Twixel Lore

Twixel Fairies, or Twixels as they are commonly referred, are fictitious beings similar to elves, first created in The Third Prophet, an in-progress novel. Twixel Fairies have high cheekbones and pointed ears. Their hair is usually a bright, flowing blonde. They usually grow from five to seven feet in height and can live over one thousand years. Twixels are magical and intelligent beings who populate Rainbow Forest in the middle of Lollipop Land. However, they also can be found all over the land of the fictitious Imagination Isolation, the Realm that The Third Prophet takes place in. The Twixel Fairies have several important Allies such as the Golden Knights of the Priory, but also many fierce Enemies, like the Octopi Empire.

Survival
The only way Twixel Fairies survive is through the powers of Angel and Fairy Dust. These two celestial Dusts are magical "powders" created in the Ritual of the Full Moon. Without the Dusts, the Fairies would die almost instantaneously, because the Dust holds healing and growing properties essential to the Twixel Fairies. The rations of Dust collected from the Ritual of the Full Moon are sent to a large stock (consisting of over a million kilos) at Nightengale Mountain, located in the center of Rainbow Forest. The Golden Knights of the Priory of Sion help to guard, distribute, and record all Dust transactions at the Mountain top.

Twixel Rituals
There are several Twixel Rituals, most notably the Ritual of the Full Moon and the Rainbow Ritual.

The Ritual of the Full Moon
The Ritual of the Full Moon only can occur when Jupiter, Neptune, and Saturn allign in the heavens. This allignment can take thousands of years to occur, so the Ritual is of utmost importance while it lasts. The ritual will last for several weeks, until no more Dust can be retrieved from the Heavens. The Ritual is a combination of spiritual guidance, moonlight, and magic, all essential factors to Dust creation. There have been several times in Twixel history when the Dust rations went dangerously low due to a bad harvest of Dust at the Ritual of the Full Moon. However, normally Dust rations are in massive proportions, so no precautions are usually necessary.

The Rainbow Ritual
The Rainbow Ritual is of less importance than the Ritual of the Full Moon, but it is performed to help increase peace and to fend from Octopi attacks. The Rainbow Ritual can be performed at any time as long as there are enough Fairies to participate. During the Ritual, the famed Fairy Dance of Twinkle and Shadow is performed. Tritaith the Wise first created the Ritual more than a thousand years during a time of Twixel strife, due to Octopi attacks.

Reproduction and Population
Unfortunately for the Twixels (as well as many other races in Imagination Isolation), Females are normally only found 1 in every 50 males. Due to such a rarity in women, reproduction for Twixels is quite inefficient. However, the many bachelors that line the world of Imagination Isolation do have an option for finding a soul mate: Wind Hunting.
Wind Hunting
Wind is a term used to describe a feminine spirit-like energy that is created by strumming a magical harp of Wind. Wind is basically a rough form of the female that is yet to be processed and hunted. When a Wind Creator (any male bachelor in need of a wife) submerges his hands in a magical paste and "strums" the Harp of Wind, Wind is created. Before the Wind is fit to be hunted, however, it is first analyzed according to a scale from 0-10. The better the strum, the better your Wind will be. The scale analyzes the Wind's physical, as well as emotional, features. Once the Wind is analyzed, it is released into the world at large, for any Hunter to try and capture. Only a Gust Locator and a Vacuum of Capture are needed to capture the escaped Wind. Once located, the Hunter must only activate the Vacuum of Capture to "suck" in the Wind. Then, in order to make the Wind truly tangible, the Hunter must chant a certain spell. With that, a woman is born and reproductivity is commenced.

Twixel Transportation
Twixels use a variety of transportation methods, most commonly the flying of Rainbow Unicorns, a very quick method of travel. However, lemurs and several other flying creatures have been known to fly Twixels far and wide. Due to the Twixel's own speed of the feet, many prefer running to any other method, as they near 50 paces of the foot per 5 seconds.

Twixel Allies
Throughout Imagination there are many Allies of the Twixel Fairies, most notably the Golden Knights of the Priory of Sion.

The Golden Knights of the Priory of Sion
The Golden Knights are the Twixels' most important and steadfast Allies. The two races live together in harmony in Rainbow Forest. The Knights live under many of the same laws as the Twixels. Although a little less magical than the Twixels, the Knights make up for their magical ability by their immense strength and skill with weapons. For this reason, Knights are assigned to protect and help Twixels in times of battle and war. The Golden Knights of the Priory wear golden armor and carry golden spears and swords.

The Prophets
There are two Prophets in the Lands of Imagination Isolation: Danieleyus the Swift and Fostorius the Wise. They are quite mysterious in their origins but are thought to have been born with the Creation of Time itself. The Prophets hold the Key to the Unknown (the Twixels' name for Heaven) and they also can predict pieces of the future using Spheres of Telling. They are also known to make Prophecies, seemingly on random. Besides reuniting the Dead with the Unknown and foretelling the Future, the Prophets usually stick to themselves, wandering the vast realms, occassionaly stopping by Rainbow Forest to help the Twixels.

