Half-Life: Absolute Redemption

Half-Life: Absolute Redemption is a mod add-on for the first-person shooter computer game Half-Life. It was developed by the United Kingdom-based company Maverick Developments. Absolute Redemption brings back Gordon Freeman in a single-player mode for four additional episodes and another encounter with the G-Man. The add-on was originally free and released under the name Redemption in October 1999. Redemption was included as one of the additional mods featured on the retail Half-Life Platinum Collection edition released in November 2000. The game is known nowadays as Absolute Redemption.
Storyline
Half-life: Absolute Redemption places the player in the shoes of Gordon Freeman in a post Half-life 1 but pre Half-life 2 world where he has accepted employment from the mysterious G-Man. In this game the player starts out with a small but important segment about the purpose of this game, which is very simple.
Chapter 1 - Home is where the Heart is.
An ancient text stated that Xen would be overrun by another alien race, known as the Zan who would cause the second rebirth of the Nihilanth, which would crush Xen and remove from them their lifeblood, or their knowledge. However, this text also stated that when this portal was opened, a human called "Freeman" would come to Xen and free the "Telnorps" which were captured by Xen from the Zan which would then close the portal. After this intro video, the player finds himself in the office of the G-Man, where he is briefed that he must find the sacred Telnorps and return them to Xen. He explains that when he contracted people to "refine Xens Mineral Reseves" that these contractors took liberties which resulted in the telnorps, among other unknown artifacts being removed from Xen and sold to the public. G-Man explains that the three Telnorps are scattered across the world, with one being deep within a monastery high in the Himalayan Mountains, the second is located on display in a 'odd' Amusement Park, and the third and final one is in the possession of self acclaimed Entrepreneur Fabio Geussetelli and is inside the his import/export warehouse not 300 miles from that very office you are in. After this speech from him, he dismisses you and enters his private office, which gives control of Gordon to you.
Chapter 2 - Himalayan Madness.
After you leave the room, security gets you suited up in the HEV Mark VI, gets you armed with some weapons and gets you into the teleporter. You get shipped to your destination high in the Himalayan Mountains. Here the player must fight his way through some of Fabio Geussetelli's private soldiers, treacherous climbing, and freezing waters to get to the entrance of the hidden monastery. Here, things change when the player discovers this is the home of the female assassins, and they attempt to stop Gordon from freeing their sacred item of worship. Upon freeing the Telnorp from the 'Monks' Gordon fights his way through a small system of caves and catacombs to get to the extraction point, where upon arrival at the cliff face, finds a parting gift from Fabio Geussetelli waiting for him, a small Apache Combat Helicopter, which Gordon must avoid and then jump into space into the portal to escape.
Chapter 3 - Fun times at the Carn'evil'.
The player then sees a small cut scene in space where a Sat-Com 3 redirects him to the location of the second Telnorp. After the player arrives at the park, Gordon finds the G-Man awaiting his arrival and updates Gordon and allows him to proceed into the park. Inside, Gordon meets Boris, the Russian equivalent of Barney. Boris tells Gordon that the park has been evacuated and says that the problem in the park is with a new "flying saucer" that has different marking than the rest of the Xen artifacts. Inside the park are multiple rides that the player may go on, including a small roller coaster (Mission to Xen), a Ferris wheel, a Merry go Round, a Swan boat ride, a Large slide, as well as some smaller attractions, including a zoo (housing some discarded Half-life 1 Aliens, never before seen) in which the player sees the Telnorp, a 'Gib a Geek' stall, a Snark Shooting Range, and some minor food stands and bathrooms. The player also finds a battery generator as well as some water taps that can heal the player to full health quickly. After you find the saucer, you activate the controls inside causing a power failure inside the park, which results in aliens quickly overwhelming the place. Most of the Security detail is dead, or about to die painfully. As you work your way through the ruins, you see the Telnorp released by a lamp post that is toppled by a Gargantuan. After this, you work your way through the park to escape.
Chapter 4 - You Buy/Trade/Sell? Well, we Reclaim.
A new cut scene appears where G-Man appears talking to one of Fabio Geussetelli's men over a laptop. There are subtle hints that G-Man is double-crossing Gordon, only using him to get the three Telnorps into Fabio Geussetelli private collection. Next we see a truck delivering a special package to Fabio Geussetelli's Import/Export Warehouse, which is the location of the final Telnorp. You break out of a crate on the truck, and infiltrate the facility, overriding the security and fighting through a large detachment of Fabio Geussetelli's Private Army. Working his way through the Base, Gordon passes through large traps and a very maze like building layout to finally release the third and final Telnorp. Upon reaching the roof for extraction, you find yourself delayed by technical difficulties and as you wait, searching the rooftops, engaging in a return match with the Apache Attack Helicopter from the Himalayas, only this time, you are better equipped to deal with this pest. After downing the chopper, Gordon finds out that Sat-Com 3 has been destroyed by Fabio Geussetelli and the player must find his way to the garage to find a vehicle to exfiltrate the complex with. After a difficult elevator ride, you apprehend an old military Jeep and escape to a local Safe House. Another cut scene plays where the G-Man speaks once again with a man reprenting Fabio Geussetelli, who is a bit irate after finding out that the G-Man used him to accomplish Gordon's objectives. Gordon receives a small compliment on his efficiency and the scene changes once again.
Chapter 5 - There and back...Again.
You regain control over Gordon as he leaves a Bathroom, having taken a well deserved relief break. Inside the safe house you can do a few things like make toast, watch a little TV, but eventually, another Boris opens a room where you can get your guns back, and some ammo from the nearby lockers and you proceed top side to an abandoned warehouse where the G-Man congratulates you once again on a mission well done, and then after a few brief words, you are teleported to Xen, where you find yourself in a chamber similar to the chamber before you teleported to the Gonarchs lair. After crawling topside, you find the portal between Zan and Xen as well as some minions from Zan floating about. Climbing a few cliffs and exploring a few caves you find the storage box holding the Telnorps, which when released, closes the portal and float underground. Following them, you find them floating over some stands in the cave you arrived in, which when activated create a portal in the center of the room. You enter it to return to Earth, and seal the portal between Xen and Zan forever.
Gameplay
Gameplay is nearly identical to Half-Life, although with new custom levels.
The weapons in this game are the same as in HL 1 and the player can obtain every weapon with the exception of the tripmine.
 
< Prev   Next >