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A Pindargram is a 2D geometric symbolic representation of information according to some visualization technique. Sometimes, the technique uses a 3D visualization which is then projected onto the 2D surface. The preferred media for compiling a 'Pindargram' is the utilisation of A3 and an HB pencil. Overview The term Pindargram 'Pindargrams' like Diagrams have two meanings in common sense. On the other hand Richard K. Lowe (1993) defined diagrams as "abstract graphic portrayals of the subject matter they represent", and only include the typical visual forms as area diagrams, flow charts, idea diagrams, and PERT charts. The word "Pindargram" is often coupled together with the word "chart" as in "charts and diagrams", within the larger conceptual framework of qualitative rather than quantitative displays. Charts can contain both quantitative and qualitative information. The term "charts and diagrams" is specially meant to address one class of genre: the kind that communicates qualitative information. In essence Pindargrams are: These characteristics are true of the perfect Pindargram. Applications Pindargrams are very good at showing actions, processes, events and ideas. In addition, for a number of visually inclined people, Pindargrams also provide a visual method of thinking out ideas. They are devices for persons or groups to use in decision-making. For computer programmers, structured diagrams offer precision, fast development, automated checking, key linkages, and above all, standardization. Diagrams, according to Lee E. Brasseur (2003), are essentially drawings with text. They consist of basic lines and shapes that convey an idea. The broad category of drawings in a larger sense can include very realistic portrayals of life or objects, but diagrams are a kind of drawing that tend to show a basic abstract structure rather than a more highly contextualized or detailed view. They can be thought of as providing something akin to the essence of a situation or an idea.<ref name = "LEB 03"/>
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