Characters of Lufia: The Legend Returns

Lufia: The Legend Returns is a Role-Playing video game that was released for the GameBoy Color in 2001. It features a long list of characters who each play an important role in the game's development. For information about specific characters, see below. For information on the rest of the game, please see the game's page, linked above.

Playable Characters



There are twelve playable characters that can be found during the regular course of the game's plot. The Egg Dragon is a special character that can only be recruited after a series of sidequests.

Some character details are provided below, so that aspiring players will have some idea of what to expect when playing through the game. However, those who wish to know all there is to know about each character are encouraged to peruse additional resources in order to learn all the details of each character's strengths and weaknesses in battle.


Wain (Age 17)


A young man from the small town of Patos who has honed his skill with a sword by exterminating weaker monsters like red slimes. He longed for adventure and excitement until Seena arrived.

Wain's Abilities

Spiritual Force: Red

Strengths: Balanced statistics and a varied IP Skill set

Liabilities: No outstanding statistics outside of physical Strength


During gameplay players will notice that Wain has a balanced set of statistics with an emphasis on physical strength over magical power. Wain has the unique ability to learn lower-level healing and defensive IP Skills normally learned only by magicians, as well as other supporting skills. Wain's magic repertoire is fairly limited, but he is able to use healing magic and all but the most powerful Ice spells.


Seena (Age 16)


A beautiful young fortune teller who arrives in Wain's town to challenge the riddle of the Death Tower located nearby. she joins Wain on his journey to rid the world of evil.

Seena is eventually proven to be Erim, Sinistral of Death, after Guard Daos is defeated. She claims that she wanted the others to kill Daos so that she could be the only Sinistral and rule the world herself, causing the rest of the group to attack her in their confused rage. After the ensuing battle, the ghost of Daos summons Zalbak, the Infernal God of Flame, who absorbs Erim in order to gain her immense power. The group travels to Doom Island to defeat Zalbak, and Erim, who has returned to her original form as Seena, dies along with him. Before that happens, Seena explains why she had to deceive Wain and the others. She did not want to continue her life as the Sinistral of Death, and so she hid her new identity and traveled around the world looking for strong people who would eventually be able to kill her. Just before she dies, she makes a final prediction--that she and Wain will meet again someday.

Throughout the story, Seena shows that, although she is usually practical, she does have a romantic side. She is the one who urges Wain to travel around the world looking for the stones Rudo needs to win over Maqurine, and she thinks about her future love at several different points. However, she does not let herself get completely carried away, and understands the possibility that love may not be in her future. She also realizes that, despite her natural talent at fortune-telling, she sometimes has to help things along in order to make the client happy, and that there may not be any magic forces behind getting the job done, much to Wain's surprise.

Seena's Abilities

Spiritual Force: Blue

Strengths: Extensive set of magic spells and relatively high Magic Power and Strength

Liabilities: Low Speed rating and few offensive IP Skills


Seena is a unique character in that, while she is a magician with a long list of useful attack, support, and status-changing spells, she also has a fairly high strength rating throughout the game. Given that she has two distinctive sets of weapons that alternatively increase her attack power or magical strength, players have the option of developing her in different directions. Since there are other characters with higher base strength ratings, it may be easier for players new to the game to focus on developing her magical abilities rather than her physical strength. It should be noted that Seena's Speed rating is among the lowest in the game, and so placing her near characters with Yellow Spiritual Force is advised if players want to make the most of her abilities.
Seena herself is blessed with Blue Spiritual Force, and so her natural abilities as a spellcaster are heightened whenever her SF rating is boosted. Though her list of IP Skills is relatively short, Seena can use attack spells of every element except Ice, and is the only character who can use the Light spell to deal bonus damage to undead creatures.


Dei (Age 24)


A kind-hearted yet unlucky thief who gives all the money he steals to the poor of his hometown of Majari on the Epsis Continent.

Dei's Abilities

Spiritual Force: Yellow


Strengths: Very high natural Speed rating and high Resistance to magic

Liabilities: Lower melee attack and defense than other characters


Dei's strength comes from his high Speed rating, and several of his IP Skills turn this natural agility into physical strength. He has a modest but useful set of support and attack magic, and can learn all but the strongest Thunder spells. Another unique feature of Dei's character is that he has unusually high resistance to magic attacks, and placing him on the field when facing enemies who use magic makes these battles much easier. Though his attack power is lower than that of other melee fighters, many of the daggers that he uses to fight have elemental properties, allowing Dei to take advantage of enemy weaknesses. Dei can also equip bows in battle, but their high attack power is balanced by the fact that using a bow makes it impossible for Dei to wear shields. Since Dei's natural defenses are lower than those of other characters, it may be easier to use knives and take less damage.


Aima (Age 26)


A female monk who is constantly training her body to become a "Master of the Fist." She is currently studying under a master of the Jigen-Ryuu fighting school while defending her town from the Garland Gang bandits. In her own words, her biggest obstacle in obtaining her goals is her mental weakness, which she seeks to strengthen on her journey with Wain.

Ruby's Abilities

Spiritual Force: Yellow

Strengths: High Intelligence and Wisdom Ratings and unique IP Skills

Liabilities: Low HP, MP, and Defense Ratings


Ruby has the unique ability to attack twice per turn with her weapons, which take the form of playing cards that deal elemental damage. However, Ruby has a low natural Strength rating, which is is compounded further by the fact that each one of her attacks is weaker than it would be if she only attacked once. Players wishing to make the most of her double attack should place her near characters with Red Spiritual Force to make sure that she can deal damage to her opponents, or Green Spiritual Force to increase her low HP.
Ruby's real power comes from her ability to cast all levels of Fire and Ice magic with ease. Her high Intelligence rating allows her to severely damage to most enemies, and her Yellow Spiritual Force works to increase her low natural MP. In addition, Ruby is able to cast many healing and status-curing spells, and so she is a handy member of any team.
Ruby has a very short list of IP Skills, but many of them are unique and take advantage of her status as a master gambler. Her Double Up skill in particular can become very deadly if players are lucky enough to win several bets in a row, but as soon as the bet is lost, its power becomes zero. Such is the life of a wandering gambler.


