Mutaling is a popular Zerg unit combination in Starcraft.
General Strategy: Mutaling involves making mutalisks as your gas income allows, and spending excess minerals and larva on zergling hordes. Mutaling usually starts with a zergling rush, followed by a fast expansion and/or quick tech to spire. Then, expand rapidly with your early air support and take an economic advantage. Maintain map control. Mutalisk:Zergling ratio is usually 1:2.5, but is highly variable upon the situation.
Advantages: -All your units have small armor, so explosive damage will only be half as effective. -You can harass enemy bases with your mobile mutalisks. -You can use mutalisks to tank, while your zerglings with high DPS can tear apart the opposing force. -You will be able to create large amounts of units quickly with multiple hatcheries. -You can upgrade to heavy air later on if necessary, allowing flexibility in build order.
Disadvantages: -Very easy to counter; splash damage and area effect spells are super effective against mutaling. -Expected build for zerg; predictable. -Lots of macromanagement and unit control required. -Units are weak and die very easily. -Is actually quite gas-heavy in the long run.
Counters: -Zerg: Mutaling of your own, ultramuta, ultramutadev, lurkers are also helpful for support -Terran: Marines and medics, possibly a few firebats for heavy fire support. -Protoss: Corsairs' splash rip mutalisk hordes to shreds. Zealots can stand their own against zerglings. Psionic storm and maelstrom are excellent support units, as are dark templar. Pretty much all tech-intensive combos dominate mutaling.
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