MajorMUD was MUD software for the Major BBS and Worldgroup BBS platforms. It could be played over a dial-up modem connected to a BBS, or more recently over telnet. History MajorMUD was created by Lance & Cathy "Dog" Neumann, Michael "Cat" Skupa, Craig "Morukai" Young, and Geoffrey "Orfeo" Rosen in the early 1990s. Collectively they were known as West Coast Creations, or WCC. Based in Canada, WCC ran a BBS called Dreamscape Online Entertainment Services (DSOE) that players and potential customers could use to try out their software. It was also one of the few places that players could go to ask questions directly of the designers. Prior to being called DreamScape it was called Nightline BBS, and from playing TeleArena and Lance not able to get reliable updates, Lance, Dog, Cat, and Orfeo decided to make their own game, along with all the users on Nightline for beta testers. MajorMUD itself was initially offered as a separate game module for the MajorBBS. Despite its significant price tag (nearly $1000 USD for a 256 user version), On April 10, 2008 Metropolis Gameport shut down and sold all 7 of their Worldgroup BBS Game Servers. As of March, 2011, the future of MajorMUD is still uncertain. Metropolis continues to charge full price for MajorMUD despite the demise of the BBS; many speculate that they continue to keep the price high because they are hoping to sell the MajorMUD intellectual property to a MMO company. Expansion modules On November 11, 1996, WCC released their first mod for MajorMUD — Dragon's Teeth Hills. Over the years, a total of 9 content modules were released (WCC released the first 6, while Metropolis released the last 3). These expansion modules added many new monsters, weapons, items, and places to explore to the base MajorMUD install. Module 1 also introduced the Reputation based "Quest Lines" — with quests for "Good", "Neutral", and "Evil" players. Module List: * Module 1: Dragon's Teeth * Module 2: The Cursed Ruins — Released June 21, 1997 * Module 3: Strangers in the Night — Released October 4, 1997 * Module 4: Terror from Below — Released January 2, 1998 * Module 5: The Rising Dawn — Released May 6, 1998 * Module 6: The Sands of Time — Released September 13, 1998 * Module 7: Savage Lands; Released December 28, 1999 * Module 8: A Call to Arms!; Released May 12, 2000 * Module 9: Prophecy of Plague; Released September 13, 2001 * MajorMUD Plus — Entertainment Edition For some time, the MajorMUD website still listed Module 10 as a future update, but as of 2011 this is no longer the case. On March 19, 2007, Metropolis announced that their current programmer had resigned to move on to another company. Races The original release included eleven races, with two more added in later modules. Each race has six base stats: strength, agility, intelligence, wisdom, health, and charm. These stats are increased manually as levels are gained through skill points which are accrued as the character levels up. Each race has its own attributes and special racial abilities, such as nightvision, stealth, and increased resistances. Some races are better than others, which comes with an increase in the experience modifier. Game Play Leveling in MajorMUD can be considered a "Major" undertaking. The majority of players resorted to some sort of "scripting" to allow for faster leveling, often allowing the script to run unattended for 24/7. Even with this type of playing, it could take months, if not years, to max out your level. Early in the game, players would write their own scripts, using the scripting language in an application such as Telemate. After some time, an application called MegaMud was developed for this purpose. MegaMud offered a plethora of features including automatic combat scripting for most areas, running scripts to take you from area to area, and even PVP (player vs player) safeguards. Some MajorMUD boards would not allow scripting, so players could only play by hand. This would equate to unimaginable leveling times.
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