Yurist (Age 27)


A wanderer and poet from the village of Tanba who lives by his own rules, taking life as it comes. Though she agrees to join Wain's cause in defeating the Sinistrals, Milka holds disdain for the industrialized human society and longs to live with nature. If Wain and company travel back to the forest after traveling through it once, they will find that a small cottage has been built. Inside lives Maqurine, the mysterious girl whom Rudo loves. It seems that Maqurine has a love of precious stones, as she desires two gemstones hidden deep in caves. After completing several sidequests, the player will find out that Maqurine needed the stones to maintain her human shape, and, now that she has them, she can live with Rudo in happiness. In return for their help, Rudo and Maqurine give Wain and friends the Cat Ring, which bestows an enormous Speed bonus to the female character who wears it.

Keit: A young boy living in the town of Tomis with his mother, the ferry ticket agent. Keit is the only one in Tomis who knows the location of the pirates' secret base, and leads Wein and company to the cave at low tide. Wain asks Keit to watch the ship, and, though the pirates eventually escape on their own vessel, Wain assures Keit that he did a good job.

Nicky: Another young boy from Lidel continent who is interested in pirates. Nicky lives in the fishing village of Cobe, and calls himself "Deckard's Number One Partner." However, everyone else in the village thinks that Nicky is a liar, and Wain is the only one who believes in him. The company asks Nicky to transport them to Alstadt Kingdom using his boat, but they are soon waylaid by a Kingdom battleship. Nicky is knocked out by an errant shell in the ensuing skirmish, and the party is forced to destroy the ship. Nicky learns from this experience that he cannot always rely on Deckard's help, and vows to become a sronger pirate.

Deraf: An elite magician and the Prime Minister of Alstadt Kingdom. Deraf had always dreamed of leading the Kingdom, but did not act on his wishes until thunder struck the Tower of Chaos and he received power from the Sinistral Amon. Deraf then began to put poison in the King's food, which killed him even sooner than he expected. Deraf's next act was to imprison Princess Melphis in a haunted lighthouse and begin collecting weapons for use in a takeover of the entire Lidel continent. In order to do this, he employed pirates to transport cannons and asked General Gohl of the palace guard to find the Ultimate Weapon.

Conas and Karina: A pair of young lovers from the town of Elcorano in the Fante Continent. Conas is a member of the town's local militia and works with the player's party to defeat a dragon in the nearby Mistra Cave. Once Wain and company return to Elcorano, they find that Conas is just about to ask Karina to marry him when another dragon descends on the city. Though the player can defeat the dragon in battle, the characters cannot "kill" it according to the story. A mysterious warrior enters Elcorano and dispatches the dragon in one blow. After this enemy is defeated, Conas approaches the stranger to express his gratitude, and is killed in the same way. The stranger reveals that he is Daos, the Sinistral of Terror, and leaves Karina to grieve for her fallen lover.

Tak: A self-proclaimed "master gambler" from the City of Gamblers, Redwood. Though Tak has enough skill to defeat many an opponent, he has yet to beat the female gambler Ruby, with whom he is hopelessly infatuated. He makes one more attempt to convince Ruby to become his lover during the Monster Track Contest in Azoles Cave, but once Ruby escapes he gives up until the game's epilogue.

Leydock: The man behind the Monster Track Contest held every so often in Redwood, Leydock loves "strong people." Once the player directs Wain to win the contest, the party is invited to Leydock's mansion for a celebratory feast. The characters all express their gratitude for the meal except for Dei, who suspects that something is not right. Indeed, the food had been spiked with a sleeping potion, and Dei is only able to save Wain before the rest of the group is kidnapped. After commenting on the eccentricity with which rich people create dungeons under their mansions , Dei and Wain travel through Leydock's dungeon to discover that he plans on performing taxidermy on the others in order to improve his "collection" of strong fighers. In battle, Leydock insists on being accompanied by his doll-like servants, and if the player is able to defeat them on every round of play (which can be done rather easily if the player levels up enough), Leydock will never attack, as he will waste his turn summoning another minion.

Jan and Sammi: A second set of lovers from the Fante Continent, Jan and Sammi hail from the small village of Tanba at the Northeast corner of the landmass. Jan is a strong man who has infiltrated the Tower of Sorrow in order to figure out what is causing strange weather patterns and freak occurrences in the vicinity of Tanba. Jan joins the party in a short battle against Daos, and defeats the Sinistral once the battle is over. The party realize that Jan, though formidible, could not possibly have the strength to defeat the leader of the Sinistrals, but can do nothing else but return to the city. Upon arriving there, the player will find that Jan and Sammi have finally getten married after a long courtship. However, Daos crashes the wedding, and possesses Sammi, causing her to see Jan as a hideous monster. Seena and Wain try to keep the two apart, but are not able to do so--upon possessing Sammi, Daos also gave her fighting power equal to his own. Yurist, a childhood friend of both Jan and Sammi, tries to intervene, but Sammi is not able to shake off the curse, and ends up seriously wounding Jan. In order to keep his new wife from committing a crime, Jan takes his own life, thus breaking Daos's spell. Throughout the rest of the game, Sammi expresses her remorse for losing her husband, but eventually comes to realize that Jan sacrificed himself so that she could live her life to the fullest.
 
< Prev   Next >