Research on the use and effect of computers in college students.

Research on the use and effect of computers in college students.
1.Introduction
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2.Marco theoretical
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3.Marco methodological
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4.Resultados survey
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5.Conclusions
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6.References and bibliography
CHAPTER 1

1 - Introduction.
1.1 .- Approach
As technology has advanced, the number of people who need a computer is increasing because it has become a basic object to the use and operation of enterprises and private users in which we excel students Merida university because these tour on developing this work. As time passes, it will refine the use of this instrument, its main characteristic constant innovation which results in technology that we handle today, becoming the engine for rotation of a person but also a business in terms of student and professional level. An important complement to a computer is to use the extensive information, acquiring the large variety to be able to use the Internet culture that has spread worldwide for its enormous benefits. This progress began from the time of the industrial revolution and that there begins to emerge from the advance of the big machines to facilitate the work making it less effort in everyday activities. Making clear that today computers are essential to any business name and even exceeded the levels for which it was created, returning to the student area for which we will refer to university students, faculty and administration accounting enrolled in the first level of the courses are offered by that institution and has noticed that it was a great facilitator for their development as future professionals.
1.2 .-Preface
Knowing how important it may be a computer for a college student at the School of Accounting and Management as well as identifying the important advantages and disadvantages that these may lead to limiting a certain period of 3 months of research applied to undergraduate students in technical of information.
1.Conocer the percentage of university students enrolled in the first level and has a computer for school benefit.
2.Investigar the number of hours an average student spends at a computer to carry out its educational efforts.
3.Determinar the advantages and disadvantages the use and effects that brings a computer
- Questions
1 .- Computers can be an indispensable tool for student development?
2 .- What are the benefits or harm that has the use of computers?
The research presented here seeks to show readers what benefits that brings college students using a computer to the increasing information and give notice by numerical and graphical analysis of the advantages and disadvantages to getting the possibility of the provision of a computer, by allowing users of this information have records of quantitative and qualitative trends and importance to college students.
CHAPTER 2

2 .- Theoretical Framework
2.1 .- WHAT IS A COMPUTER?
A computer (Latin America) or computer (Spain) is an electronic device consisting essentially of a processor, memory and input / output (I / S) The main feature of the computer, compared to other similar devices, as a non-programmable calculator , is that it can perform many different tasks, loading different programs into memory for execution processor. Always looking streamline processes, save time, make it easier to use and simplify routine tasks. A personal computer may have enough capacity to handle the accounting and inventory control in most small businesses. Make scientific and engineering calculations, and can also be used to monitor the family economy and coordinating office tasks. It would be impossible to provide a complete list of the many applications of the personal computer. "Then we simply transcribe a repertoire of some of the possible applications: For the businessman: Accounting Archives Office work
Inventory
Cash Management Payroll Graphics and preparation of diagrams
Word Processing
Data Analysis Networks. For Home: Archives Family Budget Management Investment Analysis Correspondence Energy Conservation Home Safety Information retrieval Preparing tax returns For the students: General culture in computing Preparation for school exams Analysis of experiments Preparation of graphs and diagrams Project Programs Conservation and organizing notes. For the professional: Billing Data Analysis Reporting Correspondence Access to data on the stock market Scientific and engineering calculations For recreation: Computer Games Computer Graphics Computer art "1 2.2 .