Realm Crafter

Realm Crafter is a 3D Game Engine designed specifically for making MMORPGs. There are two distinct versions of the engine: Realm Crafter Professional, and Realm Crafter Standard. Both engines are targeted at independent developers and hobbyists with a team size of one to five people. The engines use an editor-based interface to minimize the amount of programming needed.
Realm Crafter Professional
Features
:* DirectX 9 Graphics
:* Client and Server
:* Scalable Server Cluster to support larger amounts of content and/or players
:* Customizable Shaders
:* A Software Development Kit (SDK) to customize/enhance many core features of the game without editing the source code
:* C# Scripting Language
Other tools
These are tools that can be purchased separately from the Professional license to create extra content for Realm Crafter Professional.
:*RapidShader
:RapidShader is a tool designed to create a variety of custom shaders without coding. It uses a flowchart interface with a real-time preview window that resembles Realm Crafter's renderer. Shaders export directly into the project file.
:*MegaTerrains II
:MegaTerrains II will be an advanced terrain editor where the maximum terrain size will go up to 10km x 10km. Not much else is known about it. The editor is still in early development.
Realm Crafter Standard
Realm Crafter Standard is the original version of the engine. It uses Blitz3D for the client and BlitzPlus for the server. It uses DirectX 7 graphics. Development appears to have halted for the time being. It is unclear whether or not Solstar will finish 1.30 after they complete Realm Crafter Professional. Forum and email support are still available for the current version, 1.26. A demo version (which is time-limited to 10 days) is available for the Standard version on the official website.
 
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