Diablo-like is a video game subgenre, combining hack and slash and action role-playing game gameplay, named after the Diablo series. A Diablo-like (also called in the pejorative sense a Diablo-clone) features all this specifications at the same time: * Isometric/top down field of view * Real-time gameplay, non-pausable * Emphasis put on mouse use (movement, main attack, interaction with scenario - "point-and-click") * Loot: wearable items, quest items, power-ups, gold, etc. (usually pickable by click on a text label: different colors, different rarity/quality) * Character development: leveling leads to increase of stat/skill points, many classes available * A single player-controlled character (as opposed to party control seen in role-playing games) The main focus of the game itself is not on a deep storyline, relations with npcs or plot twists, like in other rpg subgenres, but instead great emphasis is put on the sheer "power" growth of the player-controlled character: improving its performance (meticulously monitored through mathematical parameters, like DPS or int/dex/str/vit). This subgenre usually shows great replayability value, because to reach top level with a character, multiple playthroughs are required (Diablo 3 allows an adventure mode, playing an alternate gamemode instead of replaying the main campaign). The possibility of creating multiple characters, each with different stat/skills' assignation, extends further the game lasting appeal. Notable titles: * * Nox * * Titan Quest * Grim Dawn * Path of Exile * Darkstone: Evil Reigns * The Incredible Adventures of Van Helsing * Loki: Heroes of Mythology * Deathspank * Kult: Heretic Kingdoms * Legend: Hand of God * Torchlight
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