Babylonian Twins

History of the Game
Babylonian Twins is a platform computer game that was originally developed for the Commodore Amiga between 1993 and 1994 but was never released due to the demise of Commodore. The game was developed in Baghdad-Iraq during the difficult economic sanctions period. The game is considered to be the first commercial game ever developed in Iraq and that region.

The author, main programmer and project lead is Rabah Shihab, at that time, a student at the computer engineering department at Baghdad University (now a Software Engineer in Canada). He developed the game with his friends Murtadha Salman, a talented artist and a student at the Architecture department at Baghdad University(now an Architect in Australia), and Mahir Hisham , a talented musician and a medical student at the same university (now a Medical doctor in the US).

The game was developed using only one Amiga 500 computer, mostly using only 500KB of memory and no hard drive. It was written entirely in MC68000 assembly language with direct programming of the Amiga custom chip set. A custom map editor was developed to design the game levels.

In 2007, videos of the game was posted on YouTube and in August 2008, links of the videos were posted on the English Amiga Board where it was well received by the loyal Amiga community. A website was created in response to the community and to track future development and porting of the game.

The Game
Babylonian Twins is a platform and a puzzle game. It is about the story of the twin princes of Babylon Nasir and Blasir and their quest to protect the throne of their father from the evil magic of Babylon’s great sorcerer.

The game has five levels, starting from the prison where the two princes were thrown in by the great sorcerer, moving to the Hanging Gardens of Babylon, Nimrud in Assyria, Ishtar Gate and the Processional Street and then to the great palace of Babylon. Most of the game graphics were drawn from authentic history books and the game original music use traditional middle eastern instruments.

The game uses unique role playing approach to guide the two characters in their quest. The player switches between the two twins to overcome game obstacles and solve its puzzles. Nasir jumps higher and uses a sword and Blaser has lower jumps and uses his fists.

The game has inspiration from two popular games. It has the game play and smooth multidimensional scrolling of Team17’s Super Frog and has the puzzles and role playing approach of Konami’s Knightmare II (Maze of Galious).



 
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