Black Road RPG

The Black Road RPG (Also known as TBR) is a Warcraft 3 Custom Game. It is set in the Mythic World of Ancient Greece. It is a RPG Game, and uses a Save/Load Code technique to reuse characters.

Plot
Terror Reigns in ancient Greece. Hades has led a rebellion against the other gods and created the Black Road that runs from the mouth of Hell all the way to the gates of Athens, and demonic horrors have been set loose to ravage Greece. In an effort to retake the world of mortals from the Olympians, the ancient Titans have sent their avatars to stake their own claim in the conflict. The warriors of Athens grimly dig in to await the coming of the dark tides of war, but turmoil is brewing on all sides. Beneath the shadow of this darkest evil, twilight seems to have fallen upon the fathers of the West

Yet hope remains. A dawn of war also heralds a dawn of Heroes, and mighty champions have arisen in Greece to stand against the seas of evil that flow from the mouth of Hell along the Black Road. As a player in The Black Road, you assume the role of one of these heroes to bring salvation to ancient Greece and--ultimately--to all of the West.

Choose your class and begin your task of defeating Hades and the eight Titans. The Black Road is an RPG, yet there are also epic battles fought when Hades unleashes his hordes upon Athens. Build your character between these battles and hunt the Titans, for only when they are defeated may you confront Hades at the gates of Hell.

Characters
There are currently nine classes in total for now. They are;

Temple Guardian
The Temple Guardians devote their lives to the gods and, as their name suggests, they defend the temples of Greece from infidels and thieves. They are trained from birth in the ways of the sword, and they also wield powerful magic to impose the will of the gods. Temple guardians make good tanks and casters, but their damage output is a bit weak compared to some of the other classes.

Barbarian
Barbarians are from the northern lands of Macedonia, where they have spent their lives surrounded by the wars of the clans. Barbarians typically take up their great axes at their coming of age at 16 as they are trained from infancy to defend their homeland from the other clans. Many have found their way down into Greece, and their prowess in battle has earned them the right to claim the highest pay of all mercenaries in Greece. They are also the sturdiest tanks in the game and are all but essential in taking down some of the tougher bosses.

Cleric
The Clerics were given by their parents to the priests of the temples of Apollo at a very young age, where they were instructed in the ways of healing and the holy powers. Many Clerics go out into the world on pilgrimages to treat the sick and wounded in Greece. Clerics are a godsend to many parties (and just for fun please assume they were sent by Apollo). Their healing abilities allow them to heal the entire party, even when confronted by the strongest enemies.

Warlord
Warlords are the leaders of warbands that roamed Greece before the coming of Hades and the Black Road. When the demons began to pillage Greece, they formed an alliance with Prince Serius to fight the demons for a full pardon to their crimes. They are fierce warriors, skilled with the blade and extremely mobile in combat. When used correctly they are capable of causing more damage against a single target than any other hero. Though their primary attribute is Agility, they can still make adequate tanks if a Barbarian or Temple Guardian cannot be found.

Assassin
Assassins are trained from infancy in the arts of silent killing by the Guild of the Knife in that lies hidden in the northern mountains of Greece. An assassin's knife is not easily dodged, for once an assassin has been assigned a subject he will not stop until the subject--or the assassin himself--no longer draws breath. When Hades unleashed his hordes upon Greece the Guild of the Knife offered their services in defense of the Greek city-states requesting nothing in return, but there are few indeed who believe that the Guild of the Knife have no hidden motives.

Warlock
The dark arts practiced by the Warlocks are feared and hated in Greece and thus Warlocks may only learn their arts in hidden circles scattered deep within the cities. However, when Hades sent his hordes against Greece the powers of the Warlocks were welcomed at the front lines and the Warlocks see the invasion as an opportunity to prove to the people of Greece that their arts are not meant to be feared -- except by their enemies.

Magician
Magicians study the flow of the elemental powers at the temples of Zues and thus much of their power centers on calling the elements to do their will. In battle a single Magician can lay waste to entire regiments of troops with great pillars of flame and rock. Though magicians study the arts of war, they are also much more educated than most other aristocrats and often serve as advisors to rulers throughout Greece.

Ranger
Rangers strike their foes from far, showering deadly arrows with dead aim. They can increase ranged heroes attack, they have a huge dps, and they are able to heal.

Druid
Druids are known to be the protectors of nature, lives with the animals, and masters of mystical arts of the fauna and flora. Druids are the Jack-of-all Trades, being able to support party members while still being able to deal considerable damage.
 
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