Hinguere

Hinguere is a abstract strategy board game for two players in which the playing pieces known as dips are placed to the board. A player wins by making the opponent to the state which he can not place any more dips to the board. Boards may vary in size or shape, most often used Hinguere-board is the same as in chess.

Each player have total 21 dips, which one is a starting dip, called kadip, and other are five times four different kind of playing dips. Once placed on the board, each dip will effect surrounding squares with expansion zones and attacking zones, that usually are depicted by graph printed on the top of the dip.

There are three rules, that will tell how player can place dips, and they are following

* Dip must not be placed on the square if it contains a dip already.
* Dip must be placed on own expansion zone.
* Dip must not be placed on opponents attack zone.

Game starts by players placing their starting dips on to the board. Next they will take turns to place playing dips according the previous three rules.

In case player places a dip so that it's attacking zone hits opponents dip, the opponents dip will fall.

Falling means that the dip is removed from the board and added back to players dips so he can use it again. Also every dip in the expansion zones of the fallen dip will fall. And so on.

Hinguere was developed by a finnish mathematics student Pauli Suuraho in 2006 and has been gaining popularity in the University of Helsinki maths and computer science department as research subject due complexity of game logic.
 
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