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Utilizing the ever popular Bingo platform as an educational tool has been one of the fastest growing trends off late. This idea was first conceptualized using Bingo, the classical version as the base. Such educational tools have found favour not only in private class rooms and one on one tutoring but also has risen to the level that it is being competitively used in the classrooms of some of the leading institutions around the world. The potential of Bingo has been realized to the full extent one feels and applying the same formula to lead different more fruitful results other than gambling for money is definitely felt as a more worthwhile approach. Classroom bingo has become popular because of its parent games easy of playability and practicality. The very concept that the Bingo game is based on, which is chance has been taken to different levels because the concept is easy to apply to other areas as well, especially in the area of education. There are illustrations of Bingo being used to teach English and vocabulary right from the basic level to higher grade English to grownups. For example the set of 5x5 cards remains the same as the classical Bingo and the caller is the person who calls out the cards in random from a pack that he or she may be holding. The only difference in classroom Bingo is that the cards that can be scored off if the caller reads it can be answers to the questions that the caller asks. For example, if the game is based on teaching opposites, the caller can say a word like “top” and this means that the player has to strike off the card that holds the answer to the question, which is “bottom”. This means that only if the player knows the answer to the questions that the caller is asking can he actually win in the game. This urge of victory is actually the stimulant along with the basic fun that the game offers. This urge will definitely stimulate people to learn more so that their chances of winning the classroom Bingo are higher. The same concept is also applied to several subjects as in the case of mathematics, where a simple problem may be explained by the caller and the answer to this problem is written on the cards that the user has to strike off. Only if the user knows how to compute the problem can he actually get the answer and strike it off from his set of cards. This also increases the player’s speed of computing along with the calculation efficiency. Classroom bingo thereby can hone several key areas of a person’s capability in a particular field. The stress however is to design a game appropriate to the audience that will be playing it. Classroom bingo has gained wide spread acceptance all over the world and the results are there to prove that after such an implementation it has actually had a positive impact on education of the masses.
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