- TYPES OF COMPUTER Supercomputers A supercomputer is a machine designed to perform trillions of operations per second, performing exact calculations with great speed. The drawbacks with these machines is the large heat dissipation, which is why liquid cooling systems, their size is relatively large due to the large number of devices that integrate them, and consume much electricity. Among the computers of this type are: Cray Y-MP Cray Research Inc., Denelcor Hep, VAX-11/780, Cyber 7600, and so on. Microcomputers (Mainframe) Its size is less than the supercomputers, and its processing speed is a little lower: just several billion operations per second. Features include support for up to 5000 terminals, communication in parallel to distribute work, also can participate in distributed processes. An example of this type is the IBM 3090 computers used in large enterprises, especially to manage databases that handle millions of records. Minicomputers Computers are an intermediate range, used primarily as servers because they support multiple workstations. They are used in libraries, banks, schools, universities and other institutions of equal level. Some companies that manufacture these machines are IBM, Digital and Hewlett-Packard, some representative models in this category are the Digital Vax and IBM AS/400. Personal computers and microcomputers This type of computer you owned most of the models that exist today and are used in offices, schools, businesses and homes. They have a very basic design and are used by one person, why they named the personal computer or PC (Personal Computer). The desktop computer, or PC, is mainly used in offices and at home. Some manufacturers of these types of computers are Apple, IBM, Compaq, Dell, AST and Hewelett-Packard. "The notebook are laptops that have the same features as a desktop, but not require power permanently. The PDAs (Personal Digital Assistants, PDAs) are smaller and are commonly called palmtops. They are characterized as they are much less powerful than the notebook and laptop, and PDAs are used as for keeping records of addresses, dates, notes, etc.. "2 2.3 .- TYPES OF SOFTWARE Like operating systems, software for administration and information management has been evolving gradually. The software is a program that is becoming increasingly powerful and easy to use. One of the software packages for managing documents in an office or home is Microsoft Office, which includes several programs that serve each for text editing, number crunching, presentations, e-mail management and management a database. Word processors Such programs are used mainly in the home, office and school, are very versatile to create letters, memos, reports, circulars, etc.., Can also work to generate data tables and graphs. Today, word processors are so important that most computers have installed at least one. Spreadsheets Such programs were designed to perform any numerical calculations. Also, are used to generate reports, analysis, invoices and more. The electronic spreadsheet or arising from the need to replace the pencil and paper for the collection, formatting and calculations with numerical data. "The first sheet was released VisicCalc was developed in 1979. Shortly after Microsoft introduced the Multiplan spreadsheet for machines CP / M (Control Program for Microprocessors), personal computers, which surpass the features of the previous frame and the outline of today's spreadsheets. After the first version of Lotus 1-2-3For MS-DOS later developed versions for Windows and Macintosh computers. "3 Graphics Editors These applications are designed to manipulate graphics and images. In recent years, the software for graphics creation has evolved in a remarkable manner, adapting to the growing needs of users. There are many packages for development of graphics, each targeted to a specific purpose, but according to his purpose fall into two categories: those packages drawings vectorization, as CorelDrawaaa, which create patterns by means of points, called vectors, and the drawing packages bitmaps, where the drawings are created on the basis of points called pixels, as in the case of Photoshop. Multimedia Programs "Another type of application are multimedia editing software, designed to create animations, create and edit videos or sounds. They are classified according to their purpose, eg par sound editing, ie, record audio and edit music files, you can use a program like SoundForge. There are also applications for the management of computer animation, which allows users to create animated objects from image sequences, this is the case of Extreme 3D or 3D Studio. In another category are the programs that are used to bind all types of files and creating multimedia projects, in this group are the Director, ToolBook, Flash, etc..
2.4 .- DEFINITION OF HARDWARE
"Hardware are all those physical components of a computer, all things visible and tangible. The hardware performs the 4 basic activities: input, processing, output, and secondary storage. "5 Entry To enter data into the computer, use different devices, for example: Keyboard
Input device used most commonly found in all computer equipment. The keyboard is composed of 3 parts: function keys, alphanumeric keys and numeric keys.
