The Official Trapball Logo Trapball is a sport created by the Hillbrook 8th grade class of 2011. To begin,3 people stand on opposite sides (6 in total, or more if desired), approximately 10-15 yards apart. The outside people on one side are on the same team as the inside person on the other side. To start the game, one of the outside people or "chasers" starts of by pitching a rubber duck to the middle "trapper" on the other side with a lacrosse stick, and attempts to hit it as hard as he can. The trapper must keep his foot on a pivot, not being allowed to move from the spot the entire time the duck is in play, but when the pitch occurs, the trapper is allowed to step back, NOT FORWARD, to hit the duck, and for the play to begin, the duck must be hit forward, in front of the where the trapper and chasers line up. After he makes contact, and if the duck makes forward progress, the trapper must return to the pivot spot (and not move from their until the play is done), and the outsiders from both sides must try to get the duck, and throw it or set it up so that the trapper can trap the duck under the lacrosse stick on the ground, which is how you score a point. All chasers must have had possession after every re-possession before passing it to the trapper to score a point, though they can pass it to the trapper as an outlet, but it wont count as a point if everyone on the team hasn't had possession yet. The team that didn't score the point then pitches the duck to their trapper and starts a new play. This is a full contact sport, but some rules apply. There are no holds or other obvious fouls similar in football. If the duck is fought between two chasers for more than 5 seconds, a jump ball is called. The ref then throws the duck up and in the middle of the field to resume play. The game can end either by assigning a pre-determined score to reach, or a certain amount of batting innings.
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