Revolution-based

Many of today's modern online computer games are revolution-based. This means the game runs in some form of turns or just time in general. Time passes like the real world. Players usually have little or no control as to when these turns pass, unlike some other games where everything is turn based, and events are initiated by the user himself or herself. In some respects, board games such as chess with limits on time per turn could be considered in a very remote sense revolution-based. However, most revolution-based games merely just run "turns" every unit of time. In an online MMORPG game using this style of system, income would be generated automatically during a preset time period, i.e., once every half hour.
 
< Prev   Next >