Mouse It is the second most used input device. The mouse or mouse is dragged along a surface to maneuver a pointer on the monitor screen. It was invented by Douglas Engelbart and his name derives from its shape which resembles a mouse. Stylus This device is very similar to an ordinary pen, but connected to an electrical cord and requires special software. Making the pen touches the screen the user can select commands from the programs. Digitizer It is a drawing surface with a means of signaling that functions as a pencil. The tablet makes this pointer movements into digitized data that can be read by certain software packages. Voice input (speech recognition) They convert the utterance of a person into digital signals. Most of these programs must be "trained" to recognize user commands given verbally. The voice recognition is used in the medical profession to allow doctors to quickly compile reports. This novel system uses phonetic recognition technology independence the speaker. This means that a computer does not have to be trained to recognize speech or tone of voice of one person. You can recognize the same word spoken by several individuals. Touchscreens (Touch Screen) To allow commands to the computer by touching certain parts of the screen. Very few software programs work with them and users complain that the screens are far from the keyboard. Its acceptance has been very limited. Some department stores use this technology to help customers find the goods or services within the store. Barcode Readers Crawlers are reading the vertical bars that form a code. This is known as Point of Sale (POS). Grocery stores use the Universal Product Code (UPC or UPC). This code identifies the product and simultaneously performs the discounted ticket inventory and make an order if necessary. Some readers are installed on a physical surface and others are operated manually. Scanners Converts text, color photos Black & White or a form that a computer can read. Then this image can be modified, printed and stored. They are able to scan a page of graphics in seconds and provide a fast, easy and efficient to enter information into a computer printer; Processing The CPU (Central Proccesor Unit) is responsible for controlling the flow of data (Activities of input and output) and the execution of the instructions of the programs on the data. Make all the calculations (addition, subtraction, multiplication, division, and compare numbers and characters). It is the "brains" of the computer.
It is divided into 3 Components
1. Control Unit (CU)
2.Unidad Arithmetic / Logic (UAL)
3.Área primary storage (memory)
Control Unit

It is in essence that governs all computer activities, and the CPU is the brain of the computer, one can say that UC is the core CPU. Oversees the implementation of programs coordinates and controls the computer system, ie, coordinates activities of E / S determines that instruction must be executed and provides the data requested by the instruction. It determines where data is stored and transferred from the positions where they are stored. After execution of the instruction the control unit must determine where to put the result or output for later use.
Unit Arithmetic / Logic

This unit performs calculations (addition, subtraction, multiplication and division) and logical operations (comparisons). Transfer data between storage locations. Has a very important known as accumulator ACC. When performing arithmetic and logical operations, the UAL moves data between itself and the storage. The data used in processing are transferred from their storage position to UAL. The data is manipulated according to the instructions of the program and return to storage. Because the processing can not be done in the storage area, data should be transferred to UAL. To conclude a transaction might be that the passing of the UAL data storage area several times.
Primary storage area

The report gives the processor temporary storage for programs and data. All programs and data are transferred to memory from an input device or from secondary storage (disk) before they can run programs or data processed. The computers use 2 primary types of memory: ROM (read only memory), read-only memory, which is stored in certain programs and information needed by the computer which are permanently recorded and can not be changed by the programmer. The basic instructions for booting a computer are recorded here and some notebooks have recorded spreadsheets, basic, and so on.
RAM (Random Access Memory), random access memory, uses the user through their programs, and is volatile. The computer memory to store input data, program instructions being executed at that time, the s data processing results and data to prepare for departure. Data provided to the computer remains in primary storage until they are used in processing.
During processing, the primary storage stores data of all intermediate and final arithmetic and logic operations. Primary storage must save the instructions of the programs used in processing. The memory is divided into individual cells each of which has a similar capacity to store data. Secondary Storage Secondary storage is a permanent storage medium (such as nonvolatile RAM). The process of data transfer to computer equipment is called reading procedure. The process of transferring data from the computer to the storage process is called writing. At present mainly two technologies can be used to store information:
1. Magnetic Storage.
2. The optical storage.
Some devices combine both technologies.
Magnetic Storage
1. Floppy Disk
2. Hard Drives
3. Magnetic tape or cartridge.
Optical Storage The need for greater storage capacities have led to hardware manufacturers a continuous search for alternative storage media when no options available to improve and develop new technologies. Optical storage techniques make possible the use of precise location by laser. Read information from an optical medium is a relatively easy task to write is another matter. The problem is the difficulty to modify the surface of optical media, optical media as physically pierce the surface to reflect or scatter the laser light. "The main optical storage devices are: 1. CD .
- CD ROM Read Only Memory 2.
