Talarius gaming system

Published by Fantasy Makers Industries the d100 System is a role-playing game system. The system is primarily used for standard pen-and-paper role-playing games, it is also used in miniature battle games also published by Fantasy Makers Industries. The system is named after the Latin term Talarius (talarius : Latin; (adj.) having to do with dice or dice-playing.) and uses 2d10 (two ten-sided dice) to represent a score between 01 and 100 (00) and is used in every roll within the system.
The Talarius Gaming System is a hybrid partial-success multiple-success system that provides the ease of conflict resolution inherent in a multiple-success system combined
with the convenience of not having to roll large numbers of dice. Unlike some other partial-success systems, however, the degree of your success is clearly quantified both for the purpose of determining the difficulty of opposing ones actions (e.g. directly opposed attribute checks) and the effects of those actions (e.g. the amount of damage from an attack).
This game system appears to be in development. There is a website offers information regarding the rules, setting, products, etc.
System
Core mechanic
The Talarius System's core mechanic is used to resolve actions within the game. The mechanic enables fast, intuitive play. Any time a player wants a character to attempt an action that has a chance of failure, the player, works with the Game Master to do the following:
1) Determine the number of successes (Target Successes or TS) required to perform a task
2) Determine the final skill score relevant to the task, including any modifiers.
3) Roll a d100.
4) The player gains one success for rolling equal to or less than their skill score, plus one additional success for every 10 points that they roll below their skill score.
5) If the Total Number of Successes meets OR exceeds the TS, the character has performed the task successfully.
For Example: The Game Master determines that the TS is 3 to climb a slippery mountainside. The character's relevant skill is Climbing (63) with a +10 modifier for rope. The final skill score is 73. The player rolls d100 and gets a 42. Tally successes beginning with 42 (inclusive, remember!):
64-73 (1)

54-63 (2)

44-53 (3)
34-43 (4)

The character has achieved four successes, and can scale the wall without much difficulty, since the TS was only 3.
Attributes and skills
Player characters within the TGS are defined by 8 attributes, which are either Physical Attributes or Mental Attributes. These represent the base raw characteristics of the PC. Strength, Stamina, Agility and Perception are physical attributes; Intelligence, Wits, Willpower and Charisma are mental attributes.
All attributes are based on the size of your character. Larger creatures tend to be stronger and able to withstand more punishment while smaller characters tend to be faster and not able to withstand as much punishment. Medium-sized beings are well-rounded, being able to take a fair amount of punishment and still move with some quickness.
Actions and resolution
As shown in the Core Mechanic all actions taken or attempted by a character are resolved by making dice rolls. These rolls are made against two types of difficulties: Target Successes and Opposed Difficulties. Target successes are done anytime that a character is attempting to perform an action either against an Attribute or Skill. Opposed Difficulties occur anytime that two parties are involved in a contest. Both roll against their appropriate skill or attribute. Depending on the situation it can be as easy as the one with the lower roll wins the contest. Other times characters must meet or beat the other character's total number of successes, where partial successes count against the total successes.
Action points
Action Points are used to represent effort and time within a combat gaming situation. Every action taken by a character within a combat situation requires the expenditure of action points. These are mostly based upon character size and weapon size, other times they are used by players to cast spells, call upon divine powers or use jinhu.
Abilities
In order to increase their characters' effectiveness, players are able to purchase abilities. Abilities are pseudo-magical capabilities that allow a character to do things that normal beings cannot. The use of abilities is similar to using skills, most of the time you are able to just use them, other times you must spend action points to use them. These abilities range from combat abilities to extensive knowledge abilities. Combination of these give characters an edge in many situations.
 
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