The Ghostfence is a fictional structure in the The Elder Scrolls III: Morrowind, a video game for PC and Xbox developed by Bethesda Softworks.
Historical Significance Following the Battle of Red Mountain, the area became unsafe for travelers. With no practical means of destroying Dagoth Ur, the Temple commissioned the construction of Ghostfence to contain him; his growing army of ash vampires, ash ghouls, zombies and dreamers as well as the swarm of blighted creatures that pervaded the area.
Physical Description The fence is immediately recognizable by its large magical barriers joined by thick stone pillars. The light-blue glow of the semi-transparent barriers is what gives Ghostfence its name. The stone pillars and Ghostgate gatehouse are primarily inspired by the Redoran architectural style found in Ald'ruhn, Maar Gan and Ald Velothi.
Tactical Description There is only one known entrance to the lands within Ghostfence, Ghostgate. One may enter or exit the Red Mountain region through this facility - which is guarded heavily by Temple Ordinators and the Order of the Buoyant Armigers. The guards, however, ensure only the security of Ghostgate itself. There are no patrols or outposts within the confines of Ghostfence. Travelers enter at their own risk and rarely return.
Within Ghostfence lies several Dwemer ruins of Dagoth Ur, Endusal, Galom Daeus, Odrosal, Tureynulal and Vemynal which serve as the fortresses of Dagoth Ur and his ash vampire kin. There is also an ebony mine as well as the Ghostgate Temple shrine.
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