- WORM Write Once, Read Many "6 Magnetic Media
- Opticians These media combine some of the best features of magnetic recording technologies and optics. A MO disc is an optical disc capacity, but can be re-recordable with the ease of a magnetic disk. Currently available in various sizes and capacities. Departure The output devices of a computer is the hardware that is responsible for sending a response to the outside of the computer, such as: monitors, printers, sound, modem. etc. Monitors The monitor or video screen, is the most common output device. There are some who are part of the body of the computer and others are separated from it. There are many ways to classify monitors, the thumb is in terms of color capabilities, include: Monochromatic display only 2 colors, one for the background and another to the surface. Colors can be black and white, black or green and amber and black. Grayscale A grayscale display is a special type of monochrome monitor capable of displaying different shades of gray. Color: Color monitors can display from 4 to 1 million different colors. "As technology has advanced the different models have emerged: TTL, Monochrome, very poor resolution, first had no graphics capability. CGA Color Graphics Adapter, displaying 4 colors, with very poor resolution compared to existing monitors, now off the market.
EGA, Enhanced Graphics Adapter, ran a better resolution than the CGA, of 640x350 pixels. (Pixels are the points of light with that form characters and graphics on the monitor, the more pixels better resolution). They displayed 64 colors.
VGA Video Graphics Array, the monochrome and color there. Graphic environment suitable for high resolution (640x480 pixels). They can reach up to 256 colors or 64 shades of gray depending on the memory for the device.
SVGA, Super Video Graphics Array, runs a higher resolution (1,024 x768), the number of displayed colors vary depending on memory, but can reach 16 million colors.
UVGA, Ultra Video Graphics Array, Resolution 1280 x 1024. The quality of pictures that a monitor can display is defined more by the capabilities of the video controller, which monitor the same. The video driver is an intermediary device between the CPU and monitor. The controller contains memory and other electronic circuitry needed to send information to the monitor so that the display on the screen. "7 Printers A device that converts computer output into printed images. The printers can be divided into 2 types: the impact and no impact. Impact Printers A printer that uses a printing mechanism that does impact the character image on a tape and on paper. Line printers, dot matrix and daisy wheel printers are examples of impact. Dot matrix printer, the printer is more common. It has a movable print head with several nails or needles hit the ink ribbon to form characters by means of dots on paper, The more hands the print head has the better the quality of the result. It has the same quality of a typewriter print by a disc containing all characters are output by slow market.
Line Printers: These are high-speed printers that print one line at a time. Usually connect to mainframe and minicomputers.
Non-impact printers They print by different methods, but do not use impact. They are less noisy and with a print quality better known impact printers. The methods used are: Thermal: They print similar to the parent machine, but the characters are formed by scoring points burn special paper. Vel. 80 cps. Faxes work with this method.
Inkjet printer: Gives small jets of ink from disposable cartridges into the paper, the color is.
Electrophotographic or laser: "Believe letters and graphics through a process of photocopying. A laser beam traces the characters on a photosensitive drum, then set the toner to paper using heat. Very high quality deresolución, speeds from 4 to 18 ppm. "8
2.5 .- THE COMPUTER IN EDUCATION In the educational area, the computers are located primarily in three places: In the classroom. In the laboratory. In the library.
Then we will see the different uses given to computers in each of these places. It is important to note that these locations are not exclusive, ie we should not have computers in the lab and just forget the other two. The optimum is to have computers at all three locations and use them in every place in the most appropriate way.
In the classroom:
In this location, each class has one to several computers that both students and teacher use. The teachers integrate computers into instructional process by having students use them as part of their normal activities. This form of use has many advantages such as:
The integration of various materials in an activity.
The view and use the computer as a tool in the same way as it will continue to do the students throughout their lives.
Cooperative education, as several students will be on the computer at a time doing some work together.
Use the computer at the right time, when required. Inside the hall, computers are used to:
Proof: Some educational programs and tools used with a large screen monitor may help teachers to graphically display concepts that can be difficult to understand for students. It also manages to simplify the job of the teacher and save valuable time teaching and not have to be drawing and writing on the blackboard.
Examples are programs like a spreadsheet, graphing, etc..
Working with educational programs that enable the whole class using a single computer education in promoting cooperative as: Decisions, Decisions (5th. Elementary - 3rd. Of school) Choices, Choices (for 1 st. 4to.de to primary) programs that help students make decisions regarding current issues. International Inspirer, which helps students learn about the world, countries and statistics, or All Star Drill that can be used to organize a baseball game with bases in the classroom earned by answering questions well before that harvested the teacher.
