Elemental Melee

Gameplay
Each player starts at 40 health. Each player starts with 8 cards and 1 ring.Or der of player's turns are to go by avatar cycle: 
1. Water and Ice
2. Earth (ground), Wood (forest), Grass, Rock, Stone, Life, and Jungle
3. cFire, Flame, Energy (lightning), Burn, Thermal (heat), Torch, and Lava
4. Air (sky) and Storm
5. Ghost
6. Fighting
7. Magic and Fairy
8. Colorless (normal)
9. Dark and Midnight   
10. Undead
11. Light
12. Poison
13. Spike
14. Metal and steel
15. Ender
16. Wings (flying)
17. Bomb
18. Tech and cyber
19. Gravity
20. Dragon
21. Twisted and spiral
22. Portal
23. Psychic
24. Sound
25. Galaxy
26. Bug
27. Rubber
28. Sand
29. Evil 
Who goes first is determined by the leader’s secondary element. Except for battles where both pokemon leaders have the same secondary element (then it is determined by primary element). there are three phases: First player's turn, Secound player's turn, and fight.
Ending a battle and the aftermath  
Players are to earn hero coins whether they won or lost the battle. Players who win earn 100 hero coins and people who lose earn 10 hero coins. Players who win earn 10 gems and 10 tickets as well. Players who concede only earn the “defeat” sign. After a battle, the players in the battle should be given the option to friend each other (if not already friends).
Packs
The basic packs include common and uncommon cards. The premium packs include rare, super-rare, and legendary cards. The rewinded pack includes previous premium-event cards. 

Collecting and trading cards
All players can trade their cards with each other. Each card should either be classified as a pokemon, a trick, or an environment. Each player can have up to ten copies of the same card. Each card are either basic - common, basic - uncommon, premium - rare, premium - super-rare, premium - legendary, or premium - event.
ways to get Premium - event cards:
*earned enough tickets to get the card
*crafted it for sparks
*craft it out of cards using the crafting table        
Crafting
All premium - event cards require at least 1000 sparks or two cards to craft them. Players cannot recycleasic - common cards for sparks. Players can craft any card (basic or premium) out of cards they don’t want and or excess cards. E.g, 1 Jalapeno + 1 Double Mint = Pepper-Mint.       
 
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