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;Mint Popping
Mint Popping
Originally started in Freshers week 2007 by an elite group of university memebers; Stevo, Kiwi, Teeps, Big D, Si Man the Man Man and Irish. It is a Drinking game involving a pack of mints and a mint. For university purposes it is classed as an extreme version of tiddlywinks so that it can be turned into a society. Status: currently pending.
The Game
The game proceeds in a clockwise order with each popper attempting to land a mint, which will have been popped from one of the dyslexia and dyspraxia mint tins, inside one of the many bottles of rosé wine which will be placed around the tin.
Each popper has only one attempt to land the mint inside one of the bottles.
If the popper is successful and the mint lands inside the bottle of rosé, the owner of said bottle must down the contents.
Evolution
A problem was discovered by the founding members of the Brunel Poppers that when popping indoors, there is a very large chance of the mint hitting the ceiling and therefore diverting the course of the mint from the desired bottle. The game has since adapted adding a new, exciting concepts with even more exciting consequences.
The New Popping Game
The game proceeds in a clockwise motion as before, the technique for the pop also remains constant, however, the mint is now replaced by a 5 pence piece that will be supplied by the treasurer at the event.
The alcohol has also changed due to poor UBS funding, due to this the bottles of rose have been replaced with pints of choice e.g lager, cider, snakebite.
The 5 pence piece will be popped and the popper will endeavor to land the 5 pence piece in one of the pints much in the same way as with the mints.
The 5pence popping game however offers and extra dimension. As the possibility of landing the 5pence in the pints has increased, the penalty has decreased to a mere two fingers.
Saying that, if the popper can correctly predict which side of the coin is facing downwards in the pint i.e. when the glass is held in the air, the side of the coin that can be seen, the remainder of the pint must be consumed by its owner.
Bonus Round
Where premises permit, and at certain times of the hour, a full pint of "Slush Puppy" multiple coloured surprise shall be placed on the table. If the "Popper" lands the projectile in use, be it mint or 5p coin, the "Popper" will drink from said vessel until time of "Brain Freeze". The specifics relating to time are as follows: 1 - 15 minutes past the hour: cup is IN play. 16 - 30 minutes past the hour: cup is NOT in play 31 - 45 minutes past the hour: cup is IN play 46 - 00 minutes past the hour: cup is NOT in Play
If the cup has not been emptied by the expiration of an hour, the "Poppers" will each take it in turns to attempt the "Brain Freeze" phenomenon.
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