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The beer game auction is a role-playing game (simulation) in its context related to the original Beer distribution game, where the players are parties in different positions in a B2B purchase process by auction. Objective for the players is to keep the sales prices as high as possible although they are acting within an auction environment. Since the individual parties are not allowed to exchange their information due to antitrust principles and only communicate via bidding prices, attention is usually focused only on winning the contract. The result is that the bidding falls very fast in cascades below the actual production costs. The beer game auction was developed in 2014 at the University of Erlangen-Nuremberg (FAU) in the faculty of economic computer science, led by the reader Dr. Walter Demmelhuber. According to game theory students should be illustrated the dynamics of an auction using a very simple game; as a consequence the irrational behavior should be studied scientifically. Objective of the game The objective is distributed at the beginning of the game via mission cards, which are secret to each other. After that, all countries auctions will be played. Once all auctions are over in each country, it is verified who has fulfilled his mission. There may be several, but may be no winners under certain circumstances. Possible mission objectives * Highest net profit * Highest market share * Highest sales Set Starting Requirements These initial conditions are specified and never change * 6 players * 4 countries * Beer consumption per country * Auction per country and game modes (for example, in Germany it is always an auction of the same kind "Reverse Auction") * Profit distribution of the individual auctions (eg: Italy 1 winner, Germany winner gets 60%, second winner gets 40%) * Lap time about 10 minutes Variable factors influencing players Are determined at the start of every game and are subject to change under certain circumstances. Each factor has a specific weight (positive, negative). Factors need to be balanced for all players (balance). It also enables different advantages and disadvantages for individual players which are created in certain situations. * Cost per 1000l * Transportation costs per 1000l * Fixed ongoing costs * Starting capital * Economies-of-scale * Maximum Capacity * Seriousness (bonus / malus) Game/Auction Modes Each Game/Auction Mode is assigned to exactly one country * the same auction type is used for example in Germany always * the four countries cover the four main types of auction * distribution of profits of each sale is also determined before the game begins Equipment * Mission Maps * Starting Cards * Printed blank chart for production planning ( per player) * Printed blank chart for own auction planning / income ( per player) * Summary sheet with all the upcoming auctions and the results of past auctions * Instructions Review The Beer Game Auction is easily used with its simplicity and transparency. Despite simple rules, it causes also experienced buyers to bid below cost. The learning effect as well as the curiosity and readiness for change is considerable. The disadvantage is the impact of simplicity on the generality and accuracy. The educational objectives and the applicability to companies must be clarified in advance. Knowledge The starting points and structure of the game determines the behavior of the players. Challenges are not due primarily to external factors. Through a cooperative mindset there would be significant improvements but this is forbidden under antitrust law.
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