Working as a remedy or award:
"The teacher can put students having trouble in a subject to use the computer to help them improve. An example of this is Turbo Math Facts to help review addition, subtraction, multiplication and division. "9
You can also reward a student or group of students goes ahead, leaving (s) use the computer to make progress or conduct enrichment, thus preventing this group from getting bored, lose interest and stop moving. Examples of these programs or Bodyscope Inner Body Works (for knowledge of the human body), The Amazon Trail, Age of Exploration, and so on.
Serving as a "Library" where students can find information they require to work and projects or simply to investigate about a subject they are passionate about. Examples are encyclopedias on CD, Our Mexico (for data from Mexico, etc.).
Using programs "tool" to generate forms that help visualize certain concepts such as time lines and graphs (ie Timeline) or worksheets and tests (eg Word Search sparkles with which you can generate word search with words that want your students to learn.)
Generating projects around the room such as multimedia projects, projects using telecommunications (see article on Internet projects), newspaper of the room, reports, etc.. to help them learn while they see results, with the computer use can be truly amazing.
The drawback to this form of location of computers is the cost that means having one or more computers in each classroom. One way to overcome this drawback is inviting a CER (Computer on Wheels) and take it from room to room, according to the needs of teachers (see review November-1995)
In the lab:
The lab is a room that will have enough computers so that each student has one (in the best case, or if not 2 or 3 students per machine). The optimum is to have them networked. Each classroom visit the lab once or more times per week. This also can be open at certain times for students and teachers who so wish may use the computers.
One of the main attractions of the lab is that the machines are being used all (or most) of the day. This does not happen if they are in the classrooms. This way you are getting the best performance for the expenditure incurred. The main disadvantages are the limitation of use that this entails for both pupils and teachers, and the lack of interaction and cooperation because each student works with your machine.
The main forms can be used as laboratories are:
With programs (or software) education: This is the classical usage, educational software is provided for certain areas of teaching and teachers coordinate what they teach with what is seen in the laboratory. Currently there quality educational software for each subject and course you want to strengthen.
With tools: These tools include spreadsheets, databases, statistics, word processors and graphics. These laboratories can be designed for use with all courses, or for a particular course such as science, mathematics or physics. Its main function is to help students analyze data and write reports. For example science students made reports, collect data and analyze them to see if their assumptions are correct or not. Students enter information into a history database to discover relationships between the data and then formulate hypotheses about what causes these relationships. The reports are written using a word processor.
Writing: The laboratories dedicated to writing are becoming increasingly popular.
Word processors are easy to use and make the review process since most processors include spell check, and many also of grammar. These can be considered useful tools to help students improve their writing. Normally are networked allowing students to use existing printers. Some laboratories also writing instruction is with programs such as Research Paper Writer
Another suggestion for these labs is to have a program "Desktop Publishing", a specialized processor to design and facilitate the production of printed in the format of newspapers and magazines. Examples of these programs are Classroom Newspaper Maker.
Integrated learning: They provide a software system that covers various subjects and school years, with elements of reading, writing and mathematics always present. The software is usually developed by the same company that provides it. It focuses on a management system that guides students through the software as they learn. This system provides reports of each student's progress both as whole class. Many of these learning programs include integrated software allows other companies which expands the application possibilities.
Multimedia to access information or generate multimedia projects. The multimedia lab case to access information, is very similar to using computers in the library.
Telecommunications: This has two options:
Distance education, which is becoming increasingly popular in its basic form, provide education to students who have no access to a qualified teacher. Teacher instruction is a central point to different schools via satellite, fiber optics or microwave. This form of education, is in no way a better way to teach, but if it is a good procedure for very distant group instruction by a teacher who is skilled in the art and skill of teaching. Previously, this type of teaching is merely one way to carry information by radio or television. Now with computers, can also return information, enabling students to ask questions, send responses and interact with teachers and students from other localities. The only problem that brings this type of teaching is that the amount of money spent is directly proportional to the degree of interaction that students have.
The Educational Telecommunications, generating projects, gathering information, etc. In the library media center:
(A word, modern libraries are no longer just places where books are stored, now a good library should also have videos, software, CD-ROMs, laser discs, etc.. That is why in many places are changing Library called Media Center.)