The Pansy Princesses
The Pansy Princesses of the Pansy Palace of Wonder are unfortunately mostly neutral in most warfare involving Twixels. However, they can be staunch Allies if personally mistreated. Pansy Princesses are hypnotizing Beauties under the rule of Estella the Beautiful and Kayteleiana the Graceful.

Wizards
Wizards account for much of the population and are immensely skilled in the magical arts, second to only the Prophets in magical skill. Wizards are usually found wandering the earth, stopping by the Twixels to help train certain "apprentices" in magical studies. Hexacoles the Enchanted has the only permanent Wizarding settlement located at Tubular Tower. He is one of the most renowned Wizards, carrying a Candy-Cane Staff, as lethal as it is powerful.

Twixel Enemies
As their are quite many Twixel Allies, there are just as many enemies of the kindhearted Twixel Fairies.

Octopi Empire
The Octopi Empire is the most dangerous Enemy to the Twixel Race. Since being banished from their original home, Atlantis, the Octopi have been dedicated solely to gaining power and killing the Twixels. Octopi possess twenty-feet long tentacles tipped with a poisonous, magical ink that can kill in large doses. Octopi also have large fangs and claws on their tentacles. Warden is the current Octopi Emperor and his wickedness has exceeded all other accounts of Octopin Emperors. Unfortunately for the Twixels, it is rumored that he is creating a fleet of Deckapi (10-tentacled Octopi) though reports are not definite.

Dark Elves
Dark Elves are naturally reclusive and evil beings, conceived from Fairy and Angel Dust, mixed with Octopi ink. Such a mixture breeds the Dark Elves. Dark Elves have no true allegiance but will help the Octopi in war. Usually up to eight feet in height, Octopi are exceptionally quick in sprints. Dark Elves have dark, usually black, hair with pale, pointed faces. They wear black armor bearing their crest. The Dark Elves are more magical than Octopi and Twixels due to the increased magic from the Dusts and the ink, but are just as evil as the Octopi and just as smart as the Twixels. Timoteus von Shleiken currently rules over the Dark Elves. He is referred to simply as the Dark One.

Talking Birds
Talking Birds are a mysterious species, having only recently been discovered. Their origins are hazy, except that the Octopi bred them from their inks, in order to gain Spies for their cause. The Birds are naturally good Spies for the Octopi and only live in one known settlement. Sadly, the Birds are brainwashed at birth by the Octopi and thus are enslaved to their cause for life.

Witches and Warlocks
Witches and warlocks inhabit numerous settlements across Imagination Isolation. They are naturally evil, but, like the Dark Elves, are quite reclusive. They only attack when trespassed upon. These evil beings are immersed in Dark Magic and potionry. During warfare, Witches and Warlocks will sometimes not interfere, but more often than not will fight alongside the Octopi against the Twixels.

Grublets
Grublets are short, homosexual Twixel Fairies. A Twixel Fairy is homosexual due to a substance found in its body at birth, called GAS. Once GAS is detected in a young Twixel's system, he/she is sent into exile with the rest of the Grublets, as they are called once the GAS is discovered. The GAS in the Grublets' bodies accounts for their shortness (often under five feet) and of course their difference in sexuality preferences. Grublets are short and stubby and wear Tortoise-shell hats. When a Twixel parent has a Grublet, the parent is usually shunned for breeding such an anomaly. However, there has been no cure or discovered origin of GAS, even with dozens of scholars researching its cause and origin. Tinellus the Tiny is the current ruler of the Grublets and seeking to rebel against the Twixel government under King Napalagantis, due to the Grublets' constant exile.

Twixel Sports
Only one Twixel Sport has been documented: Scrimmlawl, or Scrimmaling, a mixture of various sports, most notably lacrosse.

Scrimmlawl
The basic objective of Scrimmlawl is to score points by throwing a magical ball of energy (known as the jaqk) into triangular hoops, called giblets, using a Staff of Hurling. All players fly on unicorn-back while in play and cast protective spells to limit vulnerability. There are “protectors of the giblet” that will play “defense.” (These players carry longer Staves of Hurling in order to shunt others off their unicorns); the shinti hoarder, resembling that of a keeper and is the last line of protection. Others, called “aggressors of the jaqk", will attempt to score seven goals which ends the Scrimmlawl. Once these seven goals are scored, the opposing team’s giblet explodes, occasionally injuring the shinti hoarder. The “urner of speed” is a position that will traverse the field helping to move the jaqk in favor of their team. Also the shooters of disruption are magically calibrated machines that will fire a volley of devastating arrows that will cause the victim to be stationary for one minute. They will only fire if the player holds the jaqk and is slower than seven units of speed. The horns of each unicorn can be used to attack and even wound an opposing player with the jaqk, except for the shinti hoarders. The protectors of the giblet have unicorns with longer and sharper horns. Every player carries the jaqk in their own customized staff of hurling. The staff is composed of two main parts: the shank and the tiprit. The shank is a pole made of a twinkling silver-like material, and the tiprit is an odd shaped plastic material with illuminant magical strings of weaving that sag in the bottom, attached to the tiprit.


 
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