Troy (chess variant)

Troy is a chess variant inspired by the Trojan War. The armies of Greece and Troy wage battle on a 91-cell hexagonal gameboard. The game was developed in 1988 by the Fanaat games club (Netherlands) as a wedding gift for two of its prominent members.
Game rules
Each player has 19 with initial setup as shown. As in chess, a captured man is replaced on its cell by the capturing piece, and the winning objective is checkmate. The Greek king is Pallas Athene; the Trojan king is Ares.
The warriors
*Pallas Athene (Greece) / Ares (Troy)
** One per side.
** Move or capture one step in any direction to an adjacent cell. (Similar to a king in chess.)
*Achilles (Greece) / Hector (Troy)
** One per side.
** Move or capture any number of unobstructed steps in any direction. (Similar to a queen in chess.)
** Are immune from capture by a Greek or a Trojan.
*Heros (Greece) / Heros (Troy)
** Two per side.
** Move or capture any number of unobstructed steps in any direction. (Similar to a queen in chess.)
*Spartans (Greece) / Amazons (Troy)
** Three per side.
** Move or capture two steps in any direction. (The adjacent cell is jumped whether occupied or not.)
*Greeks (Greece) / Trojans (Troy)
** Twelve per side.
** Move one step straight forward, or two steps diagonally forward (but without jumping).
** Capture one step diagonally forward.
** Promote at the opposite end of the board to any piece previously lost.
 
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