Tibet: The Roleplaying Game

Tibet: The Roleplaying Game is an independently published historical fantasy role-playing game by Brian St.Claire-King, published by Vajra Enterprises.
Setting
The game is set in Tibet c. 1959 during the Chinese invasion of Tibet that began in 1950. "Tibet: The Roleplaying Game" is properly categorized as historical fantasy because it is set in a technologically accurate version of 1950s Tibet, but it incorporates magic and mythical creatures. Tibetan cultural and religious practices from ancient Bön to Tibetan Buddhism are brought into game play such that characters can interact with physical manifestations of traditional Tibetan mythical beings and locations. For example, players may encounter a wrathful dharmapala or visit Shambala.
System
Tibet uses ORC (Organic Rule Components), a d20 based game sysgem designed by Vajra Enterprises.
History
In 2009 the Catalan publishing house Maqui Edicions published two translations of the game, first on April into Catalan under the name Tibet, el joc de rol and then on September into Spanish under the name Tíbet, el juego de rol.
References & notes
 
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