RelentENGINE

RelentENGINE is a next-generation first-person shooter game engine developed by Itlit Software for the video game Relent: The Fallen. The RelentENGINE technology was developed with the aim of bridging the gap between pre-compiled and dynamic shadowing; it focuses on support for massive destroyable city environments and realistic vehicle control.
The engine makes extensive use of shader model 3 for effects such as dynamic ambient lighting, volumetric clouds, motion blur, dynamic soft shadows, HDR lighting, specular reflections, reflective and refractive water, etc. The engine also features support for extremely high polygon models, adaptable AI, realistic physics, 64-player networking and an in-game world editor. Itlit's lead programmer has recently confirmed the existence of a Direct3D 10 shader model 4.0 renderer that has temporarily been shelved due to cross-platform compatibility issues.
Itlit Software has started to license the technology before releasing what was intended to be engine's flagship title, Relent: The Fallen.
 
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