The computers in the library has two objectives: Take inventory and control of books, equipment, loans and use statistics.
Education, here we consider the use of electronic media such as encyclopedias, dictionaries, reference books and multimedia. Just as the gathering of information through telecommunications (for example using the Internet) that allows accessing various places such as libraries and museums around the world, as people specialists in any field.
2.6 .- THE VIRUS Most programs used carefully monitor and control their actions to prevent data lost or damaged inadvertently. Messages like "watch out! Are you going to write on an existing file! Continue ( "s / n?)" Are warnings that serve as antifallen mechanism against unintended destructive actions. The computer viruses are just computer programs developed by programmers, which contain instructions for the computers running. The viruses are usually introduced through illegal or pirated copies. Cause from loss of data or files on the storage media, to system damage and sometimes include statements that can harm your computer. On the other hand are designed to operate in a manner diametrically opposed to virtually every program "legitimate" software. The virus is loaded and carried out without the users ask them to execution; are hidden inside normal programs (called core programs) and are made when running the core programs. They act without asking permission and without notifying users of the consequences of their actions, when viruses are recovered with errors (or try to recover) without printing messages without asking users to help correct the conditions related to the messages. They are designed to operate in secrecy. They have some special characteristics, are very small-in a few lines contain instructions, parameters, timers or the number of copies, messages etc .- almost never include the name of the author or copyright registration or, or date of creation; reproduce themselves and take control of computers or modify other programs. Some types of viruses are: Trojan Horses Time Bombs Self-replicate Protection schemes Infectors initial cargo area System infectors Executable program infectors Worms Haked Virus software 2.7 .- ADVANTAGES AND DISADVANTAGES OF THE USE OF COMPUTERS Anyone can have injuries either from sitting too long, and more if it is sitting at a computer. Not only will hurt the body but also the user can acquire type wrist injuries for long periods or the light may tire from staring at the monitor. Because of these problems and the publicity that has spread most of us recognize the importance of computer furniture designed as ergonomics and proper techniques for using the computer as are some of the following warnings (Peter Norton introduction to computers book 3rd edition Mc Graw Hill Págs.446-448.) recommended: . Choosing the right chair. It is very important to consider what type of furniture to be used, all to ensure the welfare and greater comfort for the user, and avoids the fatigue and stress. Prevention of repetitive strain injuries. There is a group of conditions caused by the continued use of the body in a way of working for which is not designed and are called "repetitive strain injuries" and began to appear among people who spent more time typing data into computers. One of the injuries that might mention the "carpal tunnel syndrome, a wrist injury caused by typing or hand for long periods. In the syndrome carpal tunnel is deformed because the user has spent most time with stiff fingers or tight and it may squeeze the nerves that pass through it, causing numbness, pain or inability to use hands therefore, according to the Administration of Occupational Safety and Health (Occupational Safety and Health Administration: OSHA) in 1993 U.S. companies paid 20 billion in claims as workers' compensation due to repetitive strain injuries. The most appropriate solution to avoid these ills is a continuous break for an extended period working on the computer, in addition to standing, walking and changing position frequently, at least 5 minutes. Eye protection. One of the most common problems is related to the vision, because staring at the screen for very long periods. To avoid these problems here are some recommendations: Avoid staring at the screen for prolonged periods. Remember to blink. Position your monitor 60 to 75 cm. away from her eyes. Try to place your monitor so that no bright light reflected in it. Find a monitor to keep the image steady with no flash or vibrate. Another problem is the electromagnetic fields which are said to problems related to cancer although there is currently no convincing evidence linking electromagnetic fields to cancer. Advantages of using computers. Its use facilitates understanding of the concepts and the effect that changes in the variables involved are in the phenomenon being studied. The courses in which students use computers have advantages over traditional courses, which can be enumerated as follows (taken from the portal http://www.somece.org.mx/memorias/1999/docs/ponen16.doc) and mentions in this order:
To enhance students' educational experience.
Students become more productive with less effort.
Can be observed in a practical and direct correlations between variables that exist and 'play' with these relationships by observing its effect.
