Asticlian Gambit is an adventure published by TSR in 1992 for the Dark Sun campaign using the 2nd edition rules of the Advanced Dungeons & Dragons fantasy role-playing game. Plot summary The player characters find themselves caught between Oba of Gulg, the shadow king of Nibernay, and mysterious representatives of the Asticles family of Tyr. The first part of the adventure starts in the city-state of Tire, where the adventurers are hired to protect a caravan heading for the city-state of Gulg. The caravan's main cargo is a magical necklace, a gift for the witch queen Lalali-Puy. The caravan is ambushed by desert looters. It is followed by the series finale, DSE1: Dragon's Crown. The game contents include * 48- page Player's Book * 48-page Dungeon Master's Book * "Boneyard Lights", a 16-page piece of fiction * pre-generated characters<ref name=legrog /> Reception In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5.<ref name=Kinsman /> Reviews * The Last Province, Issue #3, p. 10
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