Troy is a chess variant inspired by the Trojan War. The armies of Greece and Troy wage battle on a 91-cell hexagonal gameboard. The game was developed in 1988 by the Fanaat games club (Netherlands) as a wedding gift for two of its prominent members. Game rules Each player has 19 with initial setup as shown. As in chess, a captured man is replaced on its cell by the capturing piece, and the winning objective is checkmate. The Greek king is Pallas Athene; the Trojan king is Ares. The warriors *Pallas Athene (Greece) / Ares (Troy) ** One per side. ** Move or capture one step in any direction to an adjacent cell. (Similar to a king in chess.) *Achilles (Greece) / Hector (Troy) ** One per side. ** Move or capture any number of unobstructed steps in any direction. (Similar to a queen in chess.) ** Are immune from capture by a Greek or a Trojan. *Heros (Greece) / Heros (Troy) ** Two per side. ** Move or capture any number of unobstructed steps in any direction. (Similar to a queen in chess.) *Spartans (Greece) / Amazons (Troy) ** Three per side. ** Move or capture two steps in any direction. (The adjacent cell is jumped whether occupied or not.) *Greeks (Greece) / Trojans (Troy) ** Twelve per side. ** Move one step straight forward, or two steps diagonally forward (but without jumping). ** Capture one step diagonally forward. ** Promote at the opposite end of the board to any piece previously lost.
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