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Takat is a two-player abstract strategy game invented by William Wragg in late 90's. This was a finalist in the 2002 Unequal Forces Game Design Competition and this is the most important fact in short Takat history. Board
The board is made up of 7 circles arranged in a hexagonal grid making up a large hexagon. Every other circle on the outer ring is coloured red:
_/RED\_/ \ \_/ /RED\_/ \_/
Although the board can be made up of Hexagons instead.
Pieces
* White - 6 flat light discs (Backgammon or Draughts pieces) * Black - 15 flat dark discs (Backgammon or Draughts pieces)
Start
One player picks white and the other black. White makes the first move. All pieces start off the board.
Goals
The white player must get 1 stack of six:
A stack can be made up from any combination of pieces. White Black ---------------------------
The stack can be made up of black pieces as well as white pieces, or can be made up of just one colour. Even if the black player makes the stack, it still counts.
If white immobilises black, then white wins.
Black must immobilise white.
Moves
Each turn a player may enter a piece of their colour onto the board or move a piece of either colour which is already on the board.
A player may enter a piece of their colour onto the board on any empty circle, except for the very central one. Black must not have less pieces on the board than white, if they do then they must enter a piece onto the board, if they can't then they are allowed to move instead.
A player may move any single piece of either colour (except for safe pieces - see later). The piece being moved must be from the top of a stack or be a single piece on its own. No piece from inside a stack may be moved, and only one piece may be moved per turn. A player may not move a piece just moved or entered by the opponent.
The moves which the piece may make are as follows:
_ which is on the same level / \ as it. / _\/ ------------------- -------------------
which is one level up. / \ / _\/ / ------------------- -------------------
(c) \ / ------------------- ------------------- A piece can be moved to an adjacent stack or empty circle without moving up or down a level. \ / ------------------- -------------------
(d) A piece can be moved from the top of a / \/ \ stack to the top of any adjacent lower / \ stack, or an empty circle. / \ / _\/ \/_ ---------------------------
Safe Pieces
There are two kinds of safe pieces: temporarily safe pieces, and permanently safe pieces.
Temporarily Safe Pieces
Any two pieces of the same colour stacked directly on top of one another are safe, and the top piece can only be moved by the player whose coloured pieces they are. The opponent can still place additional pieces on top of the safe pieces.
The top piece can only be moved by white. ----------- -----------
The top piece can only be moved by black. If the second stack is on a red circle then neither black or white can move the top piece ----------- ----------- (see permanently safe pieces).
The top piece can be moved by either player. ----------- -----------
Permanently Safe Pieces
Three pieces of the same colour stacked directly on top of one another are permanently safe when on a red circle, and the top piece cannot be moved by either player. Additional pieces can still be placed on top of the safe pieces. The examples below all assume that the stacks are on red circles:
The top piece can be moved by neither player. ----------- -----------
The top piece can be moved by neither player. ----------- -----------
The top piece can be moved by either player. ----------- -----------
Two stacks of four or more, with the same coloured safe pieces as their cap (either temporary or permanent) cannot be adjacent to one another.
__ / \ The move shown in the diagram is not / _\/ allowed, as there would be a stack of / five next to stack of four, both with the same coloured safe pieces capping them. ---------------------------
_ / \ / \ The move shown in the diagram is not / allowed, as there would be a stack of \/_ four next to stack of four, both with the same coloured safe pieces capping them. ---------------------------
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