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Counter-Strike DC - A Counter-Strike mod for Dreamcast Half-Life
Mod Info
Counter-Strike DC is a mod for the Dreamcast version of Half-Life. This mod will feature new maps, models, textures and weapons from Counter-Strike.
Mod Name : Counter-Strike DC Mod Team : CSDC Dev Team Game : Dreamcast Half-Life New Graphics : YES New Sound : YES New Models : YES New Code : NO # Of Levels : 3 w/o keyboard, 11 with keyboard ( As of Beta 2 Demo ) Difficulty Levels : YES Background Story : NO ( Not as of Beta 2 Demo )
Dev Team Info:
This mod is currently being developed by a group of talented coders and dc fans currently known as "CSDC Dev Team." Each member of the team has individual strengths that will ensure a well-polished final product.
Current Release Build Stataus:
As of today, 2-28-08, this mod is in Beta 2 phase.
Many new weapon models have made their way into Beta 2, but there are still new weapons from Counter-Strike to be ported to Dreamcast. There are 3 fully playable maps available for DC users without a keyboard, and 11 fully maps for DC users with a keyboard. As of Beta 2, all maps are individual, meaning that when the map ends the game is over. In final release, all maps will be linked, meaning when one map ends, the next map will load, etc.
Current Maps Ported to DC, not all are fully playable:
as_oilrig, as_secretbase, as_tundra2, cs_007bunker, cs_007silo, cs_007train, cs_assault2, cs_747, cs_dam, cs_iraq, cs_italy, cs_matrix, cs_militia, cs_narcissus, cs_oldmansion, cs_rio, cs_riob, cs_siege, cs_stargate, de_aztec2, de_cbble, de_dust, de_dust2, de_inferno, de_nostromo, de_nuke, de_prodigy e de_train
Dev Team Quote:
Dreammatrix: Re; Beta 2
About this path beta 2, all paks have been re-built from the ground up since the first beta. Beta 2 has more maps, various maps such as de_dust and others now play without freezing, and models of weapons, characters, etc. have been updated. This path still uses textures paks (.wad) containing .bmp images from the normal PC version, but Russian Cpauer (who initiated this project) found a tool to convert all .bmp textures to the the Dreamcast .pvr texture format, and inject them into the .wad texture pak, and the result occupies 1/8 of the size of a normal wad freeing more memory for dc. The sounds use a special codec that compact the .wav for 1/3 of the original size, in the future of all the sounds of weapons, music etc will be compacted. The models of weapons of the hldc use textures pvr. With certainty, in the future more maps like cs_Iraq are going to play without locking up for lack of memory.
Screen-Shots
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