First Internet Backgammon Server

The First Internet Backgammon Server (FIBS) began operating on July 19, 1992, allowing users to play backgammon in real-time against other people. It was hosted on the Internet, and could track player performance using a modified version of the Elo rating system.
It was created by Andreas "Marvin" Schneider in 1992. It has been maintained since 1996 by Patti Beadles. Anyone with access to the Internet can create a username and play for free. FIBS caters to a strong international community of backgammon players. It was an immediate success, and no other backgammon server came online until 1997.
Game play
Early users connected to FIBS via a command line interface through TELNET similar to a MUD, with the standard backgammon board drawn in ASCII text. Dice rolls are represented numerically and moves are performed by entering starting and ending point numbers, similar to standard backgammon notation. Other game related commands are available by typing the appropriate command. The first graphical user interfaces for FIBS were developed in 1994; FIBS/W for Windows and MacFIBS for the classic Mac OS. Graphical interfaces continue to be developed for most major computing platforms, including mobile phones and tablets, however telnet remains the underlying protocol for FIBS. This allows anyone with access to the Internet to log into FIBS regardless of platform.
Community
FIBS supports communication between players via text messages using the "shout" command which broadcasts to all players, in-game using the "kibitz" or "whisper" commands, and privately using the "tell" command. The "shout" command was initially implemented as a way for a player to find an opponent but has developed into a method of communicating with the general FIBS population. Users have a range of options to filter the amount of text messaging they receive, from ignoring troublesome users (with the "gag" command) to fully blocking receipt of all "shout" messages (using the "toggle silent" command).
FIBS has a thriving program of tournaments and leagues, run by Tourneybot, which is supplied and maintained by Tom Moulton.
 
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