making the plummet monk inadept at dueling but very valued as a party member. The wheel and the staff are specialized in both individual targeting and multi-targeting. The Wheel at mid to high lvls are more of a pvp character or 1 on 1 fighting and the staff is made more for aoe. However, monks lack the power of warriors and have to resort to blessings (buffs) to strengthen them in battle. Monks have special buffing skills, which increases the power (Health, defense, attack.. etc.) of allies but lasting only a few minutes. They are also known for the highest success rate in upgrading items.

Special features
The following is a broad description of some of the special features of The Empire of Martial Heroes:

Production
A player is able to create or produce their own equipment. Production can be used to obtain items that are available from stores at a dramatically reduced cost. Produced items may also be sold for profit. Production can be time consuming and also require special items for individual pieces of equipment.

For example, in order to create a jacket, pants, bracelets, or a hat you will need a production item named "cotton". This cotton comes in level increments. Certain cotton levels are needed to create armor. For instance, to create a level 12 item, you will need several "Cotton lvl 1-12" items. Not only that, but you will need a manual pertaining to the equipment range you are trying to produce. If trying to create a jacket level 1-36, you will need a manual that says jacket manual 1.

Creating rings, necklaces and weapons are the same as the above statement, however rings require the ore production item instead of the cotton production item. Necklaces also require ore. Weapons require meteoric iron. Weapon creating is a bit more broad than others; instead of one manual that contains the weapons for those levels, there are four, a manual for each of the four classes.

Production is very rewarding. Production can be used to obtain items that are from stores in order to save money, or if you want to make money, you can sell the items that are made from production.

Upgrading
Upgrading is a popular system that is highly utilised. If you possess one an ice stone, mano, or an upgrade mineral they can be used to upgrade an item. Upgrading is more strict than production and the upgrade ingredients are unbelievably rare and extremely valuable.

Not only will upgrading increase your items stats, but will also increase its value to NPCs and other players. Upgrading can also be very profitable. However, items that are upgraded to a +3 or above have a chance of failing, If it does fail the item will not break

The ice, mano, and minerals come in many different forms, and each form is restricted to a certain level of upgrading. For example, in order to upgrade a +1 level 40 lance to a +2 level 40 lance, you will need an Wep Upgrade Mineral +1~+3 lvl 36-49.

Guilds
Martial Heroes has developed a guild system. There are many different types of guilds a player is able to create or join. The type of guild a player is able to create or join depends on the players level, the amount of in-game currency needed and/or successful completion of a certain quest. To join a guild you must be lvl 36, to create a guild you must be lvl 48 also their is new guilds added with details coming.

Fame
Fame is a points system that represents the characters reputation. To increase his or her 'fame' a character can hunt monsters, perform quests or participate in guild wars. Fame is also required to be able to perform certain tasks in the game. A character is able to get fame starting from level 36 onwards. Along with the amount of fame a character accumulates he receives a 'nickname' depending on the faction the character has joined.

It should also be noted that it is possible to decrease fame most commonly from dying from attack by a monster or another player. Fame can be obtained from tutoring a pupil. You may have one pupil at level 48, 2 at lvl 54 and one more every 6 levels after. A master can train with his pupil every time the pupil levels. The master will get fame equal to the student's level times 5 and the student will get a % depending on level or 10% in special occasions called star training. The only downside for the master is that the pupil may request a payment. For a high level player, his/her fame may be well over 10 thousand and that leads them to a special kind of mark they can use actually naming them some thing like Pioneer, or Demigod showing that you can over rule Martial heroes.

Combos
At level 24, players can combine two skills into a combo, using only one button to activate two skills one after another. At level 36, 3 skills may be combined, at Level 48, 4 skills. When the player reaches a high level, multiple combos may be used, each containing 5 individual skills slots.

However, as players progress through the game, they must balance the capacity to make combos with using sidebar slots for other purposes. Since there are only 7 slots in the sidebar, and two or three are typically used to hold potions, this leaves only a few slots for skills. For monk, mage, or warrior an aoe system is used to attack individual monsters. the skill "Half moon slash"
can simultaneously attack more than 2 monster at a time.

Critical hits
Unlike most games, martial heroes has two different kinds of critical hit. A normal hit can be seen as blue numbers appearing near monsters and floating up. A normal critical hit can be seen as white letters and is only slightly stronger than a normal attack or skill. When using combos, however, a combo special hit may occur. The chances are slight, appearing once every tens of combos. However, the special hit may deal double or even triple the normal damage. The green hit combo hit is resulted from three successful skill attacks in three seconds. However, there is only a chance of hitting the combo special after three attacks.

Unique bosses
Martial Heroes has bosses that spawn randomly on a specific map. They also spawn slowly, once every 3 or so hours. This encourages players to wander and look for them, as the unique bosses give off very high experience and may drop prized set items. When a character obtains and wears a full set of items (consisting of two rings, bracelets and a necklace), they will receive substantial attack, defense and health and mana point bonuses. Consistent new levels like 144 plus have been reached, new bosses lvl 160, 170 have arrived

Star
These are monsters who randomly give the player more money, more items than usual (most of the times they drop +2 items), and more (40x) experience points. There are several different ways of getting a star. The players can either use a Great Jackpot Tag (GJT) or a Jackpot Tag (JT). Great Jackpot Tag is consist of both a JT and a double-item drop tag. But of course Stars do appear randomly even if you're not using any tags. Without tags, a player will get a star mob about once every hour (actually depends on the monster level relative to the player and if the player is using AoE skills. However, when a GJT is applied, there will be ten times the chance to get a star "mob". Therefore, a GJT may be preferable to an experience tag, although GJTs cost a lot more.
New to The empire of Martial Heroes (Europe) is the Greater Jackpot Tag, this increases more than Great and standard Jackpot
 
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