Lets raise various solution strategies and implement them, comparing their results and comparative advantages.
Facilitates the creation or use of mathematical models that describe the phenomena studied, even those that would be difficult to handle 'by hand' or with the use of simple calculators.
Has the added benefit of knowing and managing software packages most likely be similar to those eventually used in later courses or in their professional practice.
For as much with graphical facilities, feature of most current computer packages, easy to observe not only numerical results tables but a figure to present graphically the relationship between variables, allows clearer and deeper understanding of what mean results.
2.8 .- Cybercafes: CULTURAL-EDUCATIONAL SPACE FOR NEW GENERATIONS. Concept, Importance and Advantages of Internet cafes (CC) The CC-small forms of economic organization (mini companies) - do not develop in a social vacuum, are rooted in the cultures with which they are linked and, in turn, are adapted to specific environments in which they operate, for Thus, social sectors are located in upper and middle class as well as in various popular areas of the lower classes. The cyber cafes offer virtually multifaceted expression of visual experiences created by computers, and adaptability to different systems of values, beliefs and behaviors of their potential customers, contribute to the reordering of reality. In this sense, we enter a virtual environment when accessing any database, navigate the Web or use email. For this reason, Internet cafes can not be disconnected from the cyber network of networks, the Internet. For most people who do not have a personal computer, it is possible to access the network by using the services of an Internet room, a cybercafe, a cafe or simply a cibers-as now called the type of local information society and knowledge. These spaces have become a point of physical or virtual friends and strangers. While there is no single definition of what an Internet cafes, it is conceived-as the Mexican Association of cyber-cafes, AC (AMCC) - as an area of nice features, in which the wizard or user can access quickly and efficiently all services offered on the Internet, you can use word processing software, spreadsheets, all this making use of peripheral equipment such as printers, scanners, camcorders, etc., besides enjoying the environment and the care that traditionally offers a coffee. Specifically, an Internet cafe is a place where it combines the physical reality of the place with virtual reality, encouraging joint meetings through videoconferencing, communication and virtual communities. There are various services that are offered at a through internet cafes, such as: navigation, Chat, email, ftp, to transfer or send files with information, consultations and news, communities of interest, real connection telnet-server computer external, "teleconference: real-time chat, video conferencing: real-time meetings, assisted by a video camera, design and hosting of personal pages on the server from cybercafes, individual connection to the internet, play various online and print documents. On the importance to society of CC, we can mention: • They are essentially a forum for communication among people who live in different countries, regions or countries through access to a new technological tool as the internet and email use. • It fails to create an interactive environment between virtual and real users and to establish a link with the owners, administrators or technicians present in these places. • Access to information is another variable that has been given to Internet cafes because through them the possibility to obtain more data and search and prosecution of them becomes more rapid and effective. • As the internet service high cost in our countries, Internet cafes allow affordable access to the network to a greater number of people, because the cost-hour, on average, is more manageable for middle-income social sectors . • The CC benefits users and is a profitable business for owners, because not only are rented direct services offered by the Internet but also the software and hardware required to produce all kinds of work. Coupled with all this food services. Hence, it is giving the phenomenon of the proliferation of Internet cafes in Mexico and many other countries. Moreover, the advantages of Internet cafes may arise from two complementary perspectives: as a commercial enterprise and as a sociocultural space. Regarding the first perspective Michoacana Association of Cybercafes and Intercafés9 mentions, among others: the connection to the Internet is fast, so you can make use of services at home would be slower and therefore more expensive; staff there that helps in case of problems, the software and equipment are maintained, usually updated and in good condition, the user knows people in DC and around the world, pay only the service you use and can leverage promotions special, where they exist. Regarding the second perspective, the public begins to perceive the Internet cafes as locations for the development of information society and not simply as gaming sites or simple recreational hobby. That is, now beginning to generate awareness among the public that the activities carried out regularly in the cibers contribute to training and human development of those who go there, by providing an alternative society, active and healthy leisure time and leisure management. Because space for expression and development of surfers can name these places entry point, especially teenagers and young students, who do not have the opportunity to have a computer at home, the benefits of networks of tele-computing . Internet cafes provide opportunities to express intellectual concerns, communication with others and have the ease of inquiry that interests people.
