Raceroom

RaceRoom Racing Experience (R3E) is a free-to-play racing simulation for Microsoft Windows, developed by Sector3 Studios, (formerly known as SimBin Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds. The game provides a selection of free-to-play race cars and tracks to drive in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow users to use premium game content at no cost.
Gameplay
RaceRoom offers many different game modes such as Multiplayer Races, Custom Championships, Single Races, Practice, Leaderboard Challenges and Online Competitions.
The game also includes an online portal that keeps track of players statistics and leaderboard entries, that serves as a platform for the players activities.
RaceRoom regularly hosts major competitions with their partners and series. Mercedes has used RaceRoom to scout for talents in the game that would later make it into the AMG academy. They also have big scale multiplayer championships officially backed by the real series like DTM, WTCC or Audi Sport TT Cup.
There are more than 80 fully licensed cars available, spanning from Touring Cars, GT, Prototypes, Open Wheelers to Sportcars and Historic Classes.
The R3E Track roster includes more than 25 Tracks from all across the globe, including the entire DTM & ADAC GT Masters Calendar, a laser-scanned Nürburgring-Nordschleife and Hillclimb tracks.
Development
Since its first release on February 12th 2013, the game has been updated regularly with new features and content and has received significant improvements in all departments.
Sector3 Studios is working together closely with real drivers (such as Bruno Spengler, Kelvin van der Linde, and Mikaela Ahlin-Kottulinsky) and global partners such as KW Suspensions, DTM, WTCC, ADAC GT Masters, Audi Sport and use their feedback to develop the physics model of the cars.
Reception
While the game received bad reviews on launch day, the shift in development priorities under the Sector3 flag brought the title to higher simulation quality standards that now made it popular amongst the simracing audience. The title also benefited from the addition of game modes such as multiplayer and single player championships.
The biggest grief about the title at the moment still remains its business model and confusing discount system as well as its regular downtimes and connectivity errors. Also the constant development of the title and its permanent “beta” have steered some users away.
RaceRoom has close to no marketing reaching outside of their existing user base.
Eurogamer is the only source to have somewhat recently reviewed it and called it the-best-racing-game-youve-never-heard-of
See Also
* https://en. .org/wiki/Sim_racing
 
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