Battlefield 2142 Vehicles

This article is linked to Battlefield 2142
In Battlefield 2142 gameplay, a player has access to many different vehicles from the light ground troup transporter to the heavy tank, including the popular battlewalker and combat gunship. There is however no water vehicle due to the very limited presence of water in the game.
Land Vehicles
Quick Land transport
These vehicles have three seats : a pilot, a gunner and a passenger. The pilot is restricted to driving but have access to a very nice and useful horn. The gunner have access to a anti-infantry machine gun with high fire rate, infinite bullets but quick overheat. The passenger is placed on the back on the vehicle, exposed but with access to his own conventional weapon. This vehicle is extremely fast but suffer from a very little armor and can be destroy from a single rocket shot and damaged by normal infantry assault gun. It has a turbo used to speed up the vehicle for a limited period of time which helps the driver to get out of trouble or avoid fatal shots. This vehicle is called MK-15 Bandit in the EU team and UAZ-8 Ocelot in the PAC team.
Armored troop carrier
These land vehicles have the largest capacity of the game: six places. The pilot has a light anti-infantry machine gun with 360 degree vision and electromagnetic rockets that stop every vehicle on the game and induce fuzzy vision in infantry for a limited time. The first passenger (second position) has a triple-shot automatic mortar with infinite ammo but with a high cooldown time (in seconds). The four other passengers have the same machine gun than the pilot but restricted to approximately 120 degree of vision. They also have ejecting pods capable of great hight which are used to get on the enemy Titan (see below) once the shield is down or to quickly evacuate the transport in emergency. This vehicle is called AMV-2 Groundhog in the EU team and BTR-4 Romanov on the PAC side.
This vehicle has the active defense.
Heavy Tank
Tanks have two places : pilot and gunner. The pilot has access to the very power canon capable of very high damage against other units (vehicles and infantry). The gunner has a anti-infantry/anti-air machine gun powerful against air transports and gunships. Shooting system is similar in the two teams but driving differs. EU tanks have conventional driving system while PAC tanks have an hovercraft driving system.
This vehicle has the active defense.
Battlewalker (Combat Bipodes)
The combat bipodes are bipodes vehicles that walk or run (on use of the turbo) and have very similar piloting style in the two teams. The pilot has heavy anti-infantry machine guns and anti-vehicles rocket launcher. The gunner has an extremely powerful anti-air machine gun and anti-air electromagnetic rockets. This vehicle is called L-5 Riesig in the EU and T-39 Bogatyr in the PAC.
This vehicle has the active defense.
Aircraft
Combat Gunship
The combat gunship has two places. It can be used for both anti-air (AA) and ground attacks. The pilot has 6 chargers of 10 AA rockets and the gunner has a very heavy anti-infantry machine gun and guided missiles†. These missiles are extremely efficient against vehicles as well as infantry and are a major cause of complaints on the game : a gunship piloted by an experienced pilot is not only extremely efficient but also almost indestructible and has many unbalanced marked advantages on the other vehicles. Gunships are the most manoeuvrable and the fastest vehicles of the game. They also have weapons capable of destructing any king of opposition. Their only weakness is in their shielding which is very low but offset by the access to active defense. EU has the UD-6 Talon and the PAC, the Type 4 Doragon. Their functionalities and piloting are similar. A well piloted gunship has a huge influence on the ingame balance between the teams.
† A missile shot damages a land vehicle from 85 to 100% depending on the region of the shielding touched by the missile. It instantly kills an infantry unit if dropped close to it. The strength of this secondary weapon on the gunner position lead to the creation of a new style of piloting: the seat switching. For a pilot alone in a gunship, seat switching means changing to the gunner seat to launch a missile then quickly switch back to the pilot position before crashing. This technique is very difficult to master and is banned on many servers due to the superiority it gives to a single player on the rest of the game.
Air Transport
The air transport has seven places. The pilot doesn't have any weapon but can use the active defence. The passengers in the second and fifth place are hidden to others view and have access to a machine gun efficient against infantry, aircrafts and light land transports. The four other passengers are exposed because seated in the middle of the aircraft. They have access to their own conventional weapon. When dropping out of the transport, all the passengers are in ejection pods and thus dont need to use their parachute and are protected from outside attacks during their fall. The EU has the UD-12 Shepherd and the PAC the BTR-20 Yastreb.
This vehicle has the active defense.
Active Defense
The active defense is a protective shield activated on command use by the player. It grants 100% resistance to all rocket/missile attacks for a short period of time (some seconds). It is disabled by an electromagnetic rocket shot or electromagnetic grenade.
Active defense is well shown on Figure 2.2 where is shown the PAC gunship (Type 4 Doragon) while using its active defense (the green energy shield around the main structure).
Titan
Even if the Titan is the principal base point of a team it is considered as a vehicle because of its possibility of movement and powerful weapons which make it a major attribute to a team that can position it well during the game. The Titan has an extremely powerful shielding. It has 4 air-ground semi-automatic canons on its lower part and two anti-air turrets on its top. These weapons are all awesomely powerful and insure a very good protection of the Titan and its surroundings when used intelligently. They can be destroyed by the enemy team from the outside and rebuild by the Titan's team from the inside.
The Titan has one front deck and two back deck s. The front deck is a spawn point for the Titan's team and for one gunship and one air transport. It is only usable by the Titan's team. The two back decks (upper and lower) are usable by anybody once the Titan's shields are down. They have entrance to the Titan's core which can be destroyed by the inside by the opposing team.
The Titan can only be moved by the team Commander.
The only weapon that can destroy the Titan's shields (and the Titan itself afterwhile) is the ATM or anti-Titan missiles. MATs are shot upon capture of one of the launching silos of the map. These silos keep shooting missiles at the Titan every three minutes if not recovered by the other team. Once the Titan's shields are down, enemy players can either continue to capture and protect launching silos or attack the Titan itself by landing on its back decks and entering its core to destroy it.
To destroy the Titan by the inside the four control consoles must be destroyed to gain access to the core itself. Consoles 3 and 4 and protect by force shield that are downed upon destruction of console 1 and 2 respectively. Once console 3 and 4 are destroyed too, the core door will explode revealing the core chamber. From that chamber, one can attack the core itself with explosive or rockets.
The Titan's core is extremely easy and quick to destroy if unprotected by the other team. A team can lose a game in under one minute after the Titan's shield are down if not prepared.
Once destroyed, the Titan start to explode and totally blow after 20 seconds. This allow the team that destroyed the core from the inside to get out and, if not killed at the exit by an angry team (!!), to reach the ground after a parachute drop. A medal is given each time the ground is reached before total blow of the enemy Titan when the player is inside for the core destruction.
 
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