CHAPTER 3

3 - Methodological framework
3.1 .- Type of research
The research was done by the method of field and documentary, because for the first, ie the field, a series of questions via surveys to obtain data necessary for conducting our research, documentary due to we had to rely on data already pre-written or to serve as support for our research.
3.2 .- Approach
This was the question why we decided to develop on our topic:
1 .- Computers can be an indispensable tool for student development?
2 .- What are the benefits or harm that has the use of computers?
With this information which is targeted to provide information to students at the university of LATI, about the consequences of the use of computers, the benefits it brings, and show that it is an indispensable tool for a student.
3.3 .- Check the research questions
Our research questions will be answered by the instrument, we will achieve this through a piloted prior to implementation to avoid any mistake that could be presented throughout our work and that might interfere with data we will draw our conclusions.
3.4 .- Number of people to investigate and sample quantity of research.
The research was based on students attending LATI's career, with our total population of 50 students but, applying the statistical formula which we obtained our sample of 40 students would investigate.
Formula: n = Z2(p)(q)(N) / Z2(p)(q) + e2(N − 1)
Value N total population Value n value of sample E = estimated error value (1%) Z = value confidence level of our data
(1.96)2(.50)(.50)(50) = 3.8416(.50)(.50(50)/(1.96)2(.50)(.50) + (.01)2(50 − 1)3.8416(.50)(.50) + (.01)2(49)
Because the sample gave us near the town, our consultant Miriam Marín Castillo we recommended using a sample of 40 students.
The research was based on students attending LATI's career, with our total population of 50 students but, applying the statistical formula which we obtained our sample of 40 students would investigate.
3.5 .- piloted

To implement the survey was conducted a pilot to 10 people from the race LATI to be at about 90% sure that the data we collect may be useful for our research to make or check the ends sought in the surveys.
==
3.6 .- Instrument ==

Conduct surveys because they felt it was the best procedure to obtain the data needed for research. In which include both general information as well as closed questions for further specification in the results. Uses and effects of computers He thanked in advance to help with the following survey asking you to answer the more sincerely as possible. Background Age: years Sex: MF.
Marital Status:
Married Single Divorciado_ Semestre_
1 .- You have a computer at home? Yes NO 3 or more Lap Top _ Both _
Other (specify) _
5 .- Do you use the service for cyber cafes? If _ No
If you answered yes, continue, if your answer was no, continue in Question 7.
6 .- About how much spent on using the service of cyber cafes? (in pesos) per week. 10-15 _ 30-40_ 41 + _
7 .- You know that physical problems brings the constant use of a Computer?. If Time saving _ Ratings Other (specify)
10 .- Have you ever studied or currently studying computer courses? Yes No_
If your answer is affirmative answer, the next
12 .- What kind of benefit? Académico Ambas__
For your kind cooperation THANKS !!!!!!!

GOOD DAY
3.7 .- Procedure for the application of the survey
To implement the survey had to go to the halls of 1st semester and ask about the people wearing the race LATI and they answered surveys kindly. With respect to students from 2nd. Semester in the implementation of the surveys are grateful for the collaboration of Vanessa Gala Caamal for being the connecting link with these students. In the process of implementation of surveys we had some small problems with students in 1st and 2nd semester, for which some had doubt to question 6 that do not indicate spending time in Internet cafes, only one person did not understand the question 7, because he thought the injuries to which we refer was made computers when we are actually referring to physical harm on people, something very strange that we step is for 2 people of the 2nd. Semester refused to answer our questions.
2.2.8 .- Duration.

Implement surveys took us about 5 hours in total, one day we had no classes were at 5 rooms 1st half, in a room the students were now leaving and so we asked for the lats for us to respond to the surveys, for the other 4 had to split up to go to each classroom and we had to wait to complete their classes so that we answered. Like the person who helped us (mentioned above) it took about 2 hours to apply the polls because I get to your computer class where they meet all latis of 2do.semestre give the polls but then entered his teacher and asked them to beware of polls, so until he finished his class could answer them.
CHAPTER 4

4 .- Results of Surveys
4.1 .- General Data
.......
taken of monografia
 
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