Bitfighter is a multi-player, top-down shooter arcade game featuring retro vector graphics and Robotron-like controls. In game, the player controls a triangular space ship that is able to shoot other players and various game objects. There are seven different game types: Bitmatch, Rabbit, Hunters, Capture the Flag, Retrieve, Zone Control, Hold the Flag, and Soccer. The game's prepackaged maps have specific gametypes associated with them. Bitfighter is under active development. Gameplay Bitfighter is a top-down shooter; players compete as small ships using a variety of projectile-based weapons. The objective of teams (or single players) depends on the game type, some are simple death matches, while other game types revolve around retrieving certain items. Many of the game's game types are flag-based. Weapons and equipment When the game starts, each player spawns near a loadout zone. In team games, each team has a loadout zone; in solo matches however, players can use any loadout zone. From the loadout menu, each player picks three weapons and two modules. Modules are non-weapon tools that assist the player. The selected equipment loadout is activated when the player runs over a usable loadout zone. There are six different weapons and five different modules. The weapons are: *Phaser: The most basic weapon. Fires a single shot; has a very high rate of fire. *Bouncer: Similar to the Phaser, although shots will bounce of walls. *Three way: A shotgun-like weapon that fires three projectiles in a spread pattern. *Burster: A projectile that explodes after about two seconds. *Mine dropper: Drops land mines. In solo matches, mines are only visible to the player that dropped them. In team games, teammate mines can be seen (they can hurt anyone, however). *Spy-bug dropper: Drops spy-bugs, which provide a continuous view into what is happening in remote parts of the level. The five modules are: *Turbo boost: Gives the player a speed boost. *Shield generator: Activates a shield. *Repair module: Can be used on self, teammates, or stationary objects like gun turrets. *Enhanced sensor: Allows the player to spot invisible ships and enemy mines, as well as see farther. *Cloak field modulator: Makes its user invisible. In addition to a health bar, the player has an energy bar. Energy is used by firing weapons and activating modules. When nothing is being used, the bar slowly refills itself. If it gets too low however, the bar must refill to a certain threshold before any weapons or modules can be used. Maps There are twenty-one official maps for Bitfighter that come with the game; each one is compatible with a certain game type. Most game types have one or two pre-packaged levels; Capture the Flag and Zone Control have the most available maps. There is also a level editor built in; levels are saved as basic text files, with a .level extension. Many of the team-based maps have stationary gun turrets that fire at enemy players. The turret has a health bar; it will stop shooting when it runs out of health. Some permanently belong to one team while others are neutral and can be taken over by any player. To take a neutral turret, it must first be drained and then repaired with a Repair Module. The turret will change color to match that of its owners. Force field emitters are small triangles in walls that emit a laser which can only be crossed by the team that matches its color. Like the turret, force fields can be disabled at their base (and neutral ones can be recaptured). Gun turrets and force field emitters are often stationed near team bases to defend them. Some maps also have teleporters, which transport the player to a different part of the map. Gametypes Solo matches Solo match gametypes are free-for-all, non-team based games in which every player is against every other player. In this game, a zap is a kill. ;Bitmatch: The most basic gametype; a free-for-all deathmatch game. ;Rabbit: In this game the player attempts to get the "carrot" which is represented by a flag. Once the flag is grabbed by a player, the player turns red, and other plays must zap the red player (called a "rabbit") in order to get the flag for themselves. :The player that is able to hold the flag longest, wins. ;Hunters: In this game every player has a flag attached to their ship. Once a player is zapped the player drops their flag, and re-spawns with a new one. When a player drops a flag other players are free to pick them up. Once about every one minute the "nexus" (a green square somewhere on the field) is opened up for about 15 seconds, at which time a player is able to return the flags they have captured from other players for points. Whoever scores the most points (returns the most flags) by the end of the game wins. Team games These are the team-based games of Bitfighter. ;Capture the flag: Different colored teams capture their enemy's flag while defending their own. Points are scored by stealing an opponent flag and returning it to their own base (however, the capturing team must have their own flag safe in order to score points). ;Soccer: A white ball must be maneuvered to the opposing teams goal and launched into it to score points. The ball moves when it is shot at. Players can still kill each other, although it does not give them any points. ;Zone control: A single flag is dropped somewhere in the field; multiple "capture zones" are also on the map. By taking the flag and entering a capture zone, that player's team scores a point. If the zone had been previously captured by another team, that team loses a point. If a team has control of every zone at once, they score a "touchdown." All the capture zones and the flag are then reset. ;Retrieve: Multiple flags are scattered throughout the level; one point is scored for each flag brought to a team's base. ;Hold the flag: Each team tries to hold the flag inside of their base for as long as possible. Which ever team holds the flag for longest before time runs out wins. This is similar to Retrieve and Rabbit. Hosting A Game When You Enter and join you are directed to a screen that has a list of servers. You can join any server you wish to join. Or you can host one yourself. The most typical way of hosting a Bitfighter game is to simply run Bitfighter normally, and select Host Game from the main options menu. This will start combined Bitfighter server and client instance. This is ideal for short-term hosting of games, but consumes more resources if you are not actively playing. Also, a normal game window will be open while the game is running. If you quit the game, you will also shut down the host, causing any other players to be disconnected. For running a game host long-term, or where you may be dropping into and out of the game, a dedicated server may be the better option. Dedicated Servers Bitfighter can be run in Dedicated Server mode, which creates a background process that provides a game server others can play on.
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